At first glance, it looked so good. Now, I cannot seem to decide which way to go. What are your suggestions?
/ Bartender
PurpleSage Grandmaster Poster
Joined: Feb 14, 2009
Posts: 735
Location: Lapur
Posted:
Fri Oct 30, 2009 5:45 am
Bartender wrote:
At first glance, it looked so good. Now, I cannot seem to decide which way to go. What are your suggestions?
/ Bartender
Had alot of these die but I had to do it.
4-9-7-21-9-13-21 very little damage always sucks. so 6 str with the 8 will and 12 speed probably better. I however have troubles with even numbers. Some of you know what I mean LOL.
Sincerely Purple Sage
Terminator Advanced Master Poster
Joined: Jul 18, 2006
Posts: 453
Posted:
Fri Oct 30, 2009 5:46 am
Well no matter what in my opinion, you automatically add 6 to Wit. I see 2 really solid options.
1 - 5-9-7-21-9-12-21 AB
2 - 9-9-7-21-9-12-17 ST, LU, SL, or AB
Either one is pretty nice in my opinion. You just have to decide if you want to for go the 21 DF or not.
Personally, I think I'd lean towards option #2 and make it a ST. That way the low endurance isn't as much of a problem and probably has a better chance of surviving because he'd be getting the jump more often than not as opposed to an AB.
Good luck
_________________ Vanek
Manager of the Warmasters (DM-81)
Remember, the government cannot give anything to anyone -- That they have not first taken away from someone else.
PurpleSage Grandmaster Poster
Joined: Feb 14, 2009
Posts: 735
Location: Lapur
Posted:
Fri Oct 30, 2009 5:51 am
Terminator wrote:
Well no matter what in my opinion, you automatically add 6 to Wit. I see 2 really solid options.
1 - 5-9-7-21-9-12-21 AB
2 - 9-9-7-21-9-12-17 ST, LU, SL, or AB
Either one is pretty nice in my opinion. You just have to decide if you want to for go the 21 DF or not.
Personally, I think I'd lean towards option #2 and make it a ST. That way the low endurance isn't as much of a problem and probably has a better chance of surviving because he'd be getting the jump more often than not as opposed to an AB.
Good luck
just had a thought if a 7 wit can learn at 2.33 why have to add to wit? Maybe actually my original thought was totally off.
8-9-7-17-9-13-21 That actually looks survivable and winable to me.
Sincerely Purple Sage
The Consortium ArchMaster Poster
Joined: Nov 23, 2002
Posts: 5325
Location: on the golf course, in the garden, traveling (SC)
Posted:
Fri Oct 30, 2009 8:08 am
Bartender wrote:
At first glance, it looked so good. Now, I cannot seem to decide which way to go. What are your suggestions?
/ Bartender
would like to know some of your thoughts or "concerns" before offering opinions; would rather HELP you than design for you
_________________ Ye Old Consortium Scribe
with 849 ADM graduates (encompassing 40+ manager identities) including 62K+ fights and 38K+ wins plus 4 teams with over 1000 wins (Animal Farm DM11 @1218; Lenpros DM30 @ 1122; Bulldogs DM11 @1104; Fandils DM46 @ 1012)
MarmaDuke Expert Poster
Joined: Jul 20, 2009
Posts: 85
Posted:
Fri Oct 30, 2009 8:20 am
Terminator wrote:
Well no matter what in my opinion, you automatically add 6 to Wit. I see 2 really solid options.
1 - 5-9-7-21-9-12-21 AB
2 - 9-9-7-21-9-12-17 ST, LU, SL, or AB
Either one is pretty nice in my opinion. You just have to decide if you want to for go the 21 DF or not.
Good luck
I like option #1 here. You should have better than a 50/50 shot at normal damage, and you'll at least be well suited to the SH as opposed to the DA which might help some considering you're almost definitley starting with Little Endurance.
I'm sure your base skills will be so high that you can run a mod/mod to low/low strat on this guy and still last 5 minutes no problem if needed. Your precision will help shorten the fights as well.
_________________ -Marma Duke-
3 - State of Mind
41 - Da Dog Powndaz
47 - Deviation
52 - Pyromania
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My your blades always be sharp, and your opponents armor always have rust.....
Bartender Unchartered Poster
Joined: Sep 24, 2006
Posts: 15
Posted:
Fri Oct 30, 2009 10:55 am
The Consortium wrote:
Bartender wrote:
At first glance, it looked so good. Now, I cannot seem to decide which way to go. What are your suggestions?
/ Bartender
would like to know some of your thoughts or "concerns" before offering opinions; would rather HELP you than design for you
Well, first of all I always try to go for 21 WT when possible. Second, if I want any type of longevity I would have to go for 13 WL. Third, if I want a warrior that has any chance of winning in regular DM, I would have to boost the ST to at least 7. Fourth, the 16 DF is begging to be raised to 21.
The problem is that I can't have it all so I have to decide.
On extreme is: 3-9-7-21-11-12-21 AB.
At the other end of the spectrum is the mediocre: 9-9-7-17-13-13-17 ST.
Or, if I don't mind burning: 8-9-7-20-12-12-16 ST. Bump ST, WT, WL, and DF.
Bartender Unchartered Poster
Joined: Sep 24, 2006
Posts: 15
Posted:
Fri Oct 30, 2009 10:55 am
The Consortium wrote:
Bartender wrote:
At first glance, it looked so good. Now, I cannot seem to decide which way to go. What are your suggestions?
/ Bartender
would like to know some of your thoughts or "concerns" before offering opinions; would rather HELP you than design for you
Well, first of all I always try to go for 21 WT when possible. Second, if I want any type of longevity I would have to go for 13 WL. Third, if I want a warrior that has any chance of winning in regular DM, I would have to boost the ST to at least 7. Fourth, the 16 DF is begging to be raised to 21.
The problem is that I can't have it all so I have to decide.
On extreme is: 3-9-7-21-11-12-21 AB.
At the other end of the spectrum is the mediocre: 9-9-7-17-13-13-17 ST.
Or, if I don't mind burning: 8-9-7-20-12-12-16 ST. Bump ST, WT, WL, and DF.
One Armed Bandit Grandmaster Poster
Joined: Apr 15, 2004
Posts: 935
Posted:
Fri Oct 30, 2009 11:10 am
Quote:
Or, if I don't mind burning: 8-9-7-20-12-12-16 ST. Bump ST, WT, WL, and DF.
Please don't burn this beautiful roll-up.
I think your gut instincts are correct. While I'm slightly partial to the 5 ST/9 WL version, I think your 3 ST/11 WL AB design is just fine.
Mediocre STs grow on trees. 21 WT/21 DF ABs do not.
The Consortium ArchMaster Poster
Joined: Nov 23, 2002
Posts: 5325
Location: on the golf course, in the garden, traveling (SC)
Posted:
Fri Oct 30, 2009 11:46 am
Bartender wrote:
The Consortium wrote:
Bartender wrote:
At first glance, it looked so good. Now, I cannot seem to decide which way to go. What are your suggestions?
/ Bartender
would like to know some of your thoughts or "concerns" before offering opinions; would rather HELP you than design for you
Well, first of all I always try to go for 21 WT when possible. Second, if I want any type of longevity I would have to go for 13 WL. Third, if I want a warrior that has any chance of winning in regular DM, I would have to boost the ST to at least 7. Fourth, the 16 DF is begging to be raised to 21.
The problem is that I can't have it all so I have to decide.
On extreme is: 3-9-7-21-11-12-21 AB.
At the other end of the spectrum is the mediocre: 9-9-7-17-13-13-17 ST.
Or, if I don't mind burning: 8-9-7-20-12-12-16 ST. Bump ST, WT, WL, and DF.
All your thinking is good and logical, especially the thought that you will not be able to have it all. This is a pretty beautiful rollup and most would advise you not to burn, as it has great promise otherwise. We are not normally of that "majority"; however, we see no reason to want/have to burn this one.
We agree, the 21 WT is probably the most important "possession".
We offer that if an AB, even a "little damage" is workable. Little damage will probably "hurt terribly" with any other style.
We offer than some styles, especially AB and ST can do well with little endurance as they use little to operate. Many non-endurance-grabbing offensives nowadays are designed with 9 WL.
With that in mind, and with AB being the power style nowadays (although keeping them alive is still hard work), and with the thought that both little damage and lesser endurance will still work well with the style, we would opt/advise an aimer with 21 WT, 21DF, 9 WL and whatever ST is leftover.
5-9-7-21-9-12-21 AB
Be it known that we, personally, like some of the ST options offered so far, and if one simply did not want an aimer, well, then, a 21WT striker is our next choice at 9-9-7-21-9-12-17. (Gee! That is ONE pretty striker!)
_________________ Ye Old Consortium Scribe
with 849 ADM graduates (encompassing 40+ manager identities) including 62K+ fights and 38K+ wins plus 4 teams with over 1000 wins (Animal Farm DM11 @1218; Lenpros DM30 @ 1122; Bulldogs DM11 @1104; Fandils DM46 @ 1012)
Last edited by The Consortium on Fri Oct 30, 2009 11:51 am; edited 1 time in total
MarmaDuke Expert Poster
Joined: Jul 20, 2009
Posts: 85
Posted:
Fri Oct 30, 2009 11:48 am
Quote:
Mediocre STs grow on trees. 21 WT/21 DF ABs do not.
Spoken for truth.
_________________ -Marma Duke-
3 - State of Mind
41 - Da Dog Powndaz
47 - Deviation
52 - Pyromania
71 - Total Chaos/Slamma Jamma/Dark as Day/State of Mind/Rap Attacks
100/102/105
My your blades always be sharp, and your opponents armor always have rust.....
Street_Legal ArchMaster Poster
Joined: Jul 29, 2002
Posts: 1774
Location: The Big D (etroit) area
Posted:
Fri Oct 30, 2009 1:34 pm
I was going to post that I have a similar RU and was going to give it as an example until I got it out and realized I had the exact same RU. I went:
5-9-7-21-9-12-21 AB little damage/poor endurance looks to be hosed in RIP and INI as it only showed Quick and Active
It's bases are 12/11/16/5/12/11
I think it's only had 1 arena fight and went 0-2 in a tourney. Don't be scared off because I matched up against 2 LUs in the tourney which is the worst style for it to have matched as a rookie. You'll also know right away if it's +4 ATT if you start with AdEx in ATT, and you could also start Ex in INI and DEF.
Also unless you can't find any useful place to put stats it's rarely a good idea to go beyond 11 WL unless you can get to 15, 14 if you intend to burn it to 15. A WL of 12 and 13 is a general no-no, although there is a rare specific where it would be OK as stated above.
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Managerr ArchMaster Poster
Joined: Jul 12, 2002
Posts: 2631
Location: Omaha
Posted:
Fri Oct 30, 2009 1:46 pm
Quote:
Also unless you can't find any useful place to put stats it's rarely a good idea to go beyond 11 WL unless you can get to 15, 14 if you intend to burn it to 15. A WL of 12 and 13 is a general no-no, although there is a rare specific where it would be OK as stated above.
The rule is generally 9 or 15, not 11 or 15. 10-14 are almost always no-nos. (And is in this case as well)
Darque ArchMaster Poster
Joined: Jun 21, 2002
Posts: 1361
Location: Virginia
Posted:
Fri Oct 30, 2009 1:49 pm
Double 21 all the way!!! Even if it dies, you'll have a blast with it. If it dies, just something to lament over every October during Dead Tourney!
_________________ Master Darque, DJI
Darque Forces--DM 45
Darque Ages--DM 81
Kellumbo Grandmaster Poster
Joined: Mar 30, 2003
Posts: 714
Location: Saginaw, Michigan
Posted:
Fri Oct 30, 2009 1:51 pm
Darque wrote:
Double 21 all the way!!! Even if it dies, you'll have a blast with it. If it dies, just something to lament over every October during Dead Tourney!
Bingo! Go sexy or go home. Double 21 with the 5 ST. Eat the Little damage if it happens and have a blast!
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