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The Consortium
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PostPosted: Sun Mar 24, 2013 5:41 am Reply with quoteBack to top

10-7-20-10-15-4-4

looking like a 10-7-20-15-21-4-7 LU
or maybe a bumping
10-7-20-16-20-5-6 bumping something or the other

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gentleben
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PostPosted: Sun Mar 24, 2013 6:19 am Reply with quoteBack to top

The Consortium wrote:
10-7-20-10-15-4-4

looking like a 10-7-20-15-21-4-7 LU
or maybe a bumping
10-7-20-16-20-5-6 bumping something or the other


That is a nice warrior. I assume that was out of the replacement pool. I like the burner FYI

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Stik
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PostPosted: Sun Mar 24, 2013 7:51 am Reply with quoteBack to top

Seems a shame not to make some sort of basher out of this.

10-7-20-10-15-4-4 --> 13-8-20-11-21-4-7 if you've got to keep the 21 WL?


10-7-20-10-15-4-4 --> 14-7-20-15-17-4-7 I think may be better. Have not run anything thru Tblood, just taking a stab. I really like to keep the DF at 7 if possible, some like it fine at 5 or lower.

Otherwise I like your 16-20 burner as a big ol' BS-wielding slasher after one point bumps to ST/WT/WL/DF!

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Darque
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PostPosted: Sun Mar 24, 2013 12:17 pm Reply with quoteBack to top

The Consortium wrote:
10-7-20-10-15-4-4

looking like a 10-7-20-15-21-4-7 LU
or maybe a bumping
10-7-20-16-20-5-6 bumping something or the other


I like your non-burning version. Looks very serviceable for the size, which is a rarity at times.

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Stillgard
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PostPosted: Sun Mar 24, 2013 7:30 pm Reply with quoteBack to top

Very nice big guy. I would go with the non burning one as well.

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Street_Legal
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PostPosted: Sun Mar 24, 2013 8:52 pm Reply with quoteBack to top

To me it all depends on whether you would ever run it in ADM, or give it to me when you graduate it Laughing .

Since you tend to burn then I'd say you either have to make the non-burner and commit to going skills ALMOST every turn, or if neither of the previous 2 statements fits you then go burner!

I would make one small tweak to your burner: 11-7-20-16-19-5-6 LU. Reason being that your going to get that WL to 21 whether you start it 19 or 20 so I'd like a little more damage capability by starting it with an 11 to make it easily burnable to 13 rather than 12.

I might also go this direction 10-7-20-15-19-4-9 LU. Reason being I'd like to put it into the range of getting DF to 11 and those 2 ATT and 2 DEF skills there. With this you can still get WT to 17, with just one extra train, WL to 21 as before, SP to 6 or 7 for the DEC and 2 DEF skills that come with 2 RIP on the way to 7 SP, and only 2 burns get you to 11 DF and every LU weapon suited except for EP -4 in DF!

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