DUEL 2 NEWSLETTER Date : 06/18/2025 Duedate: 07/01/2025 MURSKA ARENA DM 35 TURN 1008 This Week's Top Honors THE DUELMASTER IS ALRED WRATHMEN PROXY 3 (447) (35-5217) [10-0-2,120] Chartered Recognition Leader Unchartered Recognition Leader ALRED POSITION IS EMPTY WRATHMEN PROXY 3 (447) (35-5217) [10-0-2,120] Popularity Leader This Week's Favorite RYDEL RYDEL WRATHMEN PROXY 3 (447) WRATHMEN PROXY 3 (447) (35-5218) [11-1-0,110] (35-5218) [11-1-0,110] THE CURRENT TOP TEAM WRATHMEN PROXY 3 (447) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. WRATHMEN PROXY 3 (447) 40 2. SATAN'S SWARM (418) 1 WRATHMEN PROXY 3 (447) 3. CHILDREN OF LLYR (141) 1 Unchartered Team TRUE LOSERS (118) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 WRATHMEN PROXY 3 (447) 28 11 2 71.8 1/ 1 WRATHMEN PROXY 3 (447) 11 3 0 2/ 2 SATAN'S SWARM (418) 164 104 8 61.2 2- 5 HOUSE JHEREG (42) 2 2 0 3- 3 HOUSE JHEREG (42) 912 632 51 59.1 3- 4*SIERRA NEVADA (441) 1 2 0 4- 5*SIERRA NEVADA (441) 4 4 0 50.0 4/ 2 SATAN'S SWARM (418) 1 3 0 5/ 6 CHILDREN OF LLYR (141) 1417 1945 50 42.1 5/ 6 CHILDREN OF LLYR (141) 0 3 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank SPY REPORT Well, what are you looking at, MURSKA? Ain't you never seen Snide Clemens before? Ah, shaddup and listen to my news. HOUSE JHEREG turned their 0-0-0 turn into a 2nd place rank in the listings this turn. Any better than this, and you get put on hit lists. Of course, we're all terribly impressed to see BLACK SHEEP win a fight and gain 9 points, terribly. And if variety is the spice of life, MURSKA may be getting bland, as ALRED stays top dog in the city. I'm not in a very good mood today, but why am I telling you this? You want to know what's new, don't you, MURSKA? My mother always told me, 'If you don't have anything nice to say, start talking.' I loved that woman. Ah, now we come to my favorite part, where we see all the guys who are dead and gone, and get to see if their team cared. Honor is like a chainmail shirt, it only shines through use. Certain nameless cowards will doubtless rebuke me on this one. I was about to buy a new quill pen the other day, but some fighter took it for an epee. Forgive me for writing with a dagger. Well, I've had enough of this drivel, and I'm sure you have too. Off like a dirty shirt of padded leather. Glad to see the back of this place-- Snide Clemens DUELMASTER W L K POINTS TEAM NAME ALRED 5217 10 0 2 120 WRATHMEN PROXY 3 (447) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME RYDEL 5218 11 1 0 110 WRATHMEN PROXY 3 (447) CHAMPIONS W L K POINTS TEAM NAME MINOR 5172 13 42 0 81 CHILDREN OF LLYR (141) -ORI OF SMALLCLIFF 5177 15 10 0 73 HOUSE JHEREG (42) ADEPTS W L K POINTS TEAM NAME LUDENS 5302 4 0 0 54 WRATHMEN PROXY 3 (447) -SIDECAR ORANGE 5157 4 1 0 43 SIERRA NEVADA (441) INITIATES W L K POINTS TEAM NAME BLACK SHEEP 5308 2 0 0 22 WRATHMEN PROXY 3 (447) -AISSE 5286 4 3 0 19 HOUSE JHEREG (42) -BATTLING BEE 5306 2 2 0 18 SATAN'S SWARM (418) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? SPLAT! 5318 0 1 0 SATAN'S SWARM 418 MOUNTAIN TROLL 1008 NONE NO 5317 0 1 0 WRATHMEN PROXY 3 447 BANDIT PRINCE 1008 NONE PERSONAL ADS LAST WEEK'S FIGHTS SPLAT! was butchered by MOUNTAIN TROLL in a 1 minute Dark Arena fight. NO was viciously butchered by BANDIT PRINCE in a 2 minute brutal Dark Arena duel. ALRED handily defeated MINOR in a 1 minute one-sided Title match. RYDEL vanquished KHALHUMS DWARF in a popular 1 minute gory mismatched brawl. LUDENS demolished AMBITIOUS GUARD in a 1 minute mismatched competition. BLACK SHEEP vanquished MORDANT DESERTER in a 1 minute mismatched fight. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |STRIKING ATTACK 3 PARRY-LUNGE 3 - 0 - 0 100 | |LUNGING ATTACK 1 WALL OF STEEL 7 - 3 - 0 70 | |SLASHING ATTACK 1 TOTAL PARRY 14 - 9 - 0 61 | |PARRY-STRIKE 1 SLASHING ATTACK 11 - 10 - 0 52 | |BASHING ATTACK 1 AIMED BLOW 4 - 5 - 0 44 | |AIMED BLOW 0 STRIKING ATTACK 12 - 15 - 1 44 | |PARRY-LUNGE 0 LUNGING ATTACK 6 - 9 - 1 40 | |PARRY-RIPOSTE 0 BASHING ATTACK 3 - 6 - 0 33 | |TOTAL PARRY 0 PARRY-STRIKE 0 - 1 - 0 0 | |WALL OF STEEL 0 PARRY-RIPOSTE 0 - 1 - 0 0 | Turn 1008 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: LUNGING ATTACK 1 - 0 AIMED BLOW 0 - 0 4 STRIKING ATTACK SLASHING ATTACK 1 - 0 PARRY-LUNGE 0 - 0 2 AIMED BLOW STRIKING ATTACK 2 - 1 PARRY-STRIKE 0 - 1 2 TOTAL PARRY PARRY-RIPOSTE 0 - 0 1 SLASHING ATTACK BASHING ATTACK 0 - 1 1 LUNGING ATTACK TOTAL PARRY 0 - 0 1 WALL OF STEEL WALL OF STEEL 0 - 0 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME STRIKING ATTACK ALRED 5217 10 0 2 120 WRATHMEN PROXY 3 (447) SLASHING ATTACK RYDEL 5218 11 1 0 110 WRATHMEN PROXY 3 (447) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is RYDEL 5218. The most popular warrior this turn was RYDEL 5218. The ten other most popular fighters were ALRED 5217, BLACK SHEEP 5308, NO 5317, LUDENS 5302, SPLAT! 5318, MINOR 5172, 0, 0, 0, and 0. The least popular fighter this week was MINOR 5172. The other ten least popular fighters were SPLAT! 5318, LUDENS 5302, NO 5317, BLACK SHEEP 5308, ALRED 5217, RYDEL 5218, 0, 0, 0, and 0. The following warriors will travel to AD after next turn: RYDEL (35-5218) WRATHMEN PROXY 3 (447) SUMMER BLOODGAMES 2025 Back by popular demand, we will be hosting a new slow Bloodgames mailed arena beginning in August. We also plan our usual Bloodgames arenas at the summer Face- to-Face. For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. The Bloodgames are coming! At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. Here are the particulars: Face-to-Face style Turn 1 is due Fri July 18 at 9pm at the hotel Bloodgames (DM 98): Turns process with the tournament Strategy changes allowed, bloodfeud challenges only Mail-in style Turn 1 is due Sat July 19 at 9pm at the hotel Bloodgames (DM 99): All turns process overnight, mail-in style. No strategy changes; all ten rounds process one after the other and results will be out Sun morning. Slow Bloodgames (DM 95): Turn 1 is due Weds August 13 Turns process every 28 days Strategy changes allowed, bloodfeud challenges only Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are DYOs (design your owns) with 84 points, 3-21, as usual.) To submit your rollup, just write/type them up and send them in. We'll mail or email your overviews and you can write up your strategies. Your warriors must be created and have strategies entered by the first due date. DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular challenges, only bloodfeuds. There will be no DA challenges in any of the bloodgames arenas. TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day schedule. The other two bloodgames arenas will be processed at the summer Face-to- Face. (Note: there will also be bloodgames at the next winter FTF.) MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these three warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion and Victors will receive Bloodgames T-shirts. A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.T- shirts will only happen if someone gives us a nice design. One shirt per person. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils! NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS) For those of you who keep track of such things, a few additional warriors graduated from regular DM arenas (including closed arenas) since the last tournament. THUMBSCREW (2-2622) IN COLD BLOOD (329) CALEB DELGADO (17-8016) VOID CONJURERS (642) JACK RABBIT (47-4814) ROYAL FLUSH (48) POISON OAK (47-9449) BASH BROS PARK (766) REPAIR (72-6819) BASH BROS FENCE (784) MANAGER'S WARRIOR (82-37963) SUPERIOR FORCES 5705 (6304) QUEST FOR FIRE (82-43478) ROOKIE MAIDEN 12 (7288) PROPHET'S SONG (84-3573) ROOKIE QUEEN 29 (695) DON'T TREAD (84-18515) ROOKIE METALLICA 10 (3282) HERO OF THE DAY (84-18564) ROOKIE METALLICA 20 (3292) ROZCO (84-47629) ERRTWO (8232) KNIFE (85-11459) ERR 9 (2101) VORTEX (85-35731) 7ERR (6519) SAVANNAH BABY (85-39619) BUKKA & MCTELL (3871) LOKKE (85-44417) RELENTLESS 11 (8101) PANDEMONIUM (85-50106) STEELE RISING 1 (9143) ANOMALY (86-24847) MUTANT ALLIANCE (4540) Congrats to the grads. -- Green Eyes