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Duel2 :: View topic - 10-9-3-17-17-15-13
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Tripwire2
Unchartered Poster


Joined: Nov 22, 2024
Posts: 13

PostPosted: Wed Nov 27, 2024 5:27 pm Reply with quoteBack to top

Found this old warrior that has already been rolled up. Would be a tourney warrior, not regular in an arena.

The question is would you train str to get out of little damage before going skills?

Thinking about training st and 2 con to push carry and hopefully get out of Little Damage before going skills.

He is a PR btw.. I think i was on a pr kick at the time of the rollup.
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Managerr
ArchMaster Poster
ArchMaster Poster


Joined: Jul 12, 2002
Posts: 4349
Location: Omaha

PostPosted: Wed Nov 27, 2024 7:05 pm Reply with quoteBack to top

Yes and instantly retire if he does not get out of little damage after one train.
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The Consortium
ArchMaster Poster
ArchMaster Poster


Joined: Nov 23, 2002
Posts: 10339
Location: on the golf course, in the garden, reading, traveling, and now Consulting

PostPosted: Thu Nov 28, 2024 3:06 am Reply with quoteBack to top

Managerr wrote:
Yes and instantly retire if he does not get out of little damage after one train.


I think Manager stated it perfectly. It will simply not make it with little damage.
(Even though it is a very pretty and nicely skilled design.)

_________________
The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727
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Tripwire2
Unchartered Poster


Joined: Nov 22, 2024
Posts: 13

PostPosted: Thu Nov 28, 2024 4:57 am Reply with quoteBack to top

Gotcha, I agree as well I hate little damage with a passion.
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Vladimer
Master Poster
Master Poster


Joined: Jul 15, 2014
Posts: 238

PostPosted: Thu Nov 28, 2024 9:51 am Reply with quoteBack to top

Another option would be to try to leverage a stylemaster potion when a tourney involves ZAPPs and try to get a reroll. The ZAPPs seem to come around every couple tourneys or so. I mean in addition to the train to 11 if it doesn't hit. Obviously the train is your path of least resistance to start.

Nice rollup.
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