Duel2.Com  
•   Home  •  Rules  •  Your Account  •  Forums  • Newsletters  •
Navigate
· Home
· Content
· Encyclopedia
· Forums
· Members List
· Newsletters
· Old Newsletters
· Private Messages
· Setup
· Tourneys
· Your Account
User Info
Welcome, Anonymous
Nickname
Password
(Register)
Membership:
Latest: Xambro7
New Today: 0
New Yesterday: 0
Overall: 22264

People Online:
Visitors:
Members:
Total: 0
Duel2.Com: Forums

Duel2 :: View topic - Offensive Effort
 Forum FAQ  •  Search  •  Memberlist  •  Usergroups   •  Register  •  Profile  •  Log in to check your private messages  •  Log in

 
Post new topicReply to topic
View previous topic Log in to check your private messages View next topic
Author Message
KidArcane
Grandmaster Poster
Grandmaster Poster


Joined: Apr 26, 2003
Posts: 674
Location: San Antonio, TX

PostPosted: Wed Dec 28, 2016 5:31 am Reply with quoteBack to top

I am starting to question my interpretation of my fights. When I read them I generally try to get a handle on what is working and eliminate what is NOT working. I saw a couple of interesting things re: AL & OE for a couple of fighters; I want to double-check myself on this. I realize these might seem like remedial questions (KID, YOU SHOULD KNOW THIS BY NOW!) and I thought I DID know this, but I'm starting to doubt myself. Confused

So I have some questions: (a) When a fighter makes a 'wild attack' for no reason (it is not riposting and the attack doesn't connect) the OE is too high, correct? Or is it the AL, or both? (b) Is there something that the other fighter can do to influence this, like perhaps it's using the 'response' tactic?

I believe there is a general 'boiler plate' set of numbers that most managers use for offensive styles: 10-10-? for minute one, then jump back to (what is hoped) is an ideal OE/AL in order to conserve endurance and/or make more effective attacks.

So I'm not really talking about that first minute (though if 10-10-? caused wild attacks, that is obviously NOT the minute 1 strategy to be using!) I'm talking about dialing in the 'best' strategy after that for an OFFENSIVE style.

Why? Because it seems like I have an offensive type that likes an OE of 'moderate' or lower, and that seems counter-intuitive. Maybe I need to just lower the AL and leave the OE alone?? If this were a BA I would do that, but it's not.

I realize there are a lot of random factors here; I'm just looking for general suggestions/insights. Wink

_________________
"Don't make me destroy you." -- Darth Vader
View user's profileSend private messageSend e-mail
Vladimer
Advanced Expert Poster
Advanced Expert Poster


Joined: Jul 15, 2014
Posts: 192

PostPosted: Wed Dec 28, 2016 6:20 am Reply with quoteBack to top

I think it depends upon the style, but I have had some lungers recently come out with LO / HI and LO / MO faves which seems counter-intuitive for an offensive style. Obviously, these should have been designed as PLs instead of LUs!

I think GB mentioned he had a BA come through with MO OE this round, so apparently it is not limited to the LUs I had.

I don't personally feel that AL would cause you to swing wildly. I would look to too high an OE, an initial low ATT base, or both to be the cause for wild swings. Others have more knowledge than I, so I defer to greater minds.
View user's profileSend private message
The Consortium
ArchMaster Poster
ArchMaster Poster


Joined: Nov 23, 2002
Posts: 10141
Location: on the golf course, in the garden, reading, traveling, and now Consulting

PostPosted: Wed Dec 28, 2016 7:35 am Reply with quoteBack to top

Vladimer wrote:
I think it depends upon the style, but I have had some lungers recently come out with LO / HI and LO / MO faves which seems counter-intuitive for an offensive style. Obviously, these should have been designed as PLs instead of LUs!

I think GB mentioned he had a BA come through with MO OE this round, so apparently it is not limited to the LUs I had.

I don't personally feel that AL would cause you to swing wildly. I would look to too high an OE, an initial low ATT base, or both to be the cause for wild swings. Others have more knowledge than I, so I defer to greater minds.


Our opinion - insufficient attack skills, inadequate experience, too high offensive effort for that warrior, overly high activity level, and roll of the die - all/some/or one come into play.


"So simple." Wink

_________________
The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727
View user's profileSend private messageSend e-mail
Grimwood
Advanced Expert Poster
Advanced Expert Poster


Joined: Aug 26, 2003
Posts: 147
Location: Rocanis, Alastari

PostPosted: Wed Dec 28, 2016 8:49 am Reply with quoteBack to top

I agree with the Consortium.

I tend to see newer warrior generate the wild swing, poor attack statements. I'm currently running a parry-strike and he is whiffing all over the place without a high OE/AL, so I think it's likely due to a low attack skill base.

However, if the gladiator is seasoned, then it might be the die roll, your opponents defenses etc. If this happens on a frequent basis, then I'd either speed them up/down depending on when the wild swings occurred the most to find their happy medium (aka favorite rhythm).

Good luck on the sands!

_________________
Grimwood (AKA Mark G. Manley)
Manager - Skull Squadron, Health Alteration Squad, Legion of Death #100
http://markgmanley.wixsite.com/duelmasters
View user's profileSend private messageSend e-mailVisit poster's website
Manta
Advanced Expert Poster
Advanced Expert Poster


Joined: Jun 20, 2015
Posts: 194

PostPosted: Wed Dec 28, 2016 9:07 am Reply with quoteBack to top

It's all of what consortium said plus kill desire and FE. Even low attack skill warriors will flail less as they gain more FE. Note: I think of Lungers and Aimers as defensives that run 10-10-X. The offensives to me are Strikers, Bashers and Slashers (optionally Pikers).
View user's profileSend private message
Manta
Advanced Expert Poster
Advanced Expert Poster


Joined: Jun 20, 2015
Posts: 194

PostPosted: Wed Dec 28, 2016 9:08 am Reply with quoteBack to top

Oops. Sorry for not capitalizing "C"consortium. Surprised
View user's profileSend private message
The Consortium
ArchMaster Poster
ArchMaster Poster


Joined: Nov 23, 2002
Posts: 10141
Location: on the golf course, in the garden, reading, traveling, and now Consulting

PostPosted: Wed Dec 28, 2016 2:08 pm Reply with quoteBack to top

Manta wrote:
It's all of what consortium said plus kill desire and FE. Even low attack skill warriors will flail less as they gain more FE. Note: I think of Lungers and Aimers as defensives that run 10-10-X. The offensives to me are Strikers, Bashers and Slashers (optionally Pikers).


Inadequate experience meant FE

_________________
The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727
View user's profileSend private messageSend e-mail
The Consortium
ArchMaster Poster
ArchMaster Poster


Joined: Nov 23, 2002
Posts: 10141
Location: on the golf course, in the garden, reading, traveling, and now Consulting

PostPosted: Wed Dec 28, 2016 2:09 pm Reply with quoteBack to top

Manta wrote:
Oops. Sorry for not capitalizing "C"consortium. Surprised

Most days we feel undercapitalized. Wink

_________________
The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727
View user's profileSend private messageSend e-mail
ragnarokwolf
Advanced Expert Poster
Advanced Expert Poster


Joined: Apr 11, 2005
Posts: 113

PostPosted: Wed Dec 28, 2016 4:17 pm Reply with quoteBack to top

I find the effort that most of my warriors put forth, is offensive.

_________________
D.R.I. - 21, Dystopian Overlords - 33, Baal's Minions - 47, Chapel of the Ghouls - 83, Gwar, Fear Factory, etc. - 100,101, & 102
View user's profileSend private message
Manta
Advanced Expert Poster
Advanced Expert Poster


Joined: Jun 20, 2015
Posts: 194

PostPosted: Wed Dec 28, 2016 8:09 pm Reply with quoteBack to top

ragnarokwolf wrote:
I find the effort that most of my warriors put forth, is offensive.
Very Happy
View user's profileSend private message
Longshot
Grandmaster Poster
Grandmaster Poster


Joined: Sep 30, 2012
Posts: 934
Location: Vancouver, BC

PostPosted: Wed Dec 28, 2016 8:19 pm Reply with quoteBack to top

My recent graduate had something similar happen. HE is a slasher that went 10-10-X in minute one and dropped to high moderate the rest of the fight.

He did pretty good in basic. When he got his invite, he favoured MO/MO. When I tried that, he was slain his last turn in basic. So, who knows. Rolling Eyes

_________________
The Chosen DM-8
Lords of Discipline DM-28 (inactive)
The Family DM-99
50 Blades of Grey DM-99
Miserable Men DM-99
Brony Cringe DM-99
View user's profileSend private message
KidArcane
Grandmaster Poster
Grandmaster Poster


Joined: Apr 26, 2003
Posts: 674
Location: San Antonio, TX

PostPosted: Wed Dec 28, 2016 9:15 pm Reply with quoteBack to top

Longshot wrote:
My recent graduate had something similar happen. HE is a slasher that went 10-10-X in minute one and dropped to high moderate the rest of the fight.

He did pretty good in basic. When he got his invite, he favoured MO/MO. When I tried that, he was slain his last turn in basic. So, who knows. Rolling Eyes


Quote Consortium: Our opinion - insufficient attack skills, inadequate experience, too high offensive effort for that warrior, overly high activity level, and roll of the die - all/some/or one come into play.

Yeah, lots of possibilities... but I was hoping that somehow I could find an easy answer. SIGH. I'm looking at one of two slashers; both have low FE and are running with the same numbers, but the one with two experts (in two fights) seems -- unpredictable. Yes, and I believe that slashers (more than other styles) can be 'jittery'. But what can I say? I love that style! Even w/o the decise tactic they can sometimes out-jump a ST or BA, and when they attack they're like a shredder runnin' full out!

But then there's that 'minute two'... Again, same numbers... One SL keeps attacking. The other seems to be thinking about it, then maybe throws out a wild swing (just to show some effort for the scribes in the stands, I suppose). Honestly, I rarely see my slashers throwing out random attacks that miss. Caught me off-guard.

I dropped the AL a bit more; see what happens next time. Confused Thanks everyone for your input. Smile

_________________
"Don't make me destroy you." -- Darth Vader
View user's profileSend private messageSend e-mail
Grimwood
Advanced Expert Poster
Advanced Expert Poster


Joined: Aug 26, 2003
Posts: 147
Location: Rocanis, Alastari

PostPosted: Wed Dec 28, 2016 11:37 pm Reply with quoteBack to top

Unfortunately, or fortunately, there are no easy answers. Otherwise, the game would have been figured out years/decades ago. That's one thing that keeps Duel II fresh and fun.

Good luck with your slashers on the sands!

_________________
Grimwood (AKA Mark G. Manley)
Manager - Skull Squadron, Health Alteration Squad, Legion of Death #100
http://markgmanley.wixsite.com/duelmasters
View user's profileSend private messageSend e-mailVisit poster's website
Display posts from previous:      
Post new topicReply to topic
View previous topic Log in to check your private messages View next topic
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



Powered by phpBB 2.0.10 © 2001 phpBB Group

Version 2.0.6 of PHP-Nuke Port by Tom Nitzschner © 2002 www.toms-home.com
Forums ©
:: fisubsilver shadow phpbb2 style by Daz :: PHP-Nuke theme by coldblooded (www.nukemods.com) ::