Joined: Oct 16, 2011
Location: Shawnee, KS
Wed Oct 26, 2011 11:57 am
I currently have two teams, and want to possibly start another at some point. I have attemtped to contact RSI a couple times, but cannot seem to get a new team RU sent to me. Any suggestions? I have not called and ask for one yet, maybe that is the best plan of attack. I know right now they ar eprobably scrambling for the mail in coming up.
Also, I know many managers buy a lot of RU's for tourney purposes. What is the average size lot you buy? My purposes will be for just an arena team. how many should I get for a decent spread? Are you allowed to choose the arena the team goes to? I cannot remember if that is the case.
I may not start the team immediately. I wanted to get a few rollups just to play with the numbers/research some design ideas.
Thanks for the suggestions.
P.S. if any of you "mega managers" have an unruly, unkempt pile of team rollups and you wanted to donate/sell one to a returning student of the game, PM me. I would not be looking for godlings, would not even mind if there was a guy I would prob have to DA, just don't want a rollup of all 3 WT/WL and 21 SP. Hoping for some rollups that would fit a good spread of styles, especially want to play with SL and WS.
_________________ Nos morituri te salutamus!
The Master, mgr of:
Dark Overlords (21)
Giant Killers (32)
The 80's (33)
Satans Pride (12)
Land of Prydain (81)
Last edited by The_Master on Wed Oct 26, 2011 1:06 pm; edited 1 time in total
theDarkOne Advanced Master Poster
Joined: Aug 03, 2003
Location: The Dark Citadel, CT, USA
Wed Oct 26, 2011 12:04 pm
I have a large stack of rollup sheets sitting about 2 feet from me.
Send me a PM and we'll find some stuff you might like.
Give me some parameters / styles and I'll find it.
I don't have a ton of 21 witters hanging around but plenty of 17/21s and other good warriors. Also I have team sheet with 3-4-5 reasonable arena warriors on them.
The latter are always free to a manager who wants to come to Arvat and promises to fight a full team at least 10 turns.