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Duel2 :: View topic - Rollu up the sheet to win
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eclipse
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Joined: Jan 05, 2004
Posts: 56
Location: British Columbia, Canada

PostPosted: Sun Apr 17, 2005 3:32 pm Reply with quoteBack to top

Well I just recieved my mail in tourney sheets, and had one TV, in the fools department, not bad anyways. I also had someone die, it serves me right I guess for dealing out some death myself. Anyways here is a roll up I recieved any suggestions.

15-9-8-13-14-3-8

Eclispe

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You know your having a bad day when your warrior runs out onto the sands, trips and falls on his own sword. Ouch, must be a 3 Wit warrior.
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Maximillian
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PostPosted: Sun Apr 17, 2005 5:07 pm Reply with quoteBack to top

I like 17-9-8-17-17-3-13 or 5 SP, 11 DF, might also go 16-9-8-17-20-3-11 but what style, LUer maybe? Nice one.

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One Armed Bandit
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PostPosted: Sun Apr 17, 2005 5:58 pm Reply with quoteBack to top

I would probably make it:

17-11-8-17-17-3-11 WS

There are a few other possibilities, like TP or LU, but this design seems the most appealing to me.


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Stik
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Joined: May 06, 2003
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PostPosted: Sun Apr 17, 2005 7:04 pm Reply with quoteBack to top

eclipse wrote:
Well I just recieved my mail in tourney sheets, and had one TV, in the fools department, not bad anyways. I also had someone die, it serves me right I guess for dealing out some death myself. Anyways here is a roll up I recieved any suggestions.

15-9-8-13-14-3-8

Eclispe


Why not 15-9-8-19-19-3-11 and burn it on up to double 21's and have some fun with it? <shrug> Could be cool.

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eclipse
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PostPosted: Sun Apr 17, 2005 8:40 pm Reply with quoteBack to top

I like the many options considered, one option I have been pondering is this one.
17-15-8-13-17-3-11
I would make this a wall of steel. Maxing out Con and Will, and strength would give me Awesome endurance, Tremendous Damage taking ability, Being able to carry tremendous amount of weapons and armor, and if lucky great to tremendous damage. The down side is DF, I would burn this to 13 losing 4 skills, not to bad I thought.
Eclipse

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Adie
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PostPosted: Mon Apr 18, 2005 7:23 am Reply with quoteBack to top

eclipse wrote:
I like the many options considered, one option I have been pondering is this one.
17-15-8-13-17-3-11
I would make this a wall of steel. Maxing out Con and Will, and strength would give me Awesome endurance, Tremendous Damage taking ability, Being able to carry tremendous amount of weapons and armor, and if lucky great to tremendous damage. The down side is DF, I would burn this to 13 losing 4 skills, not to bad I thought.
Eclipse


I like the WS route, but would keep wit and con higher:

15-13-8-17-17-3-11
17-13-8-15-17-3-11
15-15-8-15-17-3-11

I think I like the second one since it can still learn well, hopefully, and has more room to train ST and CON, boosting that hp and carry capacity. Although you really only need a 15st to get that BA.

This guy is a sweet replacement.

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Polarius
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Joined: Oct 13, 2003
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PostPosted: Mon Apr 18, 2005 7:53 am Reply with quoteBack to top

Adie wrote:

I like the WS route, but would keep wit and con higher:

15-13-8-17-17-3-11
17-13-8-15-17-3-11
15-15-8-15-17-3-11

I think I like the second one since it can still learn well, hopefully, and has more room to train ST and CON, boosting that hp and carry capacity. Although you really only need a 15st to get that BA.

This guy is a sweet replacement.


I find myself in total agreement with Adie on this one. Shocked I like his first design best. OR..you could go 11 CN and 13 DF....

Polarius

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The Consortium
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PostPosted: Mon Apr 18, 2005 11:33 am Reply with quoteBack to top

Adie wrote:
eclipse wrote:
I like the many options considered, one option I have been pondering is this one.
17-15-8-13-17-3-11
I would make this a wall of steel. Maxing out Con and Will, and strength would give me Awesome endurance, Tremendous Damage taking ability, Being able to carry tremendous amount of weapons and armor, and if lucky great to tremendous damage. The down side is DF, I would burn this to 13 losing 4 skills, not to bad I thought.
Eclipse


I like the WS route, but would keep wit and con higher:

15-13-8-17-17-3-11
17-13-8-15-17-3-11
15-15-8-15-17-3-11

I think I like the second one since it can still learn well, hopefully, and has more room to train ST and CON, boosting that hp and carry capacity. Although you really only need a 15st to get that BA.

This guy is a sweet replacement.


We think #1 of this group is optimal. (and wonderful!) If one is unsatisfied with the damage taking, bumping CN hurts nothing - except the trade off of not learning skills - and helps several things for this style. we really, really like this one.

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Street_Legal
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Joined: Jul 29, 2002
Posts: 3559
Location: The Big D (etroit) area

PostPosted: Tue Apr 19, 2005 10:10 am Reply with quoteBack to top

I like the Waste design but as an Offensive TP. If the WT is not at least 15, or it's a total brick (ie 42+ HP), I turn my Waste designs into O-TPs. Wall's can only be bonused in ATT and PAR and TP's can be bonused everywhere but PAR (but it starts with 2 more PAR so there's a bonus). So I vote:

17-15-8-13-17-3-11


This design is pretty close to a TV of mine, was 8-1 until it met some ABs who put it out. Run it a little like a Wall say 5-3-5 parry minute 1 and then play with the numbers.

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