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Duel2 :: View topic - Got In A New Batch Of Warriors...
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Osirc
Unchartered Poster


Joined: May 20, 2003
Posts: 13
Location: Arkansas

PostPosted: Thu Jun 05, 2003 1:45 pm Reply with quoteBack to top

today, guess I shoulda sacrificed a small animal before I requested these. Yall lemme know what you think of these. I already know #5 shoulda been drowned at birth.

13-13-8-12-9-4-11

10-3-11-10-10-14-12

3-4-17-16-9-12-9

10-9-9-13-6-11-12

10-12-14-4-4-17-9
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Ichabod
ArchMaster Poster
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Joined: Dec 31, 2002
Posts: 1251
Location: Michigan

PostPosted: Thu Jun 05, 2003 2:38 pm Reply with quoteBack to top

First, when you buy rollups, do yourself a favor and get 10 or 20 at once. Trust me - you'll still end up throwing almost all of them out.

13-13-8-12-9-4-11 -> 13-13-8-17-15-5-13 LU/PL/PR
or -> 13-13-8-17-9-7-17 PR

10-3-11-10-10-14-12 -> DA

3-4-17-16-9-12-9 -> 4-4-17-21-9-12-11 ST (Train ST to 5 for SH)

10-9-9-13-6-11-12 -> 11-10-9-17-9-11-17 PR

10-12-14-4-4-17-9 -> DA

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Ichabod Frothingslosh
"Chaos. Disorder. Anarchy. My work here is done."
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Street_Legal
ArchMaster Poster
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Joined: Jul 29, 2002
Posts: 3559
Location: The Big D (etroit) area

PostPosted: Thu Jun 05, 2003 2:46 pm Reply with quoteBack to top

13-13-8-12-9-4-11---> 13-13-8-17-9-7-17 PR 13-13-8-17-15-7-11 PL

10-3-11-10-10-14-12 ---> 15-3-11-15-10-15-15 BA or DA it

3-4-17-16-9-12-9 ---> 9-4-17-21-10-12-11 ST

10-9-9-13-6-11-12 ---> 11-9-9-17-9-12-17 PR/PS/ST

10-12-14-4-4-17-9 ---> You're right DA it or make it a Tank BA 13-15-14-7-9-17-9 Naw for god's sake kill it now!!!

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A wise and frugal government, which shall leave men free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned - this is the sum of good government.

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Street_Legal
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Joined: Jul 29, 2002
Posts: 3559
Location: The Big D (etroit) area

PostPosted: Thu Jun 05, 2003 2:47 pm Reply with quoteBack to top

Quote:
3-4-17-16-9-12-9 -> 4-4-17-21-9-12-11 ST (Train ST to 5 for SH)

Not a bad design but might do better as an 84 point design!!! Rolling Eyes

_________________
A wise and frugal government, which shall leave men free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned - this is the sum of good government.

Thomas Jefferson
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Osirc
Unchartered Poster


Joined: May 20, 2003
Posts: 13
Location: Arkansas

PostPosted: Thu Jun 05, 2003 3:05 pm Reply with quoteBack to top

Do I just write or email them and ask for 10 or 20 setups at once? How much do they cost per set?
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Ichabod
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Joined: Dec 31, 2002
Posts: 1251
Location: Michigan

PostPosted: Thu Jun 05, 2003 4:05 pm Reply with quoteBack to top

Street_Legal wrote:
Quote:
3-4-17-16-9-12-9 -> 4-4-17-21-9-12-11 ST (Train ST to 5 for SH)

Not a bad design but might do better as an 84 point design!!! Rolling Eyes


Hmm...good point.

I intended 4-4-17-21-15-12-11 ST with that one. For those less inclined to gamble, 9-4-17-21-9-13-11 ST would work too.

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Ichabod Frothingslosh
"Chaos. Disorder. Anarchy. My work here is done."
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Ichabod
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Joined: Dec 31, 2002
Posts: 1251
Location: Michigan

PostPosted: Thu Jun 05, 2003 4:06 pm Reply with quoteBack to top

Osirc wrote:
Do I just write or email them and ask for 10 or 20 setups at once? How much do they cost per set?


Just write them or email sandy@reality.com and they cost $5 per team rollup.

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Ichabod Frothingslosh
"Chaos. Disorder. Anarchy. My work here is done."
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mordraith
Master Poster
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Joined: Jul 12, 2002
Posts: 237
Location: FL

PostPosted: Thu Jun 05, 2003 4:21 pm Reply with quoteBack to top

rollup sheets are $5 a piece so unless you can get a sheet without 3 or more runnable warriors you are better off buying a new sheet really... it will prolly take 3 or more runs in the DA to get something worth keeping and the DA fight cost adds up...

i would agree with buying multiple Rolls, though the price piles up quickly... 10 rolls is $50 20 is $100...
-kevin
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Osirc
Unchartered Poster


Joined: May 20, 2003
Posts: 13
Location: Arkansas

PostPosted: Thu Jun 05, 2003 5:09 pm Reply with quoteBack to top

Ok, thanks for the info guys.
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Apex
ArchMaster Poster
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Joined: Jul 01, 2002
Posts: 1647
Location: Sevierville, Tennessee

PostPosted: Thu Jun 05, 2003 7:33 pm Reply with quoteBack to top

Osirc wrote:
today, guess I shoulda sacrificed a small animal before I requested these. Yall lemme know what you think of these. I already know #5 shoulda been drowned at birth.

13-13-8-12-9-4-11

10-3-11-10-10-14-12

3-4-17-16-9-12-9

10-9-9-13-6-11-12

10-12-14-4-4-17-9


1) 15-13-8-17-15-5-11 LU/WOS

2) 11-3-11-15-15-14-15 STR This guy could do very well if he learns well.

3) 9-4-17-21-9-13-11 STR

4) 11-9-9-17-9-12-17 PR

5) DA

I did all of these without running the numbers first, but they should do well. Not THAT bad of a sheet. Not a tourney team, but a solid arena team at best.
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gameogre
Grandmaster Poster
Grandmaster Poster


Joined: Jul 14, 2002
Posts: 775
Location: San Diego

PostPosted: Thu Jun 05, 2003 11:30 pm Reply with quoteBack to top

Of the 4 worth keeping, potentially, you have wits of 17, 17, and 21. Although there aren't any godlings, I would say the number of team sheets that are worse actually outnumber the better by a good bit. You can wait until you see some more but I wouldn't throw this one away...

Number two has a choice no one has suggested that I believe is worth considering:

10-3-11-10-10-14-12 -> 11-3-11-16-16-14-13 Str It starts with a couple less skills than some suggestions and is meant to be burned to 11-3-11-17-17-14-13 with the option to train con twice at some point in its career. Not a roll-up to fuss about burnt skills anyway and a 17-17-14-13 striker has a chance to be really good for you.

The ideas on the other three with good wits seem sound, I think this is a solid team sheet even though there's nothing to make you do cart wheels.

Luck.
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