An interesting one for arenas, certainly not your cookie-cutter anything. Right now I've got him at 12-16-8-21-9-3-15 PR, any better ideas out there?
I also considered 16-16-8-21-9-3-11 TP, but naaahhh...
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jack Advanced Master Poster
Joined: Nov 28, 2010
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Location: VA
Posted:
Mon Mar 17, 2014 12:59 pm
17-17-8-21-9-3-9 Plate armor wearing BA/ST
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Tripwire ArchMaster Poster
Joined: Mar 10, 2008
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Posted:
Mon Mar 17, 2014 1:47 pm
I would go 17-16-8-21-8-3-11 PR
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Stik ArchMaster Poster
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Posted:
Mon Mar 17, 2014 2:31 pm
I really like both the PR ideas, seeing as it's something different from all mine which lately either suck in the arena or get offed poste-haste at tourney...
Hard for me to get behind the low DF model but with a parry base of 5 either way, the extra armor/carry and damage doing/taking sure help out a lot! Getting to the 17 ST gets you back those lost att/parry skills from the lower DF. I'd like to try out a guy like this. Could see this doing well in the arena and at tourney if he learns well and you can hone in on fave weapons/rhythms. Good luck!
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Assurnasirbanipal ArchMaster Poster
Joined: Oct 21, 2002
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Location: San Jose, CA
Posted:
Mon Mar 17, 2014 3:40 pm
I'd likely go 15-17-8-21-9-3-11
Lots of style options, my own choice would change depending on my mood.
The Consortium ArchMaster Poster
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Posted:
Tue Mar 18, 2014 1:40 pm
Assurnasirbanipal wrote:
I'd likely go 15-17-8-21-9-3-11
Lots of style options, my own choice would change depending on my mood.
We echo Assur.
2nd variation 15-16-6-21-9-4-11
decent decent endu, because of the top-end weighting, so our choives are
BA, PL, PR, PS, ST
mayb even LU, SL, WS
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gentleben ArchMaster Poster
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Posted:
Wed Mar 19, 2014 5:11 am
Assurnasirbanipal wrote:
I'd likely go 15-17-8-21-9-3-11
Lots of style options, my own choice would change depending on my mood.
Either Assur's design as a PS or
17-17-8-21-7-3-11 PS
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_Buri_ ArchMaster Poster
Joined: Nov 07, 2010
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Posted:
Sat Mar 22, 2014 11:09 am
Well, I went with a BA 17-16-8-21-8-3-11 on this one, after debating it in my mind until the last minute before mailing it off. PR or PS were temping, but with such low bases they'd get eaten alive by every AB or Attack monster. A Basher at least has good bases in Att and Init. Trip's numbers should end up with normal endurance, and I had to go with 17ST, I'd have been disappointed if 15 came back with normal damage. I'm even gonna hold him off a few turns for the Rookie tourney, just for some head-start skills.
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