Haven't seen a whole lot of rollup discussion lately, or maybe they're just getting bumped down by the spam! So here goes, for the same arena, but they will likely see several tourneys:
A) 8-9-8-14-9-9-13
Could be just about anything really. I'm thinkin' 9-9-8-17-15-9-17 SL, or 11-11-8-17-15-9-13 off-TP
B) 12-5-4-17-11-9-12
gotta go with ST on this one, I've had too many good rollups go nowhere because of normal damage... 17-5-4-21-15-9-13 LU/SL/ST/BA
What would you do?
_________________ Buri, Crapmaster 2012, Crapgiver 2017
Aesir 003 & 100 & 102, ACME 009, Berk 025, Venture Bros 051 etc.
KidArcane Grandmaster Poster
Joined: Apr 26, 2003
Posts: 674
Location: San Antonio, TX
Posted:
Mon Sep 19, 2016 6:56 pm
a) 8-9-8-14-9-9-13 ... I like the 9-9-8-17-15-9-17 SL, but I'd change it slightly to an 13-9-8-17-15-9-13 SL. I want the BS and the GA for heavy armor. This bad boy will HURT some people!
b) 12-5-4-17-11-9-12... I don't know why, but I'm guessing AB. A bit risky, but 15-5-4-21-13-9-17 AB or SL or BA, in about that order. Going all out, obviously.
As has been brought up before (and in my own meager experience)I think that SL's tend to get a little bonus to their damage ability. In other words, it seems to me that they tend to beat the odds and do more damage than is likely to be expected. AB's are next in line to demo that tendency (but this I have read second hand, as I haven't graduated a single AB!) On the other hand, an offensive, Genius Basher that can get his hands on a battle axe or a great axe, for that matter, is going to play 'Blacksmith' on someone's head and hit his target hard and often. I might even roll the dice and drop the ST to 15 and raise the SP to 11 just to get that extra bit of decise...
But that's just me.
_________________ "Don't make me destroy you." -- Darth Vader
_Buri_ ArchMaster Poster
Joined: Nov 07, 2010
Posts: 1040
Location: Asgard
Posted:
Mon Sep 19, 2016 8:32 pm
_Buri_ wrote:
B) 12-5-4-17-11-9-12
gotta go with ST on this one
I just realized this could be taken the wrong way... I meant I gotta go with Strength, not necessarily Striker.
_________________ Buri, Crapmaster 2012, Crapgiver 2017
Aesir 003 & 100 & 102, ACME 009, Berk 025, Venture Bros 051 etc.
The Consortium ArchMaster Poster
Joined: Nov 23, 2002
Posts: 10143
Location: on the golf course, in the garden, reading, traveling, and now Consulting
Posted:
Tue Sep 20, 2016 1:05 am
_Buri_ wrote:
Haven't seen a whole lot of rollup discussion lately, or maybe they're just getting bumped down by the spam! So here goes, for the same arena, but they will likely see several tourneys:
A) 8-9-8-14-9-9-13
Could be just about anything really. I'm thinkin' 9-9-8-17-15-9-17 SL, or 11-11-8-17-15-9-13 off-TP
B) 12-5-4-17-11-9-12
gotta go with ST on this one, I've had too many good rollups go nowhere because of normal damage... 17-5-4-21-15-9-13 LU/SL/ST/BA
What would you do?
A 10-9-8-20-15-9-13 SL
B same as you, Buri SL/BA/ST
_________________ The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727
Degralor Expert Poster
Joined: Sep 03, 2013
Posts: 56
Posted:
Tue Sep 20, 2016 11:59 am
Your design for warrior A looks sound to me.
As or the sz 4... I'd go: 17-6-4-21-11-10-15.
One Armed Bandit ArchMaster Poster
Joined: Apr 15, 2004
Posts: 2959
Posted:
Wed Sep 21, 2016 6:03 am
A) 8-9-8-14-9-9-13 --> 11-9-8-17-15-9-15 LU
B) 12-5-4-17-11-9-12 --> 17-5-4-21-15-9-13 ST
_Buri_ ArchMaster Poster
Joined: Nov 07, 2010
Posts: 1040
Location: Asgard
Posted:
Sun Sep 25, 2016 1:36 pm
I went with my first numbers on both, SL and ST. Probably gonna sit on them until January
_________________ Buri, Crapmaster 2012, Crapgiver 2017
Aesir 003 & 100 & 102, ACME 009, Berk 025, Venture Bros 051 etc.
_Buri_ ArchMaster Poster
Joined: Nov 07, 2010
Posts: 1040
Location: Asgard
Posted:
Fri Oct 07, 2016 5:34 pm
_Buri_ wrote:
B) 12-5-4-17-11-9-12
gotta go with ST on this one, I've had too many good rollups go nowhere because of normal damage... 17-5-4-21-15-9-13 ST
This one came back with Great Damage!
_________________ Buri, Crapmaster 2012, Crapgiver 2017
Aesir 003 & 100 & 102, ACME 009, Berk 025, Venture Bros 051 etc.
Manta Advanced Expert Poster
Joined: Jun 20, 2015
Posts: 194
Posted:
Sat Oct 08, 2016 4:43 am
Nice.
The Consortium ArchMaster Poster
Joined: Nov 23, 2002
Posts: 10143
Location: on the golf course, in the garden, reading, traveling, and now Consulting
Posted:
Sat Oct 08, 2016 6:27 am
_Buri_ wrote:
_Buri_ wrote:
B) 12-5-4-17-11-9-12
gotta go with ST on this one, I've had too many good rollups go nowhere because of normal damage... 17-5-4-21-15-9-13 ST
This one came back with Great Damage!
It is neat when a plan comes to fruition, Well done!
_________________ The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727
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