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Duel2 :: View topic - The King of Primus 2026
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Managerr
ArchMaster Poster
ArchMaster Poster


Joined: Jul 12, 2002
Posts: 4352
Location: Omaha

PostPosted: Sun Jun 21, 2026 1:56 pm Reply with quoteBack to top

# King of Primus 2026 – Official Rules and Event Guide

---

# 1. Overview

**King of Primus (KOP)** is a team-based Primus competition where managers assemble teams of warriors to compete across multiple rounds, culminating in a championship tournament.

The event features two competitive divisions:

* **Main Bracket**
* **Off-Style (Secondary) Bracket**

Managers must enter a **Main Bracket team** in order to participate in the **Off-Style Bracket**.

---

# 2. Eligibility

Any manager who has **at least one warrior currently fighting in Primus** may participate in King of Primus.

---

# 3. Team Composition

Each team must consist of **five warriors**.

Team rules:

* All five warriors must be **different fighting styles**.
* A team may consist of **one or multiple managers**.
* A manager may belong to **only one team in each bracket**.
* Managers who can field **five warriors of different styles themselves are strongly encouraged to do so**.

However, **combination teams are allowed** for managers who cannot assemble a full team.

Event organizers reserve the right to **reject or modify any combination team considered overly powerful or unbalanced**.

---

## 3.1 Adopted Warriors

Adopted warriors may be used, but the spirit of the event requires that the warrior be **permanently transferred** (via long-term hold) to the receiving manager.

Warriors should **not be temporarily loaned solely for the purpose of improving tournament placement**.

---

## 3.2 RSI Filler Warriors

Managers who cannot complete their team may receive help from **RSI employee teams**.

Rules for RSI fillers:

* Only **RSI employees** may act as filler managers.
* An RSI filler warrior **cannot be ranked higher than the highest-ranked warrior on your team**.

---

# 4. Match Format

Matches follow the **traditional King of Primus format**:

* **Best of 5 fights per match**
* Warriors fight according to team ranking

Match pairings:

| Team Position | Opponent |
| ------------- | ---------- |
| #1 Warrior | #1 Warrior |
| #2 Warrior | #2 Warrior |
| #3 Warrior | #3 Warrior |
| #4 Warrior | #4 Warrior |
| #5 Warrior | #5 Warrior |

The team that wins **three or more fights** wins the match.

---

# 5. Warrior Ranking and Seeding

Warrior ranking is determined using **Recognition score on Turn 953 (due August 4th).**

Requirements:

* Warriors must appear in the **Turn 953 newsletter**
* They must be fighting on **Turn 954 or one of the two turns prior**

Within each team:

* Highest recognition = **#1 warrior**
* Second highest = **#2 warrior**
* Continue through **#5**

The **average recognition score of the five warriors** determines the team's **initial tournament seed**.

---

# 6. Tournament Structure

The tournament consists of three phases:

1. **Pool Play**
2. **Crossover Round**
3. **Single Elimination Bracket**

---

# 7. Pool Play

Teams are placed into **pools of four teams**.

Each team will fight **every other team in its pool once**.

The number of pools depends on **total teams entered**.

### Scoring

* **1 point** is awarded for each **match victory**
* The team with the **most match wins** wins the pool

---

## 7.1 Pool Play Tiebreakers

### Two-Team Tie

1. Head-to-head result

### Three-Team Tie

1. Total **fight wins in shared matches**
2. Total **fight wins during pool play**
3. **Original seed**

---

# 8. Crossover Round

Pool winners automatically advance to the **Championship Bracket**.

The **Championship Bracket contains 16 teams**.

The best second-place teams will compete in a **Crossover Round** to earn remaining Championship slots.

Remaining teams are placed into:

* **Consolation Bracket** – next 16 teams
* **Loser's Bracket** – next 16 teams

*Bracket sizes may change depending on total entries.*

---

## Example Structure (40 Teams)

If 40 teams enter:

* 10 pools of 4 teams
* 3 rounds of pool play
* Pool winners advance
* Second- and some third-place teams compete in crossover matches to determine the **top 16**

---

# 9. Single Elimination Stage

The final stage follows the **traditional King of Primus elimination format**.

Key rules:

* Teams seeded **1–16**
* Matches determine final placement
* All teams continue playing within their bracket to determine **exact final ranking**

Teams with similar records will face each other.

---

# 10. Secondary (Off-Style) Bracket

The Secondary Bracket follows the **same structure**:

1. Pool Play
2. Crossover Round
3. Single Elimination Tournament

The only requirement is that **all styles used in the Off-Style team must be different from the styles used in that manager’s Main Bracket team**.

---

# 11. Event Schedule

The event begins:

**Primus Turn 954**

Expected duration:

**Approximately 8 turns**

Projected end:

**Turn 962**

---

# 12. How to Enter

Managers may enter by:

* Posting in the **forum thread**
* Writing an **ad in the Primus newsletter**
* Sending a **PM or email to the organizer**

Entries must include:

1. Manager name(s)
2. Team roster of five warriors:

* Warrior Name
* ID Number
* Style
3. A **DYO Warrior Design**
* Size **19 or higher**
* Used for **Royal Court selection**

---

# 13. Example Team Entry

### Main Bracket Team

1. Bonnie (29-2780) – AB
2. Goldwrap (82-11886) – LU
3. Koji Shikeru (40-2619) – SL
4. Skyfire (37-2065) – PL
5. Patience (1-2619) – TP

---

### Secondary Bracket Team

Big Bertha (23-2241) – BA
Splash (84-11113) – WS
Weird Warrior (82-14828) – PR
The Tortoise (72-1383) – PS
Works 4 Evil Empire (82-3317) – ST

*Note: Secondary bracket styles must differ from the main bracket styles.*

---

# 14. Royal Court DYO Example

Example design submission:

21-5-19-12-12-12-3 PS

---

# 15. Champion Rewards

The tournament champion becomes the **King of Primus**.

The King gains control over **special arena modifications for Turn 963 (and potentially beyond)**.

The King may select **four decrees** from the following list:

* Rename the arena for 10 turns
* Write a custom spy report
* Increase or decrease skill learning for one turn
* Increase or decrease training percentage for one turn
* Increase or decrease kill percentage for one turn
* Disable challenges or avoids for one turn
* Create a special Gateway Event
* Choose the next Primus Stylemaster rewards for the next tournament
* Create an NPC Match-Up Week
* Allow an additional Primus grudge match
* Other ideas may be submitted for commission approval
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Managerr
ArchMaster Poster
ArchMaster Poster


Joined: Jul 12, 2002
Posts: 4352
Location: Omaha

PostPosted: Sun Jun 21, 2026 1:56 pm Reply with quoteBack to top

---

# 16. Royal Court Reward

The King also receives:

* A **0 FE copy of their DYO warrior design**
* A **random DYO design from another manager**

These warriors may be placed on a team.

---

# 17. Court Jester

The **last-place manager** is crowned the **Court Jester**.

Prize:

**Hyborian War Set-Up**

---

# 18. KOP Coins

Each **fight win** earns the manager **1 KOP Coin**.

Example:

Match lost **2-3** = **2 coins earned**

Coin limit:

**Maximum 40 coins per manager**

Coins may be spent in the **KOP Store** after the event.

---

# 19. Consolation Prize Pools

The tournament also features **large consolation prize pools**.

Key rules:

* Over **50 prizes available**
* Each item appears **once**
* Prizes are selected **in finishing order**

Example:

1st place chooses first prize
2nd place chooses second prize
Last place receives the final remaining prize

Each tournament bracket has its **own prize pool**.

---

# 20. Prize Pools

Both brackets contain a wide variety of prizes. After the contest, a draft will take places for prizes for the main and off-style bracket. The Prize Pools are as follows:

Here are the items in the MAIN BRACKET Consolation Prize Pool:
---------------------------------------------------------------
+/- 1 Attack Bonus Potion -- Add or Subtract 1 to your Attack base. Can't be used to create an out of bounds warrior.

+/- 1 Init Bonus Potion -- Add or Subtract 1 to your Init base. Can't be used to create an out of bounds warrior.

+/- 1 Decise Bonus Potion -- Add or Subtract 1 to your Decise base. Can't be used to create an out of bounds warrior.

+/- 1 Parry Bonus Potion -- Add or Subtract 1 to your Parry base. Can't be used to create an out of bounds warrior.

+/- 1 Riposte Bonus Potion -- Add or Subtract 1 to your Riposte base. Can't be used to create an out of bounds warrior.

+/- 1 Defensive Bonus Potion -- Add or subtracts 1 to your Defense Base. Can't be used to create an out of bounds warrior.

+/- 1 Random Skill Bonus Potion -- Add a random skill to your skill base. Can't be used to create an out of bounds warrior.

Double Skill Learn Prize -- You set a turn for a warrior to train skills, on that turn, the warrior you set will have his skill learns doubled! For example, if your warrior learns 2 attack and 2 parry skills, he will now learn 4 attack and 4 parry skills! (Can't learn more than the maximum skills in that area) Learns will be added after the turn runs.

Aimed Blow Zap -- A single zap potion whose results are limited to the Aimed Blow Style when using it on a warrior. For example, if you use this prize on offensive effort, you'll get Very Low, Low, or Moderate. You don't have to use this on an Aimer.

Bashing Zap -- A single zap potion whose results are limited to the Bashing Style when using it on a warrior. You don't have to use this prize on a basher.

Lunger Zap -- A single zap potion whose results are limited to the Lunging Style when using it on a warrior. For example if you use this prize on
offensive tactic, you'll get Lunge or Nothing. You don't have to use this on a Lunger.

Parry-Lunge Zap -- A single zap potion whose results are limited to the Parry-Lunge Style when using it on a warrior. You don't have to use this on a Parry-Lunge.

Parry-Riposte Zap -- A single zap potion whose results are limited to the Parry-Riposte Style when using it on a warrior. You don't have to use this on a Parry-Riposte.

Parry-Strike Zap -- A single zap potion whose results are limited to the Parry-Strike Style when using it on a warrior. You don't have to use this on an Parry-Strike.

Slasher Zap -- A single zap potion whose results are limited to the Slashing Style when using it on a warrior. For example, if you choose
to zap your weapon, your results would be limited to the weapons a Slasher can get. (Battle Axe, Broadsword, Epee, Great Axe, Hatchet, Longsword, Scimitar, Shortsword) You don't have to use this prize on a Slasher.

Striking Zap -- A single zap potion whose results are limited to the Striking Style when using it on a warrior. You don't have to use this on a Striker.

Total Parry Zap -- A single zap potion whose results are limited to the Total Parry Style when using it on a warrior. You don't have to use this on a Total Parry.

Wall of Steel Zap -- A single zap potion whose results are limited to the Wall of Steel Style when using it on a warrior. You don't have to use this on a Wall of Steel.

Zap Potion -- A regular zap potion.

+5 CN Prize -- Add up to 5 Constitution trains to your warrior! Can't be used in an ADM Freeze period and CN can't be raised higher than 25.
All points must be used on the same warrior.

+5 ST Prize -- Add up to 5 Strength trains to your warrior! Can't be used in an ADM freeze period and Speed can't be raised higher than 25. All points must
be used on the same warrior.

Faves Knowledge Potion -- Get the exact favorite OE and AL of any of your warriors fighting in Primus!

Prize Roulette: You get another KOP Consolation Pool Prize at random.

+ or - 2 Skill Learn (Targeted) Potion -- Add or remove 2 skill learns (of your choice) to any of your warriors in Primus! Can't be used after a Freeze Date and before a tourney! You may target which skill to add or remove with this prize.

+ or - 1 Skill Learn (Targeted) Potion -- Add or remove 1 skill learn (of your choice) to any of your warriors in Primus! Can't be used after a Freeze Date and before a tourney! You may target which skill to add or remove with this prize.

+70 FE Potion -- Add 70 FE to any one of your Primus warriors!

Bloodgames Team Roll-Up -- Get a free Bloodgames Team Roll-Up at the next FtF!

Random Book from Bookmaze -- Get a random book from Bookmaze, the book store that serves as RSI HQ! (Bookmaze's choice)

Free Tourney Entry -- One free tourney entry for any non-AB Primus-Inducted warrior. You get a single Zap Potion if it TVs!

Decise Tactic Prize: Give any Primus warrior the Decise tactic as a favorite Tactic!

Dodge Tactic Prize: Give any Primus warrior the Dodge tactic as their new favorite Tactic!

+/- 2 Stat Trains Potion -- Add or Subtract 2 Stat Trains to a warrior. Can't be used after a Freeze Date and before a tourney!

+/- 1 Stat Train Potion -- Add or Subtract 1 Stat Train to your warrior. Can't be used after a Freeze Date and before a tourney!

+1 SZ Potion -- Add 1 SZ to the Primus warrior of your choice! SZ can't go higher than 25.

Parry Favorite Learn -- Change the favorite learn of any of your Primus warriors to Parry!

RSI Pencil -- Don't make it out to the FtFs and want your very own RSI pencil collectible to fill out strategy sheets? Almost all FtF TCs have been won with these! Now you can have your very own!

Reverse Alphabet Style Swap: You target one of your Primus warriors. That warrior is style swapped to the next style in reverse alphabetical order. This prize does not wrap around the alphabet, so Aimed Blows can't be style swapped to anything else. The resulting changes of the style swap can't make that warrior be out of bounds for its new style.

Weapon Lightening Prize: Your warrior gets a new favorite weapon at random of that has a weight of (Warrior's current Favorite Weapon Weight - 1) For example if your warriors' favorite weapon was the Medium Shield (Weight 4), he could get any favorite weapon that has a weight of 3. This prize can't be used on a warrior who has a favorite weapon of weight 1.

Kicking Prize: Give any of your warriors the favorite weapon of the Kick!

Broadsword Prize: Give any of your warriors the favorite weapon of the Broadsword!

Bashing Weapon Zap -- You can zap to change your warrior's favorite weapon and this will guarantee the change will be a Bashing Weapon!

Girl Scout Cookie Reading -- You'll meet with a girl scout cookie expert who will give you your own personalized cookie reading and then send you the box of girl scout that best suits your personality! Are you a Thin Mint or a Peanut Butter Sandwich! Now is the time to find out!

New Life Prize: Reset your Primus warrior's win/loss record and (optionally) change his gender and give him a new name!

ZapAll Prize: Your weapon, damage, favorite rhythm and learns are all zapped! You may choose to keep or reject the Zaps in favor of your original rolls, but you must accept or reject the package in totality. (No partials, you take or leave all of it.)

ZapAll Skill Prize: Your init, riposte, attack, parry, defense, and decise skill bases are all zapped! You may choose to keep or reject the Zaps in favor of your original rolls, but you must accept or reject the package in totality. (No partials, you take or leave all of it.) Nothing
will zap out of bounds.

Grudge Match Coupon: Initiate a bonus grudge match at the next FtF!

FTF VIP Treatment -- At the next FtF, you will receive Priority Printing so that your fights come out among the earliest! You will also have your mailbox
highlighted so you can see if you have fights from across the room, and you can put in a request to receive a reserved table at the front or back or the room or near an electrical outlet. You also get to roll-up one of your Bloodgames teams an extra time! We can also print a sign for your chair.

Keep your DYO -- Get a copy of your own Royal Court DYO that you designed when you entered to put onto a basic team!

Someone Else's DYO -- Get a copy of someone else's Royal Court DYO (chosen at random) that they designed to put onto one of your basic teams!

Bonus Transference Prize (Option 1) -- You pick a manager and one of your Primus warriors for the prize to be used on. One of that manager's Primus warriors will be chosen at random. You will have option to copy all of that warrior's bonuses onto your warrior! But the whole package must be taken in their entirety--you must take it or leave it. No warrior can become out of bounds with this prize.

Bonus Transference Prize (Option 2) -- You pick one of your warriors and an RSI employee will pick one of their own warriors at random. Your warrior will have the option to copy any of that warrior's bonuses onto your warrior! For example, if your warrior is totally mode and the RSI warrior selected is +2 attack and +3 Parry, but -1 Riposte, you'll have the option for your warrior to become +2 Attack and +3 Parry and not take the Riposte if you don't want it!

Bonus Swap Prize -- You pick two different warriors--they may swap bonuses in different areas! For example if Warrior A has +4 Attack and Warrior B has +3 Parry, you can swap both bonuses so that Warrior B now has +4 Attack and Warrior A now has +3 Parry!

Mode Potion: You can choose to use this potion on Damage, Offensive Effort, Activity Level or any Skill Area. This warrior instantly gets the mode value of whatever attribute you use it on (for that Style).

Fast Scouting Prize -- At the next FTF, before Sandy throws out the un-purchased roll-ups, you will have one minute to pick out exactly 3 of them to keep. You must be at the FtF or delegate this prize to someone to do for you.

TC Fight Chair Picture -- At the next FTF, we'll take a photo of you sitting on a "TC Fight Chair" just as if you had made a TC Fight yourself! You can post it so social media as proof of your nerd dominance! Since your friends probably don't play Duel2, they'll never know if you really made a TC fight or not!

Ambidexerity Potion -- Change one of your Primus warriors to become ambidextrous!

Ahringol's Blessing -- Take the last digit of your placement in KOP. At the next FtF, all of the warriors who die in that round are Resurrected at the end of the tournament. (For example if you finished 17th in the King of Primus, then all your warriors who die in Round 7 of the next FtF will be resurrected after the tournament. If you finished by a multiple of 10, then it will be the 10th round.

"SAME" FTF Stamp -- Get a classic "SAME" FTF Stamp that will make filling out those Duel2 strategies go extra fast!

Sleepy Cats Prize -- You receive X number of team roll-ups where X is equal to the number of cats who are asleep at book maze at noon on a day when Lee (or RSI employee) is able to walk around and check. (If you live in the Tempe area you can come in and count the number of sleeping cats yourself) Minimum 1 roll-up.

Tourney Review w/Howling Wolf -- We'll treat you to a video conference lunch with Howling Wolf where one of the games's greatest managers will personally go over your tournament roster and tell you how bad it is and what you can do to fix it! (Includes food delivery gift card) Can be done in person if you're in the Chicago area.

Delayed Consolation Prize -- Take any prize in the KOP Prize Pool that has already been picked. But you don't receive the prize until a manager other than TMM wins Primus.

Double Zap -- Zap One thing 2x and take the best outcome of the two!

OE Fix -- Add or Subtract 1 or 2 points to a warrior's favorite offensive effort.

AL Fix -- Add or Subtract 1 or 2 points to a warrior's favorite activity level.

TUM's Legacy Prize -- Up to 3 of your Primus warriors with a 4-Letter Name gets a Mystery Potion applied to them. (A Mystery Potion is something on that warrior gets zapped but you have no control over what it is)

Rookies Tourney Roundup: You receive a prize (can be more than one) depending on which of the following events happens at the next FtF:
- Rookies Tourney Ends on a Prime Number (Receive a Triple Zap Potion)
- Rookies Tourney Ends on a Number Divisible By 2 (Receive a Team Roll-Up)
- Rookies Tourney Ends on a Number Divisible by 3 (Receives an extra replacement roll-up!)
- Rookies Tourney Ends on a Number Divisible by 4 (Receives a Potion of Left-Handedness)
- Rookies Tourney Ends on a Number Divisible by 5 (Receive a picture of one Lee's Animals)
For example if the Rookies tourney ends on round 18 (Divisible by 2 and 3), you receive a Team Roll-Up and an extra replacement roll-up! Rookies Tourney End refers to the final round and not the Grudge Matches.


Here are the items in the OFF-STYLE BRACKET Consolation Prize Pool:
---------------------------------------------------------------------
+/- 1 Attack Bonus Potion -- Add or Subtract 1 to your Attack base. Can't be used to create an out of bounds warrior.

+/- 1 Init Bonus Potion -- Add or Subtract 1 to your Init base. Can't be used to create an out of bounds warrior.

+/- 1 Decise Bonus Potion -- Add or Subtract 1 to your Decise base. Can't be used to create an out of bounds warrior.

+/- 1 Parry Bonus Potion -- Add or Subtract 1 to your Parry base. Can't be used to create an out of bounds warrior.

+/- 1 Riposte Bonus Potion -- Add or Subtract 1 to your Riposte base. Can't be used to create an out of bounds warrior.

+/- 1 Defensive Bonus Potion -- Add or subtracts 1 to your Defense Base. Can't be used to create an out of bounds warrior.

+/- 1 Random Skill Bonus Potion -- Add a random skill to your skill base. Can't be used to create an out of bounds warrior.

Double Skill Learn Prize -- You set a turn for a warrior to train skills, on that turn, the warrior you set will have his skill learns doubled! For example, if your warrior learns 2 attack and 2 parry skills, he will now learn 4 attack and 4 parry skills! (Can't learn more than the maximum skills in that area) This prize can't be used after the freeze and before the tourney. Learns will be added after the turn runs.

Aimed Blow Zap -- A single zap potion whose results are limited to the Aimed Blow Style when using it on a warrior. For example, if you use this prize on offensive effort, you'll get Very Low, Low, or Moderate. You don't have to use this on an Aimer.

Bashing Zap -- A single zap potion whose results are limited to the Bashing Style when using it on a warrior. You don't have to use this prize on a basher.

Lunger Zap -- A single zap potion whose results are limited to the Lunging Style when using it on a warrior. For example if you use this prize on
offensive tactic, you'll get Lunge or Nothing. You don't have to use this on a Lunger.

Parry-Lunge Zap -- A single zap potion whose results are limited to the Parry-Lunge Style when using it on a warrior. You don't have to use this on a Parry-Lunge.

Parry-Riposte Zap -- A single zap potion whose results are limited to the Parry-Riposte Style when using it on a warrior. You don't have to use this on a Parry-Riposte.

Parry-Strike Zap -- A single zap potion whose results are limited to the Parry-Strike Style when using it on a warrior. You don't have to use this on an Parry-Strike.

Slasher Zap -- A single zap potion whose results are limited to the Slashing Style when using it on a warrior. For example, if you choose
to zap your weapon, your results would be limited to the weapons a Slasher can get. (Battle Axe, Broadsword, Epee, Great Axe, Hatchet, Longsword, Scimitar, Short Sword) You don't have to use this prize on a Slasher.

Striking Zap -- A single zap potion whose results are limited to the Striking Style when using it on a warrior. You don't have to use this on a Striker.

Total Parry Zap -- A single zap potion whose results are limited to the Total Parry Style when using it on a warrior. You don't have to use this on a Total Parry.

Wall of Steel Zap -- A single zap potion whose results are limited to the Wall of Steel Style when using it on a warrior. You don't have to use this on a Wall of Steel.

Zap Potion -- A regular zap potion.

+5 CN Prize -- Add up to 5 Constitution trains to your warrior! Can't be used in an ADM Freeze period and CN can't be raised higher than 25.
All points must be used on the same warrior.

+5 ST Prize -- Add up to 5 Strength trains to your warrior! Can't be used in an ADM freeze period and Speed can't be raised higher than 25. All points must
be used on the same warrior.

Faves Knowledge Potion -- Get the exact favorite OE and AL of any of your warriors fighting in Primus!

+ or - 2 Skill Learn (Targeted) Potion -- Add or remove 2 skill learns (of your choice) to any of your warriors in Primus! Can't be used after a Freeze Date and before a tourney! You may target which skill to add or remove with this prize.

+ or - 1 Skill Learn (Targeted) Potion -- Add or remove 1 skill learn (of your choice) to any of your warriors in Primus! Can't be used after a Freeze Date and before a tourney! You may target which skill to add or remove with this prize.

Bloodgames Team Roll-Up -- Get a free Bloodgames Team Roll-Up at the next FtF!

Random Book from Bookmaze -- Get a random book from Bookmaze, the book store that serves as RSI HQ! (Bookmaze's choice)

Free Tourney Entry -- One free tourney entry for any non-AB Primus-Inducted warrior. You get a single Zap Potion if it TVs!

Bash Tactic Prize: Give any Primus warrior the Bash tactic as a favorite Tactic!

Parry Tactic Prize: Give any Primus warrior the Parry tactic as their new favorite Tactic!

+/- 2 Stat Trains Potion -- Add or Subtract 2 Stat Trains to a warrior. Can't be used after a Freeze Date and before a tourney!

+/- 1 Stat Train Potion -- Add or Subtract 1 Stat Train to your warrior. Can't be used after a Freeze Date and before a tourney!

+1 SZ Potion -- Add 1 SZ to the Primus warrior of your choice! SZ can't go higher than 25.

Parry Favorite Learn -- Change the favorite learn of any of your Primus warriors to Parry!

RSI Pencil -- Don't make it out to the FtFs and want your very own RSI pencil collectible to fill out strategy sheets? Almost all FtF TCs have been won with these! Now you can have your very own!

Weapon Lightening Prize: Your warrior gets a new favorite weapon at random of that has a weight of (Warrior's current Favorite Weapon Weight - 1) For example if your warriors' favorite weapon was the Medium Shield (Weight 4), he could get any favorite weapon that has a weight of 3. This prize can't be used on a warrior who has a favorite weapon of weight 1.

Battle Axe Prize: Give any of your warriors the favorite weapon of the Battle Axe!

Quarterstaff Prize: Give any of your warriors the favorite weapon of the Quarterstaff!

Defensive Weapon Zap -- You can zap to change your warrior's favorite weapon and this will guarantee the change will be a shield of some sort!

Girl Scout Cookie Reading -- You'll meet with a girl scout cookie expert who will give you your own personalized reading and then send you the box of girl scout cookies that best suits your personality! Are you a Thin Mint or a Peanut Butter Sandwich! Now is the time to find out!

New Life Prize: Reset your Primus warrior's win/loss record and (optionally) change his gender/race and give him a new name!

Grudge Match Coupon: Initiate a bonus grudge match at the next FtF!

Bonus Swap Prize -- You pick two different warriors--they may swap bonuses in different areas! For example if Warrior A has +4 Attack and Warrior B has +3 Parry, you can swap both bonuses so that Warrior B now has +4 Attack and Warrior A now has +3 Parry! You cannot pick the same area to swap.

Mode Potion: You can choose to use this potion on Damage, Offensive Effort, Activity Level or any Skill Area. This warrior instantly gets the mode value of whatever attribute you use it on (for that Style).

Ambidexerity Potion -- Change one of your Primus warriors to become ambidextrous!

"SAME" FTF Stamp -- Get a classic "SAME" FTF Stamp that will make filling out those FtF strategies go extra fast!

Sleepy Cats Prize -- You receive X number of team roll-ups where X is equal to the number of cats who are asleep at book maze at noon on a day when Lee (or RSI employee) is able to walk around and check. (If you live in the Tempe area you can come in and count the number of sleeping cats yourself) Minimum 1 roll-up.

Double Zap -- Zap One thing 2x and take the best outcome of the two!

OE Fix -- Add or Subtract 1 or 2 points to a warrior's favorite offensive effort.

AL Fix -- Add or Subtract 1 or 2 points to a warrior's favorite activity level.


---

# 21. Prize Usage Restrictions

Unless otherwise stated:

* Prizes must be used on warriors fighting in **DM-102**
* No prize may create an **out-of-bounds warrior**
* Certain prizes cannot be used during **freeze periods or before tournaments**

RSI reserves the right to:

* Reclassify warriors
* Adjust favorites
* Prevent rule violations

---

# 22. KOP Store

KOP Coins may be spent on rewards including:

| Cost | Reward |
| ---- | ------------------------------------ |
| 26 | Ambidexterity Potion |
| 23 | Double Zap |
| 20 | -1 Stat Train |
| 20 | -1 Learned Skill |
| 17 | Adjust OE or AL by ±2 |
| 10 | +1 Learned Skill |
| 9 | +1 Stat Train |
| 9 | Reveal OE or AL favorite |
| 4 | Grudge Match Coupon |
| 3 | Lottery Ticket for Primus Max Damage Potion |
| 1 | +1 FE |
| 1 | RSI Pencil |

---

# 23. Final Authority

RSI and tournament organizers maintain **final authority** over:

* Rules interpretation
* Team eligibility
* Prize adjustments
* Tournament structure modifications if necessary

---

**Good luck to all managers competing for the crown.
Only one will become the King of Primus.**

Our Former Kings of Primus
==========================
2010: Manager
2012: The Dark One
2014: Papa Bear
2016: TUM
2018: Papa Bear
2020: Doc Steele
2022: Doc Steele
2024: OAB
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mr_mojo
Unchartered Poster


Joined: Feb 26, 2016
Posts: 45

PostPosted: Sun Jun 21, 2026 2:11 pm Reply with quoteBack to top

I'm In!! Roser will follow!
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ThePope
Expert Poster
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Joined: Apr 16, 2004
Posts: 53
Location: Cincinnati

PostPosted: Sun Jun 21, 2026 2:29 pm Reply with quoteBack to top

I am so in. Also roster to follow.

_________________
"Once the number 3, being the third number be reached, then lobest thou thy Holy Hand Grenade of Antioch towards thy foe, who being naughty in my sight, SHALL SNUF IT!!!!!!!"
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DonaldTrump
Advanced Expert Poster
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Joined: Jun 19, 2014
Posts: 174
Location: Livermore, CA

PostPosted: Sun Jun 21, 2026 3:49 pm Reply with quoteBack to top

I'm in! Roster to follow.
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DonaldTrump
Advanced Expert Poster
Advanced Expert Poster


Joined: Jun 19, 2014
Posts: 174
Location: Livermore, CA

PostPosted: Sun Jun 21, 2026 4:03 pm Reply with quoteBack to top

I'm in! Roster to follow.
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Otis
Master Poster
Master Poster


Joined: Jul 28, 2002
Posts: 259
Location: Florida

PostPosted: Sun Jun 21, 2026 7:57 pm Reply with quoteBack to top

Count me in.

Team 1
WILLY LIV 9-2930 LU
SERIAL MURDERER 9-990 AB
WUTDAHELL 38-2141 ST
WISHI HADA CLUE 9-787 TP
ROOSTER 65-1414 SL

Team 2
PYG 98-1120 PL
FRASIER 47-6224 WS
CARLA 47-6225 PR
BA?
PS?

Royal Court
17-3-19-21-9-4-11 BA

I can fill the two slots in my B team if we can move warriors up from ADM again. If not I will get two from RSI.

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47-Cheers
103- The Mongoloids, etc

Back one of these years with full stables elsewhere.

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The_Mentors
Advanced Expert Poster
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Joined: Jul 30, 2003
Posts: 189

PostPosted: Mon Jun 22, 2026 5:13 am Reply with quoteBack to top

I'm in but i'm going to have to read this a few times to figure out a roster

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I'm the one they call Dr. Feelgood
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Khorvinus
Advanced Master Poster
Advanced Master Poster


Joined: Apr 11, 2011
Posts: 400

PostPosted: Mon Jun 22, 2026 6:34 am Reply with quoteBack to top

Throwing my hat in to defend my court jester status.

Hector 74-2918 AB
Gearfried 43-4270 SL
Metapsychic 42-1320 LU
Sengir Vampire 15-2872 PL
Emerald Twist 82-37689 ST

Royal Court: 9-6-21-3-21-3-21 AB

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One Armed Bandit
ArchMaster Poster
ArchMaster Poster


Joined: Apr 15, 2004
Posts: 2990

PostPosted: Mon Jun 22, 2026 8:36 am Reply with quoteBack to top

I will be defending my title!

OAB's Main Bracket Team

AB - SNAKE OIL SELLER (82-49671) of DUNGEON CELL
PL - GAOLER (42-4504) of DUNGEON CELL
LU - PARROT KEEPER (21-6157) of SEA DOGS
SL - ANDORIAN SMOOTHIE (63-2885) of SHEWISH BUFFET
PR - DEAD MAN WALKING (42-4512) of DUNGEON CELL

OAB's Secondary Bracket Team

ST - RALTUMAN OMELET (78-2857) of SHEWISH BUFFET
PS - SWORD SWALLOWER (82-51085) of SHEWISH KEBABS
TP - SPARE ANCHOR (18-9610) of SEA DOGS
WS - BLIND BARBER (82-42371) of DUNGEON CELL 77
BA - HORSE D'OEUVRE (61-3635) of SHEWISH BUFFET

Royal Court DYO

9-3-19-21-21-4-7 LU
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neonone
Expert Poster
Expert Poster


Joined: Jul 18, 2002
Posts: 73
Location: Irvine, CA

PostPosted: Mon Jun 22, 2026 1:24 pm Reply with quoteBack to top

The Neon Necromancer is definitely in. Roster...

A-Team:
Psycho Scientist (18-697) LU
Gypsy Moth (20-704) PL
The Black Knight (38-1795) SL
Lovitia (42-3014) WS
Grandpa Cleatus (5-228) AB

B- Team:
Mystic Fox (15-466) PR
Blue Vertigo (51-2378) TP
Lord Lightspeed (18-1308) BA
The Couatl (2-17) ST
Prof. Positron (18-493) PS

_________________
-------------------------------------------------------
"Every puny whipster gets my sword." - Othello, Act v, scene 2, line 289
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neonone
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Joined: Jul 18, 2002
Posts: 73
Location: Irvine, CA

PostPosted: Mon Jun 22, 2026 1:27 pm Reply with quoteBack to top

Before I submit one, question: Does the Royal DYO go directly into Primus (since every other prize is usable only on Primus warriors), or is it a new warrior that goes on a Basic team?

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-------------------------------------------------------
"Every puny whipster gets my sword." - Othello, Act v, scene 2, line 289
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neonone
Expert Poster
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Joined: Jul 18, 2002
Posts: 73
Location: Irvine, CA

PostPosted: Mon Jun 22, 2026 2:07 pm Reply with quoteBack to top

Oh, it says it's a 0 Fe warrior, so not in Primus.

_________________
-------------------------------------------------------
"Every puny whipster gets my sword." - Othello, Act v, scene 2, line 289
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HowlinWolf
Expert Poster
Expert Poster


Joined: Oct 02, 2011
Posts: 77
Location: Chicago

PostPosted: Tue Jun 23, 2026 9:38 am Reply with quoteBack to top

I'll be participating! Roster will be finalized shortly.
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The Consortium
ArchMaster Poster
ArchMaster Poster


Joined: Nov 23, 2002
Posts: 10347
Location: on the golf course, in the garden, reading, traveling, and now Consulting

PostPosted: Tue Jun 23, 2026 12:41 pm Reply with quoteBack to top

The Consortium Is IN.
Warriors being checked and renovated by the Space-X AI Robots and will be announced later.

_________________
The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727
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