_________________ All Jacked Up 21, 30
The Consortium ArchMaster Poster
Joined: Nov 23, 2002
Location: on the golf course, in the garden, reading, traveling, and now Consulting
Sun Jan 10, 2016 1:32 am
Why not? You go, guy!
We would have been inclined to
We might even have made your roll decision a BA, just for Assur and the KAA club. (But only we or Assur would be that dumb!)
_________________ Ye Old Consortium Scribe & Crapmaster 2013, Crapgiver 2014
1034 ADM graduates (with 40+ manager IDs) including 118K+ fights and 76K+ wins plus 4 teams with 1000+ wins (Animal Farm DM11 @1613*; Bulldogs DM11 @ 1545; Lenpros DM30 @ 1484; Fandils @ 1388
Terminator ArchMaster Poster
Joined: Jul 18, 2006
Sun Jan 10, 2016 6:38 am
Warning: The following advise may be considered crazy by some.
Alright, since everybody and their mother is all going to say the same thing...AB, I am going to go an entirely different direction. What about this?
14-9-7-3-15-7-15 ---> 14-13-7-5-19-7-19 burned to an ultra crispy 15-15-7-7-21-7-21 WS. I think this would do amazingly well in the basic arena. (Full disclosure - I don't care for Advanced Duelmasters and focus solely on Basic DM, thus my willingness to both burn and forego the AB style).
Any ways, have fun with it. Just thought i'd give you something else to mull over.
_________________ We don't get mad, we get even!
Vanek, Manager of the Warmasters (DM-81)
One Armed Bandit ArchMaster Poster
Joined: Apr 15, 2004
Sun Jan 10, 2016 8:31 am
KidArcane Grandmaster Poster
Joined: Apr 26, 2003
Location: San Antonio, TX
Sun Jan 10, 2016 8:31 am
I hesitate --- NO --- I gag at the thought of agreeing with Terminator, or having anything in common with him other than this game. However, I too shun the ADM. I used to run fighters there, but now I'm exclusively a Basic player.
That said, this guy isn't really full of ADM material anyway. So...
14-9-7-3-15-7-15 ..... 14-12-7-8-20-7-16 Wall of Steel!! (That's right -- we don't ALWAYS have to go for the 21 DF!!)
Great endurance, normal encumbrance and hit points. Load him up with plate, parry for the first minute or two, and then either bash, slash, OR just hit (there's a decent chance of getting at least GOOD damage).
Initially he won't be able to use many weapons; raise WL, then WT, then ST first. WT +1 gets you the broadsword, which is nice. ST +1 gets you the Battle Axe, and a WoS who can wield a BA is not to be trifled with!
As for skills -- you'll pick up a decent amount with almost every stat raise (CN being the exception) and a WT of 9 will keep you more competitive and able to learn future skills. This guy could be a BEAST! I like him.
_________________ "Don't make me destroy you." -- Darth Vader
_Buri_ Grandmaster Poster
Joined: Nov 07, 2010
Sun Jan 10, 2016 10:35 am
One Armed Bandit wrote:
I'd go with this, I've actually got 3 young guys like this already going into the tourney:
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