Joined: Jul 06, 2010
Posts: 442
Location: The most interesting place in the world
Posted:
Mon Dec 06, 2010 4:59 pm
Just for giggles, what would you make this? I'm DAing it, of course, but just wanted to throw this pathetic thing out here.
5-14-20-11-7-18-9 .. shortsword slasher with great damage?
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gentleben ArchMaster Poster
Joined: Aug 21, 2008
Posts: 4018
Location: Round Rock, Tx
Posted:
Mon Dec 06, 2010 5:34 pm
Obregon wrote:
Just for giggles, what would you make this? I'm DAing it, of course, but just wanted to throw this pathetic thing out here.
5-14-20-11-7-18-9 .. shortsword slasher with great damage?
This guy truely Truely...sucks
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KidArcane Grandmaster Poster
Joined: Apr 26, 2003
Posts: 674
Location: San Antonio, TX
Posted:
Mon Dec 06, 2010 6:00 pm
Obregon wrote:
Just for giggles, what would you make this? I'm DAing it, of course, but just wanted to throw this pathetic thing out here.
5-14-20-11-7-18-9 .. shortsword slasher with great damage?
Yeah, he sucks, but... he might be interesting to run a few times. I'd have to run it at least once, I think.
8-14-20-11-7-15-9 Slasher; go with hatchet and see what happens.
_________________ "Don't make me destroy you." -- Darth Vader
Madwand Grandmaster Poster
Joined: Dec 05, 2004
Posts: 594
Location: Hinton, Alberta
Posted:
Mon Dec 06, 2010 6:09 pm
Obregon wrote:
Just for giggles, what would you make this? I'm DAing it, of course, but just wanted to throw this pathetic thing out here.
5-14-20-11-7-18-9 .. shortsword slasher with great damage?
I just posted a RU similar to this on the boards. I chose the DA but I rolled him up first. Mine = 17(4)-17(4)-9-11(6)-5-12-13 BA
For yours I would do the same.
3-14-20-6-3-15-9 to 9-17-20-11-3-15-9 for funsies
Maybe Assur can do you a favour and take him off your hands?
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Obregon Advanced Master Poster
Joined: Jul 06, 2010
Posts: 442
Location: The most interesting place in the world
Posted:
Mon Dec 06, 2010 7:43 pm
Madwand wrote:
Obregon wrote:
Just for giggles, what would you make this? I'm DAing it, of course, but just wanted to throw this pathetic thing out here.
5-14-20-11-7-18-9 .. shortsword slasher with great damage?
I just posted a RU similar to this on the boards. I chose the DA but I rolled him up first. Mine = 17(4)-17(4)-9-11(6)-5-12-13 BA
For yours I would do the same.
3-14-20-6-3-15-9 to 9-17-20-11-3-15-9 for funsies
Maybe Assur can do you a favour and take him off your hands?
with all due respect, your rollup is a godling compared to this steaming pile of ...
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Assurnasirbanipal ArchMaster Poster
Joined: Oct 21, 2002
Posts: 1769
Location: San Jose, CA
Posted:
Mon Dec 06, 2010 10:31 pm
I'd have a tough time DAing this guy. TOO unique to not run him.
My first thought is to embrace the 3's
3-17-20-11-3-15-15 STK/PS/AB
A more runnable design is:
7-14-20-11-7-15-11 STK/PS
After a bit of thought, I'd go with my first gut instinct, because I'd have much more fun and he'll for sure die, relieving myself of the responsibility.
Grimm ArchMaster Poster
Joined: Sep 13, 2006
Posts: 1020
Posted:
Mon Dec 06, 2010 11:33 pm
I like Assur's idea sorta, get him killed in the arena
3 14 20 11 3 18 15 AB
Guaranteed to die or ...
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Dark_Angel Advanced Expert Poster
Joined: Oct 14, 2010
Posts: 154
Location: Barbados
Posted:
Tue Dec 07, 2010 4:36 am
I'd run this guys as well, but I'm a sucker for punishment...
3-14-20-6-3-15-9
to
3-15-20-11-5-21-9 ST
I think it's actually a pretty cool set of numbers...gotta love a dagger - or just go FI and knock somebody out.
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Obregon Advanced Master Poster
Joined: Jul 06, 2010
Posts: 442
Location: The most interesting place in the world
Posted:
Tue Dec 07, 2010 4:43 am
honestly, I'm shocked at those of you who actually would take a shot with this rollup. I thought I was a glutton for punishment. Let's review:
- can't hit the broad side of a barn (low ST, DF, WL)
- can't avoid being hit (high SZ, low WT, low WL)
- can't use very many weapons (low ST)
About the best you can say about him is that he delivers and takes a lot of damage, and that he is somewhat fast (though that is mitigated by his low WT & WL).
He was dead before I wrote the OP, but I find your suggestions intriguing. On this particular arena team, however, I need a winner, not an interesting project/deathwish.
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Darque ArchMaster Poster
Joined: Jun 21, 2002
Posts: 2528
Location: Virginia
Posted:
Tue Dec 07, 2010 5:45 am
Obregon wrote:
honestly, I'm shocked at those of you who actually would take a shot with this rollup. I thought I was a glutton for punishment.
If I needed to improve the arena record a bit and had the right team in place, I wouldn't hesitate to run this guy either. I'd go with the 3's as Assur mentioned and then I would jack up the KD to 10 and let it go until it quickly died.
Then someone would be my whipping post for the next 4 turns. Who doesn't love a warrior that lets you use the ol' SLT.
Joined: Oct 21, 2002
Posts: 1769
Location: San Jose, CA
Posted:
Tue Dec 07, 2010 8:46 am
I like him because he is different and unique. He definitely sucks, no question about it. But he is also a corpse no questions asked. My best result with 3 will guys (running 6 of them) was 9 losses before dieing. And I was trying to keep them alive.
After reading the responses, Grimm's AB is the best choice of style/design.
You get 2 extra decise skills. AB for max base attack. While Striker / Piker would learn better naturally, this guy is dieing sooner rather than later so learns aren't really an issue.
Attack is a problem, no questions asked. Endurance is what it is - another reason to run super hot - tired warriors die easier.
Weapon selection isn't an issue. The Dagger is a fine weapon, better than 8 of the 11 weapons bashers can get as favorite.
And Grimm's summary is best, because this warrior only has the one option:
Quote:
Guaranteed to die or ...
theDarkOne Grandmaster Poster
Joined: Aug 03, 2003
Posts: 543
Location: The Dark Citadel, CT, USA
Posted:
Tue Dec 07, 2010 11:21 am
The worst numbers make pretty darn good stat switch guys.
I've gotten this set of numbers, or one very close to it, a bunch of times over the years, usually on the same team as a replacement.
I got this one last year:
3-14-19-3-5-19-7...
ALMOST perfectly bad...
All hail the Dark Arena
Woody Grandmaster Poster
Joined: Nov 01, 2005
Posts: 989
Location: Lake Powell
Posted:
Tue Dec 07, 2010 1:15 pm
I'd do it for a few turns.
9-14-20-11-5-16-9 BA
Medium shield primary, no armor, no helm, no backup.
8-3-10 D in minute 1
7-1-10 B every other minute (including desp)
Ran a low strength/low deft basher to graduation once using med shield/no armor.
He was fun.
(started out 7 strength 4 deftness)
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