Joined: Sep 30, 2012
Posts: 934
Location: Vancouver, BC
Posted:
Fri May 17, 2013 10:17 am
Has anyone noticed that is harder to do stat increases? I've had VERY high willed warriors take two or three turns to get a stat increase. When I say high will, I mean 18s and 19s. Did they change the formula?
trmweb Expert Poster
Joined: Dec 05, 2012
Posts: 82
Location: Grand Rapids, MI
Posted:
Fri May 17, 2013 12:57 pm
I can only say my Mail-In stat raising attempt were mediocre. But I just chalked it up to the 1/2 success limitations.
Trm
The Consortium ArchMaster Poster
Joined: Nov 23, 2002
Posts: 10143
Location: on the golf course, in the garden, reading, traveling, and now Consulting
Posted:
Fri May 17, 2013 1:05 pm
Nope, as an often stat raiser, we do not see a single bit of difference nowadays to before. Same for the Mailer realizing, as stated above, the % is halved.
_________________ The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727
york Expert Poster
Joined: May 07, 2012
Posts: 89
Location: Austin, TX
Posted:
Fri May 17, 2013 2:25 pm
I feel for ya, I have had the same issue, for the most part I say it's like everyone states, but for some reason I get a guy with a 17-19 WL that takes way to long to get a bump, on the backside I have a 5 WL guy that got 2 bumps the first try and only took 2 tries to get a second bump in the same stat . Who knows for sure. Vent away and move on is the best advice.
Longshot Grandmaster Poster
Joined: Sep 30, 2012
Posts: 934
Location: Vancouver, BC
Posted:
Fri May 17, 2013 10:09 pm
york wrote:
I feel for ya, I have had the same issue, for the most part I say it's like everyone states, but for some reason I get a guy with a 17-19 WL that takes way to long to get a bump, on the backside I have a 5 WL guy that got 2 bumps the first try and only took 2 tries to get a second bump in the same stat . Who knows for sure. Vent away and move on is the best advice.
That is my problem, York. I have some really high willed guys taking two and three turns to get their first increase. Never mind the second or third. Don't get me started on my 17 and 18 wit warriors being lucky if they get one skill learn.
I am not venting, I am just wondering if anyone heard they changed the formula.
LHI Site Admin
Joined: Jun 20, 2002
Posts: 1344
Posted:
Sat May 18, 2013 2:55 am
Seems the same for me.
_________________ More TCs please!
Longshot Grandmaster Poster
Joined: Sep 30, 2012
Posts: 934
Location: Vancouver, BC
Posted:
Sat May 18, 2013 11:48 am
So, maybe something was changed. That would explain so much.
The Consortium ArchMaster Poster
Joined: Nov 23, 2002
Posts: 10143
Location: on the golf course, in the garden, reading, traveling, and now Consulting
Posted:
Sat May 18, 2013 12:51 pm
Longshot wrote:
So, maybe something was changed. That would explain so much.
FYI, nothing was changed.
_________________ The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727
york Expert Poster
Joined: May 07, 2012
Posts: 89
Location: Austin, TX
Posted:
Sat May 18, 2013 1:03 pm
Didn't say you were venting, I was suggesting that you Vent and Move on, because you will not get a straight answer. Myself, I think a hidden string that can bless or hose is imbedded at time of creation. I also feel it could be different for each stat. Others feel its like stated, 5 * WL and a straight random roll. I can argue the case both ways, to prove my way would take several years of data from every manager, and it would still be a point if contention, SOOOO... Either you have bad rolls or getting a hosed string = same results, hence my advice of Vent and move on.
York
Longshot Grandmaster Poster
Joined: Sep 30, 2012
Posts: 934
Location: Vancouver, BC
Posted:
Sun May 19, 2013 10:15 pm
This is true. Sorry I misunderstood. I am just trying to figure out why my strikers can't get the decisiveness (even the ones with ratings), my high wit warriors can't learn more than one skill a turn, and my high will warriors need two or three attempts to get a stat increase.
But like you said; vent and move on.
HowlinWolf Expert Poster
Joined: Oct 02, 2011
Posts: 68
Location: Chicago
Posted:
Mon May 20, 2013 8:41 pm
I generally look at skill learns as 15 WT = 1.75, 17 WT = 2.25, 21 WT = 2.75. After that, winning/losing, FE difference, dynamics of the fight, and/or luck can affect those averages.
In terms of stat trains, I utilize the WL*5 = % of success with 1% variation, and use standard deviations to dictate the likelihood of events. The law of averages has overwhelmingly played out in stat trains for me.
Favorite learns have a pretty big effect on a warrior. I've had decise learn lungers go to ADM with 4 attack skills, defense learn strikers with 5 attack in Challengers, etc. I'm guessing there is a list of priority learns that gets adjusted by your warrior's favorite learn, then combined with the skill learning functions utilized per fight by the program.
In short, all the things that are not working for you are anomalies in a very static code that will equal out for you given time and numbers.
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