DUEL 2 NEWSLETTER Date : 06/17/2025 Duedate: 07/14/2025 TELORINTHE ARENA DM 83 TURN 235 This Week's Top Honors THE DUELMASTER IS EXTRA HOMEWORK BAD SIGNS (24) (83-754) [13-16-0,112] Chartered Recognition Leader Unchartered Recognition Leader 0-2 COUNT POSITION IS EMPTY BAD SIGNS (24) (83-603) [33-14-0,113] Popularity Leader This Week's Favorite EXTRA HOMEWORK NOTHINGBURGER BAD SIGNS (24) RIFF-RAFF CREW (69) (83-754) [13-16-0,112] (83-700) [15-22-0,84] THE CURRENT TOP TEAM BAD SIGNS (24) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. BAD SIGNS (24) 36 2. RIFF-RAFF CREW (69) 24 CIXELSID HEROES (11) 3. AAAARRGH HAMMERZ (3) 22 Unchartered Team 4. CIXELSID HEROES (11) 14 5. SORCERER KINGS (66) -29 NICK NAMES (88) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 CIXELSID HEROES (11) 88 55 0 61.5 1/ 1 BAD SIGNS (24) 10 5 0 2/ 2 BAD SIGNS (24) 453 291 33 60.9 2/ 2 SORCERER KINGS (66) 9 6 0 3/ 3 SORCERER KINGS (66) 219 220 14 49.9 3/ 3 CIXELSID HEROES (11) 8 7 0 4/ 4 RIFF-RAFF CREW (69) 116 125 3 48.1 4/ 5 AAAARRGH HAMMERZ (3) 7 3 1 5/ 5 AAAARRGH HAMMERZ (3) 77 107 5 41.8 5/ 4 RIFF-RAFF CREW (69) 6 9 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT TELO TELOGRAPHER Issue # T-235 by Hammer the WordSmith GOAL SEEMS FAR AWAY Goal Definition: 2 : the end toward which effort is directed : AIM 3b : the directing of effort toward a goal -- Webster's Ninth New College Dictionary Mortals make elaborate plans, but God has the last word. -- Proverbs 16:1 The Message Thia Salanora and Hammer were in a deep discussion about how best to train the current young gladiators of the Aaaarrgh Hammerz (3) who currently populated the Initiates and Challenger Initiates in the Telorinthe Arena (83) Gladiator Standings. The beautiful Half Elf in charge of the Aaaarrgh Hammerz stable had overheard the five fledgling gladiators debating among themselves about how long it would take to graduate ... if they all managed to live long enough to graduate! Hammer had made assurances that none of his current crop of gladiators would be sent to fight by torch-light in the Dark Arena, but he did admonish them that the Veteran Manager was expecting many more gladiators and stables to migrate to Telo in anticipation of fierce competition! It May Take Two Years to Graduate, but that is Your Goal and Your Aim! These Words of Encouragement from Hammer seemed to have had the desired effect upon Telo Zebra Hammer, Mando Telo Hammer, Hello Telo Hammer, Telo Pyker Hammer and Manda Telo Hammer! The Veteran Manager had in mind the right person to help train this group of gladiators ... to impart the proper instruction they would need to persevere on their individual journeys to graduation! Thia Salanora was in total agreement with the plan that Hammer was about to put into motion! May Your Blades Be Sharp and Your Wits Sharper! -- Hammer, Minister of War SPY REPORT It's me, The Unknown Spymaster here with my bag to give you the news on last week's fights. Hey everybody, watch out for MAKE IT WEIRD, who flew up 14 points in the rankings after mashing GULG like a melon. Keep your eye on this beast. Ya know, some days it doesn't pay to walk out on the sands. GULG lost to MAKE IT WEIRD and drops 9 points. Drawing on all of its experience as a 12-16-0 warrior, EXTRA HOMEWORK went for the Duelmastership against TYR this week. In front of all the crowds, EXTRA HOMEWORK took the Duelmaster's crown for its own. I give the bum two weeks. Can you believe they are paying me 10 gold to deliver this stuff? Let's dig a little deeper into what's happening in the TELORINTHE arena. Did you hear that RIFF-RAFF CREW was most avoided team this week? Well, knowing the personal hygiene of RIFF-RAFF CREW's warriors, I'm not surprised! For those of you who like math, try this one: RIFF-RAFF CREW + Weapons That go Boom = BAD SIGNS + Avoid City. Well just about everybody wants a piece of ABALACH-RE, who was this week's most challenged warrior. Well, it looks like REDNOW WOMAN wasn't happy with last turn's rank, so she went for broke by challenging up 26 points. No guts, no glory. Trading many whacks on the head and a loss for 3 recognition points, REDNOW WOMAN shows that a gal doesn't have to be good to get places. In a touching display by a 'touched' warrior, ECAPS GHOST went after ABALACH-RE, who was higher by 25 points. Well, when the dust settled, ECAPS GHOST was overcame by ABALACH-RE. Being a spy is great--other people die and you spend the rest of the day drinking to their memory. Better tanked than dead! Ask not the elves for counsel, for they will say both yes and no. Silly buggers, eh? I think I had better cut this one short. It's been nice chatting to those of you whom I have not offended yet. Well, there goes another Spy Report. Good luck in next week's fights. And remember, you can pick your friends and you can pick your--(loud boos), oh, you've heard that one already!-- The Unknown Spymaster DUELMASTER W L K POINTS TEAM NAME EXTRA HOMEWORK 754 13 16 0 112 BAD SIGNS (24) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME 0-2 COUNT 603 33 14 0 113 BAD SIGNS (24) 14 DAY QUARANTINE 699 20 16 1 106 BAD SIGNS (24) NAMREPUS 75 17 12 0 93 CIXELSID HEROES (11) RIDE OR DIE 635 24 20 0 92 RIFF-RAFF CREW (69) CHAMPIONS W L K POINTS TEAM NAME ABALACH-RE 899 16 8 0 88 SORCERER KINGS (66) TYR 907 16 7 0 85 SORCERER KINGS (66) NOTHINGBURGER 700 15 22 0 84 RIFF-RAFF CREW (69) 6AM ALARM 706 22 13 0 83 BAD SIGNS (24) CHALLENGER ADEPTS W L K POINTS TEAM NAME REDNOW WOMAN 917 7 7 0 66 CIXELSID HEROES (11) ECAPS GHOST 76 16 13 0 64 CIXELSID HEROES (11) NAMTAB 73 16 13 0 61 CIXELSID HEROES (11) ADEPTS W L K POINTS TEAM NAME TELO ZEBRA HAMMER 693 7 2 0 41 AAAARRGH HAMMERZ (3) MAKE IT WEIRD 932 3 2 0 39 RIFF-RAFF CREW (69) KLUH 929 5 0 0 34 CIXELSID HEROES (11) CHALLENGER INITIATES W L K POINTS TEAM NAME RAAM 930 4 2 0 26 SORCERER KINGS (66) INITIATES W L K POINTS TEAM NAME GULG 928 4 8 1 21 SORCERER KINGS (66) TELO PYKER HAMMER 718 3 2 0 21 AAAARRGH HAMMERZ (3) SPITTIN' CHICLETS 933 2 2 0 21 BAD SIGNS (24) HELLO TELO HAMMER 690 5 4 0 19 AAAARRGH HAMMERZ (3) MANDO TELO HAMMER 702 3 5 1 15 AAAARRGH HAMMERZ (3) MANDA TELO HAMMER 753 2 0 0 11 AAAARRGH HAMMERZ (3) BOOMER-ASK 931 0 5 0 5 RIFF-RAFF CREW (69) TECTUKTITLAY 934 0 2 0 2 SORCERER KINGS (66) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? PERSONAL ADS Hammer -- Welcome back. We didn't fight, but don't let that scare you away. -- Dark Oracle, mgr of Bad Signs Telo Tuffies -- Five Active Stables Here! I Expect More! -- Hammer, Minister of War, mgr of Aaaarrgh Hammerz Rednow Woman -- The Infirmary Is Not Fun! -- Telo Zebra Hammer Cult Member -- No Blood Feud for You! -- Mando Telo Hammer Make It Weird -- Your Swift Victory! Thanks for the Skills! -- Hello Telo Hammer Boomer-Ask -- You Live! -- Telo Pyker Hammer Tectuktitlay -- Salute! We Will Probably Meet Again! -- Manda Telo Hammer Lurkers -- You Know You Want to Compete Here! -- Hammer, Minister of War, mgr of Aaaarrgh Hammerz LAST WEEK'S FIGHTS EXTRA HOMEWORK devastated TYR in a 1 minute mismatched Challenge Title fight. NAMREPUS viciously subdued CHARMING KITTEN in a 24 minute expert's Challenge battle. REDNOW WOMAN slimly lost to RIDE OR DIE in a crowd pleasing 4 minute Challenge brawl. ECAPS GHOST was savagely defeated by ABALACH-RE in a 2 minute Challenge match. SPITTIN' CHICLETS was outwaited by KLUH in a 8 minute amateur's Challenge fight. 14 DAY QUARANTINE bested M. CHARDINEE in a 1 minute one-sided competition. 0-2 COUNT viciously subdued KUNG-FU MASTER in a popular 6 minute gruesome uneven duel. 6AM ALARM unbelievably bested KHALHUMS DWARF in a tiresome 4 minute veteran's fight. NOTHINGBURGER viciously subdued NAMTAB in a exciting 5 minute brutal veteran's bout. TELO ZEBRA HAMMER slimly won victory over AMBITIOUS GUARD in a 2 minute conflict. MAKE IT WEIRD demolished GULG in a 2 minute mismatched match. MANDO TELO HAMMER was savagely defeated by RAAM in a crowd pleasing 2 minute conflict. HELLO TELO HAMMER won victory over BOOMER-ASK in a crowd pleasing 1 minute bout. MANDA TELO HAMMER viciously subdued TECTUKTITLAY in a 2 minute bloody novice's fray. TELO PYKER HAMMER devastated CONVICTED THIEF in a 1 minute one-sided brawl. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |TOTAL PARRY 9 PARRY-STRIKE 2 - 0 - 0 100 | |LUNGING ATTACK 3 SLASHING ATTACK 2 - 0 - 0 100 | |STRIKING ATTACK 3 AIMED BLOW 20 - 5 - 0 80 | |AIMED BLOW 2 PARRY-LUNGE 7 - 3 - 0 70 | |PARRY-RIPOSTE 2 BASHING ATTACK 7 - 3 - 0 70 | |WALL OF STEEL 2 STRIKING ATTACK 9 - 6 - 0 60 | |PARRY-LUNGE 1 TOTAL PARRY 40 - 31 - 0 56 | |PARRY-STRIKE 1 LUNGING ATTACK 12 - 11 - 0 52 | |SLASHING ATTACK 1 PARRY-RIPOSTE 3 - 9 - 1 25 | |BASHING ATTACK 1 WALL OF STEEL 3 - 9 - 0 25 | Turn 235 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-LUNGE 1 - 0 PARRY-RIPOSTE 0 - 2 5 TOTAL PARRY PARRY-STRIKE 1 - 0 WALL OF STEEL 0 - 2 2 AIMED BLOW SLASHING ATTACK 1 - 0 1 LUNGING ATTACK BASHING ATTACK 1 - 0 1 BASHING ATTACK LUNGING ATTACK 2 - 1 1 PARRY-LUNGE STRIKING ATTACK 2 - 1 1 WALL OF STEEL TOTAL PARRY 6 - 3 AIMED BLOW 1 - 1 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME TOTAL PARRY 0-2 COUNT 603 33 14 0 113 BAD SIGNS (24) BASHING ATTACK 14 DAY QUARANTINE 699 20 16 1 106 BAD SIGNS (24) PARRY-LUNGE ABALACH-RE 899 16 8 0 88 SORCERER KINGS (66) AIMED BLOW TYR 907 16 7 0 85 SORCERER KINGS (66) STRIKING ATTACK MAKE IT WEIRD 932 3 2 0 39 RIFF-RAFF CREW (69) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is EXTRA HOMEWORK 754. The most popular warrior this turn was NOTHINGBURGER 700. The ten other most popular fighters were REDNOW WOMAN 917, SPITTIN' CHICLETS 933, RAAM 930, ABALACH-RE 899, TELO ZEBRA HAMMER 693, RIDE OR DIE 635, 14 DAY QUARANTINE 699, MAKE IT WEIRD 932, MANDA TELO HAMMER 753, and EXTRA HOMEWORK 754. The least popular fighter this week was NAMREPUS 75. The other ten least popular fighters were 6AM ALARM 706, KLUH 929, TECTUKTITLAY 934, TYR 907, BOOMER-ASK 931, MANDO TELO HAMMER 702, GULG 928, ECAPS GHOST 76, TELO PYKER HAMMER 718, and HELLO TELO HAMMER 690. The following warriors have traveled to AD after fighting this turn: CHARMING KITTEN (83-601) RIFF-RAFF CREW (69) SUMMER BLOODGAMES 2025 Back by popular demand, we will be hosting a new slow Bloodgames mailed arena beginning in August. We also plan our usual Bloodgames arenas at the summer Face- to-Face. For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. The Bloodgames are coming! At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. Here are the particulars: Face-to-Face style Turn 1 is due Fri July 18 at 9pm at the hotel Bloodgames (DM 98): Turns process with the tournament Strategy changes allowed, bloodfeud challenges only Mail-in style Turn 1 is due Sat July 19 at 9pm at the hotel Bloodgames (DM 99): All turns process overnight, mail-in style. No strategy changes; all ten rounds process one after the other and results will be out Sun morning. Slow Bloodgames (DM 95): Turn 1 is due Weds August 13 Turns process every 28 days Strategy changes allowed, bloodfeud challenges only Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are DYOs (design your owns) with 84 points, 3-21, as usual.) To submit your rollup, just write/type them up and send them in. We'll mail or email your overviews and you can write up your strategies. Your warriors must be created and have strategies entered by the first due date. DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular challenges, only bloodfeuds. There will be no DA challenges in any of the bloodgames arenas. TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day schedule. The other two bloodgames arenas will be processed at the summer Face-to- Face. (Note: there will also be bloodgames at the next winter FTF.) MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these three warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion and Victors will receive Bloodgames T-shirts. A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.T- shirts will only happen if someone gives us a nice design. One shirt per person. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils! NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS) For those of you who keep track of such things, a few additional warriors graduated from regular DM arenas (including closed arenas) since the last tournament. THUMBSCREW (2-2622) IN COLD BLOOD (329) CALEB DELGADO (17-8016) VOID CONJURERS (642) JACK RABBIT (47-4814) ROYAL FLUSH (48) POISON OAK (47-9449) BASH BROS PARK (766) REPAIR (72-6819) BASH BROS FENCE (784) MANAGER'S WARRIOR (82-37963) SUPERIOR FORCES 5705 (6304) QUEST FOR FIRE (82-43478) ROOKIE MAIDEN 12 (7288) PROPHET'S SONG (84-3573) ROOKIE QUEEN 29 (695) DON'T TREAD (84-18515) ROOKIE METALLICA 10 (3282) HERO OF THE DAY (84-18564) ROOKIE METALLICA 20 (3292) ROZCO (84-47629) ERRTWO (8232) KNIFE (85-11459) ERR 9 (2101) VORTEX (85-35731) 7ERR (6519) SAVANNAH BABY (85-39619) BUKKA & MCTELL (3871) LOKKE (85-44417) RELENTLESS 11 (8101) PANDEMONIUM (85-50106) STEELE RISING 1 (9143) ANOMALY (86-24847) MUTANT ALLIANCE (4540) Congrats to the grads. -- Green Eyes