Duel2.Com  
•   Home  •  Rules  •  Your Account  •  Forums  • Newsletters  •
Navigate
· Home
· Content
· Encyclopedia
· Forums
· Members List
· Newsletters
· Old Newsletters
· Private Messages
· Setup
· Tourneys
· Your Account
User Info
Welcome, Anonymous
Nickname
Password
(Register)
Membership:
Latest: propertyturkey023
New Today: 1
New Yesterday: 0
Overall: 104549

People Online:
Visitors:
Members:
Total: 0
Duel2.Com: Forums

Duel2 :: View topic - which offensive??
 Forum FAQ  •  Search  •  Memberlist  •  Usergroups   •  Register  •  Profile  •  Log in to check your private messages  •  Log in

 
Post new topicReply to topic
View previous topic Log in to check your private messages View next topic
Author Message
jack
Advanced Master Poster
Advanced Master Poster


Joined: Nov 28, 2010
Posts: 350
Location: VA

PostPosted: Sat Jul 13, 2013 2:03 pm Reply with quoteBack to top

13-3-16-11-14-9-6------->

17-3-16-17-17-9-7 or 15-3-16-17-20-9-6 train WL/DF once or 13-4-16-17-20-9-7 or 13-3-16-17-17-9-11 I love bashers and tend do very well with them but this guy is screaming slasher at me for some reason and of course lunger isn't outta the question either.....

_________________
All Jacked Up 21, 30
Dankrupt 32
View user's profileSend private message
Darque
ArchMaster Poster
ArchMaster Poster


Joined: Jun 21, 2002
Posts: 2526
Location: Virginia

PostPosted: Sat Jul 13, 2013 2:13 pm Reply with quoteBack to top

I like your first set of numbers and I'd go SL or BA with it. Not enough CON for LU for me, but that is a personal preference (after some brutal life lessons with such designs).

_________________
Master Darque

Darque Knights -- 10, 20
Darque Forces -- 45, 47
Darque Ages -- 81
Sorcerer Kings -- 83
View user's profileSend private messageSend e-mailYahoo Messenger
One Armed Bandit
ArchMaster Poster
ArchMaster Poster


Joined: Apr 15, 2004
Posts: 2953

PostPosted: Sat Jul 13, 2013 2:49 pm Reply with quoteBack to top

I like that first design (17-3-16-17-17-9-7) as a BA, personally. Neat warrior!
View user's profileSend private message
The Consortium
ArchMaster Poster
ArchMaster Poster


Joined: Nov 23, 2002
Posts: 10133
Location: on the golf course, in the garden, reading, traveling, and now Consulting

PostPosted: Sun Jul 14, 2013 5:54 am Reply with quoteBack to top

One Armed Bandit wrote:
I like that first design (17-3-16-17-17-9-7) as a BA, personally. Neat warrior!


We are with OAB on this. BA.

_________________
The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727
View user's profileSend private messageSend e-mail
Terminator
ArchMaster Poster
ArchMaster Poster


Joined: Jul 18, 2006
Posts: 1170

PostPosted: Sun Jul 14, 2013 6:18 am Reply with quoteBack to top

I agree with Darque, OAB and Consortium on the numbers....17-3-16-17-17-9-7. Where I differ however is that I go ST with it, but that's just me. Have fun with it!

_________________
We don't get mad, we get even!

Vanek, Manager of the Warmasters (DM-81)
View user's profileSend private message
Longshot
Grandmaster Poster
Grandmaster Poster


Joined: Sep 30, 2012
Posts: 934
Location: Vancouver, BC

PostPosted: Sun Jul 14, 2013 6:00 pm Reply with quoteBack to top

I fourth that. A 17-3-16-17-17-9-7 basher would be awesome.
View user's profileSend private message
gentleben
ArchMaster Poster
ArchMaster Poster


Joined: Aug 21, 2008
Posts: 4015
Location: Round Rock, Tx

PostPosted: Sun Jul 14, 2013 6:08 pm Reply with quoteBack to top

13-3-16-11-14-9-6--》13-3-16-17-20-10-7 BA/SL

_________________
Gentleben
Ben's Bazaar-21
Caress of Steel-28
Secret Squirrels-32
He Be GBs-33
Time Stallyans-45
Pawn of Prophecy-47
Primal Instinct-81
Misfit Managers-1,2,3,4,18,25,29
View user's profileSend private message
KidArcane
Grandmaster Poster
Grandmaster Poster


Joined: Apr 26, 2003
Posts: 674
Location: San Antonio, TX

PostPosted: Sun Jul 14, 2013 9:09 pm Reply with quoteBack to top

jack wrote:
13-3-16-11-14-9-6------->... 15-3-16-17-20-9-6 train WL/DF once .


Basher or Striker. Either is a good choice. A burner, too, I think. 15 ST is nice, or keep 13 (it's all you really need) and add 2 pts to DF if you feel like it.

13-3-16-17-20-9-8 ---> burn WL, DF, CN, then skills.

The extra will is nice, particularly if you want to go scum hunting, and of course if you want to pump him up even more, it helps.

Slashers don't 'need' higher DF, but I think they do better when DF is at least 13. I've never done well with low DF slashers, in any case. Crying or Very sad

_________________
"Don't make me destroy you." -- Darth Vader
View user's profileSend private messageSend e-mail
Street_Legal
ArchMaster Poster
ArchMaster Poster


Joined: Jul 29, 2002
Posts: 3559
Location: The Big D (etroit) area

PostPosted: Mon Jul 15, 2013 12:20 am Reply with quoteBack to top

Double Post? Say it ain't so!

_________________
A wise and frugal government, which shall leave men free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned - this is the sum of good government.

Thomas Jefferson

Last edited by Street_Legal on Tue Jul 16, 2013 6:45 pm; edited 1 time in total
View user's profileSend private message
Street_Legal
ArchMaster Poster
ArchMaster Poster


Joined: Jul 29, 2002
Posts: 3559
Location: The Big D (etroit) area

PostPosted: Mon Jul 15, 2013 12:20 am Reply with quoteBack to top

I personally must disagree with others on this one!

You can reach a bunch of important breakpoints and still be a quite viable ST, BA,LU,SL (in that order for me)!

13-3-16-11-14-9-6 -----> 13-3-16-17-17-9-11 (style preferences above^)

-T+ comes at 17 ST but I'd settle for "well into" -R+ and you should be guaranteed great damage (maybe 15-20% true odds in my estimation of getting hosed to good).

ST - 9/7/7/1/6/10
BA - 12/7/11/2/4/10
LU - 13/7/13/2/8/9
SL - 14/7/11/0/6/9


17-3-16-17-17-9-7 BA - 12/5/10/1/1/10

^^^ Would probably be my third or fourth choice either right after my BA or LU.

_________________
A wise and frugal government, which shall leave men free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned - this is the sum of good government.

Thomas Jefferson
View user's profileSend private message
KidArcane
Grandmaster Poster
Grandmaster Poster


Joined: Apr 26, 2003
Posts: 674
Location: San Antonio, TX

PostPosted: Mon Jul 15, 2013 5:37 am Reply with quoteBack to top

Street_Legal wrote:
You can reach a bunch of important breakpoints and still be a quite viable ST, BA,LU,SL (in that order for me)! 13-3-16-11-14-9-6 -----> 13-3-16-17-17-9-11 (style preferences above^)

ST - 9/7/7/1/6/10
BA - 12/7/11/2/4/10
LU - 13/7/13/2/8/9
SL - 14/7/11/0/6/9

17-3-16-17-17-9-7 BA - 12/5/10/1/1/10
Would probably be my third or fourth choice either right after my BA or LU.

Well... using Terrablood's chart...

13-3-16-17-20-9-8 --> BA 12/6/8/-1/1/10 add a point to WL and DF (guaranteed with 20WL out the gate) --> BA 12/6/11/2/4/11

I like this one more as a burner than anything else, whatever style you choose. Therefore, I prefer that 20 WL and the quick skills/abilities that will come from just two stat raises. ALSO (and here is a major bone of contention I'll toss in just to keep things lively)Cool it's my opinion -- given my limited experience -- that high WL fighters tend to get bonuses more than lower WL fighters. That's why, given a choice, I'll almost always choose higher WL options.

If you go SL --> 14/6/8/-3/3/9 (+1pt WL/DF) --> 14/6/11/0/6/10

_________________
"Don't make me destroy you." -- Darth Vader
View user's profileSend private messageSend e-mail
gentleben
ArchMaster Poster
ArchMaster Poster


Joined: Aug 21, 2008
Posts: 4015
Location: Round Rock, Tx

PostPosted: Mon Jul 15, 2013 5:57 am Reply with quoteBack to top

there is nothing wrong with any of the designs offered, all a matter of taste and they all should taste delicious...as long as it rolls well and gets good favs....I just graduated a warrior with awesome numbers that came back with horrible favs so good luck on what ever on-trey you decide on

_________________
Gentleben
Ben's Bazaar-21
Caress of Steel-28
Secret Squirrels-32
He Be GBs-33
Time Stallyans-45
Pawn of Prophecy-47
Primal Instinct-81
Misfit Managers-1,2,3,4,18,25,29
View user's profileSend private message
Assurnasirbanipal
ArchMaster Poster
ArchMaster Poster


Joined: Oct 21, 2002
Posts: 1768
Location: San Jose, CA

PostPosted: Mon Jul 15, 2013 1:50 pm Reply with quoteBack to top

From a basic point of view, the pecking order of offensives is

Striker
<Big Gap>
Everything else.

One could argue that making every pure offensive into a striker is the right choice.

That said, I prefer to think in terms of strengths/weaknesses of offensives (when I actually am looking beyond my favorite offensive style). These strengths and weaknesses are in terms of them being a pure offensive.

Striker
Strengths: Endurance Conservation, Learns Dec & Att, all weapons. Strikers are clearly the king of the offensives.
Weaknesses: Lower attack base, probably won't find fave weapon in basic

Basher
Strengths: Learns Att & Dec
Weaknesses: Horrible weapons (though at least they have fast weapons), disturbingly bad against scum

Slasher
Strengths: Most likely to get a fantastic fave weapon, High Ini/Att make them nasty against many hybrids
Weaknesses: Often don't learn decise, Don't have a super fast weapon, endurance burn

Lunger
Strengths: Best bases in game, Great fave rhythms
Weaknesses: Most likely won't learn decise and attack both, possibly won't learn either. Horrible against scum. Worst endurance burn in the game.

Parry Striker
Strengths: Weapon choice, Learn Decise, Among best endurance conservationists in the game.
Weaknesses: Horrible bases, often don't learn attack, most likely won't find fave weapon in basic, horrible rhythms, learns parry with those decise skills.

Aimed Blow
Strengths: High Attack (did I mention they have high attack?), Endurance Conservation. Eat scum for breakfast and ask for seconds
Weaknesses: Most likely won't learn decise. Their favorite way to lose is by death. Horrible Rhythms.

I won't design the other styles with the idea of making them into pure offensives unless I'm being silly. I'm pretty open with regards to running most any set of stats as any of the pure offensive styles. I've also ranked them in order of how strong I feel the style is as a pure offensive (basic ranking). I should probably rank Pikers above Lungers in terms of Pure Offensive ability, but Lungers win more fights because of the other stuff. I could make the argument that Slashers are better than Bashers because they are clearly better against Hybrids while both lose against Strikers and Scum, but I'm Assur and so Bashers get the nod!

I may have forgotten some strengths and weaknesses.
View user's profileSend private messageVisit poster's website
KidArcane
Grandmaster Poster
Grandmaster Poster


Joined: Apr 26, 2003
Posts: 674
Location: San Antonio, TX

PostPosted: Tue Jul 16, 2013 4:50 am Reply with quoteBack to top

I could make the argument that Slashers are better than Bashers because they are clearly better against Hybrids while both lose against Strikers and Scum, but I'm Assur and so Bashers get the nod!

Rats! You said it before I could! Very Happy Excellent post -- succinct and insightful.

I am surprised, though, that you feel that there is this "gap" between ST and 'everything else'. I think it's more a matter of knowing who the opponent will be next turn. Being prepared for a ST takes away a lot of their steam, don't you think? Wink

_________________
"Don't make me destroy you." -- Darth Vader
View user's profileSend private messageSend e-mail
Street_Legal
ArchMaster Poster
ArchMaster Poster


Joined: Jul 29, 2002
Posts: 3559
Location: The Big D (etroit) area

PostPosted: Tue Jul 16, 2013 6:53 pm Reply with quoteBack to top

KidArcane wrote:
Street_Legal wrote:
You can reach a bunch of important breakpoints and still be a quite viable ST, BA,LU,SL (in that order for me)! 13-3-16-11-14-9-6 -----> 13-3-16-17-17-9-11 (style preferences above^)

ST - 9/7/7/1/6/10
BA - 12/7/11/2/4/10
LU - 13/7/13/2/8/9
SL - 14/7/11/0/6/9

17-3-16-17-17-9-7 BA - 12/5/10/1/1/10
Would probably be my third or fourth choice either right after my BA or LU.

Well... using Terrablood's chart...

13-3-16-17-20-9-8 --> BA 12/6/8/-1/1/10 add a point to WL and DF (guaranteed with 20WL out the gate) --> BA 12/6/11/2/4/11

I like this one more as a burner than anything else, whatever style you choose. Therefore, I prefer that 20 WL and the quick skills/abilities that will come from just two stat raises. ALSO (and here is a major bone of contention I'll toss in just to keep things lively)Cool it's my opinion -- given my limited experience -- that high WL fighters tend to get bonuses more than lower WL fighters. That's why, given a choice, I'll almost always choose higher WL options.

If you go SL --> 14/6/8/-3/3/9 (+1pt WL/DF) --> 14/6/11/0/6/10


My biggest issue with it is that my BA starts with 1 MORE RIP but 1 less DEC at inception, then yours after 2 trains, and gets 2 turns of skill learns instead of stat trains. If I could hit all the breakpoints (17 WT, 17 WL, and 11 DF) and still have 3 points to get to 20 WL I'd go there - instead I'd personally prefer the 2 turns for skill trains. I'm not saying you're destroying a good warrior and yours sucks just showing where, and why, my preferences are what they are. Short of adding all points to CN, SP, and ST this guy is hard to make bad!

_________________
A wise and frugal government, which shall leave men free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned - this is the sum of good government.

Thomas Jefferson
View user's profileSend private message
Display posts from previous:      
Post new topicReply to topic
View previous topic Log in to check your private messages View next topic
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



Powered by phpBB 2.0.10 © 2001 phpBB Group

Version 2.0.6 of PHP-Nuke Port by Tom Nitzschner © 2002 www.toms-home.com
Forums ©
:: fisubsilver shadow phpbb2 style by Daz :: PHP-Nuke theme by coldblooded (www.nukemods.com) ::