I'm thinkin' 5-12-16-15-21-4-11 PL. Not enough ST for a WS, could maybe go PS but his size is taking away from points already. Another option is 7-12-16-17-17-4-11 then raise ST to 9, or some kind of burner, 8-12-16-14-20-4-10 or something along those lines. I'd just as soon go with the first design and raise WT if I'm gonna do that.
_________________ Buri, Crapmaster 2012, Crapgiver 2017
Aesir 003 & 100 & 102, ACME 009, Berk 025, Venture Bros 051 etc.
gentleben ArchMaster Poster
Joined: Aug 21, 2008
Posts: 4025
Location: Round Rock, Tx
Posted:
Sun Sep 08, 2013 7:58 pm
_Buri_ wrote:
5-12-16-11-16-4-6:
I'm thinkin' 5-12-16-15-21-4-11 PL. Not enough ST for a WS, could maybe go PS but his size is taking away from points already. Another option is 7-12-16-17-17-4-11 then raise ST to 9, or some kind of burner, 8-12-16-14-20-4-10 or something along those lines. I'd just as soon go with the first design and raise WT if I'm gonna do that.
My thoughts are take the 17/21
7-12-16-17-21-4-7 LU
_________________ Gentleben
Ben's Bazaar-21
Caress of Steel-28
Secret Squirrels-32
He Be GBs-33
Time Stallyans-45
Pawn of Prophecy-47
Primal Instinct-81
Misfit Managers-1,2,3,4,18,25,29
Street_Legal ArchMaster Poster
Joined: Jul 29, 2002
Posts: 3559
Location: The Big D (etroit) area
Posted:
Sun Sep 08, 2013 9:10 pm
gentleben wrote:
_Buri_ wrote:
5-12-16-11-16-4-6:
I'm thinkin' 5-12-16-15-21-4-11 PL. Not enough ST for a WS, could maybe go PS but his size is taking away from points already. Another option is 7-12-16-17-17-4-11 then raise ST to 9, or some kind of burner, 8-12-16-14-20-4-10 or something along those lines. I'd just as soon go with the first design and raise WT if I'm gonna do that.
My thoughts are take the 17/21
7-12-16-17-21-4-7 LU
I am in agreement it has good bases, 11/2/12/1/5/8, and it should be fairly easy to train up to the SS and a remote shot at Tremendous damage at 9 ST. Hopefully it will pick up RIP at a fairly good pace to make up for that lacking area but it has enough INI to hopefully take the offensive if it gets jumped. You will also be able to see +4 ATT if it starts Ex and +2 or more DEF if it gets Incredibly Quick. There's also a quick RIP and DEF skill, if you don't mind a few burnt skills at 5 SP.
_________________ A wise and frugal government, which shall leave men free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned - this is the sum of good government.
Thomas Jefferson
The Consortium ArchMaster Poster
Joined: Nov 23, 2002
Posts: 10187
Location: on the golf course, in the garden, reading, traveling, and now Consulting
Posted:
Mon Sep 09, 2013 12:01 am
gentleben wrote:
_Buri_ wrote:
5-12-16-11-16-4-6:
I'm thinkin' 5-12-16-15-21-4-11 PL. Not enough ST for a WS, could maybe go PS but his size is taking away from points already. Another option is 7-12-16-17-17-4-11 then raise ST to 9, or some kind of burner, 8-12-16-14-20-4-10 or something along those lines. I'd just as soon go with the first design and raise WT if I'm gonna do that.
My thoughts are take the 17/21
7-12-16-17-21-4-7 LU
The 7-12-16-17-21-4-7 is what we'd do.
The LU is the most probable design, but we just might make it a ST.
_________________ The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727
Street_Legal ArchMaster Poster
Joined: Jul 29, 2002
Posts: 3559
Location: The Big D (etroit) area
Posted:
Mon Sep 09, 2013 2:51 am
The Consortium wrote:
gentleben wrote:
_Buri_ wrote:
5-12-16-11-16-4-6:
I'm thinkin' 5-12-16-15-21-4-11 PL. Not enough ST for a WS, could maybe go PS but his size is taking away from points already. Another option is 7-12-16-17-17-4-11 then raise ST to 9, or some kind of burner, 8-12-16-14-20-4-10 or something along those lines. I'd just as soon go with the first design and raise WT if I'm gonna do that.
My thoughts are take the 17/21
7-12-16-17-21-4-7 LU
The 7-12-16-17-21-4-7 is what we'd do.
The LU is the most probable design, but we just might make it a ST.
You got me thinking WS doesn't look that bad and with 2 ST trains you get BS slightly unsuited, and you might get decent damage and play with the WF.
7-12-16-17-21-4-7 WS
Ini: 12 Seldom hesitates, moves instantly if given an opportunity
Rip: 2
Att: 10 Uses an unusual fighting style, deadly to slower, less active foes
Par: 5
Def: 3 Avoids blows well
Dec: 7
Decent PAR good ATT and INI and is deceptively quick with 7 DEC - and the 17 WT. If it learns right look out! Maybe even a Hatchet carrying SL (12/2/10/-1/3/8 )
_________________ A wise and frugal government, which shall leave men free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned - this is the sum of good government.
Thomas Jefferson
Last edited by Street_Legal on Mon Sep 09, 2013 7:26 pm; edited 2 times in total
Assurnasirbanipal ArchMaster Poster
Joined: Oct 21, 2002
Posts: 1782
Location: San Jose, CA
Posted:
Mon Sep 09, 2013 9:23 am
Looks like a burner/bust out warrior to me, since I can't get what I 'want' out of this guy:
6-12-16-16-20-4-10 or 8-12-16-14-20-4-10
Terminator ArchMaster Poster
Joined: Jul 18, 2006
Posts: 1170
Posted:
Mon Sep 09, 2013 9:29 am
This screams hatchet wielding 7-12-16-17-21-4-7 ST or SL to me. I had a ST very close to this graduate at something like 20-11-3 not too long ago.
_________________ We don't get mad, we get even!
Vanek, Manager of the Warmasters (DM-81)
KidArcane Grandmaster Poster
Joined: Apr 26, 2003
Posts: 674
Location: San Antonio, TX
Posted:
Mon Sep 09, 2013 2:29 pm
Too much con and will to die quickly or easily; not enough strength or dexterity for my taste. Probably a long, generally losing, career.
Dark Arena and hope for something better.
_________________ "Don't make me destroy you." -- Darth Vader
One Armed Bandit ArchMaster Poster
Joined: Apr 15, 2004
Posts: 2974
Posted:
Mon Sep 09, 2013 5:21 pm
The best I can come up with:
5-12-16-11-16-4-6 --> 11-12-16-17-17-4-7 WS
A fine looking arena warrior, but a poor tournament warrior.
Street_Legal ArchMaster Poster
Joined: Jul 29, 2002
Posts: 3559
Location: The Big D (etroit) area
Posted:
Mon Sep 09, 2013 8:06 pm
KidArcane wrote:
Too much con and will to die quickly or easily; not enough strength or dexterity for my taste. Probably a long, generally losing, career.
Dark Arena and hope for something better.
What the Fast? Who turned you to the jaded side already? I bet it was that dastardly manager named Manager! This is at least a fine LU, maybe not great but any 17/21 warrior is hardly DA material!
Wayne who do you think jaded this fine young man? Does it seem to be the work of Dwayne to you?
In all seriousness Kid Arcane I don't want you to think just because we differ in opinions that I think there's a single thing wrong with you in my mind, heck in all likelihood you could be a better manager than I!
_________________ A wise and frugal government, which shall leave men free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned - this is the sum of good government.
Thomas Jefferson
_Buri_ ArchMaster Poster
Joined: Nov 07, 2010
Posts: 1040
Location: Asgard
Posted:
Thu Sep 12, 2013 10:50 am
As you guys know, I'll DA a LOT of rollups, especially on my tourney teams, I DA 17 WTs all the time. Not if I think it can win, however... this is an arena fighter, and so I went with the 7-12-16-17-21-4-7 SL. I like the idea of using something other than a SH, and I have already graduated a similar LU out of the same arena. It will come up good or better damage, can take a lot of damage, and good endurance. Should be a killer!
_________________ Buri, Crapmaster 2012, Crapgiver 2017
Aesir 003 & 100 & 102, ACME 009, Berk 025, Venture Bros 051 etc.
Tripwire ArchMaster Poster
Joined: Mar 10, 2008
Posts: 1999
Posted:
Thu Sep 12, 2013 1:14 pm
_Buri_ wrote:
5-12-16-11-16-4-6:
I'm thinkin' 5-12-16-15-21-4-11 PL. Not enough ST for a WS, could maybe go PS but his size is taking away from points already. Another option is 7-12-16-17-17-4-11 then raise ST to 9, or some kind of burner, 8-12-16-14-20-4-10 or something along those lines. I'd just as soon go with the first design and raise WT if I'm gonna do that.
I like the PL Idea but I would go like this:
7-14-16-11-21-4-11
Takes Tremendous, 5/2/10/6/3/6 skills is fine. Good+ In Damage and Endurance.
Start with SH/DA combo. Very easily train up 2 for SC. A nice PL IMHO and a good choice for this rollup
_________________ Active Arenas: Of Wolf and Man - DM 18, DM 81
Alliance: The Iron Council
Tripwire ArchMaster Poster
Joined: Mar 10, 2008
Posts: 1999
Posted:
Thu Sep 12, 2013 1:17 pm
BTW 11 WT with that ability to take damage and having a 10 attack is a very nice combo. He will still learn. I have found that the difference in skill learns between 11 and 13 to be almost negligible. Obviously you learn a tad more with 13 but not enough for me not to use the positives of leaving it at 11 and getting the takes tremendous and other benefits.
_________________ Active Arenas: Of Wolf and Man - DM 18, DM 81
Alliance: The Iron Council
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum