Okay, so a warrior, minus stat burns can learn 20 skills per area for a total of 100. I think I am all well and good there. So that puts them at being able to get Adv Exp in whatever.
I assume that once a warrior makes it to ADM, then the door opens for them to exceed the 20 mark?
One Armed Bandit ArchMaster Poster
Joined: Apr 15, 2004
Posts: 2974
Posted:
Fri Oct 07, 2011 6:18 pm
tas2826 wrote:
Okay, so a warrior, minus stat burns can learn 20 skills per area for a total of 100. I think I am all well and good there. So that puts them at being able to get Adv Exp in whatever.
I assume that once a warrior makes it to ADM, then the door opens for them to exceed the 20 mark?
If you learn the 20 skills in each category first AND THEN train stats, the skills you get from stat raises are tacked onto that total.
So just to recap, if you train ST from 14 to 15, then learn skills, you'll only be able to learn 19 Attack and 19 Parry, giving you 20 more Attack and Parry than you started with (1 each from the stat raise and 19 from learns). If you learn 20 Attack and 20 Parry, and then train ST from 14 to 15, you now have 21 more Attack and Parry than you started with.
In addition to this, the Primus arena allows a warrior to learn 5 extra skills in each category (for a total of 25 learned skills in each category), as well as re-learn burnt skills.
gentleben ArchMaster Poster
Joined: Aug 21, 2008
Posts: 4025
Location: Round Rock, Tx
Posted:
Fri Oct 07, 2011 7:17 pm
Also, not covered by anyone so far here in your discussions, in Basic you can train any/all attributes to 21, not until after you get to ADM can you TRAIN past 21. 25 is the MAX period.
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Grimm ArchMaster Poster
Joined: Sep 13, 2006
Posts: 1020
Posted:
Fri Oct 07, 2011 8:29 pm
Tas I think they may be missign your question a bit; or, I am missing it.
You can learn 20 skills in each area, for 120 not 100.
Now, your warrior starts with cetain skills, as you will see from the terrablood warrior creation tool. For example, let's look at a Lunger who starts 9 5 10 17 21 9 13.
He starts with:
12 Init skills
8 Rip
16 Attack, which is expert attack
6 Parry
12 Defense
10 Decise
Assuming no bonuses or negatives. As a side, if he starts with expert in Initiative he would be bonused 4 in that area.
Now, you can learn 20 skills in each of these areas on top of the ones he begins with; therefore, he can get to 36 attack, which is slightly above advanced master.
Again, pay heed to what they say about burning skills (training stats); you must learn to do that strategically.
Again, Wit is very important. I hope this helps a bit.
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The Consortium ArchMaster Poster
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Posted:
Sat Oct 08, 2011 12:38 am
tas2826 wrote:
Okay, so a warrior, minus stat burns can learn 20 skills per area for a total of 100. (120 skills - 20 ea, in, ri, at, df, pa, dc) I think I am all well and good there. So that puts them at being able to get Adv Exp (20 total in that skill) in whatever.
Then how do they above that per the chart below? (They start with some base skills, AND, then, can add the 20 per skill, either through training skills, or through stats which add skills)Expert - 16 skills
Advanced Expert - 20
Master - 26
Advanced Master - 34
Grandmaster - 44
ArchMaster - 56
BladeMaster – 70
I assume that once a warrior makes it to ADM, then the door opens for them to exceed the 20 mark? NO;the only way they exceed the 20 is training skills first, then stats which add skills - or win a TC which can potentially add skills
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Okay, I got it now and I see the reason for watching the stat burns. So for warrirors a manager has a plan for in ADM by conserving the stat burns for as long as possible, it ensures the warrior can top out as high as possible in skills. Thank you all for your patience in explaining.
Now, your warrior starts with cetain skills, as you will see from the terrablood warrior creation tool. For example, let's look at a Lunger who starts 9 5 10 17 21 9 13.
He starts with:
12 Init skills
8 Rip
16 Attack, which is expert attack
6 Parry
12 Defense
10 Decise
Assuming no bonuses or negatives.
A few more questions/clarifications regarding the example warrior above:
1. When you train a stat, is the burn only in the affected area? For example, raising STR, according to the Terrablood chart equates to ATT and PAR skills. So, if STR is raised, do you burn skills just in ATT and PAR, or in all 6 areas?
2. If you attempt a stat raise and fail, do you still burn the skills?
3. Again using the example above. I have an ATT potential of 36 total. I decide I want to train STR. I train to 10, I gain no skill for the raise, but burn one because of the raise. Next turn, I train STR to 11, this burns a skill, etc. up to 15 STR. So the net impact on my ATT skill potential is:
36 potential ATT initial
-1 (for STR to 10)
-1 (for STR to 11)
-1 (for STR to 12)
-1 (for STR to 13)
-1 (for STR to 14)
-1 (for STR to 15)
So now I have a potential of 30 ATT total? And after all that stat raising all I have gained (according to Terrablood) is ATT going from 16 to 17? And, in essence I have prevented my warrior form being able to achieve an Adv Master until Primus when the burns can be re-learned?
4. Last, how in the hell would a warrior ever make it to Blademaster? Even with no skill burns, the +5 skills available for going to Primus and maxxing stats, it seems nearly impossible. I take it there are not a lot of Blademasters running around Primus?
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Last edited by tas2826 on Wed Oct 12, 2011 7:53 pm; edited 1 time in total
gentleben ArchMaster Poster
Joined: Aug 21, 2008
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Posted:
Wed Oct 12, 2011 7:45 pm
You only burn skills on the trains that get you skills. You can train ST from 9 to 15 and only burn 1ATT and 1 PAR on the 15, all other trains are just att raises. Only in the areas affected
_________________ Gentleben
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One Armed Bandit ArchMaster Poster
Joined: Apr 15, 2004
Posts: 2974
Posted:
Wed Oct 12, 2011 7:54 pm
tas2826 wrote:
A few more questions/clarifications regarding the example warrior above:
1. When you train a stat, is the burn only in the affected area? For example, raising STR, according to the Terrablood chart equates to ATT and PAR skills. So, if STR is raised, do you burn skills just in ATT and PAR, or in all 6 areas?
A skill is only burned if you gain it while doing a stat train. So raising ST from 14 to 15 would result in 1 Attack and 1 Parry being added to your skills and burned (being removed from the total number of Attack and Parry skills you can learn before Primus).
Quote:
2. If you attempt a stat raise and fail, do you still burn the skills?
No.
Quote:
3. Again using the example above. I have an ATT potential of 36 total. I decide I want to train STR. I train to 10, I gain no skill for the raise, but burn one because of the raise. Next turn, I train STR to 11, this burns a skill, etc. up to 13 STR. So the net impact on my ATT skill potential is:
36 potential ATT initial
-1 (for STR to 10)
-1 (for STR to 11)
-1 (for STR to 12)
-1 (for STR to 13)
So now I have a potential of 32 ATT total? And after all that stat raising all I have gained (according to Terrablood) is ATT going from 16 to 17? And, in essence I have prevented my warrior form being able to achieve an Adv Master until Primus when the burns can be re-learned?
No skills are burned for any of those stat raises to levels that garner no skills.
Quote:
4. Last, how in the hell would a warrior ever make it to Blademaster? Even with no skill burns, the +5 skills available for going to Primus and maxxing stats, it seems nearly impossible. I take it there are not a lot of Blademasters running around Primus?
Lets say in the above example, you have the warrior who is 9-5-10-17-21-9-13 and has starting skills of 12 Ini 8 Rip 16 Att 6 Par 12 Def and 10 Dec. You don't train any stats and learn 20 skills in each area, he now has 32 Ini, 28 Rip, 36 Att, 26 Par, 32 Def, and 30 Dec.
He is in ADM now, and you train WL from 21 to 25. He gains 4 Att, 4 Dec, 4 Par, and 4 Ini, for skill totals of 36 Ini, 28 Rip, 40 Att, 30 Par, 32 Def, and 34 Dec.
He then trains WT to 25, learning 6 Attack, 5 Decise, 6 Defense, 6 Init, and 6 Rip. He now has 42 Ini, 34 Rip, 46 Att, 30 Par, 38 Def, and 39 Dec.
He then goes to Primus and learns his extra Primus skills (an extra 5 in each area), so he now has 47 Ini, 39 Rip, 51 Att, 35 Par, 43 Def, and 44 Dec.
This process continues until he is 25-25-10-25-25-25-25 and he has an eye-popping number of skills.
- If you use the charts or TB and determine your warriors starting skills and it comes out 12 on attack, then you submit him and his overview comes back expert in attack, then you know he is at least +2 bonused
First, am I correct on the above two points?
Second, let's say I roll a guy and he is 10 attack initially, is there any way to determine if he is say, +2 attack bonused?
Maybe this is in the charts and I am missing it. Thanks in advance for the help.
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The_Master Master Poster
Joined: Oct 16, 2011
Posts: 251
Location: Shawnee, KS
Posted:
Wed Oct 19, 2011 5:03 pm
tas2826 wrote:
Okay another skill question.
How do you determine when you are bonused?
I get the obvious ones, like:
- Ambidextrous get a +1 on attack
- If you use the charts or TB and determine your warriors starting skills and it comes out 12 on attack, then you submit him and his overview comes back expert in attack, then you know he is at least +2 bonused
First, am I correct on the above two points?
Second, let's say I roll a guy and he is 10 attack initially, is there any way to determine if he is say, +2 attack bonused?
Maybe this is in the charts and I am missing it. Thanks in advance for the help.
This is me, sorry, cookies logged me in on the old account.
Also, above, clarification:
- If you use the charts or TB and determine your warriors starting skills and it comes out 12 on attack, then you submit him and his overview comes back expert in attack, then you know he is at least +2 bonused
that would actually be +4 bonused. Not sure if that is possible, but illustrates the question.
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Madwand Grandmaster Poster
Joined: Dec 05, 2004
Posts: 603
Location: Hinton, Alberta
Posted:
Wed Oct 19, 2011 5:51 pm
The_Master wrote:
tas2826 wrote:
Okay another skill question.
How do you determine when you are bonused?
I get the obvious ones, like:
- Ambidextrous get a +1 on attack
- If you use the charts or TB and determine your warriors starting skills and it comes out 12 on attack, then you submit him and his overview comes back expert in attack, then you know he is at least +2 bonused
First, am I correct on the above two points?
Second, let's say I roll a guy and he is 10 attack initially, is there any way to determine if he is say, +2 attack bonused?
Maybe this is in the charts and I am missing it. Thanks in advance for the help.
This is me, sorry, cookies logged me in on the old account.
Also, above, clarification:
- If you use the charts or TB and determine your warriors starting skills and it comes out 12 on attack, then you submit him and his overview comes back expert in attack, then you know he is at least +2 bonused
that would actually be +4 bonused. Not sure if that is possible, but illustrates the question.
If you enter your warriors stats into Terrablood, beside the Wit statements you will see the expected starting skills in each area. If the Wit statements differ, by reviewing again on Terrablood you can see if your warrior is bonused or hosed.
This doesn't always work, as in your example above, the Wit statement would be the same for 12 attack and 14 attack so there would be no way to determine his bonus until he reaches Expert.
If I understood the last part of your question, you can be hosed/bonused up to + or - 4 skills in each area with some style exceptions.
_________________ Madwand
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Madwand Grandmaster Poster
Joined: Dec 05, 2004
Posts: 603
Location: Hinton, Alberta
Posted:
Wed Oct 19, 2011 5:54 pm
The_Master wrote:
tas2826 wrote:
Okay another skill question.
How do you determine when you are bonused?
I get the obvious ones, like:
- Ambidextrous get a +1 on attack
- If you use the charts or TB and determine your warriors starting skills and it comes out 12 on attack, then you submit him and his overview comes back expert in attack, then you know he is at least +2 bonused
First, am I correct on the above two points?
Second, let's say I roll a guy and he is 10 attack initially, is there any way to determine if he is say, +2 attack bonused?
Maybe this is in the charts and I am missing it. Thanks in advance for the help.
This is me, sorry, cookies logged me in on the old account.
Also, above, clarification:
- If you use the charts or TB and determine your warriors starting skills and it comes out 12 on attack, then you submit him and his overview comes back expert in attack, then you know he is at least +2 bonused
that would actually be +4 bonused. Not sure if that is possible, but illustrates the question.
If you enter your warriors stats into Terrablood, beside the Wit statements you will see the expected starting skills in each area. If the Wit statements differ, by reviewing again on Terrablood you can see if your warrior is bonused or hosed.
This doesn't always work, as in your example above, the Wit statement would be the same for 12 attack and 14 attack so there would be no way to determine his bonus until he reaches Expert.
If I understood the last part of your question, you can be hosed/bonused up to + or - 4 skills in each area with some style exceptions.
_________________ Madwand
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