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Duel2 :: View topic - 16-3-11-12-12-3-13
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Lord_Xiang
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PostPosted: Wed Nov 09, 2005 9:01 am Reply with quoteBack to top

What to do?!?

Thinking: 16-3-11-17-17-3-17 LU or 17-4-11-17-17-3-15 LU

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Polarius
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PostPosted: Wed Nov 09, 2005 9:25 am Reply with quoteBack to top

4 CN and 3 SP....better run dodge minute one! lol!


Had a very similar LU just go 3-3 in the dead tourney. (+5 ATT and +8 overall)

Polarius

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Rillion
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PostPosted: Wed Nov 09, 2005 10:45 am Reply with quoteBack to top

I'd go with the 16 strength version and make it a lunger. Hope it learns defense & riposte!
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The Consortium
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PostPosted: Wed Nov 09, 2005 2:52 pm Reply with quoteBack to top

Rillion wrote:
I'd go with the 16 strength version and make it a lunger. Hope it learns defense & riposte!


same here

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TripwireDuel
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PostPosted: Wed Nov 09, 2005 3:36 pm Reply with quoteBack to top

Just to throw an off style in there I like: 17-3-11-17-16-3-17 PL. Starts 10/7/15/9/7/4. Not a very decisive style so thats not hurting it too much and it starts with some decent parry and attack, combine that with nice endurance/damage and I think you have a warrior that could do very well. I would go all skills in the first 5 or 6 fights and see how he is learning. If he is learning defense and parry quite a bit don't worry so much abotu the con. If he is learning other skills, bump the con every 3rd fight or so..

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Last edited by TripwireDuel on Wed Nov 09, 2005 3:57 pm; edited 1 time in total
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LocoInArizona
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PostPosted: Wed Nov 09, 2005 3:50 pm Reply with quoteBack to top

The Consortium wrote:
Rillion wrote:
I'd go with the 16 strength version and make it a lunger. Hope it learns defense & riposte!


same here


I agree, but if I was going to go PL I would probably keep the numbers and change the style... I don't know if I like the 17-3-11-17-15-3-17 (which looks like it has only 13 pts added at this point) as a PL...

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TripwireDuel
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PostPosted: Wed Nov 09, 2005 4:01 pm Reply with quoteBack to top

I added the extra point to WL. Why don't you like this warrior as a PL? It has all the nice PL tools and skills it needs. PL's don't use decise and thats what I tried to maximize with this warrior. Its not going to jump anyone anyway so you may as well make it a warrior that will be able to compete without it. Making it a lunger or any other offensive warrior you would have to rely on your defense/parry early or it will lose. I made it a style I thought would be viable early and can be a force later on as well..

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Rillion
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PostPosted: Wed Nov 09, 2005 4:27 pm Reply with quoteBack to top

I have not had much luck with low con PL's. In my experience most PL's will get hit once or twice, since they usually fail to learn much decise or riposte, before they can start attacking.
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LePentarque
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PostPosted: Wed Nov 09, 2005 4:47 pm Reply with quoteBack to top

Could be a funny WS, with this splendid Sp and the nice Str.
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Angus
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PostPosted: Wed Nov 09, 2005 4:48 pm Reply with quoteBack to top

Rillion wrote:
I have not had much luck with low con PL's. In my experience most PL's will get hit once or twice, since they usually fail to learn much decise or riposte, before they can start attacking.


I'd have to agree with the above. The PL will most likely have the same problems as the LU early in it's career especially since a stiff breeze can put it down for the count.

I'd like, as an alternative to what's already been talked about: 16-7-11-17-17-3-13 LU

Has a decent starting Lunger base and you can see if it's bonused attack right off the top. Should start good endurance/damage...maybe great damage if you're lucky. The 7 con will allow you take a shot or maybe two and hopefully recover.

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TripwireDuel
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PostPosted: Wed Nov 09, 2005 5:10 pm Reply with quoteBack to top

Interesting, does most everyone run higher con PL's? Don't get me wrong I have run them with success also, but I have had success with low con PL's also, graduating a few. They didn't go undefeated of course but they did leave with winning records.

15-5-8-17-15-9-15 is one of my recent graduates. HI/HI SC Parry fav's He left for the isle with a record of 18-9-1 and did well in a few early tourneys. No TV's but a couple of 7-3's.

Another was: 13-6-11-17-15-5-17, Not as great a record but still a winning one. 25-16-0, VL/HI LS Faves. Which is how I run alot of PL's, especially early in their career's. 2-8-1 Parry rocks!

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LocoInArizona
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PostPosted: Wed Nov 09, 2005 7:13 pm Reply with quoteBack to top

TripwireDuel wrote:
I added the extra point to WL. Why don't you like this warrior as a PL? It has all the nice PL tools and skills it needs. PL's don't use decise and thats what I tried to maximize with this warrior. Its not going to jump anyone anyway so you may as well make it a warrior that will be able to compete without it. Making it a lunger or any other offensive warrior you would have to rely on your defense/parry early or it will lose. I made it a style I thought would be viable early and can be a force later on as well..


I guess I should have said, "I don't like this PL idea as much as the above." I agree the design is really good, and either design would have to last the first few fights to get the skill base to where it would be viable.

Since the difference in the two designs would be just a skill of defense, more endurance and the chance for tremendous damage with the 17ST design, I feel this might be a difference for the warrior to succeed in the early fights, given it is just spitting hairs...

Guess it is just a difference in preferences of a manager. Again, this is going with the 16-3-11-17-17-3-17 idea to the 17-3-11-17-16-3-17.

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Adie
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PostPosted: Wed Nov 09, 2005 8:04 pm Reply with quoteBack to top

16-3-11-12-12-3-13:

17-3-11-17-17-6-13, BA/ST/LU
Halbard baby! What fun! Only a tad light on decise. Comparable to the 21wt/9wl/8sp Strikers.

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Managerr
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PostPosted: Thu Nov 10, 2005 8:03 am Reply with quoteBack to top

Since we're discussing alternate styles, I like a ST the best. If the discussion is between the two Lungers, then I agree that the 16 ST version is better.

For what it's worth, I've been wildly successful (both in regular and tournament play) with the 2 or 3 low CN PL's that I've tried. It's certainly not an adequate sample set for me to recommend the design to someone else, and it's not something I do regularly, but it's always been one of the things on my "hmmmmm" list.
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Lord_Xiang
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PostPosted: Thu Nov 10, 2005 10:39 am Reply with quoteBack to top

Lord_Xiang wrote:
What to do?!?

Thinking: 16-3-11-17-17-3-17 LU or 17-4-11-17-17-3-15 LU


After reading folks' ideas on this thread, and emails/pms, I've decided to go 17-4-11-17-3-15 LU. Many thanks to everyone's input! Now, does anyone have an Immortality prize they want to sell? Twisted Evil

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