Finding this one frustrating. It's right in between everything. Seems I either go with a risky ADM buster or a more mediocre something else, but the odds of him living to bust out in ADM are so slim that I don't know if its even worth putting the effort into it.
11-3-9-14-10-9-14
I'm thinking 11-3-9-20-12-9-20 for a potential ADM bustout. Given that objective I'd really only consider LU or AB, and with the poor endurance only AB seems viable.
The other path I can see would be to make some kind of burner Striker with roughly the same numbers (prolly put the last two points on ST, not WL though) trying to do something in apprentices.
One Armed Bandit ArchMaster Poster
Joined: Apr 15, 2004
Posts: 2958
Posted:
Tue Jan 25, 2011 4:19 pm
I don't love the double-20 ADM bust-out, mostly because he will suck until then and take ages to set up. I would go with either:
11-3-9-14-10-9-14 --> 11-3-9-17-15-12-17 AB
or
11-3-9-14-10-9-14 --> 12-3-9-20-15-10-15 ST
gentleben ArchMaster Poster
Joined: Aug 21, 2008
Posts: 4015
Location: Round Rock, Tx
Posted:
Tue Jan 25, 2011 4:25 pm
I agree with OAB, and I also like his AB design but I might go with a 16 WL and burn it 17 the last 2 pts you can place to taste but if you go AB you don't need the ST so like OAB I would add it to SP so I wind up with:
11-3-9-17-16-11-17 AB and train to 11-3-9-17-17-11-17 AB
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The Consortium ArchMaster Poster
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Posted:
Tue Jan 25, 2011 5:14 pm
Jugger wrote:
Finding this one frustrating. It's right in between everything. Seems I either go with a risky ADM buster or a more mediocre something else, but the odds of him living to bust out in ADM are so slim that I don't know if its even worth putting the effort into it.
11-3-9-14-10-9-14
I'm thinking 11-3-9-20-12-9-20 for a potential ADM bustout. Given that objective I'd really only consider LU or AB, and with the poor endurance only AB seems viable.
The other path I can see would be to make some kind of burner Striker with roughly the same numbers (prolly put the last two points on ST, not WL though) trying to do something in apprentices.
As much as the double-20 bust out looks lovely, with the 3-CN, it is probably a fruitless, and sure-to-be-incomplete effort. We go with a
15-3-9-17-15-10-15 or 11-3-9-17-15-14-15 ST
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_Buri_ ArchMaster Poster
Joined: Nov 07, 2010
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Posted:
Tue Jan 25, 2011 6:18 pm
My thoughts on this one, and they are many, for I just sent in a similar rollup:
What I did with mine was what you are proposing in the OP, however mine started X-X-X-14-7-5-14. Thus, the most I could ever put on the guy was a 13WL, which I determined would not likely get him normal endurance no matter what I did. So I went X-X-X-20-9-5-20 AB and I will raise DF and WT once each, then never again. My guy will have a short career, basically when he stops learning or winning, hopefully sometime in early ADM.
IMO, if you can get a 15+ WL without hurting the other stats, do it! That gives you the long-term stat raise advantage, if you plan to run him in ADM. I look for at least 15 on any of my ADM-bound "keepers", once in a while I'll use 13 WL in ADM but only if the fighter is special. That's not the only reason of course, endurance being a huge factor. 13-3-10 has a 2/3 chance of getting very little endurance, and it'd be pretty tough to bump him out of that. 13-3-15 however will almost guarantee normal endurance, 11-3-15 poor.
So for your rollup, I'd do something like 13-3-9-20-15-9-15 if I wanted a Striker or Basher and raise WT first turn. If I wanted an AB, I'd go 11-3-9-17-15-9-20. If I wanted a SL or LU I'd go 13-3-9-17-15-10-17. Notice also that 11ST/9SZ is not a sure thing to get good damage. I've been overall disappointed with damage from SZ 9, seems like every 17/9 I send in has merely good damage, so I added ST to almost every example.
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Action Grandmaster Poster
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Posted:
Tue Jan 25, 2011 7:30 pm
I would do The Consortium's striker.
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Woody Grandmaster Poster
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Posted:
Tue Jan 25, 2011 7:52 pm
17-5-9-17-10-9-17 ST
See what he learns early and whether he's blessed in damage, then decide if he's worth following up longer term.
If he get a bunch of attack and decise skills early, he could be fun.
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gentleben ArchMaster Poster
Joined: Aug 21, 2008
Posts: 4015
Location: Round Rock, Tx
Posted:
Tue Jan 25, 2011 8:06 pm
Woody wrote:
17-5-9-17-10-9-17 ST
See what he learns early and whether he's blessed in damage, then decide if he's worth following up longer term.
If he get a bunch of attack and decise skills early, he could be fun.
That could be a good AB too
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