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Duel2 :: View topic - 5-10-11-16-8-11-9
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Jfysh
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Joined: Jun 08, 2012
Posts: 17

PostPosted: Mon Sep 02, 2013 5:34 pm Reply with quoteBack to top

Hello all,

I haven't been able to post in a while but this one has me thinking, my first thought was 5-10-11-16-8-11-9 to 9-10-11 21-13-11-9 LU 53% chance at good damage and decent starting skills, or possibly to 8-10-11-21-9-16-9 ST but not knowing anything really on strikers it seems like his base attack would be too low, also very little endurance even for a striker seems like a bad idea. Any help would be appreciated,
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Assurnasirbanipal
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Joined: Oct 21, 2002
Posts: 1460
Location: San Jose, CA

PostPosted: Mon Sep 02, 2013 6:35 pm Reply with quoteBack to top

11 Deftness is highly recommended on most warriors. Lots of skills there (including extra attack skills for your striker).

My design would be 10-10-11-21-9-12-11 as an Offensive Style (Probably Striker, but Basher, Slasher, or Parry Striker could also work fine)
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Street_Legal
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Joined: Jul 29, 2002
Posts: 3366
Location: The Big D (etroit) area

PostPosted: Mon Sep 02, 2013 7:21 pm Reply with quoteBack to top

Without great damage the LU design will suffer against anyone who has even average defenses, and not really enough other advantages to really go after STs or fast LUs and SLs.

Assur is pretty spot on with his design. A pretty scary looking ST in my book!

5-10-11-16-8-11-9 -----> 10-10-11-21-9-12-11 ST (skills:11/10/7/0/7/11 46 total skills) Probably Poor/Good (endurance/damage)

I regularly take 35-39 skill 17 WT 9 WL 11 DF STs to 60-65%+ w/l records(I call them Street Strikers though I know I'm not the first to do it I make guys with these type of stats on a VERY regular basis, though many managers want 8-12 ATT/10-12 DEC in a ST).

Best example is probably the one I graduated from a VERY tough, and busy, Aruak City at 14-6-0; who was 12-6-15-17-9-12-11 normal/good (endu/dam) +1 INI -1 RIP; RIP skill Fist fave so I never even ran his favorite weapon or had a good favorite learn. He started with 5 ATT/10 DEC and he didn't even have a 21 WT or 10 CN to take a few blows!

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The Consortium
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PostPosted: Tue Sep 03, 2013 12:49 am Reply with quoteBack to top

10-10-11-21-9-12-11 ST
looks clearly best to us.
read Street's assessment above

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KidArcane
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PostPosted: Sat Sep 07, 2013 4:25 am Reply with quoteBack to top

11-10-11-21-9-11-11 ST (of course)

Not to tread on anyone's toes, but I prefer to have the strength to use the striker's main weapons (my favorites -- longsword, broadsword, quarterstaff) comfortably rather than that extra point of speed, which is probably superfluous. ... 11 strength.

This is a solid Redbook Striker set-up! Nice one! Wink

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Street_Legal
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PostPosted: Sat Sep 07, 2013 4:04 pm Reply with quoteBack to top

KidArcane wrote:
11-10-11-21-9-11-11 ST (of course)

Not to tread on anyone's toes, but I prefer to have the strength to use the striker's main weapons (my favorites -- longsword, broadsword, quarterstaff) comfortably rather than that extra point of speed, which is probably superfluous. ... 11 strength.

This is a solid Redbook Striker set-up! Nice one! Wink


Ahhh my toes! Watch it! Laughing

That's just because we all know how much you love training stats. Wink

What about the SC, SS, and HA? Also awesome Striker weapons!

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A wise and frugal government, which shall leave men free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned - this is the sum of good government.

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KidArcane
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PostPosted: Sat Sep 07, 2013 4:26 pm Reply with quoteBack to top

Street_Legal wrote:
That's just because we all know how much you love training stats. Wink

What about the SC, SS, and HA? Also awesome Striker weapons!


First: Yeah. I have NO problems with training stats! But with a 9 will? C'mon Son!! Rolling Eyes

Second: Sure, the SC, SS, and HA are fast and effective vs light to medium armor. Not so much against a scum with two shields and plate. Yes, I'm certain there are exceptions where bare-fisted AB's have bent solid steel into pretzel shapes with just their hands and their teeth, but in more common, more general (and realistic) situations, I'd rather have the ST for strikers. Hit 'em fast; hit 'em often; hit 'em hard --- for at least the first minute, right? Wink

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Street_Legal
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PostPosted: Sat Sep 07, 2013 4:55 pm Reply with quoteBack to top

KidArcane wrote:
Street_Legal wrote:
That's just because we all know how much you love training stats. Wink

What about the SC, SS, and HA? Also awesome Striker weapons!


First: Yeah. I have NO problems with training stats! But with a 9 will? C'mon Son!! Rolling Eyes

Second: Sure, the SC, SS, and HA are fast and effective vs light to medium armor. Not so much against a scum with two shields and plate. Yes, I'm certain there are exceptions where bare-fisted AB's have bent solid steel into pretzel shapes with just their hands and their teeth, but in more common, more general (and realistic) situations, I'd rather have the ST for strikers. Hit 'em fast; hit 'em often; hit 'em hard --- for at least the first minute, right? Wink


I just had a SL, with good damage, get a kill on a guy with ACM in one minute. Also SC is considered the best weapon versus APM and APA by more than a few of the top managers..... most consider it the best weapon in the game.

I train my 9 WLers quite often but it IS awful tough when looking at a 21 WT!

Just a difference of tastes is all!

_________________
A wise and frugal government, which shall leave men free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned - this is the sum of good government.

Thomas Jefferson
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The Consortium
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PostPosted: Sat Sep 07, 2013 11:39 pm Reply with quoteBack to top

We, too, often train a stat with 9 WL - espec the 10 ST versions.
Both designs are fine to us, but we would take the
10ST/12SP over 11/11 for the decise skill and natural speed, knowing we could train ST if we needed/wanted.

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