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Duel2 :: View topic - New-sheet More 2nd Opinions?
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The_Professor
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PostPosted: Wed Dec 21, 2022 5:24 pm Reply with quoteBack to top

Got a new sheet with some interesting prospects. I already sent it in but curious how people would handle them. Any input appreciated!

(omitting the stud and the dud, those didn't need much thought)

4-3-13-8-18-12-12

19-5-7-6-11-8-14

12-12-6-9-10-8-13
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Stik
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PostPosted: Thu Dec 22, 2022 9:01 am Reply with quoteBack to top

4-3-13-8-18-12-12 ---> 9-3-13-13-21-12-13 SL

19-5-7-6-11-8-14 ---> 21-5-7-11-11-9-20 AB, just because it's a freak. DF to 21 of course.

12-12-6-9-10-8-13 ---> 13-13-6-13-13-13-13 anything, again just because why not make the most blah size 6 on the planet? Rolling Eyes Laughing

If really trying, 12-12-6-15-16-8-15 PL might be fun, bump ST/CN/WL one each. WT to 17 if it learns badly.

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Stik
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Assurnasirbanipal
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PostPosted: Fri Dec 23, 2022 4:49 am Reply with quoteBack to top

4-3-13-8-18-12-12 -> 9-3-13-11-21-12-13 pure offensive with 2 extra points

19-5-7-6-11-8-14 -> 21-5-7-11-17-8-15 BA

12-12-6-9-10-8-13 -> 14-12-6-15-10-8-19 AB
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Vladimer
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PostPosted: Fri Dec 23, 2022 11:33 am Reply with quoteBack to top

19-5-7-6-11-8-14 --> 21-9-7-7-17-8-15 WS starts 11 ATT and, probably more importantly, 13 PAR. Enough con to take a shot or two. Battle axe for the win.

Or you could go with PL with the same design. 11 ATT & PAR. Problem here is that you are a bit weapon constrained, with only SS being well suited. But with mode great endurance and damage somewhere between good and tremendous, you probably have enough for a decent arena warrior.

The WS would likely make my tourney squad (I'm not very PL qualified), particularly if it came back blessed in endurance, damage or both. Or if it came back Ex PAR.
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The_Professor
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PostPosted: Fri Dec 23, 2022 5:06 pm Reply with quoteBack to top

Thanks guys. The first guy everyone seems to have agreed on, I went elsewhere with the rest.

9 3 13 13 21 12 13 Striker and he came out well with Good damage and low init (+?) low attack and high defense statements. Personally I see 3 con and I think striker fiirst + the team needed a fast offensive.

2nd one...Rippers are one of my specialities..ATK is kinda low to start but it's not terrible. P-L was the close 2nd option but felt it would be well rounded but lacking a clear tactic/path to success. As a PR at least I have a clear game-plan.

Last guy... I entertained BA and PL but in the end just went with the safest pick, LU. Better use of the high endurance than BA, I was concerned he would only get Good damage, and the 5 con/17 will rules out PL for me. As a rule I don't believe in short bashers, and particularly not with 15 Def. Give me the same rollup with 17 wit and 9 DF on the other hand, BA all the way.
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The_Professor
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PostPosted: Fri Dec 23, 2022 5:54 pm Reply with quoteBack to top

Vladimer wrote:
19-5-7-6-11-8-14 --> 21-9-7-7-17-8-15 WS starts 11 ATT and, probably more importantly, 13 PAR. Enough con to take a shot or two. Battle axe for the win.

Or you could go with PL with the same design. 11 ATT & PAR. Problem here is that you are a bit weapon constrained, with only SS being well suited. But with mode great endurance and damage somewhere between good and tremendous, you probably have enough for a decent arena warrior.

The WS would likely make my tourney squad (I'm not very PL qualified), particularly if it came back blessed in endurance, damage or both. Or if it came back Ex PAR.


Now totally never thought of that idea, probably would be dangerous but I can't imagine running a 7 WT guy who is not a TP.
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The_Professor
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PostPosted: Fri Dec 23, 2022 6:18 pm Reply with quoteBack to top

Stik wrote:
4-3-13-8-18-12-12 ---> 9-3-13-13-21-12-13 SL

19-5-7-6-11-8-14 ---> 21-5-7-11-11-9-20 AB, just because it's a freak. DF to 21 of course.

12-12-6-9-10-8-13 ---> 13-13-6-13-13-13-13 anything, again just because why not make the most blah size 6 on the planet? Rolling Eyes Laughing

If really trying, 12-12-6-15-16-8-15 PL might be fun, bump ST/CN/WL one each. WT to 17 if it learns badly.


Um Lol. I strongly considered your P-L design but rejected it as the likelihood of rolling Normal dmg/Normal End was too strong.
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Vladimer
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PostPosted: Sat Dec 24, 2022 8:16 am Reply with quoteBack to top

The_Professor wrote:


Now totally never thought of that idea, probably would be dangerous but I can't imagine running a 7 WT guy who is not a TP.


Depends on your goals. All these went 9-3 in rooks:

She is a wall of steel with ST=15 CN=16 SZ=10 WT=7 WL=21 SP=4 DF=11.
She is right handed, is not very bright, is relatively slow and inactive, is clumsy, has
tremendous endurance, can take tremendous amounts of damage, can carry a good amount of
weight, does good damage, and has an Expert in parry.

He is a wall of steel with ST=17 CN=17(2) SZ=8 WT=7 WL=21 SP=5 DF=11.
He is right handed, is not very bright, is relatively slow and inactive, is clumsy, has
tremendous endurance, can take tremendous amounts of damage, can carry a tremendous weight,
does good damage

He is a wall of steel with ST=17 CN=19(2) SZ=3 WT=7 WL=17 SP=12 DF=11.
He is ambidextrous, is not very bright, has great endurance, can take tremendous amounts of
damage, can carry a tremendous weight, is quick on his feet, does good damage
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The_Professor
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PostPosted: Sat Dec 24, 2022 10:52 am Reply with quoteBack to top

Very nice! I have a similar one but with 11 WT. As I said, never would have considered lower than that, but clearly it's effective.
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The_Professor
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PostPosted: Sun Jan 22, 2023 9:01 pm Reply with quoteBack to top

I ran all three at the FTF for lack of better options. This lot did surprisingly well even with the PR having no business being run in a tourney. Thanks again for the feedback, if I can get a good replacement for the dud 5th rollup it looks to be a very competitive group.
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