Author Message
gentleben
PostPosted: Sat Oct 15, 2011 6:09 am   Post subject:

tas2826 wrote:
No, I was actually thinking about doing that. It did not even dawn on me when I signed up to use my game persona for my id. Then reading through the Feature Request forum I saw that you cannot change your nickname once it is set. Unfortuantely, the forum will not allow me to register another account under the same email address. I might try contacting RSI or possibly the forum admin (any idea who that is?) to see if I can get my current profile wiped out and re-register fresh.


You could always change the email address for the tas2826 account and then register the new one under the current one. If you do not have another email account you can just create a fake one on yahoo or gmail that you never use and change it to that. Just a thought...
tas2826
PostPosted: Fri Oct 14, 2011 8:37 pm   Post subject:

No, I was actually thinking about doing that. It did not even dawn on me when I signed up to use my game persona for my id. Then reading through the Feature Request forum I saw that you cannot change your nickname once it is set. Unfortuantely, the forum will not allow me to register another account under the same email address. I might try contacting RSI or possibly the forum admin (any idea who that is?) to see if I can get my current profile wiped out and re-register fresh.
gentleben
PostPosted: Fri Oct 14, 2011 7:33 pm   Post subject:

I noticed in another thread that your signature read The Master. If that is your manager name and you wanted your "On forum" persona to read The Master I would suggest remaking a new profile using something like

The_Master

Unfortunately there is no way that any of us have found to change your name with out starting a new profile, your name is still new enough that it wouldn't affect much. The key to the names is that there can not be any spaces but you can use the underscore.

If you have no interest then totaly ignore this post, I was just trying to help Very Happy
_Buri_
PostPosted: Mon Oct 03, 2011 3:00 pm   Post subject:

Nomad wrote:
Tas - welcome to Sunset! It is a great arena! If you want any help there, just let me know. There are many welcoming managers in that arena.


And one manager who will look down upon you and sneer from his un-earned high horse, and repeatedly insult you simply for being part of "you guys"! It will take you all of one turn to see who I'm talking about, and no, he's not on these forums.
But he's fun too... I can't wait to see what absurd thing he says next. It amazes me that someone would go so far out of their way to alienate themselves from the community, which is the best part of this game.
Nomad
PostPosted: Sun Oct 02, 2011 6:03 pm   Post subject:

Tas - welcome to Sunset! It is a great arena! If you want any help there, just let me know. There are many welcoming managers in that arena.
Grimm
PostPosted: Sun Oct 02, 2011 9:10 am   Post subject:

Nomad I think you explained it well, but I am only pro-DA in 84. I DA like mad in there because 84 is a tourny arena. Yes, I am looking for guys who have that potential to dominate a level in tournament. In all my other arenas (where I run full teams) I run lots of junk, god look at 81, ewwww.

As for you Consortium, if you read what I said you wll see your advice was unfair, not you in particular.

You did not explain to him how or why to run any of these guys. You just told him you do not agree with DA'ing for godlings. His question wasn't should I DA all these guys and look for gods? Why did you defensively jump to your no DA answer? Maybe explaining that many of your marginal guys win because of certain strats or defensive designs may be helpful. Tas is not up to speed, I rather bring him up to speed about some of the nuances of the game, not hope he can figure it out on his own. I thank Managerr and Guardian for doing this for me when I came back 5-6 years ago.

Tas it really comes down to having fun and being competitive. If you want to do it trial and error to start, don't get too frustrated if you have a bit of troubles. The game is very refined. Try to figure what guys are doing to you. If you need any help do not hesitate to write.
The Consortium
PostPosted: Sat Oct 01, 2011 6:10 pm   Post subject:

tas2826 wrote:
Thanks to all for the feedback.

I decided to get my feet wet again with team1. Since they were in Seam I had to move them, so I decided to go to Sunset, looks like a big, active arena, lots of folks to challenge. So, if the mail makes it there by the due date, you should see a new team on the radar.

The other 2 teams, I am still evaluating. There are a couple warriors I think I want to try. They will definitely be just arena guys but I think they will be fun to try and win with.

For me, the fun in the past was, and still is to me, trying to DM in the arenas. This is just completely my opinion, but once in ADM, there is not much "risk" anymore since they can no longer die. The fun for me is the danger of the basic arenas. While dissapointing to lose a warrior you have been working on, that is what is fun, being on the edge of losing them. Not saying I will never run in ADM when I get someone there, but just will not be my focus.

Bandit, I agree. The 19 fight guy is fun. He never wins pretty, but his fights are fun. I always imagined him as a guy that drags himself out of the tavern 15 mins before a fight and has enough luck and skill to stay alive. Kind of a crusty old SOB.


Sunset is a fine arena and a great "fun" choice.
Good luck there.
The formerly SEAM Animal Farm , now in DM11, was hoping to remeet up with you there in Aruak City. Perhaps you will start another team there when you get your feet wet?
Again, welcome back.
tas2826
PostPosted: Sat Oct 01, 2011 10:58 am   Post subject:

Thanks to all for the feedback.

I decided to get my feet wet again with team1. Since they were in Seam I had to move them, so I decided to go to Sunset, looks like a big, active arena, lots of folks to challenge. So, if the mail makes it there by the due date, you should see a new team on the radar.

The other 2 teams, I am still evaluating. There are a couple warriors I think I want to try. They will definitely be just arena guys but I think they will be fun to try and win with.

For me, the fun in the past was, and still is to me, trying to DM in the arenas. This is just completely my opinion, but once in ADM, there is not much "risk" anymore since they can no longer die. The fun for me is the danger of the basic arenas. While dissapointing to lose a warrior you have been working on, that is what is fun, being on the edge of losing them. Not saying I will never run in ADM when I get someone there, but just will not be my focus.

Bandit, I agree. The 19 fight guy is fun. He never wins pretty, but his fights are fun. I always imagined him as a guy that drags himself out of the tavern 15 mins before a fight and has enough luck and skill to stay alive. Kind of a crusty old SOB.
One Armed Bandit
PostPosted: Fri Sep 30, 2011 7:08 pm   Post subject:

I like your first team quite a bit. Every one of those warriors is capable of succeeding in the arena and the 19 fight, 4 kill warrior has a very unique record that is worth getting sentimental over. You should definitely transfer that team somewhere fun and run it.

The second and third teams are not nearly as good, and if I were you, I would consider starting one or two new teams instead of reactivating those ones.

Just my two cents, of course. Best of luck, whatever you decide.
The Consortium
PostPosted: Fri Sep 30, 2011 3:41 pm   Post subject:

Tas, good luck with whatever your choice. The main thing is for you to enjoy the game.

All, we will let pass Grimm's inappropriate use of "Consortium is unfair". That, we are not.
Scruffy Puff
PostPosted: Fri Sep 30, 2011 3:00 pm   Post subject:

Hey Tas. Welcome back.

Ask 20 people a question and you'll get 20 different answers. My answer is this:

If your goal is to have fun and be competitive, team one looks just fine. It should do okay (winning record) in ANY basic arena. Also, you'll learn with them, and we all learn better from our failures than successes.

Good luck.
Assurnasirbanipal
PostPosted: Fri Sep 30, 2011 1:21 pm   Post subject:

tas-
After Grimm's post, I feel I need to post again. Wit and Will (and Deftness for AB's) are considered very, very important. That doesn't mean you can't win without one (or both), but there is a thread somewhere else that showed how difficult it is to succeed with low wit and wills. Many managers have never had a warrior with less than about 25 wit+will graduate and as I recall only 1 or 2 had a graduate with less than 20 total (and those were just barely below 20).

I tell new managers to try not to run with less than 25 initially. You can win fights with lower (even much lower), but don't expect great records.

I'd send back the following question:
- Are you highly competitive? Most of these warriors can be made to win fights, but many of them are average type setups and even under great management, some of these warriors will struggle
- Are you patient? Are losses going to discourage you fast? If so, then pay $5 for new setups (or better yet ask if someone has one or more decent setups you can have. The Dark One will gladly give you a fairly good setup to run in DM 32 - At least he has in the past to anyone who asks, new or old. Similarly, there are lots of other managers who have decent setups that they'll never use because of their goals)
Nomad
PostPosted: Fri Sep 30, 2011 12:10 pm   Post subject:

I think these responses illustrate exactly why it is important to get a lot of opinions and find your own niche.

The Consortium hardly ever DAs and is very successful. Then again, you (and I) may not have the skills to get the same results.

Grimm is very aggressive with the DA. (Or, to be more accurate, recommends that new/returning managers be very aggressive.) And yet, learning how to win with less than perfect setups is a big factor in getting better.

While I tend to lean towards limited DA use, they both have valid points. Losing, while a good way to learn, is not a really fun experience. And you can learn while winning as well. But just running godlings is hard to do and can be boring. Find the middle ground that works for you. This is probably the biggest problem with the teams above. With everything being fairly blah (or"meh," as Grimm would say) there isn't anything to get very excited about. I'd rather see an inexperienced manager run a team with a couple of good/great setups and some middle of the road. These are all middle of the road.

But run what you want to run. Learn how to find bonuses and see if you have any guys here with bonuses. If it were me I would absolutely run the first team, at least the striker with 19FE. Running the old guy you remember who had a knack is interesting. At least to me.

But some new teams may not be a bad idea. But don't forget the Consortium's comments. He knows what he is talking about.

Welcome back!
Grimm
PostPosted: Fri Sep 30, 2011 10:30 am   Post subject:

Let's be honest and straight about things.

Tas, the game has evolved into an extremely fine-tuned competition, whereby if you do not get all the information you will be at a notable competitve disadvantage. I strongly believe giving out this information is beneficial to the game as a whole, and misinforming you will increase the likelihood of you quitting due to frustration.

Consortium, while a skilled manager, is not being fair to you in suggesting that you do not look at replacing the warriors on these teams. Most are not very competitive, and you will struggle with them. 1-4's get tiring very quickly, and on these teams I see 2-3 as being the upper potential for a turn in most arenas.

Ok, let's get to the bottom of this. First, you do not need to run godlings to be competitive. What is a godling by modern definition (I know you may not understand what we mean by this)? A godling is a situationally dependent warrior who will excel at a specific time in his career. Hmmm what does that mean really. Well, that can be during his arena or tourny career he will be a force to reckon with. It is unlikely that any one warrior can do that for their entire career; therefore, being realistic about their abilities is important.

What abilities do you say? Well, there are a few. First is bonuses. Bonuses are additional skills warriors can attain in certain areas upon roll-up, this is basically 0-4 (I won't go into hosing, but they can go the other way too). A warrior who is highly bonused will begin with a skill base higher than is predicted on terrablood's character design, which sets them at an initial skill advantage versus their counterparts who are not bonused. Are bonuses important? Yes and no. Do they help? Yes, but warriors can overcome having little to no bonuses if they have some other attributes to compensate, such as...

Second, learning potential. Warriors who learn well will out skill their opponents; therefore, gaining a competitive advantage. This is a huge factor in success. Learning is a direct function of Wit; therefore, as high a wit as possible is preferrable. Learning is also based on style, FE difference in fights, and luck.

Third, are physicals such as damage, endurance, and ability to take damage. Many managers who use marginal roll-ups will use this area to help boost their records. Running defensive warriors who can take high levels of damage is a sure bet to improve one's record. This is not for everyone, many do not enjoy the challenge of watching opponents pass-out from exhaustion. This is player specific.

Fourth is style. This I will let you learn on your own. Certain styles perform very well for certain levels (TP scum rooks, Strikers pre-ADM), (or AB's all levels if they didn't die so much).

Fifth is luck. Luck is very important.

Ben and Buri are correct. You should strongly consider scapping those teams. Really, the one 21 DF striker is probably the most interesting of the bunch, and he is still meh. If you choose to run them that is fine too; just set your expectations a bit lower and be very patient.

Now again I do not think Consortium is being fair to you. You likely will have some trouble getting strategies bang on to start; therefore, warriors who are marginal at best are going to perform very poorly. You are not heavy on scum, and you do not have a competitive advantage of running 3-4 teams in a single arena to shape match-ups in your favor; therefore, it is probably good advice to start fresh, post the forums your new roll-ups and let the group help design them. This way information will be shared, and you will be able to circumvent the learnign curve a little bit.

Foremost, you need to decide what makes you feel happy.
gentleben
PostPosted: Fri Sep 30, 2011 9:01 am   Post subject:

_Buri_ wrote:
I would not DA them, but neither would I run them. I would simply retire them and start new teams. Although Striker #1 is not bad at all (many would make that an AB, but I also have a ST who looks like that). You might consider getting some new sheets and toss them up here for design advice.


I agree with Buri