Joined: Jan 05, 2004
Posts: 56
Location: British Columbia, Canada
Posted:
Sun Apr 17, 2005 3:32 pm
Well I just recieved my mail in tourney sheets, and had one TV, in the fools department, not bad anyways. I also had someone die, it serves me right I guess for dealing out some death myself. Anyways here is a roll up I recieved any suggestions.
15-9-8-13-14-3-8
Eclispe
_________________ You know your having a bad day when your warrior runs out onto the sands, trips and falls on his own sword. Ouch, must be a 3 Wit warrior.
Maximillian ArchMaster Poster
Joined: Jun 24, 2002
Posts: 1018
Location: Kelowna, BC CAN
Posted:
Sun Apr 17, 2005 5:07 pm
I like 17-9-8-17-17-3-13 or 5 SP, 11 DF, might also go 16-9-8-17-20-3-11 but what style, LUer maybe? Nice one.
_________________ Maximillian
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One Armed Bandit ArchMaster Poster
Joined: Apr 15, 2004
Posts: 2958
Posted:
Sun Apr 17, 2005 5:58 pm
I would probably make it:
17-11-8-17-17-3-11 WS
There are a few other possibilities, like TP or LU, but this design seems the most appealing to me.
One Armed Bandit
Stik ArchMaster Poster
Joined: May 06, 2003
Posts: 2514
Location: Frozen Tundra of North Dakota
Posted:
Sun Apr 17, 2005 7:04 pm
eclipse wrote:
Well I just recieved my mail in tourney sheets, and had one TV, in the fools department, not bad anyways. I also had someone die, it serves me right I guess for dealing out some death myself. Anyways here is a roll up I recieved any suggestions.
15-9-8-13-14-3-8
Eclispe
Why not 15-9-8-19-19-3-11 and burn it on up to double 21's and have some fun with it? <shrug> Could be cool.
Joined: Jan 05, 2004
Posts: 56
Location: British Columbia, Canada
Posted:
Sun Apr 17, 2005 8:40 pm
I like the many options considered, one option I have been pondering is this one.
17-15-8-13-17-3-11
I would make this a wall of steel. Maxing out Con and Will, and strength would give me Awesome endurance, Tremendous Damage taking ability, Being able to carry tremendous amount of weapons and armor, and if lucky great to tremendous damage. The down side is DF, I would burn this to 13 losing 4 skills, not to bad I thought.
Eclipse
_________________ You know your having a bad day when your warrior runs out onto the sands, trips and falls on his own sword. Ouch, must be a 3 Wit warrior.
Adie ArchMaster Poster
Joined: Aug 12, 2003
Posts: 1274
Location: Orange County, CA
Posted:
Mon Apr 18, 2005 7:23 am
eclipse wrote:
I like the many options considered, one option I have been pondering is this one.
17-15-8-13-17-3-11
I would make this a wall of steel. Maxing out Con and Will, and strength would give me Awesome endurance, Tremendous Damage taking ability, Being able to carry tremendous amount of weapons and armor, and if lucky great to tremendous damage. The down side is DF, I would burn this to 13 losing 4 skills, not to bad I thought.
Eclipse
I like the WS route, but would keep wit and con higher:
I think I like the second one since it can still learn well, hopefully, and has more room to train ST and CON, boosting that hp and carry capacity. Although you really only need a 15st to get that BA.
This guy is a sweet replacement.
_________________ Steve (Adie/Tankesh)
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Polarius Grandmaster Poster
Joined: Oct 13, 2003
Posts: 867
Location: Alabama
Posted:
Mon Apr 18, 2005 7:53 am
Adie wrote:
I like the WS route, but would keep wit and con higher:
I think I like the second one since it can still learn well, hopefully, and has more room to train ST and CON, boosting that hp and carry capacity. Although you really only need a 15st to get that BA.
This guy is a sweet replacement.
I find myself in total agreement with Adie on this one. I like his first design best. OR..you could go 11 CN and 13 DF....
Polarius
_________________ "...no one is fit to be a master and no one deserves to be a slave..."
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Joined: Nov 23, 2002
Posts: 10142
Location: on the golf course, in the garden, reading, traveling, and now Consulting
Posted:
Mon Apr 18, 2005 11:33 am
Adie wrote:
eclipse wrote:
I like the many options considered, one option I have been pondering is this one.
17-15-8-13-17-3-11
I would make this a wall of steel. Maxing out Con and Will, and strength would give me Awesome endurance, Tremendous Damage taking ability, Being able to carry tremendous amount of weapons and armor, and if lucky great to tremendous damage. The down side is DF, I would burn this to 13 losing 4 skills, not to bad I thought.
Eclipse
I like the WS route, but would keep wit and con higher:
I think I like the second one since it can still learn well, hopefully, and has more room to train ST and CON, boosting that hp and carry capacity. Although you really only need a 15st to get that BA.
This guy is a sweet replacement.
We think #1 of this group is optimal. (and wonderful!) If one is unsatisfied with the damage taking, bumping CN hurts nothing - except the trade off of not learning skills - and helps several things for this style. we really, really like this one.
_________________ The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727
Street_Legal ArchMaster Poster
Joined: Jul 29, 2002
Posts: 3559
Location: The Big D (etroit) area
Posted:
Tue Apr 19, 2005 10:10 am
I like the Waste design but as an Offensive TP. If the WT is not at least 15, or it's a total brick (ie 42+ HP), I turn my Waste designs into O-TPs. Wall's can only be bonused in ATT and PAR and TP's can be bonused everywhere but PAR (but it starts with 2 more PAR so there's a bonus). So I vote:
17-15-8-13-17-3-11
This design is pretty close to a TV of mine, was 8-1 until it met some ABs who put it out. Run it a little like a Wall say 5-3-5 parry minute 1 and then play with the numbers.
_________________ A wise and frugal government, which shall leave men free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned - this is the sum of good government.
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