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Duel2 :: View topic - Turn 1 of the Olympics!
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One Armed Bandit
ArchMaster Poster
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Joined: Apr 15, 2004
Posts: 2954

PostPosted: Wed May 03, 2006 3:15 pm Reply with quoteBack to top

And the Sea Dogs are off to a roaring start with a 4-1! Close on their heels are the Iron Council, with a 7-3 turn. And so it begins...

On a more serious note, I think Ancient Creep and his not yet arrived team, the Dark Order, should be allowed to participate with his Desolate Empire teammates. Due to the lateness of rules postings, his declaration in the personals, etc. I feel that inclusiveness is probably the best policy. He will start off missing 5 fights as he has missed the first turn, but I do not see what possible advantage his late arrival can give him.

It is, of course, up to the Olympic Committee, but I think those Desolate Empire folks are nice chaps and frankly, the more, the merrier

I think they also mentioned that Goat might be in attendence in the personals. I don't believe they check the Duel2 site, but I'd be happy to email Toker and inquire, should you want to consider entry for these late arrivals.
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TripwireDuel
Grandmaster Poster
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Joined: Jul 18, 2005
Posts: 939

PostPosted: Wed May 03, 2006 3:48 pm Reply with quoteBack to top

I agree and don't mind if there are late-comers as long as they follow the "Magic Number" of participation.

As far as the first turn, somehow my turns didn't get in for last turn so I was fighting blind my first turn and damned if I didn't matchup with one of my own alliancemates warriors.

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Tripwire, Iron Council
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HuckleCat
Expert Poster
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Joined: Oct 29, 2004
Posts: 50
Location: Suburban DC -NoVa

PostPosted: Wed May 03, 2006 8:19 pm Reply with quoteBack to top

TripwireDuel wrote:
I agree and don't mind if there are late-comers as long as they follow the "Magic Number" of participation.

As far as the first turn, somehow my turns didn't get in for last turn so I was fighting blind my first turn and damned if I didn't matchup with one of my own alliancemates warriors.


I totally agree with my alliancemate here. As long as they hit the magic number, it's ok. I mean, we can miss a couple turns in the middle, so he should be able to miss one up front.
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Lord_Xiang
Grandmaster Poster
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Joined: Sep 13, 2005
Posts: 753
Location: Shadowspire, Mordant, Aruak City

PostPosted: Thu May 04, 2006 5:40 am Reply with quoteBack to top

The Commission has heard the arguments, and with no dissenting positions presented, will allow additional teams to be added as long as the alliance can still hit thier Magic Number.

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Lord Xiang
Delarquan Loyalist;
Shadowspire (81), Telorinthe (83), Aruak City (11)-somebody has to give the Andorians acid reflux!
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