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Search found 19 matches
Author Message
Topic: Sympathy?
The_Chief

Replies: 38
Views: 19268

PostForum: General Discussion   Posted: Sun Apr 24, 2011 11:16 am   Subject: Sympathy?
Yes, I've only been playing 4 months now since returning, but even in those 4 months, I've never had as tragic a turn as I did this last cycle... 0-10 on Wednesday... My warriors went 0-10, well, 0-9 ...
Topic: On Boosting BUSINESS! for RSI and Duel2/ADM in general
The_Chief

Replies: 46
Views: 85422

PostForum: Game Changes   Posted: Mon Apr 18, 2011 1:02 am   Subject: On Boosting BUSINESS! for RSI and Duel2/ADM in general
oops, repost.
Topic: On Boosting BUSINESS! for RSI and Duel2/ADM in general
The_Chief

Replies: 46
Views: 85422

PostForum: Game Changes   Posted: Mon Apr 18, 2011 1:01 am   Subject: On Boosting BUSINESS! for RSI and Duel2/ADM in general
I played in the early 90's, then left after a few years. Came back maybe 18-20 months ago. Different. Very different from then. MUCH different feel from the late 80's, I'm sure.

1st-- There's ...
Topic: On Boosting BUSINESS! for RSI and Duel2/ADM in general
The_Chief

Replies: 46
Views: 85422

PostForum: Game Changes   Posted: Sun Apr 17, 2011 11:17 pm   Subject: On Boosting BUSINESS! for RSI and Duel2/ADM in general
I can't add much to the previous very good advice. Coming from a manager who has had many gaps of inactivity between twenty plus years, I believe if I can TC anyone can TC. I've rarely gone through ...
Topic: On Boosting BUSINESS! for RSI and Duel2/ADM in general
The_Chief

Replies: 46
Views: 85422

PostForum: Game Changes   Posted: Sun Apr 17, 2011 10:06 pm   Subject: On Boosting BUSINESS! for RSI and Duel2/ADM in general
It's possible you were playing before the TP nerf, but not sure. In either case, your TP's really shouldn't be having 1 minute fights, even now.

There is a newbie arena, DM 93, and you can request ...
Topic: On Boosting BUSINESS! for RSI and Duel2/ADM in general
The_Chief

Replies: 46
Views: 85422

PostForum: Game Changes   Posted: Sun Apr 17, 2011 9:22 pm   Subject: On Boosting BUSINESS! for RSI and Duel2/ADM in general
just off the cuff...

the game has changed IMMENSELY over the last 25 years. more than you can imagine. design theory. strategy. style vs. style. the competition is as stiff as it's ever been. ...
Topic: On Boosting BUSINESS! for RSI and Duel2/ADM in general
The_Chief

Replies: 46
Views: 85422

PostForum: Game Changes   Posted: Sun Apr 17, 2011 1:42 am   Subject: On Boosting BUSINESS! for RSI and Duel2/ADM in general
While looking for something in the archives I came across a chat between what appeared to be some of the principals in the company and some players. One of the chats was about new business and how it' ...
Topic: I'm failing to understand something
The_Chief

Replies: 4
Views: 4223

PostForum: General Discussion   Posted: Sun Apr 17, 2011 12:40 am   Subject: Re: I'm failing to understand something
I had a replacement roll up that I filled out and sent in. I recieved it back and although that replacement is going right back to the DA I did notice something on his overview. According to terrabl ...
Topic: Hurt that badly by the random factor?
The_Chief

Replies: 15
Views: 13429

PostForum: Roll-Up Discussion   Posted: Sun Apr 10, 2011 4:47 pm   Subject: Hurt that badly by the random factor?
You are barely hosed in Init. Not much of an issue. Read OAB carefully.IGNORE the fact that you raised DF - as your sheet would read the same whether you had or not. List te skills you should have had ...
Topic: Hurt that badly by the random factor?
The_Chief

Replies: 15
Views: 13429

PostForum: Roll-Up Discussion   Posted: Sun Apr 10, 2011 4:36 pm   Subject: Hurt that badly by the random factor?
Your quickness staement will never change no matter how many raises you do. The statements that will change for endurance, damage doing/taking, carry, encumbrance and Intellegance. If there are more ...
Topic: Hurt that badly by the random factor?
The_Chief

Replies: 15
Views: 13429

PostForum: Roll-Up Discussion   Posted: Sun Apr 10, 2011 2:12 pm   Subject: Re: Hurt that badly by the random factor?


I, it means I had to have started with a 1 INI, f

This should have said "at best a 3 INI." My apologies.

Your warrior started with at best a 6 Ini, just to be clear.

Alright, here's my r ...
Topic: Hurt that badly by the random factor?
The_Chief

Replies: 15
Views: 13429

PostForum: Roll-Up Discussion   Posted: Sun Apr 10, 2011 1:37 pm   Subject: Re: Hurt that badly by the random factor?



And, with that in mind, your warrior is only slightly disadvantaged due to the roll. There is no reason to expect that it will fail or succeed other than by its own design and management.

To ...
Topic: Hurt that badly by the random factor?
The_Chief

Replies: 15
Views: 13429

PostForum: Roll-Up Discussion   Posted: Sun Apr 10, 2011 12:31 am   Subject: Re: Hurt that badly by the random factor?


I, it means I had to have started with a 1 INI, f

This should have said "at best a 3 INI." My apologies.
Topic: Hurt that badly by the random factor?
The_Chief

Replies: 15
Views: 13429

PostForum: Roll-Up Discussion   Posted: Sun Apr 10, 2011 12:19 am   Subject: Re: Hurt that badly by the random factor?


The quickness, activity, and wit statements on the overview only reflect the starting skill bases of the warrior. The physical statements will take trains into account.

So by my estimation, yo ...
Topic: Hurt that badly by the random factor?
The_Chief

Replies: 15
Views: 13429

PostForum: Roll-Up Discussion   Posted: Sat Apr 09, 2011 9:26 pm   Subject: Hurt that badly by the random factor?
I just received a character sheet today and some things just aren't adding up, so I'm hoping you guys can give your opinion.

After the 14 adds, he looked like this:

10-7-8-11-14-14-20. TP.

Si ...
 

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