17-3-16-17-17-9-7 or 15-3-16-17-20-9-6 train WL/DF once or 13-4-16-17-20-9-7 or 13-3-16-17-17-9-11 I love bashers and tend do very well with them but this guy is screaming slasher at me for some reason and of course lunger isn't outta the question either.....
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Darque ArchMaster Poster
Joined: Jun 21, 2002
Posts: 2530
Location: Virginia
Posted:
Sat Jul 13, 2013 2:13 pm
I like your first set of numbers and I'd go SL or BA with it. Not enough CON for LU for me, but that is a personal preference (after some brutal life lessons with such designs).
I like that first design (17-3-16-17-17-9-7) as a BA, personally. Neat warrior!
The Consortium ArchMaster Poster
Joined: Nov 23, 2002
Posts: 10187
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Posted:
Sun Jul 14, 2013 5:54 am
One Armed Bandit wrote:
I like that first design (17-3-16-17-17-9-7) as a BA, personally. Neat warrior!
We are with OAB on this. BA.
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Terminator ArchMaster Poster
Joined: Jul 18, 2006
Posts: 1170
Posted:
Sun Jul 14, 2013 6:18 am
I agree with Darque, OAB and Consortium on the numbers....17-3-16-17-17-9-7. Where I differ however is that I go ST with it, but that's just me. Have fun with it!
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Longshot Grandmaster Poster
Joined: Sep 30, 2012
Posts: 937
Location: Vancouver, BC
Posted:
Sun Jul 14, 2013 6:00 pm
I fourth that. A 17-3-16-17-17-9-7 basher would be awesome.
gentleben ArchMaster Poster
Joined: Aug 21, 2008
Posts: 4025
Location: Round Rock, Tx
Posted:
Sun Jul 14, 2013 6:08 pm
13-3-16-11-14-9-6--》13-3-16-17-20-10-7 BA/SL
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KidArcane Grandmaster Poster
Joined: Apr 26, 2003
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Location: San Antonio, TX
Posted:
Sun Jul 14, 2013 9:09 pm
jack wrote:
13-3-16-11-14-9-6------->... 15-3-16-17-20-9-6 train WL/DF once .
Basher or Striker. Either is a good choice. A burner, too, I think. 15 ST is nice, or keep 13 (it's all you really need) and add 2 pts to DF if you feel like it.
13-3-16-17-20-9-8 ---> burn WL, DF, CN, then skills.
The extra will is nice, particularly if you want to go scum hunting, and of course if you want to pump him up even more, it helps.
Slashers don't 'need' higher DF, but I think they do better when DF is at least 13. I've never done well with low DF slashers, in any case.
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Street_Legal ArchMaster Poster
Joined: Jul 29, 2002
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Location: The Big D (etroit) area
Posted:
Mon Jul 15, 2013 12:20 am
Double Post? Say it ain't so!
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Last edited by Street_Legal on Tue Jul 16, 2013 6:45 pm; edited 1 time in total
Street_Legal ArchMaster Poster
Joined: Jul 29, 2002
Posts: 3559
Location: The Big D (etroit) area
Posted:
Mon Jul 15, 2013 12:20 am
I personally must disagree with others on this one!
You can reach a bunch of important breakpoints and still be a quite viable ST, BA,LU,SL (in that order for me)!
-T+ comes at 17 ST but I'd settle for "well into" -R+ and you should be guaranteed great damage (maybe 15-20% true odds in my estimation of getting hosed to good).
ST - 9/7/7/1/6/10
BA - 12/7/11/2/4/10
LU - 13/7/13/2/8/9
SL - 14/7/11/0/6/9
17-3-16-17-17-9-7 BA - 12/5/10/1/1/10
^^^ Would probably be my third or fourth choice either right after my BA or LU.
_________________ A wise and frugal government, which shall leave men free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned - this is the sum of good government.
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KidArcane Grandmaster Poster
Joined: Apr 26, 2003
Posts: 674
Location: San Antonio, TX
Posted:
Mon Jul 15, 2013 5:37 am
Street_Legal wrote:
You can reach a bunch of important breakpoints and still be a quite viable ST, BA,LU,SL (in that order for me)! 13-3-16-11-14-9-6 -----> 13-3-16-17-17-9-11 (style preferences above^)
ST - 9/7/7/1/6/10
BA - 12/7/11/2/4/10
LU - 13/7/13/2/8/9
SL - 14/7/11/0/6/9
17-3-16-17-17-9-7 BA - 12/5/10/1/1/10
Would probably be my third or fourth choice either right after my BA or LU.
Well... using Terrablood's chart...
13-3-16-17-20-9-8 --> BA 12/6/8/-1/1/10 add a point to WL and DF (guaranteed with 20WL out the gate) --> BA 12/6/11/2/4/11
I like this one more as a burner than anything else, whatever style you choose. Therefore, I prefer that 20 WL and the quick skills/abilities that will come from just two stat raises. ALSO (and here is a major bone of contention I'll toss in just to keep things lively) it's my opinion -- given my limited experience -- that high WL fighters tend to get bonuses more than lower WL fighters. That's why, given a choice, I'll almost always choose higher WL options.
If you go SL --> 14/6/8/-3/3/9 (+1pt WL/DF) --> 14/6/11/0/6/10
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gentleben ArchMaster Poster
Joined: Aug 21, 2008
Posts: 4025
Location: Round Rock, Tx
Posted:
Mon Jul 15, 2013 5:57 am
there is nothing wrong with any of the designs offered, all a matter of taste and they all should taste delicious...as long as it rolls well and gets good favs....I just graduated a warrior with awesome numbers that came back with horrible favs so good luck on what ever on-trey you decide on
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Assurnasirbanipal ArchMaster Poster
Joined: Oct 21, 2002
Posts: 1782
Location: San Jose, CA
Posted:
Mon Jul 15, 2013 1:50 pm
From a basic point of view, the pecking order of offensives is
Striker
<Big Gap>
Everything else.
One could argue that making every pure offensive into a striker is the right choice.
That said, I prefer to think in terms of strengths/weaknesses of offensives (when I actually am looking beyond my favorite offensive style). These strengths and weaknesses are in terms of them being a pure offensive.
Striker
Strengths: Endurance Conservation, Learns Dec & Att, all weapons. Strikers are clearly the king of the offensives.
Weaknesses: Lower attack base, probably won't find fave weapon in basic
Basher
Strengths: Learns Att & Dec
Weaknesses: Horrible weapons (though at least they have fast weapons), disturbingly bad against scum
Slasher
Strengths: Most likely to get a fantastic fave weapon, High Ini/Att make them nasty against many hybrids
Weaknesses: Often don't learn decise, Don't have a super fast weapon, endurance burn
Lunger
Strengths: Best bases in game, Great fave rhythms
Weaknesses: Most likely won't learn decise and attack both, possibly won't learn either. Horrible against scum. Worst endurance burn in the game.
Parry Striker
Strengths: Weapon choice, Learn Decise, Among best endurance conservationists in the game.
Weaknesses: Horrible bases, often don't learn attack, most likely won't find fave weapon in basic, horrible rhythms, learns parry with those decise skills.
Aimed Blow
Strengths: High Attack (did I mention they have high attack?), Endurance Conservation. Eat scum for breakfast and ask for seconds
Weaknesses: Most likely won't learn decise. Their favorite way to lose is by death. Horrible Rhythms.
I won't design the other styles with the idea of making them into pure offensives unless I'm being silly. I'm pretty open with regards to running most any set of stats as any of the pure offensive styles. I've also ranked them in order of how strong I feel the style is as a pure offensive (basic ranking). I should probably rank Pikers above Lungers in terms of Pure Offensive ability, but Lungers win more fights because of the other stuff. I could make the argument that Slashers are better than Bashers because they are clearly better against Hybrids while both lose against Strikers and Scum, but I'm Assur and so Bashers get the nod!
I may have forgotten some strengths and weaknesses.
KidArcane Grandmaster Poster
Joined: Apr 26, 2003
Posts: 674
Location: San Antonio, TX
Posted:
Tue Jul 16, 2013 4:50 am
I could make the argument that Slashers are better than Bashers because they are clearly better against Hybrids while both lose against Strikers and Scum, but I'm Assur and so Bashers get the nod!
Rats! You said it before I could! Excellent post -- succinct and insightful.
I am surprised, though, that you feel that there is this "gap" between ST and 'everything else'. I think it's more a matter of knowing who the opponent will be next turn. Being prepared for a ST takes away a lot of their steam, don't you think?
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Street_Legal ArchMaster Poster
Joined: Jul 29, 2002
Posts: 3559
Location: The Big D (etroit) area
Posted:
Tue Jul 16, 2013 6:53 pm
KidArcane wrote:
Street_Legal wrote:
You can reach a bunch of important breakpoints and still be a quite viable ST, BA,LU,SL (in that order for me)! 13-3-16-11-14-9-6 -----> 13-3-16-17-17-9-11 (style preferences above^)
ST - 9/7/7/1/6/10
BA - 12/7/11/2/4/10
LU - 13/7/13/2/8/9
SL - 14/7/11/0/6/9
17-3-16-17-17-9-7 BA - 12/5/10/1/1/10
Would probably be my third or fourth choice either right after my BA or LU.
Well... using Terrablood's chart...
13-3-16-17-20-9-8 --> BA 12/6/8/-1/1/10 add a point to WL and DF (guaranteed with 20WL out the gate) --> BA 12/6/11/2/4/11
I like this one more as a burner than anything else, whatever style you choose. Therefore, I prefer that 20 WL and the quick skills/abilities that will come from just two stat raises. ALSO (and here is a major bone of contention I'll toss in just to keep things lively) it's my opinion -- given my limited experience -- that high WL fighters tend to get bonuses more than lower WL fighters. That's why, given a choice, I'll almost always choose higher WL options.
If you go SL --> 14/6/8/-3/3/9 (+1pt WL/DF) --> 14/6/11/0/6/10
My biggest issue with it is that my BA starts with 1 MORE RIP but 1 less DEC at inception, then yours after 2 trains, and gets 2 turns of skill learns instead of stat trains. If I could hit all the breakpoints (17 WT, 17 WL, and 11 DF) and still have 3 points to get to 20 WL I'd go there - instead I'd personally prefer the 2 turns for skill trains. I'm not saying you're destroying a good warrior and yours sucks just showing where, and why, my preferences are what they are. Short of adding all points to CN, SP, and ST this guy is hard to make bad!
_________________ A wise and frugal government, which shall leave men free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned - this is the sum of good government.
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