DUEL 2 NEWSLETTER Date : 06/17/2025 Duedate: 06/30/2025 SEAM ARENA DM 20 TURN 261 This Week's Top Honors THE DUELMASTER IS BUT WHAT AM I RUBBER VS GLUE (90) (20-1383) [36-8-0,116] Chartered Recognition Leader Unchartered Recognition Leader BUT WHAT AM I POSITION IS EMPTY RUBBER VS GLUE (90) (20-1383) [36-8-0,116] Popularity Leader This Week's Favorite KYE SMALLFOOT KYE SMALLFOOT DARQUE KNIGHTS (22) DARQUE KNIGHTS (22) (20-1523) [15-14-1,61] (20-1523) [15-14-1,61] THE CURRENT TOP TEAM THIRSTY THUGS (31) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. THIRSTY THUGS (31) 44 2. DARQUE KNIGHTS (22) 19 RUBBER VS GLUE (90) 3. PANDEMIC BOREDOM (78) 6 Unchartered Team 4. HUCKLE'S CATS (23) 6 5. RUBBER VS GLUE (90) -1 POSITION IS EMPTY The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 RUBBER VS GLUE (90) 144 72 4 66.7 1/ 3 THIRSTY THUGS (31) 8 4 0 2/ 2 DARQUE KNIGHTS (22) 647 625 34 50.9 2/ 2 DARQUE KNIGHTS (22) 8 6 0 3/ 3 THIRSTY THUGS (31) 598 613 18 49.4 3/ 4 PANDEMIC BOREDOM (78) 8 7 0 4/ 4 HUCKLE'S CATS (23) 550 590 28 48.2 4/ 1 RUBBER VS GLUE (90) 8 7 0 5/ 5 PANDEMIC BOREDOM (78) 170 189 6 47.4 5/ 5 HUCKLE'S CATS (23) 1 2 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank DUELMASTER'S COLUMN Notes from the arena champ. Since I started working from home, I've come to realize that my neighbor pays to have his yard work done while he's away at work, while I do my own yard work on Saturday or Sunday. To be honest, I mostly think about doing my yard work while I sit inside on the weekends since it's hot outside. Everyday really is like Sunday. Besides mowing the lawn and picking weeds, my big achievement for this weekend is writing this column. First of all, I want to thank I Know You Are for throwing the fight and allowing me to get the ADM invite and get out of here. I also want to thank Sidara for describing my fight "like it was Easter morning--graceful, stubborn, and impossible to pin down." It took me a loooong time to realize that Easter is always on Sunday so that's pretty poetic and I appreciate it. I'm tempted to go to the Dark Arena and get killed and then get resurrected just to complete the symbolism. I also want to say goodbye to my twin brother, Oh Morrissey. We started at the exact same time and look how everything has panned out...I'm off to ADM, he's still in the Adept class. I just feel sorry for him. I know that we hate it when our friends become successful so I know he's thinking some dark thoughts right now, especially after Psyde messed him up last turn...that was crazy! Anyway, he's human and he needs to be loved just like everybody else does and he does awesome damage so we'll keep the lovable loser. I'm off now, friends and foes! I'll be back in October for the big concert! -- Like Sunday SPY REPORT You elder fighters surely remember me. The younger ones may call me Olaf Modeen. I return to SEAM once again! Biff! Pow! SEAM watched with glee as RUBBER VS GLUE got knocked off top spot by THIRSTY THUGS! What's with HODJA? He actually beat RUBBER VS GLUE's I KNOW YOU ARE, and walked away with 24 more points from the fight. Laughs were big at DARQUE KNIGHTS while they watched FREYA BEARMAW clobber SWEET TARIFFS. She lost 16 points and got bruised from objects thrown from the stands. See how the Duelmaster challenged RUBBER VS GLUE's BOOGERHEAD? That sort of initiative is how she got where she is now. Try as he might, BOOGERHEAD wasn't good enough at persuading LIKE SUNDAY to step down from the Duelmaster's throne... I suppose you want to hear some rumors and dirty gossip about your fellow fighters? Tough! If at first you don't succeed, avoid. That'll get you in the Spyreports. SEAM thinks THIRSTY THUGS and their 598-613-18 is too much! If at first you don't succeed, give up... In my day, no team with a 594-613-18 would scare me off! What's the problem, RUBBER VS GLUE? How well I know the feeling of being the most challenged warrior, HILDA HIPPO! Don't make idle boasts, they may come back to haunt you. There have been some calls to lengthen the time limit. Do you want the fighters to walk away, or not? Is it my imagination, or are fighters getting younger every day? To die so young, so gloriously! Who knows what the future holds for a warrior. More fights, there's no doubt. SEAM is a nice place to live, but I don't like to live in nice places. Time for my medication, so I'll leave now. Practice, practice, practice!-- Olaf Modeen DUELMASTER W L K POINTS TEAM NAME BUT WHAT AM I 1383 36 8 0 116 RUBBER VS GLUE (90) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME HODJA 1517 18 14 0 114 THIRSTY THUGS (31) I KNOW YOU ARE 1381 32 12 0 108 RUBBER VS GLUE (90) BOOGERHEAD 1468 19 12 3 100 RUBBER VS GLUE (90) HILDA HIPPO 1446 23 27 0 99 HUCKLE'S CATS (23) CHAMPIONS W L K POINTS TEAM NAME RAT FINK 1549 8 4 0 83 RUBBER VS GLUE (90) SWIPE LEFT 1520 16 10 0 70 PANDEMIC BOREDOM (78) CHALLENGER ADEPTS W L K POINTS TEAM NAME KYE SMALLFOOT 1523 15 14 1 61 DARQUE KNIGHTS (22) CHALLENGER ADEPTS W L K POINTS TEAM NAME ROGER, RODGER 1538 13 9 0 61 THIRSTY THUGS (31) ADEPTS W L K POINTS TEAM NAME SAU SAGE 1529 10 15 0 56 THIRSTY THUGS (31) PSYDE 1553 6 7 1 54 THIRSTY THUGS (31) OH MORRISSEY 1504 11 19 0 52 PANDEMIC BOREDOM (78) DUO LINGO 1541 8 10 0 38 PANDEMIC BOREDOM (78) CHALLENGER INITIATES W L K POINTS TEAM NAME FREYA BEARMAW 1562 3 1 0 26 DARQUE KNIGHTS (22) TOZ FIRESHIELD 1559 4 1 0 24 DARQUE KNIGHTS (22) INITIATES W L K POINTS TEAM NAME KIXA OAKHEART 1560 4 1 0 20 DARQUE KNIGHTS (22) SYD FROSTFIRE 1574 1 0 0 7 DARQUE KNIGHTS (22) SWEET TARIFFS 1558 1 3 0 6 PANDEMIC BOREDOM (78) ICKY 1568 0 2 0 2 RUBBER VS GLUE (90) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? PERSONAL ADS Pappy -- I have not been to a concert outside of a local school performance for over two decades. Social anxiety and claustrophobia keep me from the much larger crowds. I remember my first concert experience quite fondly, though. I was young and did not suffer from my present ailments. It was Bon Jovi and Cinderella at the Charlotte Coliseum. I had gone to other concerts with my mom and brothers, but this one was distinctly "MY" concert experience. I was the ripe old age of 9 years old on March 25, 1987. Cinderella opened, of course, and I did not understand the concept of the "lesser" band as an opening act. Truth be told, I was there to see Cinderella with Bon Jovi being a bonus. -- Master Darque LAST WEEK'S FIGHTS LIKE SUNDAY bested BOOGERHEAD in a 2 minute master's Challenge fight. RAT FINK lost to HILDA HIPPO in a 1 minute Challenge battle. SWIPE LEFT unbelievably bested KYE SMALLFOOT in a 9 minute veteran's Challenge match. DUO LINGO bested TOZ FIRESHIELD in a 2 minute veteran vs. novice Challenge fight. I KNOW YOU ARE was viciously subdued by HODJA in a popular 4 minute expert's brawl. BUT WHAT AM I beat VIRGINAL CONCUBINE in a popular 2 minute master's Title brawl. ROGER, RODGER handily defeated OH MORRISSEY in a 1 minute uneven melee. PSYDE vanquished KIXA OAKHEART in a 2 minute gruesome one-sided duel. SAU SAGE won victory over HAPPY PEASANT in a 2 minute brutal one-sided fight. SWEET TARIFFS was handily defeated by FREYA BEARMAW in a 1 minute one-sided bout. ICKY was subdued by SYD FROSTFIRE in a 3 minute bloody amateur's match. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |TOTAL PARRY 5 WALL OF STEEL 15 - 6 - 0 71 | |LUNGING ATTACK 3 PARRY-STRIKE 6 - 3 - 0 67 | |WALL OF STEEL 3 STRIKING ATTACK 13 - 7 - 0 65 | |STRIKING ATTACK 2 TOTAL PARRY 26 - 20 - 1 57 | |PARRY-RIPOSTE 2 LUNGING ATTACK 22 - 19 - 0 54 | |SLASHING ATTACK 2 AIMED BLOW 9 - 10 - 0 47 | |AIMED BLOW 1 PARRY-RIPOSTE 5 - 6 - 0 45 | |PARRY-STRIKE 1 SLASHING ATTACK 7 - 9 - 1 44 | |BASHING ATTACK 1 BASHING ATTACK 12 - 17 - 1 41 | |PARRY-LUNGE 0 PARRY-LUNGE 0 - 0 - 0 0 | Turn 261 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: STRIKING ATTACK 2 - 0 AIMED BLOW 0 - 1 5 TOTAL PARRY TOTAL PARRY 4 - 1 PARRY-LUNGE 0 - 0 3 LUNGING ATTACK LUNGING ATTACK 2 - 1 PARRY-STRIKE 0 - 1 1 AIMED BLOW WALL OF STEEL 2 - 1 SLASHING ATTACK 0 - 2 1 PARRY-RIPOSTE PARRY-RIPOSTE 1 - 1 BASHING ATTACK 0 - 1 1 STRIKING ATTACK TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME TOTAL PARRY BUT WHAT AM I 1383 36 8 0 116 RUBBER VS GLUE (90) LUNGING ATTACK HODJA 1517 18 14 0 114 THIRSTY THUGS (31) AIMED BLOW RAT FINK 1549 8 4 0 83 RUBBER VS GLUE (90) PARRY-RIPOSTE KYE SMALLFOOT 1523 15 14 1 61 DARQUE KNIGHTS (22) STRIKING ATTACK ROGER, RODGER 1538 13 9 0 61 THIRSTY THUGS (31) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is KYE SMALLFOOT 1523. The most popular warrior this turn was KYE SMALLFOOT 1523. The ten other most popular fighters were HODJA 1517, BOOGERHEAD 1468, PSYDE 1553, SAU SAGE 1529, DUO LINGO 1541, FREYA BEARMAW 1562, ICKY 1568, SYD FROSTFIRE 1574, TOZ FIRESHIELD 1559, and ROGER, RODGER 1538. The least popular fighter this week was SWEET TARIFFS 1558. The other ten least popular fighters were OH MORRISSEY 1504, KIXA OAKHEART 1560, BUT WHAT AM I 1383, I KNOW YOU ARE 1381, SWIPE LEFT 1520, HILDA HIPPO 1446, RAT FINK 1549, ROGER, RODGER 1538, TOZ FIRESHIELD 1559, and SYD FROSTFIRE 1574. The following warriors will travel to AD after next turn: I KNOW YOU ARE (20-1381) RUBBER VS GLUE (90) The following warriors have traveled to AD after fighting this turn: LIKE SUNDAY (20-1503) PANDEMIC BOREDOM (78) SUMMER BLOODGAMES 2025 Back by popular demand, we will be hosting a new slow Bloodgames mailed arena beginning in August. We also plan our usual Bloodgames arenas at the summer Face- to-Face. For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. The Bloodgames are coming! At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. Here are the particulars: Face-to-Face style Turn 1 is due Fri July 18 at 9pm at the hotel Bloodgames (DM 98): Turns process with the tournament Strategy changes allowed, bloodfeud challenges only Mail-in style Turn 1 is due Sat July 19 at 9pm at the hotel Bloodgames (DM 99): All turns process overnight, mail-in style. No strategy changes; all ten rounds process one after the other and results will be out Sun morning. Slow Bloodgames (DM 95): Turn 1 is due Weds August 13 Turns process every 28 days Strategy changes allowed, bloodfeud challenges only Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are DYOs (design your owns) with 84 points, 3-21, as usual.) To submit your rollup, just write/type them up and send them in. We'll mail or email your overviews and you can write up your strategies. Your warriors must be created and have strategies entered by the first due date. DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular challenges, only bloodfeuds. There will be no DA challenges in any of the bloodgames arenas. TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day schedule. The other two bloodgames arenas will be processed at the summer Face-to- Face. (Note: there will also be bloodgames at the next winter FTF.) MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these three warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion and Victors will receive Bloodgames T-shirts. A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.T- shirts will only happen if someone gives us a nice design. One shirt per person. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils! NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS) For those of you who keep track of such things, a few additional warriors graduated from regular DM arenas (including closed arenas) since the last tournament. THUMBSCREW (2-2622) IN COLD BLOOD (329) CALEB DELGADO (17-8016) VOID CONJURERS (642) JACK RABBIT (47-4814) ROYAL FLUSH (48) POISON OAK (47-9449) BASH BROS PARK (766) REPAIR (72-6819) BASH BROS FENCE (784) MANAGER'S WARRIOR (82-37963) SUPERIOR FORCES 5705 (6304) QUEST FOR FIRE (82-43478) ROOKIE MAIDEN 12 (7288) PROPHET'S SONG (84-3573) ROOKIE QUEEN 29 (695) DON'T TREAD (84-18515) ROOKIE METALLICA 10 (3282) HERO OF THE DAY (84-18564) ROOKIE METALLICA 20 (3292) ROZCO (84-47629) ERRTWO (8232) KNIFE (85-11459) ERR 9 (2101) VORTEX (85-35731) 7ERR (6519) SAVANNAH BABY (85-39619) BUKKA & MCTELL (3871) LOKKE (85-44417) RELENTLESS 11 (8101) PANDEMONIUM (85-50106) STEELE RISING 1 (9143) ANOMALY (86-24847) MUTANT ALLIANCE (4540) Congrats to the grads. -- Green Eyes