Being a one-team micro manager I don't get many new roll-ups. So I thought I'd ask before sending in this one. Here are my thoughts:
Strongest asset seems to be his endurance. On the offensive side, a LU or WS would take advantage of that. I figured the low SP might gear him more towards WS so . . . 12-10-12-11-21-3-15 WS.
48 starting skills, a nice well-rounded WS. My tendency has always been to "moderate" my warriors stats so having a 21 and a 3 would be new for me.
Defensively, he doesn't seem to have the WT to be a finesse-y defensive warrior. But if I focus a little more on damage taking perhaps a TP. I've never run a TP and defensive styles are more of a challenge, might be interesting.
I thought 14-14-12-11-15-3-15 TP would be a good. Good endurance, good encumbrance, can take a lot of damage. Not fancy, but good for a few wins.
What do you think?
Thanks,
_________________ Senchin
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Stik ArchMaster Poster
Joined: May 06, 2003
Posts: 2515
Location: Frozen Tundra of North Dakota
Posted:
Sat Jan 14, 2012 10:13 am
I like your ideas, a waste would be great, but I'd likely keep DF at 13 and go 12-12-12-11-21-3-13 for better physicals. Then train him up to 13-13-12-13-21-3-13 eventually. Tons of attack and parry on the overview still, just what you need. You could easily do PL, PS, or TP with the same numbers, but I think you'd get the best record out of a waste most likely. Good luck with it, fellow micro-manager!
If this were mine, I'd likely go with a burner that looks like this:
12-9-12-6-15-3-13 --> 14-15-12-6-20-3-14 TP.
I'd then burn it to 15-17-12-7-21-3-15
I have learned to embrace the strengths and weaknesses of each warrior. A 6 WT sucks, but whay waste adding 5 or more points to it to simply raise it to a mediocre number? Since the WT sucks, I left it alone and made it a TP. I think after burning it to the numbers above, it could be a VERY good arena warrior.
Just my 2 cents worth. Good luck with him!
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Vanek, Manager of the Warmasters (DM-81)
Action Grandmaster Poster
Joined: Mar 26, 2010
Posts: 728
Location: Virginia
Posted:
Sat Jan 14, 2012 3:51 pm
15-9-12-11-21-3-13 Total Parry, Wall of Steel, Lunger in that order. Almost definitely a tp. I like Stik's and Terminator's ideas also.
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Scruffy Puff Advanced Master Poster
Joined: Jul 15, 2008
Posts: 382
Posted:
Sat Jan 14, 2012 4:29 pm
This is a nice roll up. Terminator's TP looks good, but I'd also consider: 12-9-12-6-15-3-13 => 16-11-12-6-20-3-16 and burning to 17-11-12-7-21-3-17.
This gives you an expert in PAR in only 4 turns. From there, you can learn skills until you have 19 PAR, then bump CN until you're forced to graduate at 50 FE and an awesome record.
One Armed Bandit ArchMaster Poster
Joined: Apr 15, 2004
Posts: 2960
Posted:
Sat Jan 14, 2012 10:06 pm
I would probably go:
12-9-12-6-15-3-13 --> 13-15-12-7-21-3-13 TP
The 15-9-12-11-21-3-13 WS proposed by Action would be my second choice, and might be preferable for arena play.
Senchin Unchartered Poster
Joined: Sep 22, 2009
Posts: 48
Location: Michigan
Posted:
Sun Jan 15, 2012 7:09 am
Wow! Thanks for all the ideas. I wouldn't have considered running a warrior with a 6-7 WT, or doing that much burning. At least until I got tired of exploring more conventional ideas.
But, I know what an 11 WT is like. It's okay, one skill per fight, not a superstar but someone I can work with. Perhaps it's time to see how bad a stupid warrior really is.
And burning skills feels like "giving up" on a warriors potential when it's really just another avenue of development to explore. I'm not looking to set the world afire with this guy so why take advantage.
I'm thinking of going with the burnable TP. That said, there are a couple things I need to keep me interested. A 20 WL trained to 21, and a 16 DF trained to 17. I'm hoping the DF will give him the ability to do a little more than just sit there.
From there I think I'll add 6 to CN. I'd like the parry skills from adding to ST but I think he'll need the CN more. Comes out to . . . 12-15-12-6-20-3-16 TP. A lot like Terminators suggestion but with -2 ST, +2 DF.
But a more conventional 11 WT Wall of Steel calls to me . . . who knows.
_________________ Senchin
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gentleben ArchMaster Poster
Joined: Aug 21, 2008
Posts: 4018
Location: Round Rock, Tx
Posted:
Sun Jan 15, 2012 7:19 am
To me this guy screams WS or PL. I do not like 11 WT so much, that is just me, and he is going to need some CN. I wouldn't burn to much if I could help it so I might go something like this:
12-9-12-6-15-3-13-->12-11-12-12-21-3-13 WS/PL
Could also see going with the 13 STR/10 CN, but I for sure prefer the 13 WT over the 11. At the 10 CN he gets normal hit points. I also like the 13 ST, so I would either train it or start with it, your choice, there are no skills burned but you do waste a turn training as opposed to learning skills.
Just my 2 sents worth
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_Buri_ ArchMaster Poster
Joined: Nov 07, 2010
Posts: 1040
Location: Asgard
Posted:
Mon Jan 16, 2012 12:30 pm
Senchin wrote:
Strongest asset seems to be his endurance. On the offensive side, a LU or WS would take advantage of that. I figured the low SP might gear him more towards WS so . . . 12-10-12-11-21-3-15 WS.What do you think?
Thanks,
I'm probably too late, but I'd go TP scum with this: 14-15-12-6-21-3-13, raise CN right away until he hits "can take tremendous damage", then ST to 16, then whatever you want. I don't recommend adding to DF on this guy, anything over 11 is fine for a scum. You're much better off putting those points on physicals.
If you want to go WS, the 15-9-12-11-21-3-13 would work best. 11 WT can actually work quite well on a WS or a TP, since the fights tend to go longer it is not unusual to see them learn around 1.5-2 skills a fight. I have not personally run any 11 WT WS, but I've run several 13 WT that learn well.
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Assurnasirbanipal ArchMaster Poster
Joined: Oct 21, 2002
Posts: 1772
Location: San Jose, CA
Posted:
Mon Jan 16, 2012 2:17 pm
I have nothing to add. Some great suggestions given.
Today, my first choice would be Stik's design (with Action's a close 2nd). On another day, I'd embrace a low wit scum.
I'm much more liberal on style choices and could see choosing any parry learning style or lunger with those numbers.
DeepThought Grandmaster Poster
Joined: Jan 04, 2008
Posts: 590
Location: On the starship Heart of Gold
Posted:
Mon Jan 16, 2012 2:56 pm
I just made one a lot like this:
12-13-8-4-12-9-12 and went
12-16-8-9-17-9-13
Just changed my mind and am going
13-15-8-9-17-9-13
going to train WL,ST, and CN twice each will give BA suitability Great/Trem END Trem Dam and good carry
If he survives that long
With yours I would go:
12-15-12-8-21-3-13 TP and burn WT to 9 for broadsword and train ST and CN
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Last edited by DeepThought on Mon Jan 16, 2012 4:11 pm; edited 2 times in total
Senchin Unchartered Poster
Joined: Sep 22, 2009
Posts: 48
Location: Michigan
Posted:
Mon Jan 16, 2012 3:33 pm
Well, while I do want to explore burnable, low wt, scum . . . I went with Stik's WS. At this point in my career, it's more interesting to me.
Now I can't wait for the next graduate so I can roll-up another!
_________________ Senchin
Open Hand (DM-29)
Stik ArchMaster Poster
Joined: May 06, 2003
Posts: 2515
Location: Frozen Tundra of North Dakota
Posted:
Mon Jan 16, 2012 4:47 pm
(pulling fist down Kip Dynamite-style) Yeessssss......sweet substantiation!
The 6-7 WT TP would win a lot for you most of the time, but it's a total one-trick pony. The difference between a 7 and an 11 WT TP can be quite wide later in their basic careers I've found. The lower WT guy will learn almost nothing and still be just a human practice dummy for opponents to tee off on, while the higher WT guy will likely get his adv. expert-master in parry with some other skills along the way and actually be able to defend himself. The 12/12 ST/CN combo is still low IMO for a waste, but the 21 WL allows you to pull it off. Good luck with him!
Joined: Jul 29, 2002
Posts: 3559
Location: The Big D (etroit) area
Posted:
Mon Jan 16, 2012 4:54 pm
I had one that was quite similar that is my only WS to TV. He was mistimed but managed to shock me with a nice 8-3!
11-10-7-13-21-7-15 good damage great endurance +3 ATT
His favorites were a mixed bag at graduation so it TV'd on design, and seemed to be quite knacky, not because I happened to find it's favorites, ran it with a SC, faves were WF; MO/LO RIP tactic; RIP learn.
I think this warrior will be fun to run for you. It may lose a fight or 2 it looked guaranteed to win and will pull out some shocking victories. In other words, if it lives long enough, enjoy it and learn from it!
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