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Lugal_gg
Master Poster
Joined: Jul 28, 2002
Posts: 264
Location: San Diego
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Posted:
Mon Jan 26, 2015 7:23 pm |
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6-12-14-12-12-11-3
I'm a bit perplexed what direction to go with. Stinks of striker.
#1
10
12
14
17
17
11
3
#2
10
12
14
15
13
11
9
#3
8
12
14
15
15
11
9
#4
11
12
14
15
15
11
6
#5
11
12
14
13
13
12
9
#6
9
12
14
15
13
12
9
What are your thoughts? |
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jack
Advanced Master Poster
Joined: Nov 28, 2010
Posts: 350
Location: VA
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Posted:
Tue Jan 27, 2015 4:45 am |
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i would go with your #1 as a SL. maybe make ST 9 and DF 4 |
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Terminator
ArchMaster Poster
Joined: Jul 18, 2006
Posts: 1170
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Posted:
Tue Jan 27, 2015 6:24 am |
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I had a warrior very similar to this who did extremely well in basic with over a 70% w/l. I'd recommend the following:
6-12-14-12-12-11-3 --> 6-12-14-17-17-11-7 burned to 7-12-14-17-17-12-7. I'd make it a hatchet wielding ST or SL. Have fun! |
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_Buri_
ArchMaster Poster
Joined: Nov 07, 2010
Posts: 1040
Location: Asgard
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Posted:
Tue Jan 27, 2015 11:13 am |
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I just got almost the same rollup... DA'd it instantly. |
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One Armed Bandit
ArchMaster Poster
Joined: Apr 15, 2004
Posts: 2960
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Posted:
Tue Jan 27, 2015 1:11 pm |
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I'd probably go 10-12-14-17-17-11-3 LU.
3 DF is all that's required for the SH. While not an ideal weapon, it gets the job done vs other offensives.
The good part about the design is that it shows +2 Att (if the warrior gets "Uses an unusual fighting style, deadly to slower, less active foes"), +1 Def (if the warrior gets VERY QUICK) or +3 Def (if the warrior gets INCREDIBLY QUICK and ELUSIVE and "has turned avoiding blows into an art form"). So you can instantly assess on the overview if the warrior is special (some combination of Great damage, +Att, and +Def would do it for me), or whether the warrior is not special at all and deserves a trip to the Dark Arena. |
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MrAnimal
Unchartered Poster
Joined: Jan 06, 2014
Posts: 28
Location: Seattle, WA
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Posted:
Tue Jan 27, 2015 2:25 pm |
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I'd definitely go with the LU, I make 17 17 x 3 LUs all the time if they have some CN and are likely to have good end and good+ damage. I'm a physicals over skill base type of guy. |
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Terminator
ArchMaster Poster
Joined: Jul 18, 2006
Posts: 1170
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Posted:
Tue Jan 27, 2015 4:48 pm |
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_Buri_ wrote: |
I just got almost the same rollup... DA'd it instantly. |
Wow, tough customer! |
_________________ We don't get mad, we get even!
Vanek, Manager of the Warmasters (DM-81) |
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The Consortium
ArchMaster Poster
Joined: Nov 23, 2002
Posts: 10146
Location: on the golf course, in the garden, reading, traveling, and now Consulting
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Posted:
Wed Jan 28, 2015 5:01 am |
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One Armed Bandit wrote: |
I'd probably go 10-12-14-17-17-11-3 LU.
3 DF is all that's required for the SH. While not an ideal weapon, it gets the job done vs other offensives.
The good part about the design is that it shows +2 Att (if the warrior gets "Uses an unusual fighting style, deadly to slower, less active foes"), +1 Def (if the warrior gets VERY QUICK) or +3 Def (if the warrior gets INCREDIBLY QUICK and ELUSIVE and "has turned avoiding blows into an art form"). So you can instantly assess on the overview if the warrior is special (some combination of Great damage, +Att, and +Def would do it for me), or whether the warrior is not special at all and deserves a trip to the Dark Arena. |
While we truly like OABs idea, and we would never DA this rollup, we would use the same design and go SLasher. Same comments on the SH. |
_________________ The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727 |
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Assurnasirbanipal
ArchMaster Poster
Joined: Oct 21, 2002
Posts: 1771
Location: San Jose, CA
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Posted:
Wed Jan 28, 2015 6:08 am |
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+1 OAB's design
The only other design I'd even consider is:
7-15-14-17-17-11-3.
It is really the same design but shifting all the non-skill strength points to con. Is it better? Probably not, but it gives a slightly different look and strategy. |
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gentleben
ArchMaster Poster
Joined: Aug 21, 2008
Posts: 4018
Location: Round Rock, Tx
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Posted:
Wed Jan 28, 2015 6:53 am |
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Going with my own design:
6-12-14-12-12-11-3 -->9-12-14-17-17-12-3 SL |
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Lugal_gg
Master Poster
Joined: Jul 28, 2002
Posts: 264
Location: San Diego
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Posted:
Wed Jan 28, 2015 7:58 am |
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Thanks for the awesome input guys. Here is what I have now. Narrowed down from your guys statements.
#1
Slasher, most likely good damage. 30 skill base
9
12
14
17
17
12
3
#2
Slasher, likely to to have good damage. 34 skill base
7
12
14
17
17
11
6
I like the physicals of #1, but with a few trains, #2 can use a scimitar with little in the way of negative skill hit due to being unsuited.
Of course, if itcomes back hosed, DA. |
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DM22 Solven The Democrats (ACTIVE) |
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The Consortium
ArchMaster Poster
Joined: Nov 23, 2002
Posts: 10146
Location: on the golf course, in the garden, reading, traveling, and now Consulting
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Posted:
Wed Jan 28, 2015 10:44 am |
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Lugal_gg wrote: |
Thanks for the awesome input guys. Here is what I have now. Narrowed down from your guys statements.
#1
Slasher, most likely good damage. 30 skill base
9
12
14
17
17
12
3
#2
Slasher, likely to to have good damage. 34 skill base
7
12
14
17
17
11
6
I like the physicals of #1, but with a few trains, #2 can use a scimitar with little in the way of negative skill hit due to being unsuited.
#2 is a L O N G way away from using the scimitar with zero negatives. Make that EXTRA LONG.
Of course, if itcomes back hosed, DA. |
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_________________ The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727 |
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Visionst01
ArchMaster Poster
Joined: Oct 03, 2005
Posts: 1714
Location: South Carolina
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Posted:
Wed Jan 28, 2015 2:31 pm |
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I am late to the party as usual, but since this isn't a godling roll-up what about this burner.
6-12-14-12-12-11-3
10-12-14-16-16-11-5 SL or LU and burn to 12-14-14-17-17-12-7 |
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Active:
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KidArcane
Grandmaster Poster
Joined: Apr 26, 2003
Posts: 674
Location: San Antonio, TX
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Posted:
Sun Feb 01, 2015 7:28 am |
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Visionst01 wrote: |
I am late to the party as usual, but since this isn't a godling roll-up what about this burner.
6-12-14-12-12-11-3
10-12-14-16-16-11-5 SL or LU and burn to 12-14-14-17-17-12-7 |
I like it as a burner too. OR just go ST and be done with it. Hate that low DF.
11-12-14-17-13-11-6 and bump WL, then DF, then roll with skills for the rest of its (basic) career. Tempting to go PS, but I'm experimenting with a few of these now and I don't know (and wouldn't want to find out) how a low DF P-Strike could be run. |
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