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The Consortium
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Joined: Nov 23, 2002
Posts: 10142
Location: on the golf course, in the garden, reading, traveling, and now Consulting

PostPosted: Tue Jul 08, 2008 11:28 am Reply with quoteBack to top

All arena adds to come out soon.........


**********************************************************
**********************ATTENTION***************************
**********************************************************

ALLIANCES
OF
ALASTARI

**********************************************************
**********************ATTENTION***************************
**********************************************************


*TURF WAR VI RULES*
Starting Nov 2008 (10 turns)

Anyone may participate; known alliances, new alliances, or temporary
alliances created solely to compete in the Turf War! To participate,
each alliance must:

1. Announce the alliance and the Captain of the alliance in
the North Fork (DM 47) newsletter.
2. Announcements made on the D2 Forums will not be accepted.

Captains are responsible for:

1. Verifying those who wish to participate under the banner of
their alliance;
2. Distribution of prizes should their alliance win the Turf
War.
3. Submit one (1) RSI Roll-Up Certificate to participate

Participating managers who are not Captains must:

1. Submit one (1) RSI Roll-Up Certificate to participate
2. Announce their intent to compete with manager name, team
name, and alliance they will represent in the North Fork
(DM 47) newsletter. Announcement made on the D2 Forums
will not be accepted.
a. No scores will be tabulated until a Gift Certificate
is received. No EXCEPTIONS.
b. Before a manager can compete, he/she must declare
themselves in the North Fork (DM 47) newsletter as
stated above AND be verified by the alliance Captain
they will represent.
c. Only one (1) team per player may compete. No
multiple teams or aliases will be allowed.
Violations will result in immediate disqualification
from the Turf War (so be sure to take any multiple
teams OFF of Team Maintenance).
d. Scoring will NOT be retroactive for teams that do
not properly declare or fail to send a Gift
Certificate by Turn 1. In other words, if your Gift
Certificate is not received until Turn 3 of the Turf
War, and you have fought on Turns 1 and 2, your
scoring will not begin until Turn 3. All conditions
must be met before scoring will begin—declaration,
verification, and Gift Certificate received.
e. No declarations or verifications will be accepted
after Turn 5 of the Turf War.
f. For purposes of scoring, the moderators will score
the Turf War and settle any and all disputes as they
arise. Their decisions will be final.

Scoring will be as follows for Fights:

Win Loss Kill Die
Challenge +2 -2 +5 -5
Match Up +1 -1 +1 -5
Bloodfeud +2 -5 +5 -10
Champion x2 x2 x2 x2
Dark Arena* +10 -5 xx xx
*After 2nd win, warrior scores no points for wins

Special Scoring Considerations for the Turf War are as follows:

Spy Report mention (team name only) +2
Style Master +2
Duelmaster +2

Champions:

1. A Champion may be declared, but one is not mandatory.
2. Only one Champion allowed per manager at any given time.
3. Champions that graduate or are killed by another warrior
in the arena, but not the Dark Arena, may be replaced.
4. Champions must be in the Adepts bracket or lower on the
turn they are declared, and may NOT have gone above Adepts
level at any time; this includes teams transferred into
North Fork for the Turf War.

Bloodfeuds:

1. Bloodfeuds will score points on all four (4) turns.
2. There is no limit to which warrior may bloodfeud or how
often.

Tournament Considerations:

1. Tournament participation is ALLOWED and encouraged.
2. Tournament Victors won during the course of the contest
will gain a one (1) time bonus of 25 points.
3. Tournament Champions won during the course of the contest
will gain a one (1) time bonus of 50 points.
4. Points for TVs and TCs will be applied the Turn after RSI
posts tournament results in the North Fork (DM 47)
newsletter (i.e., if the results post on North Fork turn
275, points will be credited on North Fork turn 276 to the
applicable teams).

Special Considerations:

1. Each alliance begins the Turf War with zero (0) points.
2. There will be NO alliance or team changes once the contest
has begun. If you begin the Turf War with Alliance A, you
must end the Turf War with Alliance A. If you begin the
Turf War with Team A, you must end the Turf War with Team B.
3. There will be a maximum of seven (7) teams allowed per
alliance for the Turf War.
4. The Dark Arena may be used on the first turn only, of every
warrior, without penalty.

Prizes:

The Turf War is a “winner take all” contest. All prizes and 100% of the Gift
Certificates will be awarded to the Captain of the winning alliance. It is the
responsibility of the Captain to distribute Gift Certificates. Moderators will
submit a list of each manager on the winning alliance to RSI at the completion
of the contest for the non-Certificate prizes.

The following prizes have been secured from RSI:
1. Renaming of the North Fork (DM 47) arena;
2. Renaming of Dark Arena Monsters (one for each manager in
the winning alliance);
3. Known Favorites for one warrior on each team of the winning
alliance (warrior must be ranked Initiate or above, must be
alive, and must have at least one arena fight to receive
this award).
4. +1 Skill bonus potion for each manager on the winning
alliance. Bonus potion must be applied to a living warrior
from (DM 47)
5. +1 Skill bonus potion (one) for each manager who fights in
all 10 rounds AND 45 fights of the Turf War. Bonus potion
must be applied to a living warrior from (DM 47)

These awards will be listed by the Moderator for claiming from RSI (Lee) within
4 turns of the end of TW VI.

Moderators:

The Moderators for this event will be Oz and Master Darque. They will arbitrate
all dealings during the course of the contest. Their decisions will be final.
All questions, comments, and scoring disputes may be directed to Land of Oz or
Darque Forces via diplo in DM 47. Managers with internet access may send a
private message to [The Consortium] or [Darque] on the Duel2 Forums. Lastly,
you may also email questions, comments, and scoring disputes to rebelnerfherder
at yahoo dot com.

Please note there have been rule changes from the last Turf War. Please read
them carefully!

Contest will begin in November following the Fall Mail In Tournament.

_________________
The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727
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JGW
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Joined: Sep 05, 2005
Posts: 1316

PostPosted: Tue Jul 08, 2008 12:07 pm Reply with quoteBack to top

Okay, just want to clarify some things I'm reading to ensure I have it right.

1) There is not a limit on how many members can be in a given group.

2) Even if a warrior gets a second TV or TC during the contest it can only gain one bonus. If the warrior TV's and then TC's the warrior can gain both bonuses?

3) It looks like you can start with one stable and end with another, but I'm sure that is a mistake. I've quoted the statement below to reference what I'm speaking of.

Quote:
2. There will be NO alliance or team changes once the contest
has begun. If you begin the Turf War with Alliance A, you
must end the Turf War with Alliance A. If you begin the
Turf War with Team A, you must end the Turf War with Team B.


4) There is a statement about running ten turns and 45 fights, and I want to clarify if that is for only the winning team or for all TW participants.

...and a little joke (get it, little), I've noticed what I'll call the 'death stud rule' where there is not an excpetion for a mistake of running a second team in maintenance even if no challenges are made.

Sentinel, I hope you know me well enough to take that as a joke, but I doubt some of your clones will. Wink

Good to see the Turf War back in operation and I will be there.

_________________
The only maxim of a free government ought to be to trust no man living with power to endanger the public liberty. -- John Adams

It's better to die on your feet than to live on your knees. -- Midnight Oil, The Power and the Passion

Last edited by JGW on Tue Jul 08, 2008 7:13 pm; edited 1 time in total
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Grimm
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Joined: Sep 13, 2006
Posts: 1020

PostPosted: Tue Jul 08, 2008 12:33 pm Reply with quoteBack to top

I am interested, but as I previously noted I have not really persued alliances since my return a few years ago.

I have a few questions, I assume the roll up is not submitted from my own pile of crud I wont send in.

Second, are they all new teams that participate, or is it older teams with all new or old warriors.

Third, what is that odor coming from North Fork Arena.


Grimm
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Darque
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Joined: Jun 21, 2002
Posts: 2527
Location: Virginia

PostPosted: Tue Jul 08, 2008 1:04 pm Reply with quoteBack to top

JGW wrote:
Okay, just want to clarify some things I'm reading to ensure I have it right.

1) There is not a limit on how many members can be in a given group.


Note Rule #3 under Special Considerations. 7 team max per alliance.

Quote:
2) Even if a warrior gets a second TV or TC during the contest it can only gain one bonus. If the warrior TV's and then TC's the warrior can gain both bonuses?


Points will be given for EACH TV or TC during the course of the contest.

Quote:
3) It looks like you can start with one stable and end with another, but I'm sure that is a mistake. I've quoted the statement below to reference what I'm speaking of.


Yes, that is a typo.

It should read: If you begin the TW with TEAM A, you must end the TW with TEAM A.

I believe there was a negative in there somewhere, but must have gotten misplaced during various rewrites and edits.

Quote:
4) There is a statement about running ten turns and 45 fights, and I want to clarify if that is for only the winning team or for all TW participants.


This is an Endurance award that is open to all TW participants. You must run all 10 Turns AND have a total of 45 fights to receive this award.

_________________
Master Darque

Darque Knights -- 10, 20
Darque Forces -- 45, 47
Darque Ages -- 81
Sorcerer Kings -- 83
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Darque
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Posts: 2527
Location: Virginia

PostPosted: Tue Jul 08, 2008 1:09 pm Reply with quoteBack to top

Grimm wrote:
I am interested, but as I previously noted I have not really persued alliances since my return a few years ago.


You can make one special for the occasion. The reigning TW Champions are not an official alliance, but they are just a group that comes together for the Turf War.

Quote:
I have a few questions, I assume the roll up is not submitted from my own pile of crud I wont send in.


No actual roll ups will be accepted. You must contact RSI and have them send a RU Certificate. It is not an actual RU sheet, but more of a gift certificate entitling the bearer to one. This protects against, as you suggested, managers just sending in the trash.

Quote:
Second, are they all new teams that participate, or is it older teams with all new or old warriors.


It is a mixture of both. Many people start new teams specifically for the Turf War and many just run their established teams and warriors.

Quote:
Third, what is that odor coming from North Fork Arena.


That would be Soultaker, but olfactory fatigue sets in after 30 minutes, so you won't even notice it after a while.


Grimm[/quote]

_________________
Master Darque

Darque Knights -- 10, 20
Darque Forces -- 45, 47
Darque Ages -- 81
Sorcerer Kings -- 83
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Managerr
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Posts: 4287
Location: Omaha

PostPosted: Tue Jul 08, 2008 9:07 pm Reply with quoteBack to top

Can teams that have less than 7 members bring in new people after the contest has started? (So long as they declare, pay their cert, etc.)
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Ichabod
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Joined: Dec 31, 2002
Posts: 1251
Location: Michigan

PostPosted: Tue Jul 08, 2008 9:25 pm Reply with quoteBack to top

Hmm...I might give this a shot, although I'll probably need to join a TW alliance; being the only active Slosher kinda limits the Syndicate's potential, after all....

_________________
Ichabod Frothingslosh
"Chaos. Disorder. Anarchy. My work here is done."
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Grimm
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Posts: 1020

PostPosted: Wed Jul 09, 2008 9:19 am Reply with quoteBack to top

Managerr, if you want to form a team count me in. Being dead sexy I will hold up my part. Especially in the swimsuit competition.
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Mad_Max
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Joined: Jul 14, 2003
Posts: 359
Location: Mount Doom, CT

PostPosted: Wed Jul 09, 2008 9:59 am Reply with quoteBack to top

I plan on doing this for the 1st time too I think.... Unless, no one wants me as a partner. Sad
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DeGotti
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Joined: Jul 19, 2002
Posts: 479

PostPosted: Wed Jul 09, 2008 2:47 pm Reply with quoteBack to top

I may be interested in doing this too since it's a slow arena. I will need to get a good RU to place in the arena tho and of course an alliance to join.

Scott
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Wretch
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Joined: Apr 24, 2004
Posts: 368
Location: Vancouver, B.C.

PostPosted: Wed Jul 09, 2008 2:55 pm Reply with quoteBack to top

Managerr wrote:
Can teams that have less than 7 members bring in new people after the contest has started? (So long as they declare, pay their cert, etc.)


e. No declarations or verifications will be accepted
after Turn 5 of the Turf War.

Seems to me you have till turn 5 to get on a team, after that its too late. Unless I am reading things wrong.

_________________
“Death is nothing, but to live defeated and inglorious is to die daily.”
~ Napoleon Bonaparte
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Managerr
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Joined: Jul 12, 2002
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PostPosted: Thu Jul 10, 2008 6:27 am Reply with quoteBack to top

Quote:
Managerr, if you want to form a team count me in. Being dead sexy I will hold up my part. Especially in the swimsuit competition.


I've actually already been recruited to a team. I can't say anything more. (Except don't worry, it's not the OVERPOWERED SCOMSS team -- is it too early to start that propaganda yet?)
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Sentinel
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Posts: 971
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PostPosted: Thu Jul 10, 2008 7:32 am Reply with quoteBack to top

Managerr wrote:
Quote:
Managerr, if you want to form a team count me in. Being dead sexy I will hold up my part. Especially in the swimsuit competition.


I've actually already been recruited to a team. I can't say anything more. (Except don't worry, it's not the OVERPOWERED SCOMSS team -- is it too early to start that propaganda yet?)


Yes, I may have been recruited to a team, too, and I can't say anything more either... SCOMSS = OVERPOWERING or OVERPOWERED?

_________________
--Travis
The Sentinel
<=======|-- --|=======>
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GreekGuy
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Joined: Aug 05, 2002
Posts: 745
Location: Tennessee Yeehaw!!!!

PostPosted: Thu Jul 10, 2008 8:36 am Reply with quoteBack to top

Wow I checked my mailbox and no recruitment letter. Maybe they started with short people first Smile
TGG
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The Consortium
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Posts: 10142
Location: on the golf course, in the garden, reading, traveling, and now Consulting

PostPosted: Thu Jul 10, 2008 1:27 pm Reply with quoteBack to top

Sentinel wrote:
Managerr wrote:
Quote:
Managerr, if you want to form a team count me in. Being dead sexy I will hold up my part. Especially in the swimsuit competition.


I've actually already been recruited to a team. I can't say anything more. (Except don't worry, it's not the OVERPOWERED SCOMSS team -- is it too early to start that propaganda yet?)


Yes, I may have been recruited to a team, too, and I can't say anything more either... SCOMSS = OVERPOWERING or OVERPOWERED?


We do want to make this official. Unlike The FONZ and Raven's Crew, which does so and often refuses to admit it, The Fellowship Of The SCOMSS (and all renditions) has been known to collude.

_________________
The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727
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