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Hollowshade
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PostPosted: Sun Nov 19, 2006 1:52 am Reply with quoteBack to top

10-10-4-16-13-11-6.

Tourney caliber is what I'm hoping for.


-Hollowshade

Apprentice to The Iron Council
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Apex
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PostPosted: Sun Nov 19, 2006 4:23 am Reply with quoteBack to top

10-10-4-21-17-11-11 LU/SL

13-11-4-21-17-11-7 WOS

Would be my picks. But he's gonna need help in the damage and endurance departments.

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Kellumbo
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PostPosted: Sun Nov 19, 2006 7:36 am Reply with quoteBack to top

Apex wrote:
10-10-4-21-17-11-11 SL


Would be my picks. But he's gonna need help in the damage and endurance departments.


I agree with Apex. I really hate to suggest SL and tourney warrior in the same sentence, but as a striker, this guy starts with 6 attack, which just seems too low with the physicals he is most likely looking at.

If he comes back with little damage, give it a one round ST train shot in his rookie tourney, and hope you get lucky. If not, and you miss the train, give it one turn in the arena when you can.

Hope he comes back bonussed in decise and attack. Hope he comes back blessed in physicals. Hope he doesn't fight too many strikers.

Sure, eventually you can TV with these guys, but just like my slasher who TV'd in champs this time at 8-3, don't be surprised when all three losses come to strikers like mine did.

This guy could be exciting if he comes back with good rolls, and he could also be thrown into the "maybe guys" pile and never run.

Don't get too attached or excited until you see how he comes back.

-DK
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One Armed Bandit
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PostPosted: Fri Apr 08, 2011 4:57 pm Reply with quoteBack to top

I just got this same warrior on a team roll-up sheet and it has me flummoxed.

He has some nice friends:
10-10-10-6-16-7-11 --> 13-16-10-6-21-7-11 TP
13-5-9-17-12-5-9 --> 13-5-9-21-17-6-11 ST/BA/SL with 2 points left over to taste
11-5-6-13-13-12-10 --> 11-5-6-17-17-12-11 with 5 points to taste
11-9-12-10-9-10-9 --> 12-12-12-12-12-12-12

But the final guy is the enigma:

10-10-4-16-13-11-6 --> ?

10-10-4-21-17-11-11 is extremely likely to get Little damage. What do you do with a Norm/Little warrior? Nothing, I think. So do you go for it and only run it the 20% of the time that it gets Normal damage or do you try for better physicals? I would certainly go with option A if I was the type to roll up 100 Rookies per tournament, but I'm not. I'd rather try to increase the odds that he ends up playable.

12-10-4-21-15-11-11 is a little better, but the style is still a mystery. Assuming you get a lucky damage roll, we are looking at Normal/Normal. The physicals are not ideal for a LU, the damage is a bit low for a ST. TP? PS? PL?

15-11-4-21-15-11-7 WS?

15-10-4-21-15-12-7 SL?

If anyone has any new thoughts on this particular design, I'd love to hear them.
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youngblood
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PostPosted: Fri Apr 08, 2011 5:44 pm Reply with quoteBack to top

Hollowshade wrote:
10-10-4-16-13-11-6.

Tourney caliber is what I'm hoping for.


-Hollowshade

Apprentice to The Iron Council



Based on what Rascally Rabbit showed me the last time we talked, (wow, its been awhile) this is one of his tank lunger setups that he is a master at making and running.
11-10-4-21-17-11-6 LU plate him up, put a longsword in his hand, let his enemy get winded, then wtfpwn his tired ass.

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One Armed Bandit
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PostPosted: Fri Apr 08, 2011 5:50 pm Reply with quoteBack to top

youngblood wrote:
Hollowshade wrote:
10-10-4-16-13-11-6.

Tourney caliber is what I'm hoping for.


-Hollowshade

Apprentice to The Iron Council



Based on what Rascally Rabbit showed me the last time we talked, (wow, its been awhile) this is one of his tank lunger setups that he is a master at making and running.
11-10-4-21-17-11-6 LU plate him up, put a longsword in his hand, let his enemy get winded, then wtfpwn his tired ass.


From what I understand, he doesn't make tank LUs with SZ less than 7, on account of the craptacular damage.

Plus, you only added 10 points to that roll-up.
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GreekGuy
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PostPosted: Fri Apr 08, 2011 6:20 pm Reply with quoteBack to top

as a TL you could go
10-10-4-16-13-11-6.


11-13-4-17-17-11-11 but that speed is too high and st to low for a tank for me. If he gets little damage too its over for him
TGG
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gentleben
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PostPosted: Fri Apr 08, 2011 6:34 pm Reply with quoteBack to top

10-10-4-16-13-11-6 -->15-10-4-21-17-11-6 LU

I wouldn't put him in plate but I would use ASM or ACM with the SS or LO, could even go SL

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Action
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PostPosted: Fri Apr 08, 2011 6:48 pm Reply with quoteBack to top

What would have looked like gold to me right after my return now looks really frustrating. I think I would do something close to your slasher numbers and risk the little damage. Sometimes you just have to roll the dice.

I would go 13-10-4-21-17-12-7 and I would go LU and pray. At best it would do normal damage but it would have good endurance. If not then adios SZ 4 genius? Mad

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youngblood
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PostPosted: Fri Apr 08, 2011 7:04 pm Reply with quoteBack to top

One Armed Bandit wrote:
youngblood wrote:
Hollowshade wrote:
10-10-4-16-13-11-6.

Tourney caliber is what I'm hoping for.


-Hollowshade

Apprentice to The Iron Council



Based on what Rascally Rabbit showed me the last time we talked, (wow, its been awhile) this is one of his tank lunger setups that he is a master at making and running.
11-10-4-21-17-11-6 LU plate him up, put a longsword in his hand, let his enemy get winded, then wtfpwn his tired ass.


From what I understand, he doesn't make tank LUs with SZ less than 7, on account of the craptacular damage.

Plus, you only added 10 points to that roll-up.



You are very correct sir, ty for pointing out my math skills, lol. the other points i would add to deft and 1 to con. Craptacular damage, yeah thats something alot of managers dont like to deal with, but on this guy you would have to put too many points on str to make up for it.

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Tripwire
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PostPosted: Fri Apr 08, 2011 7:11 pm Reply with quoteBack to top

One Armed Bandit wrote:
I just got this same warrior on a team roll-up sheet and it has me flummoxed.

10-10-4-16-13-11-6 --> ?



hmm

13-10-4-21-17-12-7 SL is all I got. Good End/Norm Dam, 12 Dec/10 Att, pray for dec favorite!

I don't like LU because SS+Norm Damage = blech, at least with SL you get HA and BS
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Stik
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PostPosted: Fri Apr 08, 2011 7:29 pm Reply with quoteBack to top

Tripwire wrote:
One Armed Bandit wrote:
I just got this same warrior on a team roll-up sheet and it has me flummoxed.

10-10-4-16-13-11-6 --> ?



hmm

13-10-4-21-17-12-7 SL is all I got. Good End/Norm Dam, 12 Dec/10 Att, pray for dec favorite!

I don't like LU because SS+Norm Damage = blech, at least with SL you get HA and BS


I would concur with Trip on this one. Don't know how the hell this thread got dredged up. I would add that you could probably use SC or LO unsuited with little side effects, the 21 WT should make up for it pretty quick.

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One Armed Bandit
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PostPosted: Fri Apr 08, 2011 7:52 pm Reply with quoteBack to top

Stik wrote:
Don't know how the hell this thread got dredged up.


I dredged it up because I got this same roll-up!
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One Armed Bandit
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PostPosted: Fri Apr 08, 2011 8:06 pm Reply with quoteBack to top

Maybe just embrace the Little damage and make it a TP?

10-10-4-21-17-11-11 TP
11-11-4-21-15-11-11 TP
or
11-13-4-21-17-11-7 TP
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Action
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PostPosted: Fri Apr 08, 2011 8:22 pm Reply with quoteBack to top

One Armed Bandit wrote:
Maybe just embrace the Little damage and make it a TP?

10-10-4-21-17-11-11 TP
11-11-4-21-15-11-11 TP
or
11-13-4-21-17-11-7 TP



10-10-4-21-17-11-11 Aimed Blow, 9 attack and 12 decise mode with 11 defense and the style can make up for the damage.

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