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jack
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PostPosted: Sat Jul 13, 2013 2:03 pm Reply with quoteBack to top

13-3-16-11-14-9-6------->

17-3-16-17-17-9-7 or 15-3-16-17-20-9-6 train WL/DF once or 13-4-16-17-20-9-7 or 13-3-16-17-17-9-11 I love bashers and tend do very well with them but this guy is screaming slasher at me for some reason and of course lunger isn't outta the question either.....

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Darque
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PostPosted: Sat Jul 13, 2013 2:13 pm Reply with quoteBack to top

I like your first set of numbers and I'd go SL or BA with it. Not enough CON for LU for me, but that is a personal preference (after some brutal life lessons with such designs).

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One Armed Bandit
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PostPosted: Sat Jul 13, 2013 2:49 pm Reply with quoteBack to top

I like that first design (17-3-16-17-17-9-7) as a BA, personally. Neat warrior!
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The Consortium
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PostPosted: Sun Jul 14, 2013 5:54 am Reply with quoteBack to top

One Armed Bandit wrote:
I like that first design (17-3-16-17-17-9-7) as a BA, personally. Neat warrior!


We are with OAB on this. BA.

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Terminator
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PostPosted: Sun Jul 14, 2013 6:18 am Reply with quoteBack to top

I agree with Darque, OAB and Consortium on the numbers....17-3-16-17-17-9-7. Where I differ however is that I go ST with it, but that's just me. Have fun with it!

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Longshot
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PostPosted: Sun Jul 14, 2013 6:00 pm Reply with quoteBack to top

I fourth that. A 17-3-16-17-17-9-7 basher would be awesome.
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gentleben
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PostPosted: Sun Jul 14, 2013 6:08 pm Reply with quoteBack to top

13-3-16-11-14-9-6--》13-3-16-17-20-10-7 BA/SL

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KidArcane
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PostPosted: Sun Jul 14, 2013 9:09 pm Reply with quoteBack to top

jack wrote:
13-3-16-11-14-9-6------->... 15-3-16-17-20-9-6 train WL/DF once .


Basher or Striker. Either is a good choice. A burner, too, I think. 15 ST is nice, or keep 13 (it's all you really need) and add 2 pts to DF if you feel like it.

13-3-16-17-20-9-8 ---> burn WL, DF, CN, then skills.

The extra will is nice, particularly if you want to go scum hunting, and of course if you want to pump him up even more, it helps.

Slashers don't 'need' higher DF, but I think they do better when DF is at least 13. I've never done well with low DF slashers, in any case. Cry

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Street_Legal
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PostPosted: Mon Jul 15, 2013 12:20 am Reply with quoteBack to top

Double Post? Say it ain't so!

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Last edited by Street_Legal on Tue Jul 16, 2013 6:45 pm; edited 1 time in total
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Street_Legal
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PostPosted: Mon Jul 15, 2013 12:20 am Reply with quoteBack to top

I personally must disagree with others on this one!

You can reach a bunch of important breakpoints and still be a quite viable ST, BA,LU,SL (in that order for me)!

13-3-16-11-14-9-6 -----> 13-3-16-17-17-9-11 (style preferences above^)

-T+ comes at 17 ST but I'd settle for "well into" -R+ and you should be guaranteed great damage (maybe 15-20% true odds in my estimation of getting hosed to good).

ST - 9/7/7/1/6/10
BA - 12/7/11/2/4/10
LU - 13/7/13/2/8/9
SL - 14/7/11/0/6/9


17-3-16-17-17-9-7 BA - 12/5/10/1/1/10

^^^ Would probably be my third or fourth choice either right after my BA or LU.

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KidArcane
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PostPosted: Mon Jul 15, 2013 5:37 am Reply with quoteBack to top

Street_Legal wrote:
You can reach a bunch of important breakpoints and still be a quite viable ST, BA,LU,SL (in that order for me)! 13-3-16-11-14-9-6 -----> 13-3-16-17-17-9-11 (style preferences above^)

ST - 9/7/7/1/6/10
BA - 12/7/11/2/4/10
LU - 13/7/13/2/8/9
SL - 14/7/11/0/6/9

17-3-16-17-17-9-7 BA - 12/5/10/1/1/10
Would probably be my third or fourth choice either right after my BA or LU.

Well... using Terrablood's chart...

13-3-16-17-20-9-8 --> BA 12/6/8/-1/1/10 add a point to WL and DF (guaranteed with 20WL out the gate) --> BA 12/6/11/2/4/11

I like this one more as a burner than anything else, whatever style you choose. Therefore, I prefer that 20 WL and the quick skills/abilities that will come from just two stat raises. ALSO (and here is a major bone of contention I'll toss in just to keep things lively)Cool it's my opinion -- given my limited experience -- that high WL fighters tend to get bonuses more than lower WL fighters. That's why, given a choice, I'll almost always choose higher WL options.

If you go SL --> 14/6/8/-3/3/9 (+1pt WL/DF) --> 14/6/11/0/6/10

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gentleben
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PostPosted: Mon Jul 15, 2013 5:57 am Reply with quoteBack to top

there is nothing wrong with any of the designs offered, all a matter of taste and they all should taste delicious...as long as it rolls well and gets good favs....I just graduated a warrior with awesome numbers that came back with horrible favs so good luck on what ever on-trey you decide on

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Assurnasirbanipal
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PostPosted: Mon Jul 15, 2013 1:50 pm Reply with quoteBack to top

From a basic point of view, the pecking order of offensives is

Striker
<Big Gap>
Everything else.

One could argue that making every pure offensive into a striker is the right choice.

That said, I prefer to think in terms of strengths/weaknesses of offensives (when I actually am looking beyond my favorite offensive style). These strengths and weaknesses are in terms of them being a pure offensive.

Striker
Strengths: Endurance Conservation, Learns Dec & Att, all weapons. Strikers are clearly the king of the offensives.
Weaknesses: Lower attack base, probably won't find fave weapon in basic

Basher
Strengths: Learns Att & Dec
Weaknesses: Horrible weapons (though at least they have fast weapons), disturbingly bad against scum

Slasher
Strengths: Most likely to get a fantastic fave weapon, High Ini/Att make them nasty against many hybrids
Weaknesses: Often don't learn decise, Don't have a super fast weapon, endurance burn

Lunger
Strengths: Best bases in game, Great fave rhythms
Weaknesses: Most likely won't learn decise and attack both, possibly won't learn either. Horrible against scum. Worst endurance burn in the game.

Parry Striker
Strengths: Weapon choice, Learn Decise, Among best endurance conservationists in the game.
Weaknesses: Horrible bases, often don't learn attack, most likely won't find fave weapon in basic, horrible rhythms, learns parry with those decise skills.

Aimed Blow
Strengths: High Attack (did I mention they have high attack?), Endurance Conservation. Eat scum for breakfast and ask for seconds
Weaknesses: Most likely won't learn decise. Their favorite way to lose is by death. Horrible Rhythms.

I won't design the other styles with the idea of making them into pure offensives unless I'm being silly. I'm pretty open with regards to running most any set of stats as any of the pure offensive styles. I've also ranked them in order of how strong I feel the style is as a pure offensive (basic ranking). I should probably rank Pikers above Lungers in terms of Pure Offensive ability, but Lungers win more fights because of the other stuff. I could make the argument that Slashers are better than Bashers because they are clearly better against Hybrids while both lose against Strikers and Scum, but I'm Assur and so Bashers get the nod!

I may have forgotten some strengths and weaknesses.
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KidArcane
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PostPosted: Tue Jul 16, 2013 4:50 am Reply with quoteBack to top

I could make the argument that Slashers are better than Bashers because they are clearly better against Hybrids while both lose against Strikers and Scum, but I'm Assur and so Bashers get the nod!

Rats! You said it before I could! Very Happy Excellent post -- succinct and insightful.

I am surprised, though, that you feel that there is this "gap" between ST and 'everything else'. I think it's more a matter of knowing who the opponent will be next turn. Being prepared for a ST takes away a lot of their steam, don't you think? Wink

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Street_Legal
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PostPosted: Tue Jul 16, 2013 6:53 pm Reply with quoteBack to top

KidArcane wrote:
Street_Legal wrote:
You can reach a bunch of important breakpoints and still be a quite viable ST, BA,LU,SL (in that order for me)! 13-3-16-11-14-9-6 -----> 13-3-16-17-17-9-11 (style preferences above^)

ST - 9/7/7/1/6/10
BA - 12/7/11/2/4/10
LU - 13/7/13/2/8/9
SL - 14/7/11/0/6/9

17-3-16-17-17-9-7 BA - 12/5/10/1/1/10
Would probably be my third or fourth choice either right after my BA or LU.

Well... using Terrablood's chart...

13-3-16-17-20-9-8 --> BA 12/6/8/-1/1/10 add a point to WL and DF (guaranteed with 20WL out the gate) --> BA 12/6/11/2/4/11

I like this one more as a burner than anything else, whatever style you choose. Therefore, I prefer that 20 WL and the quick skills/abilities that will come from just two stat raises. ALSO (and here is a major bone of contention I'll toss in just to keep things lively)Cool it's my opinion -- given my limited experience -- that high WL fighters tend to get bonuses more than lower WL fighters. That's why, given a choice, I'll almost always choose higher WL options.

If you go SL --> 14/6/8/-3/3/9 (+1pt WL/DF) --> 14/6/11/0/6/10


My biggest issue with it is that my BA starts with 1 MORE RIP but 1 less DEC at inception, then yours after 2 trains, and gets 2 turns of skill learns instead of stat trains. If I could hit all the breakpoints (17 WT, 17 WL, and 11 DF) and still have 3 points to get to 20 WL I'd go there - instead I'd personally prefer the 2 turns for skill trains. I'm not saying you're destroying a good warrior and yours sucks just showing where, and why, my preferences are what they are. Short of adding all points to CN, SP, and ST this guy is hard to make bad!

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