Some time ago, I bestowed a max damage potion on one of my fighters. He was a size 7, and the results didn't exactly match with the current damage chart, so I thought I'd share this information with the community.
The fighter, as I said, is size 7. He was already at 17 ST when I used the potion (started at 14). This took him from Good to Great damage right away. The following is when he got damage bumps:
20 = Tremendous
22 = Awesome
23 = Devastating
That's as far as I've raised it to date, but from everything I've heard that's the damage cap for a sz7. We shall see.
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Flagg Advanced Master Poster
Joined: Jun 23, 2002
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Posted:
Tue Dec 04, 2012 6:58 pm
Thanks Buri, keep us informed!
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Otto_X Grandmaster Poster
Joined: Jan 09, 2003
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Posted:
Tue Dec 04, 2012 7:38 pm
I'd be happy to add my information to this list, if I could just hit a flippin' strength train.
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_Buri_ ArchMaster Poster
Joined: Nov 07, 2010
Posts: 1040
Location: Asgard
Posted:
Wed May 08, 2013 5:07 pm
NEWS FLASH!
Just got ST to 25 = Superhuman damage!
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trmweb Expert Poster
Joined: Dec 05, 2012
Posts: 82
Location: Grand Rapids, MI
Posted:
Fri May 10, 2013 1:49 pm
_Buri_ wrote:
NEWS FLASH!
Just got ST to 25 = Superhuman damage!
I'm curious if this means that the potion made the Damage rating like a Size 15 warrior or if the Terrablood chart is simply incorrect?
It seems that a SZ 7 warrior is limited to a max damage rating of Awesome (or possibly Devastating if blessed) under normal conditions according to terrablood. I'm trying understand if this is simply "skewed" because of the potion or if the chart is in question?
Trim
Last edited by trmweb on Sat May 11, 2013 3:14 pm; edited 1 time in total
gentleben ArchMaster Poster
Joined: Aug 21, 2008
Posts: 4018
Location: Round Rock, Tx
Posted:
Fri May 10, 2013 8:20 pm
trmweb wrote:
_Buri_ wrote:
NEWS FLASH!
Just got ST to 25 = Superhuman damage!
I'm curious if this means that the potion made the Damage rating like a Size 15 warrior or if the Terrablood chart is simply incorrect?
It seems that a SZ 7 warrior is limited to a max damage rating of Awesome (or possibly Devastating if blessed) under normal conditions according to terrablood. I'm trying understand if this is simply "skewed" because of the potion or if the cart is in question?
Trim
Chart is skewed due to numbef of entries
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One Armed Bandit ArchMaster Poster
Joined: Apr 15, 2004
Posts: 2960
Posted:
Sat May 11, 2013 7:00 am
It means that Max Damage potions produce out-of-bounds results at the top end.
7 SZ/25 ST should produce Awesome damage most of the time, and Devastating the rest of the time. With the max damage potion, this combination got Superhuman damage. I suppose their might be a 1 in 10,000 chance of a natural warrior getting Superhuman damage with that ST/SZ combo and that's why the program provides that rating as the 'max' for that SZ.
Congrats to Buri on his new Superhuman damage warrior! I hope he gets to hit some ABs with it.
trmweb Expert Poster
Joined: Dec 05, 2012
Posts: 82
Location: Grand Rapids, MI
Posted:
Sat May 11, 2013 3:26 pm
One Armed Bandit wrote:
It means that Max Damage potions produce out-of-bounds results at the top end.
7 SZ/25 ST should produce Awesome damage most of the time, and Devastating the rest of the time. With the max damage potion, this combination got Superhuman damage. I suppose their might be a 1 in 10,000 chance of a natural warrior getting Superhuman damage with that ST/SZ combo and that's why the program provides that rating as the 'max' for that SZ.
Congrats to Buri on his new Superhuman damage warrior! I hope he gets to hit some ABs with it.
Did he say it wasn't an AB? If its not, then maybe this is the solution to the AB dominance in ADM! Now, we just need to find a few dozen of those potions lying around somewhere. Wouldn't that be a cool treasure to find?! Where's my metal detector? =)
Trim
gentleben ArchMaster Poster
Joined: Aug 21, 2008
Posts: 4018
Location: Round Rock, Tx
Posted:
Sat May 11, 2013 8:32 pm
trmweb wrote:
One Armed Bandit wrote:
It means that Max Damage potions produce out-of-bounds results at the top end.
7 SZ/25 ST should produce Awesome damage most of the time, and Devastating the rest of the time. With the max damage potion, this combination got Superhuman damage. I suppose their might be a 1 in 10,000 chance of a natural warrior getting Superhuman damage with that ST/SZ combo and that's why the program provides that rating as the 'max' for that SZ.
Congrats to Buri on his new Superhuman damage warrior! I hope he gets to hit some ABs with it.
Did he say it wasn't an AB? If its not, then maybe this is the solution to the AB dominance in ADM! Now, we just need to find a few dozen of those potions lying around somewhere. Wouldn't that be a cool treasure to find?! Where's my metal detector? =)
Trim
I always viewed potions as being in glass so you would need to invent a glassdetector
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_Buri_ ArchMaster Poster
Joined: Nov 07, 2010
Posts: 1040
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Posted:
Sun May 12, 2013 8:47 am
trmweb wrote:
Did he say it wasn't an AB? If its not, then maybe this is the solution to the AB dominance in ADM!
Trim
Indeed, this fighter is a Lunger. The problem with the ABs is you still gotta hit 'em, and even with way above Archmaster Attack, that doesn't always work.
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MarmaDuke Grandmaster Poster
Joined: Jul 20, 2009
Posts: 869
Location: NYC tri-state area
Posted:
Sun May 12, 2013 11:42 am
Sadly LUs can't hit the ABs at the top of the game even with Blademasters in Attack.
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trmweb Expert Poster
Joined: Dec 05, 2012
Posts: 82
Location: Grand Rapids, MI
Posted:
Sun May 12, 2013 12:44 pm
MarmaDuke wrote:
Sadly LUs can't hit the ABs at the top of the game even with Blademasters in Attack.
That just seems wrong. Wish that somehow the original DM programmers could "tweek" the code to fix this issue. Even at the highest levels, there should be room for an equalizing luck-factor, not to mention a style-max levelizing. Why should a max'ed out (all 25's and all skills) warrior of any style always be better than other styles? For example, a top Basher should have a shot at beating any other style (even AB), as long as the favorite weapon and rhythm is used and they have better luck-rolls. The same for any style. It seems that those fights should be settled mainly based on luck and better strategy choices.
It's a little discouraging when I sit back and let the reality of the real-world situation come back into focus. I know that the original coders aren't around anymore. I know that even if they were and some changes were made that many would probably not be happy with the change. However, I also know that much RSI revenue is lost due to this unfair style bug at the higher levels. Why should a non-AB fighter, either in regular play or in tournaments, spend money when they know they don't have a remote chance at winning? Honestly, I didn't mean to turn this into whining or ranting, but I really believe the game would be a lot more enjoyable with these corrections.
(Not sure where that all came from, but I feel a little better after my "spouting". I'll take my "kettle" off the burner and cool down now... . )
Trim
Slugbait Master Poster
Joined: Jan 06, 2006
Posts: 257
Posted:
Sun May 12, 2013 12:55 pm
My max damage prize is on a sz 5 ST.
24 Strength and 5 Sz has gotten him to devastating.
LHI Site Admin
Joined: Jun 20, 2002
Posts: 1345
Posted:
Sun May 12, 2013 1:49 pm
The Terrablood damage chart isn't applicable to max damage pot modded warriors. This thread is right on with SZ 7 topping out at Superhuman. You will see similarly odd results for warriors at other sizes as well. SZ 21 maxxes out with Unearthly damage with a damage pot.
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Chief Advanced Master Poster
Joined: Apr 15, 2003
Posts: 312
Posted:
Sun May 12, 2013 4:30 pm
MarmaDuke wrote:
Sadly LUs can't hit the ABs at the top of the game even with Blademasters in Attack.
some of them can - just not very often
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