DUEL 2 NEWSLETTER
Date : 08/04/2026 Duedate: 08/31/2026
FRATSFA ARENA
DM 52 TURN 480
This Week's Top Honors
THE DUELMASTER IS
PUMPKINHEAD
OTTO'S PARTS (150)
(52-2451) [5-4-0,175]
Chartered Recognition Leader Unchartered Recognition Leader
PUMPKINHEAD POSITION IS EMPTY
OTTO'S PARTS (150)
(52-2451) [5-4-0,175]
Popularity Leader This Week's Favorite
OHIO JONES BENTIEY
MIDDLE WAY 8 (351) KIWI CONNECTION (337)
(52-4701) [20-23-0,83] (52-4182) [4-1-1,33]
THE CURRENT TOP TEAM
OTTO'S PARTS (150)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. OTTO'S PARTS (150) 43
2. IRON CATHEDRAL (159) 29 IRON CATHEDRAL (159)
3. THE ROYALISTS (237) 9 Unchartered Team
4. TEABAG@NOLA 23.1 (463) 1
5. KIWI CONNECTION (337) -3 FLINTSTONE (58)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1 IRON CATHEDRAL (159) 468 350 28 57.2 1/ 1 OTTO'S PARTS (150) 10 2 1
2/ 2 TEABAG@NOLA 23.1 (463) 53 43 5 55.2 2/ 2 IRON CATHEDRAL (159) 10 5 0
3- 4 THE BARRIO (464) 33 29 1 53.2 3/ 4 KIWI CONNECTION (337) 6 9 1
4/ 6 OTTO'S PARTS (150) 527 493 28 51.7 4/ 3 TEABAG@NOLA 23.1 (463) 4 3 0
5/ 3 KIWI CONNECTION (337) 20 20 2 50.0 5/ 7 THE ROYALISTS (237) 2 5 0
6/ 7 MIDDLE WAY 8 (351) 331 472 3 41.2 6- 6 THE BARRIO (464) 1 0 0
7/ 8 THE ROYALISTS (237) 17 31 4 35.4 7/ 8 MIDDLE WAY 8 (351) 1 2 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
SPY REPORT
Greetings, warriors of FRATSFA! Once again I've been called out of retirement
for my abilities and insights into Spyreporting. What's with KIDNEY STONES? It
actually beat KIWI CONNECTION's FITCHETT, and walked away with 18 more points from
the fight. Laughs were big at OTTO'S PARTS while they watched KIDNEY STONES clobber
FITCHETT. He lost 11 points and got bruised from objects thrown from the stands.
See how the Duelmaster Bloodfeuded TEABAG@NOLA 23.1's ICE UNICYCLE? That sort of
initiative is how he got where he is now. ICE UNICYCLE was reminded on the sands why
PUMPKINHEAD is Duelmaster. Wouldn't it be nice to have live subjects to practice on?
I hear some team is looking into the uses of convicted prisoners.
If at first you don't succeed, avoid. That'll get you in the Spyreports. The
most avoided team was KIWI CONNECTION. Management must be dealin', as the boys at
OTTO'S PARTS ain't reelin'! KIWI CONNECTION's mad! What do people see in OHIO
JONES? His 20-23-0? MIDDLE WAY 8 ain't talkin', but he's got 83 points.
There have been some calls to lengthen the time limit. Do you want the fighters
to walk away, or not? Many a warrior has met his fate in a hungover stupor. You
young rapscallions, take note!
Who knows what the future holds for a warrior. More fights, there's no doubt.
All work and no play makes Olaf a dull fighter. Work and play no fighter dull Olaf.
Olaffighterwork and no play. I don't want to overstay my welcome...-- Olaf Modeen
DUELMASTER W L K POINTS TEAM NAME
PUMPKINHEAD 2451 5 4 0 175 OTTO'S PARTS (150)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
PINCHED NERVE 4747 11 5 1 120 OTTO'S PARTS (150)
CHAMPIONS W L K POINTS TEAM NAME
TWO HANDS 4529 12 48 1 87 OTTO'S PARTS (150)
MURRAY 3341 7 5 0 87 KIWI CONNECTION (337)
ICE UNICYCLE 4734 19 13 2 86 TEABAG@NOLA 23.1 (463)
OHIO JONES 4701 20 23 0 83 MIDDLE WAY 8 (351)
-LAVEAU ROYALE 4797 7 0 0 80 TEABAG@NOLA 23.1 (463)
GLEN 3339 6 3 1 75 KIWI CONNECTION (337)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
HANGNAIL 4748 12 5 0 65 OTTO'S PARTS (150)
LUKE'S 4770 16 6 1 58 TEABAG@NOLA 23.1 (463)
ADEPTS W L K POINTS TEAM NAME
COBALT SAINT 4795 8 7 0 51 IRON CATHEDRAL (159)
RELIQUARY 4801 5 4 1 43 IRON CATHEDRAL (159)
NORK ONE-EAR 2256 3 4 2 40 THE ROYALISTS (237)
CHALLENGER INITIATES W L K POINTS TEAM NAME
BENTIEY 4182 4 1 1 33 KIWI CONNECTION (337)
HENRY VIII 2069 6 7 1 31 THE ROYALISTS (237)
INITIATES W L K POINTS TEAM NAME
BRONZE SAINT 4799 5 6 1 22 IRON CATHEDRAL (159)
PHYRRUS 4808 3 2 0 22 IRON CATHEDRAL (159)
EAVIA 4809 3 2 0 22 IRON CATHEDRAL (159)
KIDNEY STONES 4815 1 0 0 18 OTTO'S PARTS (150)
FITCHETT 4812 1 2 0 5 KIWI CONNECTION (337)
DAHLIA 4813 1 2 0 5 KIWI CONNECTION (337)
WINQUIK 2275 0 5 0 5 THE ROYALISTS (237)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
TARGET DUMMY 4702 7 32 0 MIDDLE WAY 8 351 HURRICANE 4798 477
FATTY LIVER 4651 13 17 0 OTTO'S PARTS 150 ICE UNICYCLE 4734 476 JUST REVENGED
PERSONAL ADS
Dullens Reawakens with Race for the Crown!
Come join in the fun! Race to graduation with all your favorite managers and/or
nemesi! Use the same team sheet as everyone else, starting at 0 FE, with prizes along
the way to graduation! First turn is due September 12, 2026. The entry fee is three
gift certificates: one for your team sheet and two for the prize pool.
Full rules are posted on Discord and the forums and available from Customer Service:
https://tinyurl.com/RaceForTheCrown2026
LAST WEEK'S FIGHTS
PUMPKINHEAD devastated ICE UNICYCLE in a 1 minute mismatched Bloodfeud Title fight.
PINCHED NERVE vanquished GLEN in a exciting 1 minute gory uneven battle.
TWO HANDS viciously subdued NOBLE ASSASSIN in a popular 3 minute mismatched brawl.
MURRAY subdued OHIO JONES in a 2 minute bloody competition.
HANGNAIL viciously subdued NORK ONE-EAR in a 3 minute bloody fight.
COBALT SAINT overpowered AMBITIOUS GUARD in a 1 minute mismatched brawl.
RELIQUARY was luckily beaten by THE HONEST MERCHANT in a action packed 5 minute melee.
LUKE'S won victory over BENTIEY in a action packed 3 minute veteran vs. beginner duel.
HENRY VIII savagely defeated BRONZE SAINT in a 4 minute brutal fight.
WINQUIK was handily defeated by EAVIA in a 1 minute one-sided bout.
DAHLIA was demolished by PHYRRUS in a 1 minute mismatched match.
FITCHETT was handily defeated by KIDNEY STONES in a 1 minute one-sided contest.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|SLASHING ATTACK 4 LUNGING ATTACK 21 - 9 - 1 70 |
|BASHING ATTACK 4 SLASHING ATTACK 23 - 12 - 0 66 |
|PARRY-STRIKE 3 BASHING ATTACK 9 - 6 - 1 60 |
|AIMED BLOW 3 PARRY-LUNGE 6 - 6 - 1 50 |
|TOTAL PARRY 2 AIMED BLOW 12 - 12 - 1 50 |
|STRIKING ATTACK 2 PARRY-STRIKE 11 - 12 - 1 48 |
|LUNGING ATTACK 1 TOTAL PARRY 12 - 14 - 1 46 |
|PARRY-LUNGE 1 WALL OF STEEL 9 - 11 - 1 45 |
|WALL OF STEEL 1 STRIKING ATTACK 1 - 7 - 0 13 |
|PARRY-RIPOSTE 0 PARRY-RIPOSTE 0 - 1 - 0 0 |
Turn 480 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-STRIKE 3 - 0 AIMED BLOW 1 - 2 3 SLASHING ATTACK
LUNGING ATTACK 1 - 0 PARRY-LUNGE 0 - 1 3 AIMED BLOW
SLASHING ATTACK 3 - 1 PARRY-RIPOSTE 0 - 0 2 PARRY-STRIKE
BASHING ATTACK 2 - 2 STRIKING ATTACK 0 - 2 1 WALL OF STEEL
TOTAL PARRY 1 - 1 WALL OF STEEL 0 - 1 1 LUNGING ATTACK
1 TOTAL PARRY
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
SLASHING ATTACK PUMPKINHEAD 2451 5 4 0 175 OTTO'S PARTS (150)
AIMED BLOW MURRAY 3341 7 5 0 87 KIWI CONNECTION (337)
WALL OF STEEL ICE UNICYCLE 4734 19 13 2 86 TEABAG@NOLA 23.1 (463)
TOTAL PARRY HANGNAIL 4748 12 5 0 65 OTTO'S PARTS (150)
PARRY-STRIKE LUKE'S 4770 16 6 1 58 TEABAG@NOLA 23.1 (463)
LUNGING ATTACK COBALT SAINT 4795 8 7 0 51 IRON CATHEDRAL (159)
PARRY-LUNGE RELIQUARY 4801 5 4 1 43 IRON CATHEDRAL (159)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is OHIO JONES 4701. The most popular warrior this turn
was BENTIEY 4182. The ten other most popular fighters were TWO HANDS 4529, RELIQUARY
4801, LUKE'S 4770, PINCHED NERVE 4747, MURRAY 3341, HANGNAIL 4748, PUMPKINHEAD 2451,
OHIO JONES 4701, NORK ONE-EAR 2256, and COBALT SAINT 4795.
The least popular fighter this week was BRONZE SAINT 4799. The other ten least
popular fighters were FITCHETT 4812, DAHLIA 4813, WINQUIK 2275, HENRY VIII 2069, ICE
UNICYCLE 4734, KIDNEY STONES 4815, EAVIA 4809, GLEN 3339, PHYRRUS 4808, and COBALT
SAINT 4795.
The following warriors will travel to AD after next turn:
PUMPKINHEAD (52-2451) OTTO'S PARTS (150)
BLOODGAMES 2026
Back by popular demand, we will be hosting a new slow Bloodgames mailed arena
beginning in August. We also plan our usual Bloodgames arenas at the winter and
summer Face-to-Face tournaments.
For those of you who always wanted the chance to manage the last warrior standing
alive upon the arena sands, your day has come. The Bloodgames are coming!
At the end of the ten turns, even though several warriors, bruised and scarred, MAY
yet live, only one will be crowned Champion of the Bloodgames. And in this game mere
survival counts for little. A great general once said, "The object of battle is not
to die for your cause, but to make your enemy die for his." This general would have
greatly enjoyed the Duelmasters Bloodgames. Here are the particulars:
Face-to-Face style Bloodgames Turn 1 is due by Fri at 9pm at the hotel
(Winter: DM 96, Summer: DM 98) Turns process with the tournament
Strategy changes allowed, bloodfeud challenges only
Mail-in style Bloodgames Turn 1 is by Sat at 9pm at the hotel
(Winter: DM 97, Summer: DM 99) All turns process overnight, mail-in style.
No strategy changes; all ten rounds process one
after the other and results will be out Sun morning.
Slow Bloodgames (DM 95): Turn 1 is due Weds September 24
Turns process every 28 days
Strategy changes allowed, bloodfeud challenges only
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All are DYOs (design your owns) with 84
points, 3-21, as usual.) To submit your rollup, just write/type them up and send them
in. We'll mail or email your overviews and you can write up your strategies. Your
warriors must be created and have strategies entered by the first due date.
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular
challenges, only bloodfeuds. There will be no DA challenges in any of the bloodgames
arenas.
TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day
schedule. The other two bloodgames arenas will be processed at the summer Face-to-
Face. (Note: there will also be bloodgames at the next winter FTF.)
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors
with the greatest number of kills at the end of Turn 10, with one other important
consideration: Each of these three warriors must be of a different fighting style.
Win/loss records and, if necessary, recognition points will only be used to determine
awards if there is a tie.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion and Victors will receive Bloodgames T-shirts.
A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.
T-shirts will only happen if someone gives us a nice design. One shirt per person.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in
each Bloodgames admission to the Advanced Duelmasters games. Any special training
required to qualify those three warriors for Advanced Duelmasters combat will be
conducted before transfer into ADM. Astute managers will note that this means that
three warriors that are designed from scratch will survive the Bloodgames, win one of
the top three places, and go on to immortal glory! One of those warriors could be
yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!
* * * * * MEMO * * * * *
From: The Office of Accurate Census Reporting, Gladiatorial Commission
To: All Managers
In the interest of preserving our natural resources and preventing managerial writer's
cramp, the census form has been eliminated, effective immediately. Managers may
register their warriors' races and/or favorite sayings by simply writing them on a
separate piece of paper and submitting them to the Commission. Each warrior may have
up to 15 favorite sayings. Each saying must be categorized Jeer, Gloat, Boredom, Ouch,
Victory and may be up to 70 characters long. For any questions, please contact the
Gladiatorial Commission.
TV Percentages for Mail-in 83
Number of Warriors Who Participated in Each Tournament Class
Prim Cont Elig ADM Fres Chal Cham Adep Init Appr Rook
STYLE 200 201 202 203 204 205 206 207 208 209 210 ALL %
TP 2 10 5 18 40 42 19 27 37 27 50 277 10.8%
PS 6 7 2 7 9 4 5 10 16 15 12 93 3.6%
PR 7 8 6 8 17 16 9 13 18 18 28 148 5.8%
PL 8 8 9 13 7 12 8 17 12 14 16 124 4.8%
WS 12 14 9 13 17 24 8 17 32 17 18 181 7.0%
AB 70 46 27 27 19 32 5 27 26 32 97 408 15.9%
ST 9 3 2 7 13 38 44 54 55 74 106 405 15.8%
SL 7 8 7 10 14 35 21 26 36 48 49 261 10.2%
BA 3 9 5 7 26 5 5 12 18 16 35 141 5.5%
LU 16 25 18 37 29 113 44 46 62 66 76 532 20.7%
ALL 140 138 90 147 191 321 168 249 312 327 487 2570 100.0%
Number of TVs in Each Tournament Class
Prim Cont Elig ADM Fres Chal Cham Adep Init Appr Rook
STYLE 200 201 202 203 204 205 206 207 208 209 210 ALL %
TP 0 1 0 3 6 2 3 1 2 0 4 22 0.9%
PS 0 0 0 1 0 1 0 0 0 1 0 3 0.1%
PR 0 0 0 0 1 0 1 1 1 1 2 7 0.3%
PL 0 0 1 0 0 0 0 2 0 0 2 5 0.2%
WS 0 3 0 0 0 1 2 1 0 1 2 10 0.4%
AB 19 5 2 1 2 1 0 0 1 3 12 46 1.8%
ST 0 0 0 0 2 0 3 7 11 6 5 34 1.3%
SL 0 0 0 0 0 3 1 2 3 4 1 14 0.5%
BA 0 0 0 0 4 0 0 0 0 0 1 5 0.2%
LU 0 3 2 5 1 13 2 3 3 2 4 38 1.5%
ALL 19 12 5 10 16 21 12 17 21 18 33 184 7.2%
TV Percentages within the Style
Prim Cont Elig ADM Fres Chal Cham Adep Init Appr Rook
STYLE 200 201 202 203 204 205 206 207 208 209 210 ALL %
TP 0.0% 10.0% 0.0% 16.7% 15.0% 4.8% 15.8% 3.7% 5.4% 0.0% 8.0% 7.9%
PS 0.0% 0.0% 0.0% 14.3% 0.0% 25.0% 0.0% 0.0% 0.0% 6.7% 0.0% 3.2%
PR 0.0% 0.0% 0.0% 0.0% 5.9% 0.0% 11.1% 7.7% 5.6% 5.6% 7.1% 4.7%
PL 0.0% 0.0% 11.1% 0.0% 0.0% 0.0% 0.0% 11.8% 0.0% 0.0% 12.5% 4.0%
WS 0.0% 21.4% 0.0% 0.0% 0.0% 4.2% 25.0% 5.9% 0.0% 5.9% 11.1% 5.5%
AB 27.1% 10.9% 7.4% 3.7% 10.5% 3.1% 0.0% 0.0% 3.8% 9.4% 12.4% 11.3%
ST 0.0% 0.0% 0.0% 0.0% 15.4% 0.0% 6.8% 13.0% 20.0% 8.1% 4.7% 8.4%
SL 0.0% 0.0% 0.0% 0.0% 0.0% 8.6% 4.8% 7.7% 8.3% 8.3% 2.0% 5.4%
BA 0.0% 0.0% 0.0% 0.0% 15.4% 0.0% 0.0% 0.0% 0.0% 0.0% 2.9% 3.5%
LU 0.0% 12.0% 11.1% 13.5% 3.4% 11.5% 4.5% 6.5% 4.8% 3.0% 5.3% 7.1%
13.6% 8.7% 5.6% 6.8% 8.4% 6.5% 7.1% 6.8% 6.7% 5.5% 6.8% 7.2%
TV Percentages by Style of Total TVs
Prim Cont Elig ADM Fres Chal Cham Adep Init Appr Rook
STYLE 200 201 202 203 204 205 206 207 208 209 210 ALL %
TP 0.0% 8.3% 0.0% 30.0% 37.5% 9.5% 25.0% 5.9% 9.5% 0.0% 12.1% 12.0%
PS 0.0% 0.0% 0.0% 10.0% 0.0% 4.8% 0.0% 0.0% 0.0% 5.6% 0.0% 1.6%
PR 0.0% 0.0% 0.0% 0.0% 6.3% 0.0% 8.3% 5.9% 4.8% 5.6% 6.1% 3.8%
PL 0.0% 0.0% 20.0% 0.0% 0.0% 0.0% 0.0% 11.8% 0.0% 0.0% 6.1% 2.7%
WS 0.0% 25.0% 0.0% 0.0% 0.0% 4.8% 16.7% 5.9% 0.0% 5.6% 6.1% 5.4%
AB 100.0% 41.7% 40.0% 10.0% 12.5% 4.8% 0.0% 0.0% 4.8% 16.7% 36.4% 25.0%
ST 0.0% 0.0% 0.0% 0.0% 12.5% 0.0% 25.0% 41.2% 52.4% 33.3% 15.2% 18.5%
SL 0.0% 0.0% 0.0% 0.0% 0.0% 14.3% 8.3% 11.8% 14.3% 22.2% 3.0% 7.6%
BA 0.0% 0.0% 0.0% 0.0% 25.0% 0.0% 0.0% 0.0% 0.0% 0.0% 3.0% 2.7%
LU 0.0% 25.0% 40.0% 50.0% 6.3% 61.9% 16.7% 17.6% 14.3% 11.1% 12.1% 20.7%