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Duel2 :: View topic - Terrablood
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york
Expert Poster
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Joined: May 07, 2012
Posts: 89
Location: Austin, TX

PostPosted: Sat Jun 08, 2013 8:19 pm Reply with quoteBack to top

I've noticed some minor things with the warrior creator, most can be explained by % rolls going against you. Recently I created a guy with the following stats : 11-3-14-16-20-11-10 burner, I started with a CN train because it stated it was 100% good endurance at 4, but I didn't move from normal to good with the increase. Is this only good for time of creation and not for training, a glitch, or still a random roll?
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Street_Legal
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Joined: Jul 29, 2002
Posts: 3559
Location: The Big D (etroit) area

PostPosted: Sat Jun 08, 2013 8:43 pm Reply with quoteBack to top

Terrablood's info is based on what people have entered into the database. There may have only been 1 or 2 entries, all being good endurance, for that combo of numbers. If you play with the ST numbers within one particular SZ warrior you'll notice sometimes the percentage of damages go down rather than up, which you'd expect for increasing ST.

It's best just to use it as a guideline, rather than as fact, for things like endurance and damage!

The generally accepted formula for endurance is ST+CN*WL. So using yours as an example you'll get more endurance points for training ST or CN than you will with WL at this point. If your ST+CN total were higher than 21 than you would always get more endurance for training WL than you would for ST or CN,in basic; for ADM it would be 25 or whatever your WL is!.

Example:

ST 15 CN 10 WL 20 =500 endurance If I train ST or CN it would go to 520 but if I train WL it would go to 525.

ST 11 CN 6 WL 20 = 340 endurance if I train WL it goes to 357 if I train ST or CN it goes to 360.

It has been my experience that your BEST chances for GOOD endurance comes at or above 350. I have hit it as low as 272 (16 ST+CN 17 WL). I have seen evidence that GOOD to GREAT and GREAT to TREMENDOUS come at 100 point intervals; this has been proven in 100% of my cases. If my guy had 340 endurance points and just hit GOOD at that point, after a train, they ALL have hit GREAT at or before 440. I have seen 96 point jumps not get the jump, telling me my guy had just reached GOOD endurance with the train that got him good, and have seen jumps as low as 102 get the bump to GREAT or TREMENDOUS. This is something I stumbled upon with my ADM guys and have, again, found it 100% effective for myself. I have no info on jumps from VL to POOR, POOR to NORMAL,NORMAL to GOOD, or above TREMENDOUS.

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