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Duel2 :: View topic - 9-10-10-9-13-10-9
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trmweb
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Joined: Dec 05, 2012
Posts: 82
Location: Grand Rapids, MI

PostPosted: Sat Aug 31, 2013 1:23 pm Reply with quoteBack to top

I'm looking for help on this roll up.

My first thought is to make the numbers 11-10-10-15-17-10-11 and the style either Lunger or Parry/Lunger. There are good skill bases, but the physicals are rather average.

Anyone have other Ideas? Or am I on target?

Trim
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The Consortium
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Joined: Nov 23, 2002
Posts: 10133
Location: on the golf course, in the garden, reading, traveling, and now Consulting

PostPosted: Sat Aug 31, 2013 1:27 pm Reply with quoteBack to top

trmweb wrote:
I'm looking for help on this roll up.

My first thought is to make the numbers 11-10-10-15-17-10-11 and the style either Lunger or Parry/Lunger. There are good skill bases, but the physicals are rather average.

Anyone have other Ideas? Or am I on target?

Trim


Seems like the best and "right on" design to us. We would lean towards a slasher, but any of LU, PL, PS SL, ST seem reasonable selections.

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The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727
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trmweb
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Joined: Dec 05, 2012
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Location: Grand Rapids, MI

PostPosted: Sat Aug 31, 2013 1:37 pm Reply with quoteBack to top

The Consortium wrote:
trmweb wrote:
I'm looking for help on this roll up.

My first thought is to make the numbers 11-10-10-15-17-10-11 and the style either Lunger or Parry/Lunger. There are good skill bases, but the physicals are rather average.

Anyone have other Ideas? Or am I on target?

Trim


Seems like the best and "right on" design to us. We would lean towards a slasher, but any of LU, PL, PS SL, ST seem reasonable selections.


Appreciate the confirmation. Especially coming from you since I followed your design steps to a tee. Yes, there are many of us newer/returning managers who takes to heart the sage wisdom of the Consortium crew. (No, I'm not going to ask to borrow money or the car now ... Very Happy ).

Trim
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trmweb
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PostPosted: Sat Aug 31, 2013 2:29 pm Reply with quoteBack to top

I'm curious why the SL is choice #1?
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Assurnasirbanipal
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PostPosted: Sat Aug 31, 2013 3:41 pm Reply with quoteBack to top

I probably go 11-10-10-11-17-14-11 B
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gentleben
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PostPosted: Sat Aug 31, 2013 4:19 pm Reply with quoteBack to top

Assurnasirbanipal wrote:
I probably go 11-10-10-11-17-14-11 B


You would.

Not much interesting you can do with this guy. At the end of the day I would probably make your LU you posted first

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Longshot
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PostPosted: Sat Aug 31, 2013 5:47 pm Reply with quoteBack to top

Assurnasirbanipal wrote:
I probably go 11-10-10-11-17-14-11 B


Really? You never make bashers. I am surprised.Laughing



trmweb wrote:
I'm looking for help on this roll up.

My first thought is to make the numbers 11-10-10-15-17-10-11 and the style either Lunger or Parry/Lunger. There are good skill bases, but the physicals are rather average.

Anyone have other Ideas? Or am I on target?

Trim


This is another great roll up. I would go with your design. But only since the Consortium agrees. I agree, he has taught me a lot of stuff since coming back. Like the wonders of aimed blows. Smile
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Street_Legal
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PostPosted: Sat Aug 31, 2013 6:48 pm Reply with quoteBack to top

trmweb wrote:
I'm curious why the SL is choice #1?


Without even attempting to speak for Sensei Wayne Laughing , I'd say SLs tend to learn ATT a lot quicker than LUs tend to. LUs tend to learn ATT after INI and DEF, and sometimes DEC and RIP before ATT even, whereas SLs tend to learn INI and ATT the most, sometimes DEC before ATT.

So to sum up LUs learn ATT, in general between 3rd and 5th most. Sls seem to learn, in general, ATT 2nd or 3rd most.

It comes down to the fact that this guy isn't high in any single area and the WT being under 17 you could be left with a LU with 20 FE and having what could be anywhere from 16-30 ATT skills (depending on learns). It's probably a sound piece of advice but most managers, myself among them, will just make a guy like this a LU and run him the best we can. Which is probably why I struggle with SLs, I run few of them. Confused I have a SL that is 10-8-16-17-18(2)-6-11 Good/Good (Good Endurance came after first WL train) +4 INI +2/4 RIP + 1/2 DEF, sitting at 2-3-1 (whereas guys like Stik and Consortium would have it 4-1 or 5-0); the second WL train was due to maintenance and me missing the due date with new strats. Sad

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KidArcane
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PostPosted: Sat Aug 31, 2013 8:35 pm Reply with quoteBack to top

9-10-10-9-13-10-9 --> 15-12-10-9-19-10-9 Scum/Burner Basher. Too many TP's and fancy PR's out there. Challenge wisely -- it's not like there's a shortage of TP's in any given arena. This guy should hit hard; he can wear enough armor and have enough endurance to last long enough to put a serious hurt on a scum. You've got the maul and a WH or MA back-up, you won't need more. Keep the activity level low (he's not getting the jump on ANYONE) and keep the OE and KD high or very high, and let the dude do his thing! I'd like to read those fights!

According to Terrablood:
has GOOD ENDURANCE (12%)
has GREAT ENDURANCE (88%)
(NORMAL HIT POINTS) (Train CN twice to increase)
(NORMAL ENCUMBRANCE) (Train ST once to increase)
is SLOW on his feet
(does NORMAL damage with each blow) (3%)
can do GOOD damage with a blow (78%)
does GREAT DAMAGE with every blow (19%)

If you're leery of the low WT, raise it or take the 2 pts from CN. You will have the same weapons limitations and you'll only have GOOD endurance, but you can burn it and build it up.

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The Consortium
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PostPosted: Sun Sep 01, 2013 12:52 am Reply with quoteBack to top

trmweb wrote:
I'm curious why the SL is choice #1?


All choices, as mentioned are good.

Of the group we mentioned, it is simply our preference of the day.
If it were one we would expect to be running in Primus some day, we may have made the LU our #1 choice instead.

We urge you on choices like this (as we do) to choose what you desire or what you feel most comfortable with, or what you have least of, or what fits your arena best.

HAVE FUN.

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The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727
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Assurnasirbanipal
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Joined: Oct 21, 2002
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Location: San Jose, CA

PostPosted: Sun Sep 01, 2013 4:01 am Reply with quoteBack to top

KidArcane wrote:
9-10-10-9-13-10-9 --> 15-12-10-9-19-10-9 Scum/Burner Basher.


Kid - Nice burner design. Wish I'd seen it myself! Not clear I'd use it, but this is the way to make a burner - with LOTS of skills to burn!
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