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Duel2 :: View topic - 11-5-17-3-10-11-13
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york
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Joined: May 07, 2012
Posts: 76
Location: Austin, TX

PostPosted: Mon Jun 03, 2013 4:37 pm Reply with quoteBack to top

Looking for suggestions for this one, arena only.

thinking 17-5-17-9-12-11-13 any off. might be good for some early wins,
burn WT to 11 pray for awesome dmg.

Thanks for any input.

DA is probably my friend here.
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trmweb
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Joined: Dec 05, 2012
Posts: 82
Location: Grand Rapids, MI

PostPosted: Mon Jun 03, 2013 5:01 pm Reply with quoteBack to top

york wrote:
Looking for suggestions for this one, arena only.

thinking 17-5-17-9-12-11-13 any off. might be good for some early wins,
burn WT to 11 pray for awesome dmg.

Thanks for any input.

DA is probably my friend here.

My strategy is usually to submit the RU before deciding on the DA route. That being said, I might try 13-6-17-9-15-11-13. With the low CN I agree that it should be offensive. Therefore, I'd choose a Basher. With Great Damage and a good choice of the styles favorite weapons, this guy may do well in basic. Especially if you find his fave weapon early, I see many early wins. Trying for tremendous damage is tempting, but I'd prefer the points on WL.

Trim
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Stik
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Joined: May 06, 2003
Posts: 2154
Location: Frozen Tundra of North Dakota

PostPosted: Mon Jun 03, 2013 7:11 pm Reply with quoteBack to top

This is a tough rollup to make anything even remotely positive out of.

The size eats up all your points and you can't make it to even an 11 WT or a 17 WL. Dumping points in the other areas still only leaves them at middling levels (excepting ST) with too many other glaring deficiencies elsewhere. If it's going into any kind of competitive arena it'll get eaten alive. I would DA this one and try, try again!

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Stik
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gentleben
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Joined: Aug 21, 2008
Posts: 3310
Location: Round Rock, Tx

PostPosted: Mon Jun 03, 2013 7:23 pm Reply with quoteBack to top

Stik wrote:
This is a tough rollup to make anything even remotely positive out of.

The size eats up all your points and you can't make it to even an 11 WT or a 17 WL. Dumping points in the other areas still only leaves them at middling levels (excepting ST) with too many other glaring deficiencies elsewhere. If it's going into any kind of competitive arena it'll get eaten alive. I would DA this one and try, try again!


I second this motion......DA

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Assurnasirbanipal
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Joined: Oct 21, 2002
Posts: 1470
Location: San Jose, CA

PostPosted: Tue Jun 04, 2013 4:34 am Reply with quoteBack to top

As with most setups, it is 'possible' to make something that might win. It isn't going to meet Consortium's 60% win/loss though, no matter what you do with it. I'd be curious if he'd scum it up or go offensive with this guy.

My own best attemtp to do something is to maximize decise skills on him and make him a burner.
12-5-17-6-16-15-13 offensive or 11 str/14 dft (I'd normally go with the 12 str basher)

Train WT/WL/SP (and either ST or DF depending on design)

He's not going to be great, but he can win in most of today's arenas
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The Consortium
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Joined: Nov 23, 2002
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Location: on the golf course, in the garden, reading, traveling, and now Consulting

PostPosted: Tue Jun 04, 2013 10:29 am Reply with quoteBack to top

A tough/fun one!
We'd probably play around with some burning on a
16-5-17-3-16-11-16 BA and hopefully end up with a fearsome 17-5-3-17-12-17 whacker!

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Ye Old Consortium Scribe & Crapmaster 2013, Crapgiver 2014
997 ADM graduates (with 40+ manager IDs) including 105K+ fights and 68K+ wins plus 4 teams with 1000+ wins (Animal Farm DM11 @1514*; Bulldogs DM11 @ 1456; Lenpros DM30 @ 1420; Fandils @ 1330
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Assurnasirbanipal
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Joined: Oct 21, 2002
Posts: 1470
Location: San Jose, CA

PostPosted: Tue Jun 04, 2013 5:59 pm Reply with quoteBack to top

The Consortium wrote:
A tough/fun one!
We'd probably play around with some burning on a
16-5-17-3-16-11-16 BA and hopefully end up with a fearsome 17-5-3-17-12-17 whacker!


Nice! Burns to a quad-17!

Assur bows to the master (again)
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Street_Legal
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Joined: Jul 29, 2002
Posts: 3379
Location: The Big D (etroit) area

PostPosted: Thu Jun 06, 2013 9:26 pm Reply with quoteBack to top

york wrote:
Looking for suggestions for this one, arena only.

thinking 17-5-17-9-12-11-13 any off. might be good for some early wins,
burn WT to 11 pray for awesome dmg.

Thanks for any input.

DA is probably my friend here.


If I went this way I'd probably go BA and not use the 2 points in WL but rather put them in DF or at least use 1 of them and make it WL 11/SP 12 for the extra DEC skill!

I'd probably go:

11-5-17-3-10-11-13 -----> 17-5-17-8-10-12-15 BA and burn WT to 9 and fight it as long as it was winning every other fight or better. It's first 3 fight losing streak it would be handed a torch for sure! I'd plan on running it 5-7 turns hoping for a 4-1 or 5-2 and then DA'ing it but if it performs impressively it might earn the right to live a normal life; up until a 3 fight losing streak, I'd definitely DA it before it hit a 50% record for team record purposes! Since BAs can be blessed in ATT but not DEC I'd lean towards taking as many DEC skills at inception as I could spare, since it's likely a "Dixie"! (Dixie Cup or Dixie warriors are designed to get early wins before being DA'd to maximize team w/l)

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