DUEL 2 NEWSLETTER
Date : 08/06/2026 Duedate: 08/19/2026
CLIFFHOME ARENA
DM 38 TURN 1014
This Week's Top Honors
THE DUELMASTER IS
WEIRD AL
U.A.K. (92)
(38-5756) [13-3-1,105]
Chartered Recognition Leader Unchartered Recognition Leader
EAGLES SB CHAMPS GNARLGUT
EAGLES CLAW (47) OF WOLF & MAN (519)
(38-5914) [20-16-0,112] (38-5978) [7-1-0,61]
Popularity Leader This Week's Favorite
EAGLES SB CHAMPS EAGLES SB CHAMPS
EAGLES CLAW (47) EAGLES CLAW (47)
(38-5914) [20-16-0,112] (38-5914) [20-16-0,112]
THE CURRENT TOP TEAM
EAGLES CLAW (47)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. U.A.K. (92) 31
2. LEYBINDERS (522) 25 THE WATCHMEN (363)
3. SECRET MENU '25 (518) 8 Unchartered Team
4. THE WATCHMEN (363) 5
5. EAGLES CLAW (47) -2 LEYBINDERS (522)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 0*LEYBINDERS (522) 2 0 0 100. 1/ 1 EAGLES CLAW (47) 9 5 0
2/ 1*OF WOLF & MAN (519) 7 1 0 87.5 2/ 2 U.A.K. (92) 6 5 0
3/ 2 THE WATCHMEN (363) 259 197 11 56.8 3/ 3 THE WATCHMEN (363) 6 9 0
4/ 3 U.A.K. (92) 636 505 36 55.7 4/ 0*LEYBINDERS (522) 2 0 0
5/ 4 EAGLES CLAW (47) 1282 1027 89 55.5 5/ 6 SECRET MENU '25 (518) 2 1 0
6/ 5 SECRET MENU '25 (518) 9 8 0 52.9 6/ 5*OF WOLF & MAN (519) 2 1 0
7- 6 LUNATIC RANCH (515) 21 22 4 48.8 7- 4 LUNATIC RANCH (515) 1 4 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
SPY REPORT
Good day, in CLIFFHOME a quiet thief gets rich, but a quiet spymaster gets poor.
So bring me ale and harken to my tidbits of news. And let's see, MOSS CIRCLE fought
PERSISTENT BEGGAR and gained 15 points and contributed to LEYBINDERS' 2-0-0. HULK
HOGAN has lost to EAGLES SB CHAMPS, falling 5 points, while helping make U.A.K. a
2-2-0 turn. The attempts to dethrone the Duelmaster have failed, and WEIRD AL
remains CLIFFHOME's top warrior for another turn. By the way, was that our
Duelmaster that I saw last night, cramped under the table at The Choking Ogre?
The crowd's roar, the smell of iron and leather, mixed with sweat, what more
could a warrior ask of life? Well, besides that. I also notice that the EAGLES CLAW
stable was the most avoided team this turn. Come on CLIFFHOME, what are you afraid
of? And avoiding EAGLES CLAW more than any other team we find U.A.K.. CLIFFHOME,
are we going to accept, or respect this sort of thing? The most challenged warrior
this turn was EAGLES CLAW's warrior VITAMIN D. More fighters challenged him than
challenged the Duelmaster! Building dreams on hope, LINK BROWN challenged up 27
points this turn to take on DEATH BECOMES HER from EAGLES CLAW stable. And crowds
were on their feet when LINK BROWN claimed a victory from DEATH BECOMES HER, and now
has 66 points for his efforts. THE COMEDIAN of THE WATCHMEN had better have a good
reason for challenging down 13 points in a challenge which he won. I thought THE
COMEDIAN showed great skill and promise when he beat RUSSET POTATO. All right, so I
slept through it! Big deal!
The Dark Arena is for those who cannot win, not who cannot lose with grace.
Dignity in life or death is the warrior's creed. A farewell moment, if you please,
DOLLAR BILL of THE WATCHMEN has been sent to the Dark Arena, and was carried out on
his shield. A brave warrior does not carry a red shield, he has nothing to cover or
hide when the fight is over. Consider well.
I like this place, CLIFFHOME, the taverns have old wine, and young serving
girls. Who could ask for more? It's been nice chatting with you, until we meet
again, keep your swords sharp and your hammers heavy. Until the sun next rises and
my pen sets to paper-- Alarond the Scribe
DUELMASTER W L K POINTS TEAM NAME
WEIRD AL 5756 13 3 1 105 U.A.K. (92)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
EAGLES SB CHAMPS 5914 20 16 0 112 EAGLES CLAW (47)
MC GANGSTA 5976 8 4 0 94 SECRET MENU '25 (518)
CHAMPIONS W L K POINTS TEAM NAME
CAPTAIN METROPOLIS 5941 12 19 0 83 THE WATCHMEN (363)
HULK HOGAN 5758 18 14 1 81 U.A.K. (92)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
LINK BROWN 5985 9 5 0 66 U.A.K. (92)
-MANSON 5933 5 4 0 66 LUNATIC RANCH (515)
GNARLGUT 5978 7 1 0 61 OF WOLF & MAN (519)
ADEPTS W L K POINTS TEAM NAME
VITAMIN D 5993 5 2 1 49 EAGLES CLAW (47)
DEATH BECOMES HER 5977 12 5 0 43 EAGLES CLAW (47)
-DESALVO 5932 6 5 1 42 LUNATIC RANCH (515)
TWILIGHT LADY 5984 7 9 0 41 THE WATCHMEN (363)
MOTHMAN 5995 3 4 0 38 THE WATCHMEN (363)
CHALLENGER INITIATES W L K POINTS TEAM NAME
THE COMEDIAN 5987 8 2 0 30 THE WATCHMEN (363)
-AESIRA 5931 5 6 2 29 LUNATIC RANCH (515)
INITIATES W L K POINTS TEAM NAME
RUSSET POTATO 6013 1 1 0 16 EAGLES CLAW (47)
-CRANK 5943 3 2 0 15 LUNATIC RANCH (515)
-GACY 5961 2 2 1 15 LUNATIC RANCH (515)
MOSS CIRCLE 6016 1 0 0 15 LEYBINDERS (522)
SEI HE KI 6018 1 0 0 10 LEYBINDERS (522)
HALF LIFE 6003 0 1 0 1 U.A.K. (92)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
FALLEN FEATHER 6019 0 1 0 EAGLES CLAW 47 BANDIT PRINCE 1014 NONE
DOLLAR BILL 5968 5 18 1 THE WATCHMEN 363 SPYMASTER 1014 NONE
PERSONAL ADS
LAST WEEK'S FIGHTS
DOLLAR BILL was butchered by SPYMASTER in a 1 minute Dark Arena fight.
FALLEN FEATHER was butchered by BANDIT PRINCE in a 1 minute brutal Dark Arena duel.
HULK HOGAN was handily defeated by EAGLES SB CHAMPS in a 1 minute Challenge match.
MOTHMAN was bested by VITAMIN D in a popular 1 minute Challenge fight.
LINK BROWN demolished DEATH BECOMES HER in a 1 minute Challenge competition.
THE COMEDIAN won victory over RUSSET POTATO in a 5 minute Challenge fight.
WEIRD AL devastated CAPTAIN METROPOLIS in a 2 minute mismatched Title match.
MC GANGSTA handily defeated GNARLGUT in a 1 minute gruesome uneven fight.
TWILIGHT LADY vanquished CAPTURED ORC in a 8 minute gory uneven duel.
MOSS CIRCLE vanquished PERSISTENT BEGGAR in a 1 minute one-sided duel.
SEI HE KI overpowered HALF LIFE in a 1 minute uneven match.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|SLASHING ATTACK 4 AIMED BLOW 14 - 5 - 0 74 |
|BASHING ATTACK 3 WALL OF STEEL 11 - 4 - 0 73 |
|TOTAL PARRY 2 SLASHING ATTACK 18 - 7 - 2 72 |
|WALL OF STEEL 2 PARRY-LUNGE 10 - 8 - 0 56 |
|LUNGING ATTACK 2 TOTAL PARRY 17 - 15 - 0 53 |
|STRIKING ATTACK 2 LUNGING ATTACK 19 - 17 - 1 53 |
|AIMED BLOW 2 PARRY-STRIKE 3 - 3 - 0 50 |
|PARRY-LUNGE 1 STRIKING ATTACK 13 - 16 - 1 45 |
|PARRY-STRIKE 0 BASHING ATTACK 3 - 26 - 0 10 |
|PARRY-RIPOSTE 0 PARRY-RIPOSTE 0 - 0 - 0 0 |
Turn 1014 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
TOTAL PARRY 2 - 0 AIMED BLOW 0 - 2 2 LUNGING ATTACK
WALL OF STEEL 2 - 0 PARRY-LUNGE 0 - 1 2 STRIKING ATTACK
SLASHING ATTACK 3 - 1 PARRY-STRIKE 0 - 0 2 SLASHING ATTACK
LUNGING ATTACK 1 - 1 PARRY-RIPOSTE 0 - 0 2 AIMED BLOW
STRIKING ATTACK 1 - 1 BASHING ATTACK 0 - 3 1 WALL OF STEEL
1 PARRY-LUNGE
1 TOTAL PARRY
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
WALL OF STEEL WEIRD AL 5756 13 3 1 105 U.A.K. (92)
LUNGING ATTACK EAGLES SB CHAMPS 5914 20 16 0 112 EAGLES CLAW (47)
STRIKING ATTACK MC GANGSTA 5976 8 4 0 94 SECRET MENU '25 (518)
SLASHING ATTACK LINK BROWN 5985 9 5 0 66 U.A.K. (92)
AIMED BLOW GNARLGUT 5978 7 1 0 61 OF WOLF & MAN (519)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is EAGLES SB CHAMPS 5914. The most popular warrior
this turn was EAGLES SB CHAMPS 5914. The ten other most popular fighters were RUSSET
POTATO 6013, VITAMIN D 5993, LINK BROWN 5985, WEIRD AL 5756, MC GANGSTA 5976, MOSS
CIRCLE 6016, SEI HE KI 6018, DOLLAR BILL 5968, MOTHMAN 5995, and CAPTAIN METROPOLIS
5941.
The least popular fighter this week was TWILIGHT LADY 5984. The other ten least
popular fighters were THE COMEDIAN 5987, HALF LIFE 6003, GNARLGUT 5978, DEATH BECOMES
HER 5977, HULK HOGAN 5758, FALLEN FEATHER 6019, CAPTAIN METROPOLIS 5941, MOTHMAN
5995, DOLLAR BILL 5968, and SEI HE KI 6018.
BLOODGAMES 2026
Back by popular demand, we will be hosting a new slow Bloodgames mailed arena
beginning in August. We also plan our usual Bloodgames arenas at the winter and
summer Face-to-Face tournaments.
For those of you who always wanted the chance to manage the last warrior standing
alive upon the arena sands, your day has come. The Bloodgames are coming!
At the end of the ten turns, even though several warriors, bruised and scarred, MAY
yet live, only one will be crowned Champion of the Bloodgames. And in this game mere
survival counts for little. A great general once said, "The object of battle is not
to die for your cause, but to make your enemy die for his." This general would have
greatly enjoyed the Duelmasters Bloodgames. Here are the particulars:
Face-to-Face style Bloodgames Turn 1 is due by Fri at 9pm at the hotel
(Winter: DM 96, Summer: DM 98) Turns process with the tournament
Strategy changes allowed, bloodfeud challenges only
Mail-in style Bloodgames Turn 1 is by Sat at 9pm at the hotel
(Winter: DM 97, Summer: DM 99) All turns process overnight, mail-in style.
No strategy changes; all ten rounds process one
after the other and results will be out Sun morning.
Slow Bloodgames (DM 95): Turn 1 is due Weds September 24
Turns process every 28 days
Strategy changes allowed, bloodfeud challenges only
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All are DYOs (design your owns) with 84
points, 3-21, as usual.) To submit your rollup, just write/type them up and send them
in. We'll mail or email your overviews and you can write up your strategies. Your
warriors must be created and have strategies entered by the first due date.
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular
challenges, only bloodfeuds. There will be no DA challenges in any of the bloodgames
arenas.
TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day
schedule. The other two bloodgames arenas will be processed at the summer Face-to-
Face. (Note: there will also be bloodgames at the next winter FTF.)
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors
with the greatest number of kills at the end of Turn 10, with one other important
consideration: Each of these three warriors must be of a different fighting style.
Win/loss records and, if necessary, recognition points will only be used to determine
awards if there is a tie.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion and Victors will receive Bloodgames T-shirts.
A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.
T-shirts will only happen if someone gives us a nice design. One shirt per person.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in
each Bloodgames admission to the Advanced Duelmasters games. Any special training
required to qualify those three warriors for Advanced Duelmasters combat will be
conducted before transfer into ADM. Astute managers will note that this means that
three warriors that are designed from scratch will survive the Bloodgames, win one of
the top three places, and go on to immortal glory! One of those warriors could be
yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!
* * * * * MEMO * * * * *
From: The Office of Accurate Census Reporting, Gladiatorial Commission
To: All Managers
In the interest of preserving our natural resources and preventing managerial writer's
cramp, the census form has been eliminated, effective immediately. Managers may
register their warriors' races and/or favorite sayings by simply writing them on a
separate piece of paper and submitting them to the Commission. Each warrior may have
up to 15 favorite sayings. Each saying must be categorized Jeer, Gloat, Boredom, Ouch,
Victory and may be up to 70 characters long. For any questions, please contact the
Gladiatorial Commission.
TV Percentages for Mail-in 83
Number of Warriors Who Participated in Each Tournament Class
Prim Cont Elig ADM Fres Chal Cham Adep Init Appr Rook
STYLE 200 201 202 203 204 205 206 207 208 209 210 ALL %
TP 2 10 5 18 40 42 19 27 37 27 50 277 10.8%
PS 6 7 2 7 9 4 5 10 16 15 12 93 3.6%
PR 7 8 6 8 17 16 9 13 18 18 28 148 5.8%
PL 8 8 9 13 7 12 8 17 12 14 16 124 4.8%
WS 12 14 9 13 17 24 8 17 32 17 18 181 7.0%
AB 70 46 27 27 19 32 5 27 26 32 97 408 15.9%
ST 9 3 2 7 13 38 44 54 55 74 106 405 15.8%
SL 7 8 7 10 14 35 21 26 36 48 49 261 10.2%
BA 3 9 5 7 26 5 5 12 18 16 35 141 5.5%
LU 16 25 18 37 29 113 44 46 62 66 76 532 20.7%
ALL 140 138 90 147 191 321 168 249 312 327 487 2570 100.0%
Number of TVs in Each Tournament Class
Prim Cont Elig ADM Fres Chal Cham Adep Init Appr Rook
STYLE 200 201 202 203 204 205 206 207 208 209 210 ALL %
TP 0 1 0 3 6 2 3 1 2 0 4 22 0.9%
PS 0 0 0 1 0 1 0 0 0 1 0 3 0.1%
PR 0 0 0 0 1 0 1 1 1 1 2 7 0.3%
PL 0 0 1 0 0 0 0 2 0 0 2 5 0.2%
WS 0 3 0 0 0 1 2 1 0 1 2 10 0.4%
AB 19 5 2 1 2 1 0 0 1 3 12 46 1.8%
ST 0 0 0 0 2 0 3 7 11 6 5 34 1.3%
SL 0 0 0 0 0 3 1 2 3 4 1 14 0.5%
BA 0 0 0 0 4 0 0 0 0 0 1 5 0.2%
LU 0 3 2 5 1 13 2 3 3 2 4 38 1.5%
ALL 19 12 5 10 16 21 12 17 21 18 33 184 7.2%
TV Percentages within the Style
Prim Cont Elig ADM Fres Chal Cham Adep Init Appr Rook
STYLE 200 201 202 203 204 205 206 207 208 209 210 ALL %
TP 0.0% 10.0% 0.0% 16.7% 15.0% 4.8% 15.8% 3.7% 5.4% 0.0% 8.0% 7.9%
PS 0.0% 0.0% 0.0% 14.3% 0.0% 25.0% 0.0% 0.0% 0.0% 6.7% 0.0% 3.2%
PR 0.0% 0.0% 0.0% 0.0% 5.9% 0.0% 11.1% 7.7% 5.6% 5.6% 7.1% 4.7%
PL 0.0% 0.0% 11.1% 0.0% 0.0% 0.0% 0.0% 11.8% 0.0% 0.0% 12.5% 4.0%
WS 0.0% 21.4% 0.0% 0.0% 0.0% 4.2% 25.0% 5.9% 0.0% 5.9% 11.1% 5.5%
AB 27.1% 10.9% 7.4% 3.7% 10.5% 3.1% 0.0% 0.0% 3.8% 9.4% 12.4% 11.3%
ST 0.0% 0.0% 0.0% 0.0% 15.4% 0.0% 6.8% 13.0% 20.0% 8.1% 4.7% 8.4%
SL 0.0% 0.0% 0.0% 0.0% 0.0% 8.6% 4.8% 7.7% 8.3% 8.3% 2.0% 5.4%
BA 0.0% 0.0% 0.0% 0.0% 15.4% 0.0% 0.0% 0.0% 0.0% 0.0% 2.9% 3.5%
LU 0.0% 12.0% 11.1% 13.5% 3.4% 11.5% 4.5% 6.5% 4.8% 3.0% 5.3% 7.1%
13.6% 8.7% 5.6% 6.8% 8.4% 6.5% 7.1% 6.8% 6.7% 5.5% 6.8% 7.2%
TV Percentages by Style of Total TVs
Prim Cont Elig ADM Fres Chal Cham Adep Init Appr Rook
STYLE 200 201 202 203 204 205 206 207 208 209 210 ALL %
TP 0.0% 8.3% 0.0% 30.0% 37.5% 9.5% 25.0% 5.9% 9.5% 0.0% 12.1% 12.0%
PS 0.0% 0.0% 0.0% 10.0% 0.0% 4.8% 0.0% 0.0% 0.0% 5.6% 0.0% 1.6%
PR 0.0% 0.0% 0.0% 0.0% 6.3% 0.0% 8.3% 5.9% 4.8% 5.6% 6.1% 3.8%
PL 0.0% 0.0% 20.0% 0.0% 0.0% 0.0% 0.0% 11.8% 0.0% 0.0% 6.1% 2.7%
WS 0.0% 25.0% 0.0% 0.0% 0.0% 4.8% 16.7% 5.9% 0.0% 5.6% 6.1% 5.4%
AB 100.0% 41.7% 40.0% 10.0% 12.5% 4.8% 0.0% 0.0% 4.8% 16.7% 36.4% 25.0%
ST 0.0% 0.0% 0.0% 0.0% 12.5% 0.0% 25.0% 41.2% 52.4% 33.3% 15.2% 18.5%
SL 0.0% 0.0% 0.0% 0.0% 0.0% 14.3% 8.3% 11.8% 14.3% 22.2% 3.0% 7.6%
BA 0.0% 0.0% 0.0% 0.0% 25.0% 0.0% 0.0% 0.0% 0.0% 0.0% 3.0% 2.7%
LU 0.0% 25.0% 40.0% 50.0% 6.3% 61.9% 16.7% 17.6% 14.3% 11.1% 12.1% 20.7%