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Hollowshade
Advanced Expert Poster
Joined: Jun 30, 2006
Posts: 124
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Posted:
Sun Nov 19, 2006 1:52 am |
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10-10-4-16-13-11-6.
Tourney caliber is what I'm hoping for.
-Hollowshade
Apprentice to The Iron Council |
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Apex
ArchMaster Poster
Joined: Jul 01, 2002
Posts: 1647
Location: Sevierville, Tennessee
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Posted:
Sun Nov 19, 2006 4:23 am |
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10-10-4-21-17-11-11 LU/SL
13-11-4-21-17-11-7 WOS
Would be my picks. But he's gonna need help in the damage and endurance departments. |
_________________ Apex =
1) The highest point; The vertex
2) The point of culmination
3) The usually pointed end of an object; the tip |
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Kellumbo
Grandmaster Poster
Joined: Mar 30, 2003
Posts: 850
Location: Saginaw, Michigan
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Posted:
Sun Nov 19, 2006 7:36 am |
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Apex wrote: |
10-10-4-21-17-11-11 SL
Would be my picks. But he's gonna need help in the damage and endurance departments. |
I agree with Apex. I really hate to suggest SL and tourney warrior in the same sentence, but as a striker, this guy starts with 6 attack, which just seems too low with the physicals he is most likely looking at.
If he comes back with little damage, give it a one round ST train shot in his rookie tourney, and hope you get lucky. If not, and you miss the train, give it one turn in the arena when you can.
Hope he comes back bonussed in decise and attack. Hope he comes back blessed in physicals. Hope he doesn't fight too many strikers.
Sure, eventually you can TV with these guys, but just like my slasher who TV'd in champs this time at 8-3, don't be surprised when all three losses come to strikers like mine did.
This guy could be exciting if he comes back with good rolls, and he could also be thrown into the "maybe guys" pile and never run.
Don't get too attached or excited until you see how he comes back.
-DK |
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One Armed Bandit
ArchMaster Poster
Joined: Apr 15, 2004
Posts: 2960
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Posted:
Fri Apr 08, 2011 4:57 pm |
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I just got this same warrior on a team roll-up sheet and it has me flummoxed.
He has some nice friends:
10-10-10-6-16-7-11 --> 13-16-10-6-21-7-11 TP
13-5-9-17-12-5-9 --> 13-5-9-21-17-6-11 ST/BA/SL with 2 points left over to taste
11-5-6-13-13-12-10 --> 11-5-6-17-17-12-11 with 5 points to taste
11-9-12-10-9-10-9 --> 12-12-12-12-12-12-12
But the final guy is the enigma:
10-10-4-16-13-11-6 --> ?
10-10-4-21-17-11-11 is extremely likely to get Little damage. What do you do with a Norm/Little warrior? Nothing, I think. So do you go for it and only run it the 20% of the time that it gets Normal damage or do you try for better physicals? I would certainly go with option A if I was the type to roll up 100 Rookies per tournament, but I'm not. I'd rather try to increase the odds that he ends up playable.
12-10-4-21-15-11-11 is a little better, but the style is still a mystery. Assuming you get a lucky damage roll, we are looking at Normal/Normal. The physicals are not ideal for a LU, the damage is a bit low for a ST. TP? PS? PL?
15-11-4-21-15-11-7 WS?
15-10-4-21-15-12-7 SL?
If anyone has any new thoughts on this particular design, I'd love to hear them. |
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youngblood
Advanced Master Poster
Joined: Nov 18, 2003
Posts: 453
Location: cullman, alabama
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Posted:
Fri Apr 08, 2011 5:44 pm |
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Hollowshade wrote: |
10-10-4-16-13-11-6.
Tourney caliber is what I'm hoping for.
-Hollowshade
Apprentice to The Iron Council |
Based on what Rascally Rabbit showed me the last time we talked, (wow, its been awhile) this is one of his tank lunger setups that he is a master at making and running.
11-10-4-21-17-11-6 LU plate him up, put a longsword in his hand, let his enemy get winded, then wtfpwn his tired ass. |
_________________ Try!? there is no try....you either do, or you do not!!!
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One Armed Bandit
ArchMaster Poster
Joined: Apr 15, 2004
Posts: 2960
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Posted:
Fri Apr 08, 2011 5:50 pm |
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youngblood wrote: |
Hollowshade wrote: |
10-10-4-16-13-11-6.
Tourney caliber is what I'm hoping for.
-Hollowshade
Apprentice to The Iron Council |
Based on what Rascally Rabbit showed me the last time we talked, (wow, its been awhile) this is one of his tank lunger setups that he is a master at making and running.
11-10-4-21-17-11-6 LU plate him up, put a longsword in his hand, let his enemy get winded, then wtfpwn his tired ass. |
From what I understand, he doesn't make tank LUs with SZ less than 7, on account of the craptacular damage.
Plus, you only added 10 points to that roll-up. |
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GreekGuy
Grandmaster Poster
Joined: Aug 05, 2002
Posts: 745
Location: Tennessee Yeehaw!!!!
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Posted:
Fri Apr 08, 2011 6:20 pm |
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as a TL you could go
10-10-4-16-13-11-6.
11-13-4-17-17-11-11 but that speed is too high and st to low for a tank for me. If he gets little damage too its over for him
TGG |
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gentleben
ArchMaster Poster
Joined: Aug 21, 2008
Posts: 4018
Location: Round Rock, Tx
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Posted:
Fri Apr 08, 2011 6:34 pm |
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10-10-4-16-13-11-6 -->15-10-4-21-17-11-6 LU
I wouldn't put him in plate but I would use ASM or ACM with the SS or LO, could even go SL |
_________________ Gentleben
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Misfit Managers-1,2,3,4,18,25,29 |
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Action
Grandmaster Poster
Joined: Mar 26, 2010
Posts: 728
Location: Virginia
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Posted:
Fri Apr 08, 2011 6:48 pm |
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What would have looked like gold to me right after my return now looks really frustrating. I think I would do something close to your slasher numbers and risk the little damage. Sometimes you just have to roll the dice.
I would go 13-10-4-21-17-12-7 and I would go LU and pray. At best it would do normal damage but it would have good endurance. If not then adios SZ 4 genius? |
_________________ The Monsantis 81
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Token Entry 47
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youngblood
Advanced Master Poster
Joined: Nov 18, 2003
Posts: 453
Location: cullman, alabama
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Posted:
Fri Apr 08, 2011 7:04 pm |
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One Armed Bandit wrote: |
youngblood wrote: |
Hollowshade wrote: |
10-10-4-16-13-11-6.
Tourney caliber is what I'm hoping for.
-Hollowshade
Apprentice to The Iron Council |
Based on what Rascally Rabbit showed me the last time we talked, (wow, its been awhile) this is one of his tank lunger setups that he is a master at making and running.
11-10-4-21-17-11-6 LU plate him up, put a longsword in his hand, let his enemy get winded, then wtfpwn his tired ass. |
From what I understand, he doesn't make tank LUs with SZ less than 7, on account of the craptacular damage.
Plus, you only added 10 points to that roll-up. |
You are very correct sir, ty for pointing out my math skills, lol. the other points i would add to deft and 1 to con. Craptacular damage, yeah thats something alot of managers dont like to deal with, but on this guy you would have to put too many points on str to make up for it. |
_________________ Try!? there is no try....you either do, or you do not!!!
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Tripwire
ArchMaster Poster
Joined: Mar 10, 2008
Posts: 1999
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Posted:
Fri Apr 08, 2011 7:11 pm |
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One Armed Bandit wrote: |
I just got this same warrior on a team roll-up sheet and it has me flummoxed.
10-10-4-16-13-11-6 --> ?
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hmm
13-10-4-21-17-12-7 SL is all I got. Good End/Norm Dam, 12 Dec/10 Att, pray for dec favorite!
I don't like LU because SS+Norm Damage = blech, at least with SL you get HA and BS |
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Stik
ArchMaster Poster
Joined: May 06, 2003
Posts: 2514
Location: Frozen Tundra of North Dakota
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Posted:
Fri Apr 08, 2011 7:29 pm |
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Tripwire wrote: |
One Armed Bandit wrote: |
I just got this same warrior on a team roll-up sheet and it has me flummoxed.
10-10-4-16-13-11-6 --> ?
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hmm
13-10-4-21-17-12-7 SL is all I got. Good End/Norm Dam, 12 Dec/10 Att, pray for dec favorite!
I don't like LU because SS+Norm Damage = blech, at least with SL you get HA and BS |
I would concur with Trip on this one. Don't know how the hell this thread got dredged up. I would add that you could probably use SC or LO unsuited with little side effects, the 21 WT should make up for it pretty quick. |
_________________ Stik
Grim Fandango (21)
Vicious Delite (33) |
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One Armed Bandit
ArchMaster Poster
Joined: Apr 15, 2004
Posts: 2960
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Posted:
Fri Apr 08, 2011 7:52 pm |
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Stik wrote: |
Don't know how the hell this thread got dredged up. |
I dredged it up because I got this same roll-up! |
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One Armed Bandit
ArchMaster Poster
Joined: Apr 15, 2004
Posts: 2960
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Posted:
Fri Apr 08, 2011 8:06 pm |
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Maybe just embrace the Little damage and make it a TP?
10-10-4-21-17-11-11 TP
11-11-4-21-15-11-11 TP
or
11-13-4-21-17-11-7 TP |
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Action
Grandmaster Poster
Joined: Mar 26, 2010
Posts: 728
Location: Virginia
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Posted:
Fri Apr 08, 2011 8:22 pm |
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One Armed Bandit wrote: |
Maybe just embrace the Little damage and make it a TP?
10-10-4-21-17-11-11 TP
11-11-4-21-15-11-11 TP
or
11-13-4-21-17-11-7 TP |
10-10-4-21-17-11-11 Aimed Blow, 9 attack and 12 decise mode with 11 defense and the style can make up for the damage. |
_________________ The Monsantis 81
Golgotha's Blooms 21
Token Entry 47
Il Malvagio 32
The Fallen Angels 28
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