Joined: Oct 03, 2005
Posts: 1714
Location: South Carolina
Posted:
Fri Mar 15, 2013 6:24 am
This thread shows why it is a must to attend a FtF from time to time, especially after returning to the game from a long layoff.
_________________ Visionist/Chris
Active:
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Stillgard Advanced Expert Poster
Joined: Aug 29, 2003
Posts: 117
Location: Green Bay, WI
Posted:
Fri Mar 15, 2013 9:14 am
I learned a bunch from this thread. Thanks for all the info. Might have to go to a ftf next winter! Can't make it to the summer one.
_________________ Stillgard
The Taken - Lapur, Runeblades - Jade Mountain, Soul Warriors - Cliffhome, Hero Alliance - Murska, Wheel Of Time - Lyratlian, Neverborn - Iaye, Red Fury - Zukal, Rogues Den - Shadowspire
_Buri_ ArchMaster Poster
Joined: Nov 07, 2010
Posts: 1040
Location: Asgard
Posted:
Fri Mar 15, 2013 9:22 am
An amusing side note, while we're on the subject; I once had a fighter get skill #120 in a grudge match! Something that may never have happened before or since, especially these days.
_________________ Buri, Crapmaster 2012, Crapgiver 2017
Aesir 003 & 100 & 102, ACME 009, Berk 025, Venture Bros 051 etc.
Longshot Grandmaster Poster
Joined: Sep 30, 2012
Posts: 934
Location: Vancouver, BC
Posted:
Fri Mar 15, 2013 3:45 pm
So, I can bring back all of those warriors that I have in advanced? I was always told that they were worthless.
Street_Legal ArchMaster Poster
Joined: Jul 29, 2002
Posts: 3559
Location: The Big D (etroit) area
Posted:
Fri Mar 15, 2013 6:16 pm
Longshot wrote:
So, I can bring back all of those warriors that I have in advanced? I was always told that they were worthless.
It all depends, and I'm likely not the right one to answer, so I'll simply say if they're "worthless" because of burnt skills then yes. If they're worthless because they're a certain style than .... well again I'm the wrong one to answer.... again. Hope this non-answer answer helped in no way whatsoever as I'm not even sure now why I answered because my ADM experience is fairly limited and I have only 1 guy in Primus and 2 that could enter but will likely wait if I ever start ADM again!
_________________ A wise and frugal government, which shall leave men free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned - this is the sum of good government.
Thomas Jefferson
The Consortium ArchMaster Poster
Joined: Nov 23, 2002
Posts: 10143
Location: on the golf course, in the garden, reading, traveling, and now Consulting
Posted:
Sat Mar 16, 2013 1:25 am
Street_Legal wrote:
Longshot wrote:
So, I can bring back all of those warriors that I have in advanced? I was always told that they were worthless.
It all depends, and I'm likely not the right one to answer, so I'll simply say if they're "worthless" because of burnt skills then yes. If they're worthless because they're a certain style than .... well again I'm the wrong one to answer.... again. Hope this non-answer answer helped in no way whatsoever as I'm not even sure now why I answered because my ADM experience is fairly limited and I have only 1 guy in Primus and 2 that could enter but will likely wait if I ever start ADM again!
Sounded like a great answer to us! Couldn't have said it better.
_________________ The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727
Nomad ArchMaster Poster
Joined: Jun 27, 2006
Posts: 2227
Location: Fargo, ND
Posted:
Tue Mar 26, 2013 7:35 pm
Ok, so slashers are the runt of the litter, I get that.
But if I insist on running one, then what? If I have one that has maxxed all skills except defense, then what? Just knowing that they tend to do defense last doesn't help. Obviously this guy does. Knowing this, would you attempt to train those last 3 defense skills? Or just give up and move on? If it matters, the warrior in question isn't likely to threaten any tournaments. He might enter them - why not bust out in a tournament if you need those trains anyway? But I have no illusions of winning awards.
So, keep plugging away on skills, or hit the weight room?
(Boy this forum has been dead for the last few days!)
Otto_X Grandmaster Poster
Joined: Jan 09, 2003
Posts: 721
Location: Moline, IL
Posted:
Tue Mar 26, 2013 8:07 pm
It really depends on your goals. If you want to compete for the Tower Guardian throne, by all means, get the 3 defense. If you just want to get to Primus and max out -- just start training and get eligible as soon as you can. If you're looking for tourney success, you're probably better off looking at another warrior. The three defense won't matter one way or the other.
_________________ Homestar & Co (3), Technology (5), Order (14, 36), Ottobahn (31), Ottoman Empire (32), Bad Bread (33), Ottodrome (47, 84, 85), Otto's Diner (81), Rock Ridge (84, 85), et al.
Street_Legal ArchMaster Poster
Joined: Jul 29, 2002
Posts: 3559
Location: The Big D (etroit) area
Posted:
Tue Mar 26, 2013 8:07 pm
Get out the Hibachi and burn it crispy is what I would do! Take it with a grain of salt as it has been long since I've run any ADM warriors, more recently some Freshman in tournies. If you may run it in a "bust-out" situation I'd train whatever skills are closest to getting the DEF so you don't waste 2 trains trying to get it ( for example: If SP is 6 hit 7 rather than WL is 15 and going to 17 ) or train stats that will give you DEC and/or ATT along with the DEF skills (examples: 17 or 21+ WT, 17 or 21+ WL all give ATT,DEC, and DEF whereas SP tends to give RIP and DEF; 5, 7, 15, 17 SP for reference). Plus WT and WL give other bonuses as you hit Eligibles and Primus ( faster learning and more endurance; throw in some unknown intangibles likely in the code ).
Your best bet is to look at situations as these logically, IMHO! Is it best to waste 10-15 turns trying to get the last few DEF or would you rather get moving on stats and hope that your guy is a "Fireball Trainer". And also include your goals into the equation. If it's pure progression and you intend on taking it to Primus and running there then burn away. If you plan on parking him just below a line, and you are nearly right at the estimated DI, and intend a "Bust Out", then I'd leave it on skills and just rack up some FE and challenge styles that learn DEF (LU,PL,AB,WS,TP).
PS- If you fight a guy and he learns a skill WITH a rating "Grandmaster" , or higher,in the area one of your warriors is looking for to max a final skill area..... CHALLENGE IT with that warrior!
An example might be: I have a WS and he's got all skill areas maxxed to 20 learns except ATT (this will be warrior A). He fights somebody and gets nothing but my LU (call him Warrior B) fights another LU (warrior C) who happens to get 2 ATT skills along with a rating of Grandmaster ATT. Warrior B just gets owned;this guy is quick and jumps me and Warrior B does his best "Bouncing Ball" imitation but can't dodge them all. Next turn Warrior A is going to challenge Warrior C Regardless of the fact that I expect to lose I really need those last 3 ATT skills to get to 120 skills and Warrior C just might teach it to me! Warrior A says "WOW!! This guy made this INCREDIBLE move so next fight so will I!" BAM! I get 1 of those last 3 ATT skills . Guess what I'ma challenge him and let him pound me again and see if I can't just get lucky and learn those last 2 ATT in the 2nd fight!
The End! (This long letter brought to you by ......... Vicodin! Yes it is legitimately prescribed And I took it 35 minutes before I typed this so it's starting to nicely kick in! )
_________________ A wise and frugal government, which shall leave men free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned - this is the sum of good government.
Thomas Jefferson
_Buri_ ArchMaster Poster
Joined: Nov 07, 2010
Posts: 1040
Location: Asgard
Posted:
Fri Mar 29, 2013 10:40 am
Here's a question for those who know:
I've got a TP that I've been nursing along, currently in the ADM bracket. He started as a triple-17, and I've raised those 17s to 20s, waiting to break out. I've also raised some physical stats, but he's no sponge.
Now, this guy started out with an extremely high Initiative for a TP (13 base!) and that's all he has left to learn (except Dec which doesn't matter), about 10 more Init skills to go. Atm, I'm planning to bust him for Tempe next year, even though it's probably a lost cause. Considering that I don't expect to run him in Primus, just hoping for at least an ADM TV, should I continue to max Init before busting him out?
_________________ Buri, Crapmaster 2012, Crapgiver 2017
Aesir 003 & 100 & 102, ACME 009, Berk 025, Venture Bros 051 etc.
One Armed Bandit ArchMaster Poster
Joined: Apr 15, 2004
Posts: 2959
Posted:
Fri Mar 29, 2013 11:07 am
_Buri_ wrote:
Here's a question for those who know:
I've got a TP that I've been nursing along, currently in the ADM bracket. He started as a triple-17, and I've raised those 17s to 20s, waiting to break out. I've also raised some physical stats, but he's no sponge.
Now, this guy started out with an extremely high Initiative for a TP (13 base!) and that's all he has left to learn (except Dec which doesn't matter), about 10 more Init skills to go. Atm, I'm planning to bust him for Tempe next year, even though it's probably a lost cause. Considering that I don't expect to run him in Primus, just hoping for at least an ADM TV, should I continue to max Init before busting him out?
In the case of this warrior, I would only bother learning some of the remaining Init/Dec IF:
He has less than 180 total skills.
There is no Att/Par available from ST trains.
There is no Def available from SP trains.
When planning ADM training, 6-7 trains is usually relatively easy, 8+ can become a chore, but can be worth it if it gets you to that extra damage rating or you have plenty of time on your hands.
_Buri_ ArchMaster Poster
Joined: Nov 07, 2010
Posts: 1040
Location: Asgard
Posted:
Fri Mar 29, 2013 4:50 pm
Thanks, now that I'm home and can take a better look: That TP is currently at 166 total skills, only 5 more Init skills to learn (and 9 Dec).
I can raise SP from 5 to 7 easily, giving him 4 more while burning a Dec and an Init.
I can probably raise ST to 15 (6th raise and #5 was a pita), putting him at 172 total, with 4 Inits left to learn.
SO I can do all that and max out Init at 32 and still be under the 180 line, assuming he learns no more than 2 Dec.
_________________ Buri, Crapmaster 2012, Crapgiver 2017
Aesir 003 & 100 & 102, ACME 009, Berk 025, Venture Bros 051 etc.
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