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Duel2 :: View topic - TEAM BONUS (INteresting)
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The Consortium
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PostPosted: Sat Jun 07, 2014 3:08 am Reply with quoteBack to top

We just wanted to report an interesting phenomenon - team damage bonus on rollup.

Could it be?

9-5-9-17-17-16-11 SL good damage
7-11-17-17-7-14-11 ST great damage
10-10-16-17-10-10-11 ST great damage
10-6-9-11-15-12-21 AB great damage
12-5-12-21-9-14-11 ST good damage

(the last one almost felt hosed!)

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The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727
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Longshot
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PostPosted: Sat Jun 07, 2014 1:17 pm Reply with quoteBack to top

Nice. The two I really like are the 10-6-9-11-15-12-21 aimed blow and the 9-5-9-17-17-16-11 slasher.
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theDarkOne
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PostPosted: Mon Jun 09, 2014 5:19 am Reply with quoteBack to top

Wayne,

Carapace had a theory that damage bonuses have a tendency to be based on a roll made by the team as a whole. He had a number of instances of teams being bonused across the board. And he had like no instances of heavily bonused (damage) guys and heavily hosed guys on the same sheet.

Dunno if it's true or not, but I discussed it with him several times back in the day...

the Dark One
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The Consortium
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PostPosted: Mon Jun 09, 2014 12:40 pm Reply with quoteBack to top

theDarkOne wrote:
Wayne,

Carapace had a theory that damage bonuses have a tendency to be based on a roll made by the team as a whole. He had a number of instances of teams being bonused across the board. And he had like no instances of heavily bonused (damage) guys and heavily hosed guys on the same sheet.

Dunno if it's true or not, but I discussed it with him several times back in the day...

the Dark One

This is something Boss Rat (Dave) and I used (back in the day) to discuss also. This is one of the better examples supporting the idea.

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The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727
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_Buri_
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PostPosted: Mon Jun 09, 2014 3:27 pm Reply with quoteBack to top

I have a similar example, I sent in 2 of the exact same sheet at the same time a while back, and one of them came back with every damage rating placed one higher rank than the other sheet.

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The Consortium
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PostPosted: Mon Jun 09, 2014 5:53 pm Reply with quoteBack to top

_Buri_ wrote:
I have a similar example, I sent in 2 of the exact same sheet at the same time a while back, and one of them came back with every damage rating placed one higher rank than the other sheet.


How interesting. Really interesting.

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Tripwire
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PostPosted: Mon Jun 09, 2014 6:14 pm Reply with quoteBack to top

The way to really check this out is bloodgames.

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theDarkOne
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PostPosted: Wed Jun 11, 2014 4:36 am Reply with quoteBack to top

The problem with testing it via bloodgames is that every warrior is essentially a DYO, so there may not be a 'Team' variable.
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The Consortium
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PostPosted: Wed Jun 11, 2014 6:32 am Reply with quoteBack to top

theDarkOne wrote:
The problem with testing it via bloodgames is that every warrior is essentially a DYO, so there may not be a 'Team' variable.


Interestingly, we always roll our BG teams twice, just to assist in looking for this phenomena. Out of appx 15-20 sets rolled, we have not found this condition. Always more ups AND downs. (or nothing)

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_Buri_
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PostPosted: Sat Jul 19, 2014 11:45 am Reply with quoteBack to top

_Buri_ wrote:
I have a similar example, I sent in 2 of the exact same sheet at the same time a while back, and one of them came back with every damage rating placed one higher rank than the other sheet.


I was going through my mini's and came across these teams again. I was meaning to post them up here for pondering a while back, but just now got around to it:
I used the exact same numbers and styles on both teams.

1) ST 9-11-17-17-9-10-11
2) ST 17-8-7-17-9-13-13
3) WS 17-5-17-13-17-3-12
4) ST 9-5-15-17-15-12-11
5) AB 11-11-16-15-5-5-21

Blue Squadron: ...................... Red Squadron:
1) poor end, great damage ...... 1) poor end, tremendous damage
2) poor end, good damage ...... 2) normal end, good damage
3) normal end, great damage ... 3) good end, tremendous damage
4) poor end, good damage ...... 4) poor end, great damage
5) little end, good damage ....... 5) poor end, tremendous damage

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The Consortium
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PostPosted: Sat Jul 19, 2014 12:55 pm Reply with quoteBack to top

_Buri_ wrote:
_Buri_ wrote:
I have a similar example, I sent in 2 of the exact same sheet at the same time a while back, and one of them came back with every damage rating placed one higher rank than the other sheet.


I was going through my mini's and came across these teams again. I was meaning to post them up here for pondering a while back, but just now got around to it:
I used the exact same numbers and styles on both teams.

1) ST 9-11-17-17-9-10-11
2) ST 17-8-7-17-9-13-13
3) WS 17-5-17-13-17-3-12
4) ST 9-5-15-17-15-12-11
5) AB 11-11-16-15-5-5-21

Blue Squadron: ...................... Red Squadron:
1) poor end, great damage ...... 1) poor end, tremendous damage
2) poor end, good damage ...... 2) normal end, good damage
3) normal end, great damage ... 3) good end, tremendous damage
4) poor end, good damage ...... 4) poor end, great damage
5) little end, good damage ....... 5) poor end, tremendous damage


VERY, VERY. VERY INTERESTING Idea Exclamation

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The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727
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Den
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PostPosted: Sat Jul 19, 2014 10:18 pm Reply with quoteBack to top

Blue Squadron is what they call the "Allied Axis" roll....
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The Consortium
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PostPosted: Sun Jul 20, 2014 12:50 pm Reply with quoteBack to top

Den wrote:
Blue Squadron is what they call the "Allied Axis" roll....


Yep, and well deserved. Rolling Eyes

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