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Duel2 :: View topic - 3-12-12-13-5-9-16
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Stratergizer
Unchartered Poster


Joined: May 17, 2014
Posts: 5

PostPosted: Tue Sep 09, 2014 10:07 pm Reply with quoteBack to top

Looking for advice, I have considered:

4-12-12-16-11-9-20 AB, bumping to 5-12-12-17-11-9-21
8-12-12-17-9-9-17 PS/ST/PR, bumping to 9-12-12-17-9-9-17

suggestions? thoughts?
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_Buri_
Grandmaster Poster
Grandmaster Poster


Joined: Nov 07, 2010
Posts: 815
Location: Asgard

PostPosted: Tue Sep 09, 2014 11:35 pm Reply with quoteBack to top

I'd go 8-12-12-17-5-9-21 AB. I'll always take the 21 DF on an AB if I can get it, they start out better. Also, raising stats with an 11 WL could be very disappointing.

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Buri, Crapmaster 2012
Aesir 003 & 100 & 102, The Club 010, The Blues 021, Omnitrix 030, Venture Bros 051
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Assurnasirbanipal
ArchMaster Poster
ArchMaster Poster


Joined: Oct 21, 2002
Posts: 1472
Location: San Jose, CA

PostPosted: Wed Sep 10, 2014 4:17 am Reply with quoteBack to top

This guy is one short of what I 'want' to do with it (7-12-12-17-7-9-21).

So after thinking about it and considering my options, if this were mine, right now, I'd go with the safer 17 deftness design you suggested (but wouldn't do the trains unless he had troubles).

3-12-12-13-15-9-16 -> 8-12-12-17-9-9-17 TP

If I wanted to shoot for the stars and hope it rolls off the charts, my design would be: 3-12-12-17-9-10-21 AB
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One Armed Bandit
ArchMaster Poster
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Joined: Apr 15, 2004
Posts: 2578

PostPosted: Wed Sep 10, 2014 7:18 am Reply with quoteBack to top

I would go 5-12-12-17-8-9-21 AB.

- 5 ST/12 SZ insures that you get at least Normal damage.
- 21 DF insures maximum potential for your AB (as ABs get double the Att skills from DF during creation).
- 17 WT will give him nice steady skill learns (no stat training with this guy!).
- He'll probably be stuck with Very Little endurance, but you can't have everything.

Give him a DA and at most ALE/L and see what he can do!
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Assurnasirbanipal
ArchMaster Poster
ArchMaster Poster


Joined: Oct 21, 2002
Posts: 1472
Location: San Jose, CA

PostPosted: Wed Sep 10, 2014 9:35 am Reply with quoteBack to top

One Armed Bandit wrote:
Give him a DA and at most ALE/L and see what he can do!


Funny that you recommend the DA. Wink
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The Consortium
ArchMaster Poster
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Joined: Nov 23, 2002
Posts: 8799
Location: on the golf course, in the garden, reading, traveling, and now Consulting

PostPosted: Wed Sep 10, 2014 9:41 am Reply with quoteBack to top

Stratergizer wrote:
Looking for advice, I have considered:

4-12-12-16-11-9-20 AB, bumping to 5-12-12-17-11-9-21
8-12-12-17-9-9-17 PS/ST/PR, bumping to 9-12-12-17-9-9-17

suggestions? thoughts?


Completely and thoroughly convinced, we are, that
4-12-12-17-9-9-21 aimer
takes the cake.
If one likes cake .........

_________________
Ye Old Consortium Scribe & Crapmaster 2013, Crapgiver 2014
1000 ADM graduates (with 40+ manager IDs) including 105K+ fights and 68K+ wins plus 4 teams with 1000+ wins (Animal Farm DM11 @1518*; Bulldogs DM11 @ 1460; Lenpros DM30 @ 1424; Fandils @ 1336
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Stik
ArchMaster Poster
ArchMaster Poster


Joined: May 06, 2003
Posts: 2155
Location: Frozen Tundra of North Dakota

PostPosted: Wed Sep 10, 2014 12:05 pm Reply with quoteBack to top

One Armed Bandit wrote:
I would go 5-12-12-17-8-9-21 AB.

- 5 ST/12 SZ insures that you get at least Normal damage.
- 21 DF insures maximum potential for your AB (as ABs get double the Att skills from DF during creation).
- 17 WT will give him nice steady skill learns (no stat training with this guy!).
- He'll probably be stuck with Very Little endurance, but you can't have everything.

Give him a DA and at most ALE/L and see what he can do!


See what he can do=see how long he lives! Wink

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Stik
Grim Fandango (21)
and various DM82/84/100 projects
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Stratergizer
Unchartered Poster


Joined: May 17, 2014
Posts: 5

PostPosted: Wed Sep 10, 2014 2:21 pm Reply with quoteBack to top

Excellent and sage advice. Aimer it is.

Thank you!
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