AD Date : 06/17/2025 Duedate: 06/30/2025 STORM ROCK ARENA DM 107 TURN 360 RANK TEAMS W L K % RANK TEAMS W L K % 1 RHYME TYME 55/385 549 358 4 60.5 BIG LAKE SOLUTION 81/439 2 MADNESS 81/465 53 43 0 55.2 5 RAT PAK 41/468 134 170 2 44.1 3 REDHORSE 56/469 948 965 8 49.6 MIRKWOOD ORCS 81/467 MOSSRUNNERS 1/113 RODENTIAN NATION 62/466 4 BIG LAKE OUT 81/410 405 432 10 48.4 6 BAD SIGNS 83/397 70 94 0 42.7 THE GUARDIAN'S FORUM Reflections by the Champion of the Horn So, I had zero expectations that I'd still be sitting here as the Champion of the Horn. I was matched up against Mod Cod, as expected, but the outcome was not only unexpected, but the how was totally unexpected. Maybe the GC should investigate Mod Cod's gambling practices and check to see if he bet on me to win while he took a dive? LOL Anyway, just kidding. I seriously doubt Mod Cod is that kind of gladiator. So our fight started with Mod Cod making back-to-back murderous thrusts with his weapon trying to impale my delicate body, but I deflected one and dodged the other. Stealing the initiative, I made a brilliant backhanded stab wounding Mod Cod knocking him to the ground. He immediately got that look of desperation in his eyes and then a pansy Lord Protector in the cheap seats called for an end to the fight. I suspect it was Burm Wolfsnarl, a lowlife character of ill repute. I was just getting warmed up and that fast it was over? Oh well, I won and that's all that matters. To Mod Cod, our match was a long time brewing and waiting mostly due to apprehension on my part, but we met and fought valiantly. I salute you, sir. Perhaps a re-match in the future? It appears I have a possible title defense vs two opponents. Javelino or The Oven Bird. I went 2-1 vs the Bird and 0-1 vs Javelino, in my previous battles with them. I should challenge Javelino to exact my revenge, but have decided to await either a challenge or a random match. On a side note, how the heck did two of my teammates get ranked #2 & #3 behind me? We took top 3? From our team? Honestly, we all ain't that good. The rest of the arena is really slacking. LOL. Til next turn, eat your Wheaties and stay strong. -- Rat Soldier -- Your lucky and grateful Champion REPORT FROM WITHIN THE TOWER Hail and well met warriors of STORM ROCK! Know me for who I am, Zontani Sharp Eyes, Spymaster extraordinaire of all Alastari. OUT FOR A DUCK caught the eye of many in the gladiatorial commission as it skillfully bested NARSIL and was awarded 23 points in recognition. In one of the week's more notable duels, OUT FOR A DUCK put down NARSIL, causing him to lose 25 points of recognition in the process. Not for nothing has RAT SOLDIER in the past laid claim to the Duelmaster's throne, and this week he's proven his combat skill yet again. Would you believe that over half of the old women in STORM ROCK seem to feel that they could fight better than you gladiators? Many and various are the arts of battle. In STORM ROCK "art" is a word that has long since passed from the language! STORM ROCK, city of gladiators! Mighty among the names of thy guilds is BIG LAKE OUTCASTS, a guild shunned and avoided by many in the weekly duels. Apparently the stalwarts of BAD SIGNS are catching the bulk of jests down at the challenging board for their large share of the avoids. Is not Death a warrior's foremost adviser? Warriors, may this counselor stand ready at your right hand forever! Fate is a fickle mistress. She showers the miserable with fortune but sets enemies against the victorious. Remember this! If it were not for my skills as a spy I would have been mugged three times already in STORM ROCK. Nice atmosphere you have here! Sadly warriors, now longer can I keep thy company nor savor the ale of thy fine city. Depart I must and soon! Till we meet again, remember: a turtle walks slow, hides head in a shell, and harms no one; a lion runs to slay its prey.-- Zontani Sharp Eyes CHAMPION OF THE HORN W L K PNTS TEAM NAME CITY RAT SOLDIER 62-5152 59 27 0 385 RODENTIAN NATION (466) VALAMANTIS GRAND CHALLENGER CHAMPIONS W L K PNTS TEAM NAME CITY OUT FOR A DUCK 83-275 42 72 0 233 BAD SIGNS (397) TELORINTHE RENEGADE-RAT 41-388 47 39 3 224 RAT PAK (468) KATI-TEI SPAWN'S BLUE BEER 83-403 58 39 0 223 BAD SIGNS (397) TELORINTHE HUMMINGBIRD 56-3475 106 121 0 219 REDHORSE (469) ROCANIS -THE OVEN BIRD 75-3934 54 29 1 213 DEFROSTED (455) JADE MOUNTAIN GRAND CHAMPIONS W L K PNTS TEAM NAME CITY MOD COD 55-2638 445 229 5 210 RHYME TYME (385) KHALANI MOOSE 56-3459 77 104 0 210 REDHORSE (469) ROCANIS THE LEPER'S HAND 81-2940 76 44 1 208 BIG LAKE SOLUTION (439) SHADOWSPIRE -TOUCH BASE 32-6828 70 86 1 202 CON + INSULT (442) ARVAT BURM WOLFSNARL 81-113 103 77 0 201 BIG LAKE OUTCASTS (410) SHADOWSPIRE -TEM OF SMALLCLIFF 35-4865 62 76 5 199 HOUSE JHEREG (426) MURSKA JAVELINO 56-3728 67 78 1 198 REDHORSE (469) ROCANIS ANDURIL 81-3435 46 42 1 196 MIRKWOOD ORCS (467) SHADOWSPIRE BROKEN TOE 56-3683 73 103 1 195 REDHORSE (469) ROCANIS LAUDINA 81-3658 49 33 2 194 MADNESS (465) SHADOWSPIRE NARSIL 81-3401 58 40 1 193 MIRKWOOD ORCS (467) SHADOWSPIRE RINGIL 81-3633 42 31 2 186 MIRKWOOD ORCS (467) SHADOWSPIRE BUCK 1-2291 76 169 0 184 MOSSRUNNERS (113) MORDANT GRAND CHALLENGER ADEPTS W L K PNTS TEAM NAME CITY RAYNER 20-182 100 155 3 168 DEADLINE (432) SEAM GRAND INITIATES W L K PNTS TEAM NAME CITY MOM'S MAD 83-698 20 14 0 84 BAD SIGNS (397) TELORINTHE DURN WOLFSNARL 81-3955 18 16 1 63 BIG LAKE SOLUTION (439) SHADOWSPIRE '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN PERSONAL CORRESPONDENCE Tem of Smallcliff -- I was surprised to realize that was the first time we had matched up. Good fight -- Anduril Touch Base -- Felt good to hit someone for a change. Nothing personal. lol -- Narsil Javelino -- I see you haven't yet learned to share the joys of victory since our last meet? -- Ringil LAST WEEK'S FIGHTS SPAWN'S BLUE BEER bested BURM WOLFSNARL in a 2 minute bloody Challenge fight. OUT FOR A DUCK vanquished NARSIL in a exciting 4 minute uneven Challenge battle. RAT SOLDIER overpowered JAVELINO in a crowd pleasing 1 minute mismatched Title duel. RENEGADE-RAT savagely defeated BUCK in a exciting 4 minute bloody fight. RINGIL was viciously subdued by HUMMINGBIRD in a popular 2 minute bloody duel. LAUDINA overpowered RAYNER in a 1 minute mismatched brawl. THE LEPER'S HAND overpowered BROKEN TOE in a action packed 1 minute uneven melee. ANDURIL was viciously subdued by TELGOR in a popular 2 minute gruesome duel. MOD COD vanquished MOOSE in a exciting 1 minute one-sided fight. MOM'S MAD handily defeated DURN WOLFSNARL in a exciting 1 minute one-sided bout. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 5 AIMED BLOW 17 - 5 - 0 77 | |AIMED BLOW 4 SLASHING ATTACK 6 - 4 - 0 60 | |TOTAL PARRY 4 LUNGING ATTACK 25 - 23 - 0 52 | |STRIKING ATTACK 2 PARRY-LUNGE 5 - 5 - 0 50 | |PARRY-LUNGE 1 STRIKING ATTACK 9 - 11 - 0 45 | |SLASHING ATTACK 1 WALL OF STEEL 14 - 19 - 0 42 | |PARRY-RIPOSTE 1 TOTAL PARRY 10 - 18 - 0 36 | |WALL OF STEEL 1 PARRY-RIPOSTE 2 - 8 - 0 20 | |PARRY-STRIKE 0 PARRY-STRIKE 0 - 0 - 0 0 | |BASHING ATTACK 0 BASHING ATTACK 0 - 0 - 0 0 | Turn 360 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-LUNGE 1 - 0 PARRY-STRIKE 0 - 0 4 LUNGING ATTACK SLASHING ATTACK 1 - 0 PARRY-RIPOSTE 0 - 1 3 AIMED BLOW LUNGING ATTACK 4 - 1 STRIKING ATTACK 0 - 2 1 SLASHING ATTACK AIMED BLOW 3 - 1 BASHING ATTACK 0 - 0 1 WALL OF STEEL TOTAL PARRY 0 - 4 1 STRIKING ATTACK WALL OF STEEL 0 - 1 1 TOTAL PARRY TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME AIMED BLOW RAT SOLDIER 62-5152 59 27 0 385 RODENTIAN NATION (466) LUNGING ATTACK RENEGADE-RAT 41-388 47 39 3 224 RAT PAK (468) SLASHING ATTACK HUMMINGBIRD 56-3475 106 121 0 219 REDHORSE (469) STRIKING ATTACK MOOSE 56-3459 77 104 0 210 REDHORSE (469) TOTAL PARRY BURM WOLFSNARL 81-113 103 77 0 201 BIG LAKE OUTCASTS (410) PARRY-LUNGE LAUDINA 81-3658 49 33 2 194 MADNESS (465) WALL OF STEEL RINGIL 81-3633 42 31 2 186 MIRKWOOD ORCS (467) PARRY-RIPOSTE RAYNER 20-182 100 155 3 168 DEADLINE (432) The overall popularity leader is MOD COD 55-2638. The most popular warrior this turn was RENEGADE-RAT 41-388. The ten other most popular fighters were HUMMINGBIRD 56-3475, OUT FOR A DUCK 83-275, NARSIL 81-3401, SPAWN'S BLUE BEER 83-403, RAT SOLDIER 62-5152, THE LEPER'S HAND 81-2940, MOM'S MAD 83-698, BURM WOLFSNARL 81-113, RINGIL 81-3633, and ANDURIL 81-3435. The least popular fighter this week was DURN WOLFSNARL 81-3955. The other ten least popular fighters were RAYNER 20-182, JAVELINO 56-3728, MOOSE 56-3459, BROKEN TOE 56-3683, LAUDINA 81-3658, BUCK 1-2291, MOD COD 55-2638, ANDURIL 81-3435, RINGIL 81-3633, and BURM WOLFSNARL 81-113. Arena (Number) W L K Arena (Number) W L K Arena (Number) W L K MORDANT(1) 0 1 0 KHALANI(55) 1 0 0 SHADOWSPIRE(81) 2 5 0 SEAM(20) 0 1 0 ROCANIS(56) 1 3 0 TELORINTHE(83) 3 0 0 KATI-TEI(41) 1 0 0 VALAMANTIS(62) 1 0 0 TOP WARRIOR OF EACH ARENA W L K PNTS TEAM NAME CITY BUCK 1-2291 76 169 0 184 MOSSRUNNERS (113) MORDANT RAYNER 20-182 100 155 3 168 DEADLINE (432) SEAM RENEGADE-RAT 41-388 47 39 3 224 RAT PAK (468) KATI-TEI TOP WARRIOR OF EACH ARENA W L K PNTS TEAM NAME CITY MOD COD 55-2638 445 229 5 210 RHYME TYME (385) KHALANI HUMMINGBIRD 56-3475 106 121 0 219 REDHORSE (469) ROCANIS RAT SOLDIER 62-5152 59 27 0 385 RODENTIAN NATION (466) VALAMANTIS THE LEPER'S HAND 81-2940 76 44 1 208 BIG LAKE SOLUTION (439) SHADOWSPIRE OUT FOR A DUCK 83-275 42 72 0 233 BAD SIGNS (397) TELORINTHE SUMMER BLOODGAMES 2025 Back by popular demand, we will be hosting a new slow Bloodgames mailed arena beginning in August. We also plan our usual Bloodgames arenas at the summer Face- to-Face. For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. The Bloodgames are coming! At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. Here are the particulars: Face-to-Face style Turn 1 is due Fri July 18 at 9pm at the hotel Bloodgames (DM 98): Turns process with the tournament Strategy changes allowed, bloodfeud challenges only Mail-in style Turn 1 is due Sat July 19 at 9pm at the hotel Bloodgames (DM 99): All turns process overnight, mail-in style. No strategy changes; all ten rounds process one after the other and results will be out Sun morning. Slow Bloodgames (DM 95): Turn 1 is due Weds August 13 Turns process every 28 days Strategy changes allowed, bloodfeud challenges only Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are DYOs (design your owns) with 84 points, 3-21, as usual.) To submit your rollup, just write/type them up and send them in. We'll mail or email your overviews and you can write up your strategies. Your warriors must be created and have strategies entered by the first due date. DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular challenges, only bloodfeuds. There will be no DA challenges in any of the bloodgames arenas. TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day schedule. The other two bloodgames arenas will be processed at the summer Face-to- Face. (Note: there will also be bloodgames at the next winter FTF.) MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these three warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion and Victors will receive Bloodgames T-shirts. A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.T- shirts will only happen if someone gives us a nice design. One shirt per person. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils! NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS) For those of you who keep track of such things, a few additional warriors graduated from regular DM arenas (including closed arenas) since the last tournament. THUMBSCREW (2-2622) IN COLD BLOOD (329) CALEB DELGADO (17-8016) VOID CONJURERS (642) JACK RABBIT (47-4814) ROYAL FLUSH (48) POISON OAK (47-9449) BASH BROS PARK (766) REPAIR (72-6819) BASH BROS FENCE (784) MANAGER'S WARRIOR (82-37963) SUPERIOR FORCES 5705 (6304) QUEST FOR FIRE (82-43478) ROOKIE MAIDEN 12 (7288) PROPHET'S SONG (84-3573) ROOKIE QUEEN 29 (695) DON'T TREAD (84-18515) ROOKIE METALLICA 10 (3282) HERO OF THE DAY (84-18564) ROOKIE METALLICA 20 (3292) ROZCO (84-47629) ERRTWO (8232) KNIFE (85-11459) ERR 9 (2101) VORTEX (85-35731) 7ERR (6519) SAVANNAH BABY (85-39619) BUKKA & MCTELL (3871) LOKKE (85-44417) RELENTLESS 11 (8101) PANDEMONIUM (85-50106) STEELE RISING 1 (9143) ANOMALY (86-24847) MUTANT ALLIANCE (4540) Congrats to the grads. -- Green Eyes