Joined: Nov 01, 2005
Posts: 989
Location: Lake Powell
Posted:
Mon Nov 06, 2006 7:27 am
Managerr wrote:
There are 856'ish team RU sheets.
I stand corrected.
I thought I read elsewhere that the range was 200-250.
If it is ~856, then the fpc starts kicking in after about 40-45 draws.
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guardian Advanced Master Poster
Joined: Nov 05, 2002
Posts: 334
Posted:
Mon Nov 06, 2006 7:40 am
well if there are now 800 plus team sheets that a pretty big change the last time i bought 125 i got duplicates
guardian
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Managerr ArchMaster Poster
Joined: Jul 12, 2002
Posts: 4292
Location: Omaha
Posted:
Mon Nov 06, 2006 5:10 pm
Quote:
well if there are now 800 plus team sheets that a pretty big change the last time i bought 125 i got duplicates
There've always been 800+. Back when I was in DOA, we logged almost all of them. When you get duplicates, you'll notice that the difference in control numbers is always a multiple of 856.
You can always get duplicates even when you buy 20.
Maximillian ArchMaster Poster
Joined: Jun 24, 2002
Posts: 1018
Location: Kelowna, BC CAN
Posted:
Mon Nov 06, 2006 5:44 pm
Managerr wrote:
Quote:
well if there are now 800 plus team sheets that a pretty big change the last time i bought 125 i got duplicates
There've always been 800+. Back when I was in DOA, we logged almost all of them. When you get duplicates, you'll notice that the difference in control numbers is always a multiple of 856.
You can always get duplicates even when you buy 20.
800 + sheets okay, but does anyone know how many different warriors it is possible to design with 6 stats with #'s between 3-21, surely more than 800?
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Kellumbo Grandmaster Poster
Joined: Mar 30, 2003
Posts: 850
Location: Saginaw, Michigan
Posted:
Mon Nov 06, 2006 5:49 pm
Managerr wrote:
Quote:
well if there are now 800 plus team sheets that a pretty big change the last time i bought 125 i got duplicates
There've always been 800+. Back when I was in DOA, we logged almost all of them. When you get duplicates, you'll notice that the difference in control numbers is always a multiple of 856.
You can always get duplicates even when you buy 20.
So, what do you consider to be the "Holy Grail" of team ru sheets? The double 21 sheet? Just curious.
-DK
Managerr ArchMaster Poster
Joined: Jul 12, 2002
Posts: 4292
Location: Omaha
Posted:
Mon Nov 06, 2006 5:50 pm
Quote:
So, what do you consider to be the "Holy Grail" of team ru sheets? The double 21 sheet? Just curious.
Yes, the one with 2 Double-21's and 4 runnable warriors on it.
_Indimar_ Advanced Master Poster
Joined: Jun 15, 2006
Posts: 305
Location: SLO County
Posted:
Mon Nov 06, 2006 6:49 pm
Pulled a good one today.
14-11-12-4-4-14-11
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GreekGuy Grandmaster Poster
Joined: Aug 05, 2002
Posts: 745
Location: Tennessee Yeehaw!!!!
Posted:
Mon Nov 06, 2006 7:00 pm
Thats the perfect example of a ru that should be eliminated. That is a waste of money to DA and get that back. That type is why people spend $5 on a new team rather than money in the DA. And for those of us that do run in the regular arena too...some seem to think tourney managers only fight in tournies..we also run in arenas too, this type of rollup gets real old after 2 months pass and thats all you get. The ru pool just needs to fixed for all.
Corey/TGG
Stik ArchMaster Poster
Joined: May 06, 2003
Posts: 2514
Location: Frozen Tundra of North Dakota
Posted:
Mon Nov 06, 2006 7:36 pm
Managerr wrote:
Quote:
well if there are now 800 plus team sheets that a pretty big change the last time i bought 125 i got duplicates
There've always been 800+. Back when I was in DOA, we logged almost all of them. When you get duplicates, you'll notice that the difference in control numbers is always a multiple of 856.
You can always get duplicates even when you buy 20.
Guess you learn something new every day, even in the world of the mega's. 800+ sheets, all logged...damn, guys!
Joined: Nov 01, 2005
Posts: 989
Location: Lake Powell
Posted:
Mon Nov 06, 2006 7:51 pm
Maximillian wrote:
800 + sheets okay, but does anyone know how many different warriors it is possible to design with 6 stats with #'s between 3-21, surely more than 800?
Lotsa factorials involved in that calculation.
Now I'm not gonna be able to let that one go until I figure it out!
Oh well, time to dig out the discrete math text...
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Woody Grandmaster Poster
Joined: Nov 01, 2005
Posts: 989
Location: Lake Powell
Posted:
Mon Nov 06, 2006 8:18 pm
pipthetroll wrote:
Your assumptions are wrong.
1.Nowhere near 50% are even decent. 15-20% of the DA replacements will not be able to achieve 15 wit or wil after adding.
2.The DA pool isnt a pool, its random. There are hundreds of thousands of possible replacements, if not millions. Effectively, your chances of getting the same replacement are very slim.
Strangely enough, if you define "good" as the best 15-20%, and you increase the number of "good" rollups, it will cause an even greater disparity between the lucky and unlucky (i.e. the variance of the draw increases).
Probability just isn't fair.
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Woody Grandmaster Poster
Joined: Nov 01, 2005
Posts: 989
Location: Lake Powell
Posted:
Mon Nov 06, 2006 8:38 pm
guardian wrote:
well if there are now 800 plus team sheets that a pretty big change the last time i bought 125 i got duplicates
guardian
Hmmm...
This one's pretty hard to model given the tools at hand...
Best guess is 4 redundant sheets, maybe 5.
Am I close?
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pipthetroll Advanced Master Poster
Joined: Nov 04, 2002
Posts: 447
Location: In my underwear, in front of my computer
Posted:
Mon Nov 06, 2006 9:26 pm
Woody wrote:
guardian wrote:
well if there are now 800 plus team sheets that a pretty big change the last time i bought 125 i got duplicates
guardian
Hmmm...
This one's pretty hard to model given the tools at hand...
Best guess is 4 redundant sheets, maybe 5.
Am I close?
They actually started repeating in sequence. Guardians 125 was a while ago tho, I got 151 and there were no repeats.
pipthetroll Advanced Master Poster
Joined: Nov 04, 2002
Posts: 447
Location: In my underwear, in front of my computer
Posted:
Mon Nov 06, 2006 9:35 pm
Woody wrote:
Maximillian wrote:
800 + sheets okay, but does anyone know how many different warriors it is possible to design with 6 stats with #'s between 3-21, surely more than 800?
Lotsa factorials involved in that calculation.
Now I'm not gonna be able to let that one go until I figure it out!
Oh well, time to dig out the discrete math text...
If it was 7 stats from 3-21 with no 70 point limit, it would be 18^7. That would be just the possible combinations of them, not their probbility of occuring.With the limit it becomes complex enough that I'll wait for woody to figure it out. I'd guess its over a million.
Possible # of team sheets would be (woody's answer)^5, quite a few more than 856.
Maximillian ArchMaster Poster
Joined: Jun 24, 2002
Posts: 1018
Location: Kelowna, BC CAN
Posted:
Mon Nov 06, 2006 9:55 pm
pipthetroll wrote:
Woody wrote:
Maximillian wrote:
800 + sheets okay, but does anyone know how many different warriors it is possible to design with 6 stats with #'s between 3-21, surely more than 800?
Lotsa factorials involved in that calculation.
Now I'm not gonna be able to let that one go until I figure it out!
Oh well, time to dig out the discrete math text...
If it was 7 stats from 3-21 with no 70 point limit, it would be 18^7. That would be just the possible combinations of them, not their probbility of occuring.With the limit it becomes complex enough that I'll wait for woody to figure it out. I'd guess its over a million.
Possible # of team sheets would be (woody's answer)^5, quite a few more than 856.
I meant 7 actually. (typo)
_________________ Maximillian
"Only the dead have seen the end of war."- Plato
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