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Duel2 :: View topic - Turn 13/442
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SwineTiger
ArchMaster Poster
ArchMaster Poster


Joined: Mar 16, 2006
Posts: 1038
Location: Northern California

PostPosted: Sat Apr 04, 2009 9:42 am Reply with quoteBack to top

It looks like The Stomping Grounds could use a bail out right now based on all of those who bailed out. Kudos to Narco Guard for continuing to come back month after month to face the same fate to his face. Although the writing is on the wall, none of my bashers can read, so we look forward to continue to chase away the light weights.

Also, apologies for no DM column this month - the problem with a slow arena is that you always feel like you have a lot more time than you actually do. And I was really looking forward to reading what I write.

ST
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One Armed Bandit
ArchMaster Poster
ArchMaster Poster


Joined: Apr 15, 2004
Posts: 2954

PostPosted: Sat Apr 04, 2009 11:21 am Reply with quoteBack to top

I haven't decided for certain, yet, but I am probably deactivating my team in DM-20. I'm pretty sure I've fulfilled whatever pledge I made at the start of the arena (was it 12 turns?).

There were 9 fighters this past turn from 3 teams. I ran 5 of them.

If DM-20 has some sort of revival (I know a few people expressed interest in running their old non-basher teams in the arena if its converted back), I'd consider reactivating the squad.
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DeepThought
Grandmaster Poster
Grandmaster Poster


Joined: Jan 04, 2008
Posts: 590
Location: On the starship Heart of Gold

PostPosted: Sat Apr 04, 2009 3:03 pm Reply with quoteBack to top

Sorry, I missed the last turn, got back from vacation later than I thought I would and was too late to send it in. I had fought 5 warriors every turn up until last one. I may be ending my time there as managers are disappearing or only fighting 3 or less of their best guys. I thought we would be fighting all 5 warriors for the most part. I guess I have a month to decide.
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SwineTiger
ArchMaster Poster
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Joined: Mar 16, 2006
Posts: 1038
Location: Northern California

PostPosted: Sat Apr 04, 2009 3:48 pm Reply with quoteBack to top

One Armed Bandit wrote:
I'm pretty sure I've fulfilled whatever pledge I made at the start of the arena (was it 12 turns?).


There was no pledge, but it's wise to include one with the next special arena. In any case, you have gone above and beyond expectations in this arena and it warms my heart and my maul that you've stuck around this long.

Once I graduate my key guys maybe we can turn this into a DII Jr. arena for managers under 12 Smile

ST
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The Consortium
ArchMaster Poster
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Joined: Nov 23, 2002
Posts: 10136
Location: on the golf course, in the garden, reading, traveling, and now Consulting

PostPosted: Sun Apr 05, 2009 2:18 am Reply with quoteBack to top

It was such a great idea and though, with excellent implementation. It is just hard to stay interested in bashers-only. We are sorry to be leaving, but .......................
Adios

_________________
The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727
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Ski-Bum
Advanced Expert Poster
Advanced Expert Poster


Joined: Apr 19, 2009
Posts: 108

PostPosted: Mon Apr 20, 2009 11:00 pm Reply with quoteBack to top

I think this is a great idea..i am saddened to hear that the arena is shrinking. Basher is probably my favorite class, though obviously not the best class. Once i get my act together i will be starting a team here with the intention of running all 5 guys, assuming I ever get 5 guys worth running.
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