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Duel2 :: View topic - 16-6-10-17-5-4-12
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_Buri_
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Joined: Nov 07, 2010
Posts: 838
Location: Asgard

PostPosted: Sat Sep 21, 2013 8:27 pm Reply with quoteBack to top

ooh, pretty huh? This is on a tourney team.

16-6-10-17-5-4-12

I like 21s (who doesn't?), so my first shot at this goes 21-6-10-21-9-4-13 BA. This design gets normal endurance and hopefully Great damage, so SL/LU are not out of the question. Many other possibilities, this one has the luxury of 4 points that can be tossed around, so 17-6-10-21-9-4-17 and 17-6-10-21-9-8-13 would work well as Strikers. What would you do?

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Buri, Crapmaster 2012
Aesir 003 & 100 & 102, The Club 010, The Blues 021, Omnitrix 030, Venture Bros 051
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The Consortium
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Joined: Nov 23, 2002
Posts: 8834
Location: on the golf course, in the garden, reading, traveling, and now Consulting

PostPosted: Sun Sep 22, 2013 12:10 am Reply with quoteBack to top

_Buri_ wrote:
ooh, pretty huh? This is on a tourney team.

16-6-10-17-5-4-12

I like 21s (who doesn't?), so my first shot at this goes 21-6-10-21-9-4-13 BA. This design gets normal endurance and hopefully Great damage, so SL/LU are not out of the question. Many other possibilities, this one has the luxury of 4 points that can be tossed around, so 17-6-10-21-9-4-17 and 17-6-10-21-9-8-13 would work well as Strikers. What would you do?


Nice basher!
We would select the same design thoughts as you, but choose the 4/17 ST as #1, the 2nd ST as #2 and the BA as #3.

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Ye Old Consortium Scribe & Crapmaster 2013, Crapgiver 2014
1000 ADM graduates (with 40+ manager IDs) including 105K+ fights and 68K+ wins plus 4 teams with 1000+ wins (Animal Farm DM11 @1518*; Bulldogs DM11 @ 1460; Lenpros DM30 @ 1424; Fandils @ 1336
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Assurnasirbanipal
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Joined: Oct 21, 2002
Posts: 1487
Location: San Jose, CA

PostPosted: Mon Sep 23, 2013 7:46 am Reply with quoteBack to top

Fun warrior Buri. I could run any of the three designs you give.
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Street_Legal
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Joined: Jul 29, 2002
Posts: 3405
Location: The Big D (etroit) area

PostPosted: Mon Sep 23, 2013 6:26 pm Reply with quoteBack to top

I like your numbers 17-6-10-21-9-4-17 as an AB!

17-6-10-21-9-4-17 ST
11/9/12/5/8/7

17-6-10-21-9-4-17 AB
7/4/15/6/8/7

The thing that troubles me as a ST, and even more so as a BA, is the 7 DEC skills, no bonus chance in DEC for the BA. To me it's a VERY FRAIL offensive with lack of speed, as in game speed not it's 4 SP directly, who has basically one way of winning, speed, but starts out lacking it. To me I make it an Aimer who can find more than one way to win and not have to hope it learns DEC to win as a pure offensive.

After all why hope the square peg becomes round when you can find a round peg to use instead!

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A wise and frugal government, which shall leave men free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned - this is the sum of good government.

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