Joined: Aug 29, 2003
Location: Green Bay, WI
Sun Mar 24, 2013 7:30 pm
Very nice big guy. I would go with the non burning one as well.
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Street_Legal ArchMaster Poster
Joined: Jul 29, 2002
Location: The Big D (etroit) area
Sun Mar 24, 2013 8:52 pm
To me it all depends on whether you would ever run it in ADM, or give it to me when you graduate it .
Since you tend to burn then I'd say you either have to make the non-burner and commit to going skills ALMOST every turn, or if neither of the previous 2 statements fits you then go burner!
I would make one small tweak to your burner: 11-7-20-16-19-5-6 LU. Reason being that your going to get that WL to 21 whether you start it 19 or 20 so I'd like a little more damage capability by starting it with an 11 to make it easily burnable to 13 rather than 12.
I might also go this direction 10-7-20-15-19-4-9 LU. Reason being I'd like to put it into the range of getting DF to 11 and those 2 ATT and 2 DEF skills there. With this you can still get WT to 17, with just one extra train, WL to 21 as before, SP to 6 or 7 for the DEC and 2 DEF skills that come with 2 RIP on the way to 7 SP, and only 2 burns get you to 11 DF and every LU weapon suited except for EP -4 in DF!
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