Any time I see a DF of 15 or above, I want to make it an AB and this one is no different. I tried some ideas with the simulator and the best I could come up with is 12-3-20-15-7-6-21. But it has so many weaknesses, I am not sure what to do. Very frail; can carry very little; and worst of all, 7 WL. I would appreciate suggestions.
Longshot Grandmaster Poster
Joined: Sep 30, 2012
Posts: 934
Location: Vancouver, BC
Posted:
Fri Jan 31, 2014 3:24 pm
It could just be me. But I think this would be a fun roll up. He is way cooler than my monstrosity.
Last edited by Longshot on Fri Jan 31, 2014 5:19 pm; edited 1 time in total
gentleben ArchMaster Poster
Joined: Aug 21, 2008
Posts: 4018
Location: Round Rock, Tx
Posted:
Fri Jan 31, 2014 3:56 pm
Padre wrote:
Any time I see a DF of 15 or above, I want to make it an AB and this one is no different. I tried some ideas with the simulator and the best I could come up with is 12-3-20-15-7-6-21. But it has so many weaknesses, I am not sure what to do. Very frail; can carry very little; and worst of all, 7 WL. I would appreciate suggestions.
I would go with your design and pray
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_Buri_ ArchMaster Poster
Joined: Nov 07, 2010
Posts: 1040
Location: Asgard
Posted:
Fri Jan 31, 2014 4:05 pm
This is a fairly well-known rollup, I have one in 84 (AB same numbers), rolled him up with T-damage, but I've never actually run him.
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Street_Legal ArchMaster Poster
Joined: Jul 29, 2002
Posts: 3559
Location: The Big D (etroit) area
Posted:
Fri Jan 31, 2014 10:20 pm
As far as is common knowledge nobody has ever graduated this warrior. It's a fun little RU. Mine came back +3 ATT and at least +2 DEF.
Alas he did die and sometimes has fought in October
Oh yeah and your numbers are correct. That is the design.
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The Consortium ArchMaster Poster
Joined: Nov 23, 2002
Posts: 10145
Location: on the golf course, in the garden, reading, traveling, and now Consulting
Posted:
Sat Feb 01, 2014 2:45 am
Padre wrote:
Any time I see a DF of 15 or above, I want to make it an AB and this one is no different. I tried some ideas with the simulator and the best I could come up with is 12-3-20-15-7-6-21. But it has so many weaknesses, I am not sure what to do. Very frail; can carry very little; and worst of all, 7 WL. I would appreciate suggestions.
You want an aimer, then that is the way to go. Nicely designed, Bud!
We Consortiumites are not so consumed with aimer-need, especially in arenas, hence we make the roll a
14-3-20-15-9-8-15 BA or possibly ST
_________________ The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727
Padre Unchartered Poster
Joined: Jun 21, 2012
Posts: 21
Posted:
Sat Feb 01, 2014 2:57 am
Thanks to all for suggestions. Well Consortium, if I ever get a good one or a lucky one, I will stop being so intent on making them. And in the arena this one is going to, there are tons of ST, so my thought on making it a BA or ST is that it would lose a lot and I would DA again. This AB will likely die soon, but I am hoping for some luck on the roll-up and die a winner.
The Consortium ArchMaster Poster
Joined: Nov 23, 2002
Posts: 10145
Location: on the golf course, in the garden, reading, traveling, and now Consulting
Posted:
Sat Feb 01, 2014 4:49 pm
Padre wrote:
Thanks to all for suggestions. Well Consortium, if I ever get a good one or a lucky one, I will stop being so intent on making them. And in the arena this one is going to, there are tons of ST, so my thought on making it a BA or ST is that it would lose a lot and I would DA again. This AB will likely die soon, but I am hoping for some luck on the roll-up and die a winner.
Good luck with him. Keep us all posted.
_________________ The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727
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