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Date   : 06/17/2025    Duedate: 06/30/2025

STORM ROCK ARENA

DM 107    TURN 360

RANK TEAMS                 W    L   K    %  RANK TEAMS                 W    L   K    % 
  1 RHYME TYME 55/385    549  358   4 60.5      BIG LAKE SOLUTION 81/439
  2 MADNESS 81/465        53   43   0 55.2    5 RAT PAK 41/468       134  170   2 44.1
  3 REDHORSE 56/469      948  965   8 49.6      MIRKWOOD ORCS 81/467
    MOSSRUNNERS 1/113                           RODENTIAN NATION 62/466
  4 BIG LAKE OUT 81/410  405  432  10 48.4    6 BAD SIGNS 83/397      70   94   0 42.7

                                 THE GUARDIAN'S FORUM
                       Reflections by the Champion of the Horn

     So, I had zero expectations that I'd still be sitting here as the Champion of the 
Horn. I was matched up against Mod Cod, as expected, but the outcome was not only 
unexpected, but the how was totally unexpected. Maybe the GC should investigate Mod 
Cod's gambling practices and check to see if he bet on me to win while he took a dive? 
LOL Anyway, just kidding. I seriously doubt Mod Cod is that kind of gladiator. So our 
fight started with Mod Cod making back-to-back murderous thrusts with his weapon 
trying to impale my delicate body, but I deflected one and dodged the other. Stealing 
the initiative, I made a brilliant backhanded stab wounding Mod Cod knocking him to 
the ground. He immediately got that look of desperation in his eyes and then a pansy 
Lord Protector in the cheap seats called for an end to the fight. I suspect it was 
Burm Wolfsnarl, a lowlife character of ill repute. I was just getting warmed up and 
that fast it was over? Oh well, I won and that's all that matters. To Mod Cod, our 
match was a long time brewing and waiting mostly due to apprehension on my part, but 
we met and fought valiantly. I salute you, sir. Perhaps a re-match in the future?

     It appears I have a possible title defense vs two opponents. Javelino or The Oven 
Bird. I went 2-1 vs the Bird and 0-1 vs Javelino, in my previous battles with them. I 
should challenge Javelino to exact my revenge, but have decided to await either a 
challenge or a random match. On a side note,  how the heck did two of my teammates get 
ranked #2 & #3 behind me? We took top 3? From our team? Honestly, we all ain't that 
good. The rest of the arena is really slacking. LOL. Til next turn, eat your Wheaties 
and stay strong.

                                    -- Rat Soldier -- Your lucky and grateful Champion

                             REPORT FROM WITHIN THE TOWER

     Hail and well met warriors of STORM ROCK!  Know me for who I am, Zontani Sharp 
Eyes, Spymaster extraordinaire of all Alastari.  OUT FOR A DUCK caught the eye of 
many in the gladiatorial commission as it skillfully bested NARSIL and was awarded 23 
points in recognition.  In one of the week's more notable duels, OUT FOR A DUCK put 
down NARSIL, causing him to lose 25 points of recognition in the process.  Not for 
nothing has RAT SOLDIER in the past laid claim to the Duelmaster's throne, and this 
week he's proven his combat skill yet again.  Would you believe that over half of the 
old women in STORM ROCK seem to feel that they could fight better than you 
gladiators?   
     Many and various are the arts of battle.  In STORM ROCK "art" is a word that has 
long since passed from the language!  STORM ROCK, city of gladiators!  Mighty among 
the names of thy guilds is BIG LAKE OUTCASTS, a guild shunned and avoided by many in 
the weekly duels.  Apparently the stalwarts of BAD SIGNS are catching the bulk of 
jests down at the challenging board for their large share of the avoids.   
     Is not Death a warrior's foremost adviser?   Warriors, may this counselor stand 
ready at your right hand forever!  Fate is a fickle mistress.  She showers the 
miserable with fortune but sets enemies against the victorious.  Remember this!   
     If it were not for my skills as a spy I would have been mugged three times 
already in STORM ROCK.  Nice atmosphere you have here!  Sadly warriors, now longer 
can I keep thy company nor savor the ale of thy fine city.  Depart I must and soon!  
Till we meet again, remember:  a turtle walks slow, hides head in a shell, and harms 
no one; a lion runs to slay its prey.-- Zontani Sharp Eyes  

CHAMPION OF THE HORN           W   L  K PNTS  TEAM NAME                  CITY           
 RAT SOLDIER 62-5152          59  27  0  385  RODENTIAN NATION (466)     VALAMANTIS

GRAND CHALLENGER CHAMPIONS     W   L  K PNTS  TEAM NAME                  CITY           
 OUT FOR A DUCK 83-275        42  72  0  233  BAD SIGNS (397)            TELORINTHE
 RENEGADE-RAT 41-388          47  39  3  224  RAT PAK (468)              KATI-TEI
 SPAWN'S BLUE BEER 83-403     58  39  0  223  BAD SIGNS (397)            TELORINTHE
 HUMMINGBIRD 56-3475         106 121  0  219  REDHORSE (469)             ROCANIS
-THE OVEN BIRD 75-3934        54  29  1  213  DEFROSTED (455)            JADE MOUNTAIN

GRAND CHAMPIONS                W   L  K PNTS  TEAM NAME                  CITY           
 MOD COD 55-2638             445 229  5  210  RHYME TYME (385)           KHALANI
 MOOSE 56-3459                77 104  0  210  REDHORSE (469)             ROCANIS
 THE LEPER'S HAND 81-2940     76  44  1  208  BIG LAKE SOLUTION (439)    SHADOWSPIRE
-TOUCH BASE 32-6828           70  86  1  202  CON + INSULT (442)         ARVAT
 BURM WOLFSNARL 81-113       103  77  0  201  BIG LAKE OUTCASTS (410)    SHADOWSPIRE
-TEM OF SMALLCLIFF 35-4865    62  76  5  199  HOUSE JHEREG (426)         MURSKA
 JAVELINO 56-3728             67  78  1  198  REDHORSE (469)             ROCANIS
 ANDURIL 81-3435              46  42  1  196  MIRKWOOD ORCS (467)        SHADOWSPIRE
 BROKEN TOE 56-3683           73 103  1  195  REDHORSE (469)             ROCANIS
 LAUDINA 81-3658              49  33  2  194  MADNESS (465)              SHADOWSPIRE
 NARSIL 81-3401               58  40  1  193  MIRKWOOD ORCS (467)        SHADOWSPIRE
 RINGIL 81-3633               42  31  2  186  MIRKWOOD ORCS (467)        SHADOWSPIRE
 BUCK 1-2291                  76 169  0  184  MOSSRUNNERS (113)          MORDANT

GRAND CHALLENGER ADEPTS        W   L  K PNTS  TEAM NAME                  CITY           
 RAYNER 20-182               100 155  3  168  DEADLINE (432)             SEAM

GRAND INITIATES                W   L  K PNTS  TEAM NAME                  CITY           
 MOM'S MAD 83-698             20  14  0   84  BAD SIGNS (397)            TELORINTHE
 DURN WOLFSNARL 81-3955       18  16  1   63  BIG LAKE SOLUTION (439)    SHADOWSPIRE

'-' denotes a warrior who did not fight this turn.

THE DEAD                   W   L  K TEAM NAME              SLAIN BY                  TURN

                               PERSONAL CORRESPONDENCE

Tem of Smallcliff -- I was surprised to realize that was the first time we had matched 
up. Good fight -- Anduril

Touch Base -- Felt good to hit someone for a change. Nothing personal. lol -- Narsil

Javelino -- I see you haven't yet learned to share the joys of victory since our last 
meet? -- Ringil

                                  LAST WEEK'S FIGHTS

SPAWN'S BLUE BEER bested BURM WOLFSNARL in a 2 minute bloody Challenge fight.
OUT FOR A DUCK vanquished NARSIL in a exciting 4 minute uneven Challenge battle.
RAT SOLDIER overpowered JAVELINO in a crowd pleasing 1 minute mismatched Title duel.
RENEGADE-RAT savagely defeated BUCK in a exciting 4 minute bloody fight.
RINGIL was viciously subdued by HUMMINGBIRD in a popular 2 minute bloody duel.
LAUDINA overpowered RAYNER in a 1 minute mismatched brawl.
THE LEPER'S HAND overpowered BROKEN TOE in a action packed 1 minute uneven melee.
ANDURIL was viciously subdued by TELGOR in a popular 2 minute gruesome duel.
MOD COD vanquished MOOSE in a exciting 1 minute one-sided fight.
MOM'S MAD handily defeated DURN WOLFSNARL in a exciting 1 minute one-sided bout.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   5         AIMED BLOW        17 -   5 -  0      77  |
|AIMED BLOW                       4         SLASHING ATTACK    6 -   4 -  0      60  |
|TOTAL PARRY                      4         LUNGING ATTACK    25 -  23 -  0      52  |
|STRIKING ATTACK                  2         PARRY-LUNGE        5 -   5 -  0      50  |
|PARRY-LUNGE                      1         STRIKING ATTACK    9 -  11 -  0      45  |
|SLASHING ATTACK                  1         WALL OF STEEL     14 -  19 -  0      42  |
|PARRY-RIPOSTE                    1         TOTAL PARRY       10 -  18 -  0      36  |
|WALL OF STEEL                    1         PARRY-RIPOSTE      2 -   8 -  0      20  |
|PARRY-STRIKE                     0         PARRY-STRIKE       0 -   0 -  0       0  |
|BASHING ATTACK                   0         BASHING ATTACK     0 -   0 -  0       0  |

Turn 360 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-LUNGE        1 -  0     PARRY-STRIKE       0 -  0         4  LUNGING ATTACK 
SLASHING ATTACK    1 -  0     PARRY-RIPOSTE      0 -  1         3  AIMED BLOW     
LUNGING ATTACK     4 -  1     STRIKING ATTACK    0 -  2         1  SLASHING ATTACK
AIMED BLOW         3 -  1     BASHING ATTACK     0 -  0         1  WALL OF STEEL  
                              TOTAL PARRY        0 -  4         1  STRIKING ATTACK
                              WALL OF STEEL      0 -  1         1  TOTAL PARRY    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       RAT SOLDIER 62-5152        59  27  0  385 RODENTIAN NATION (466)
LUNGING ATTACK   RENEGADE-RAT 41-388        47  39  3  224 RAT PAK (468)
SLASHING ATTACK  HUMMINGBIRD 56-3475       106 121  0  219 REDHORSE (469)
STRIKING ATTACK  MOOSE 56-3459              77 104  0  210 REDHORSE (469)
TOTAL PARRY      BURM WOLFSNARL 81-113     103  77  0  201 BIG LAKE OUTCASTS (410)
PARRY-LUNGE      LAUDINA 81-3658            49  33  2  194 MADNESS (465)
WALL OF STEEL    RINGIL 81-3633             42  31  2  186 MIRKWOOD ORCS (467)
PARRY-RIPOSTE    RAYNER 20-182             100 155  3  168 DEADLINE (432)

The overall popularity leader is MOD COD 55-2638.  The most popular warrior this turn 
was RENEGADE-RAT 41-388.  The ten other most popular fighters were HUMMINGBIRD 
56-3475, OUT FOR A DUCK 83-275, NARSIL 81-3401, SPAWN'S BLUE BEER 83-403, RAT SOLDIER 
62-5152, THE LEPER'S HAND 81-2940, MOM'S MAD 83-698, BURM WOLFSNARL 81-113, RINGIL 
81-3633, and ANDURIL 81-3435.

The least popular fighter this week was DURN WOLFSNARL 81-3955.  The other ten least 
popular fighters were RAYNER 20-182, JAVELINO 56-3728, MOOSE 56-3459, BROKEN TOE 
56-3683, LAUDINA 81-3658, BUCK 1-2291, MOD COD 55-2638, ANDURIL 81-3435, RINGIL 
81-3633, and BURM WOLFSNARL 81-113.

Arena (Number)       W  L K  Arena (Number)       W  L K  Arena (Number)       W  L K  
MORDANT(1)           0  1 0  KHALANI(55)          1  0 0  SHADOWSPIRE(81)      2  5 0  
SEAM(20)             0  1 0  ROCANIS(56)          1  3 0  TELORINTHE(83)       3  0 0  
KATI-TEI(41)         1  0 0  VALAMANTIS(62)       1  0 0  

TOP WARRIOR OF EACH ARENA     W   L  K PNTS  TEAM NAME                  CITY           
 BUCK 1-2291                 76 169  0  184  MOSSRUNNERS (113)          MORDANT
 RAYNER 20-182              100 155  3  168  DEADLINE (432)             SEAM
 RENEGADE-RAT 41-388         47  39  3  224  RAT PAK (468)              KATI-TEI

TOP WARRIOR OF EACH ARENA     W   L  K PNTS  TEAM NAME                  CITY           
 MOD COD 55-2638            445 229  5  210  RHYME TYME (385)           KHALANI
 HUMMINGBIRD 56-3475        106 121  0  219  REDHORSE (469)             ROCANIS
 RAT SOLDIER 62-5152         59  27  0  385  RODENTIAN NATION (466)     VALAMANTIS
 THE LEPER'S HAND 81-2940    76  44  1  208  BIG LAKE SOLUTION (439)    SHADOWSPIRE
 OUT FOR A DUCK 83-275       42  72  0  233  BAD SIGNS (397)            TELORINTHE

                                SUMMER BLOODGAMES 2025

Back by popular demand, we will be hosting a new slow Bloodgames mailed arena 
beginning in August. We also plan our usual Bloodgames arenas at the summer Face-
to-Face.  

For those of you who always wanted the chance to manage the last warrior standing 
alive upon the arena sands, your day has come.  The Bloodgames are coming! 

At the end of the ten turns, even though several warriors, bruised and scarred, MAY 
yet live, only one will be crowned Champion of the Bloodgames.  And in this game mere 
survival counts for little.  A great general once said, "The object of battle is not 
to die for your cause, but to make your enemy die for his."  This general would have 
greatly enjoyed the Duelmasters Bloodgames.  Here are the particulars: 

  Face-to-Face style          Turn 1 is due Fri July 18 at 9pm at the hotel
  Bloodgames (DM 98):         Turns process with the tournament 
	                      Strategy changes allowed, bloodfeud challenges only 

  Mail-in style               Turn 1 is due Sat July 19 at 9pm at the hotel
  Bloodgames (DM 99):         All turns process overnight, mail-in style.
	                      No strategy changes; all ten rounds process one
                              after the other and results will be out Sun morning.
 
  Slow Bloodgames (DM 95):    Turn 1 is due Weds August 13 
                              Turns process every 28 days
	                      Strategy changes allowed, bloodfeud challenges only 
          
Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are DYOs (design your owns) with 84 
points, 3-21, as usual.) To submit your rollup, just write/type them up and send them 
in.  We'll mail or email your overviews and you can write up your strategies. Your 
warriors must be created and have strategies entered by the first due date. 

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular 
challenges, only bloodfeuds.  There will be no DA challenges in any of the bloodgames 
arenas.

TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day 
schedule.  The other two bloodgames arenas will be processed at the summer Face-to-
Face. (Note: there will also be bloodgames at the next winter FTF.)

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors 
with the greatest number of kills at the end of Turn 10, with one other important 
consideration:  Each of these three warriors must be of a different fighting style.  
Win/loss records and, if necessary, recognition points will only be used to determine 
awards if there is a tie.  

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion and Victors will receive Bloodgames T-shirts.

A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.T-
shirts will only happen if someone gives us a nice design. One shirt per person.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

For those of you who keep track of such things, a few additional warriors graduated 
from regular DM arenas (including closed arenas) since the last tournament. 

                       THUMBSCREW (2-2622) IN COLD BLOOD  (329) 
                    CALEB DELGADO (17-8016) VOID CONJURERS  (642) 
                       JACK RABBIT (47-4814) ROYAL FLUSH  (48) 
                      POISON OAK (47-9449) BASH BROS PARK  (766) 
                       REPAIR (72-6819) BASH BROS FENCE  (784) 
              MANAGER'S WARRIOR (82-37963) SUPERIOR FORCES 5705  (6304) 
                  QUEST FOR FIRE (82-43478) ROOKIE MAIDEN 12  (7288) 
                   PROPHET'S SONG (84-3573) ROOKIE QUEEN 29  (695) 
                  DON'T TREAD (84-18515) ROOKIE METALLICA 10  (3282) 
                HERO OF THE DAY (84-18564) ROOKIE METALLICA 20  (3292) 
                           ROZCO (84-47629) ERRTWO  (8232) 
                            KNIFE (85-11459) ERR 9  (2101) 
                            VORTEX (85-35731) 7ERR  (6519) 
                   SAVANNAH BABY (85-39619) BUKKA & MCTELL  (3871) 
                        LOKKE (85-44417) RELENTLESS 11  (8101) 
                    PANDEMONIUM (85-50106) STEELE RISING 1  (9143) 
                      ANOMALY (86-24847) MUTANT ALLIANCE  (4540) 

Congrats to the grads. -- Green Eyes