ANDORIAN ASSASSINS' GUILD
The Andorian Assassins' Guild operates under a royal charter and is answerable directly to the king of the Andorian League. The disappearance of Swift, former head of the Guild, has left it without a single firm hand on the reins at this time (late 509) other than the king himself. The heads of the four internal divisions of the Guild have not yet settled on one of their number to fill the top position, and the different departments are steadily diverging in policy and attitude.
The four departments with the Guild are:
1. The King's Shield. The "secret service" charged with guarding the person of the king of the Andorian League. The head of this department is a Convincian, Soyenj, a dedicated man. This department has two subdivisions: palace security, in the hands of an Ardiventi, Traal Saru, who is something of a ladies' man; and the royal escorts/guards, commanded by Chomirj, a Fratsfan.
2. The King's Eyes. A sort of "FBI" for the Andorian League, charged with keeping track of dissidents and potential troublemakers. The head of this department is an Aruaki, Vri'in Zan, an ambitious man. Within this department, each of the Andorian member nations has a local coordinator. For the Ardivent Barony, Theverrian Lefendta is the man on the spot; he seems a hail-fellow-well-met type and his first loyalty is to the Baron of Ardivent. Baron Marik of Deshanse (a non-arena Aruaki city) is the head of internal intelligence for the Aruaki Clanhold; he is extremely, perhaps rashly, self-assured and autocratic. Thane Lensarj, a member of Tarrgir's Council of Five, is the Convincian chief; a hearty country squire to look at, he is shrewder than most people realize. Lord Orbenj, the top man for the Fratsfan Empire, is smooth, plausible, and dangerous. The Raltuman chief agent is Vorlan Torme Two-Families, who appears to be a moderately prosperous merchant.
3. The King's Ears. This is the equivalent of the "CIA," the spies who watch the other Alastarian nations. The mastermind of this department is Feril Khy, an elder-statesman type of Aruaki; he loves intrigue for its own sake and is a master at it. This department has three branches. The Delarquan Federation is watched by numerous agents under the immediate command of Zolbar Karassos, a Caleamite of the Kannari race who is based on Kaltos, posing as a merchant; he is a loyal Andorian but does not get on well with his superior and sometimes ignores his instructions. Daifhan Jahalli, a Raltuman, handles the intelligence activities of the agents in the Free Blades area; he is based in Murska, posing as a merchant, and is no longer loyal to the Andorian League. The rest of Ghea is watched by Haille Sestran, a part-Aruaki resident in Tobir who poses as a wealthy collector of curios; he is bored with his job and doesn't give it as close attention as he should. Feril Khy maintains that his department should be expanded, because it is unreasonable to lump such a large portion of the world into one sub-department; so far, the other department heads have resisted Khy's protest (which is justified) because it would increase the power of the King's Ears, possibly at the expense of the other departments.
4. The King's Hands. This department is that of the assassins proper, the Andorian League's official killers. The head of the department is a Raltuman, Morik Intor, about whom little is known. If there are subdivisions within this department, they are not known to anyone outside it.
Rumor has it that the king may disband the Assassins' Guild once again, or that some of the departments of the Guild may be separated from it and become independent entities, but this has been neither confirmed or denied by anyone in authority.
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