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Duel2 :: View topic - Blood Games ???'s
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jack
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Joined: Nov 28, 2010
Posts: 189
Location: VA

PostPosted: Sun May 25, 2014 6:28 pm Reply with quoteBack to top

I'm new to this and was wondering if there was a certain strategy form to fill out or do we just write them down on piece of paper and send them in? If there is any other specifics you can think of I would greatly appreciate any advice or input.. thanx.

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One Armed Bandit
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Joined: Apr 15, 2004
Posts: 2595

PostPosted: Sun May 25, 2014 9:45 pm Reply with quoteBack to top

In case anyone missed the all arena ad put out by RSI:

BLOODGAMES at the SUMMER FACE-TO-FACE

Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There will be two different arenas:

FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies
Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds

Gameplay proceeds according to standard DM rules, except for a few notable exceptions:

BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.)

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.

CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their strategy from round to round (to make it fair for those who could not attend the FTF). There will be no DA challenges in either arena.

TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on Friday, at the hotel. The Bloodgames will process at the FTF with the regular tournament.

MISSED TURNS -- All warriors fight each round. Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes.

NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games.

FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49.

AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th through 6th place, will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these six warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie.

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours!

The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!
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Longshot
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Joined: Sep 30, 2012
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PostPosted: Sun May 25, 2014 9:47 pm Reply with quoteBack to top

I also asked this question. It's been a while since I have played in one.

Lee said, "A regular strategy sheet is fine. Just don't use the challenge side."
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One Armed Bandit
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PostPosted: Sun May 25, 2014 10:11 pm Reply with quoteBack to top

jack wrote:
I'm new to this and was wondering if there was a certain strategy form to fill out or do we just write them down on piece of paper and send them in? If there is any other specifics you can think of I would greatly appreciate any advice or input.. thanx.


You can just write down your designs, along with team name, warrior names, mail-in or FtF Bloodgames, gender, on a piece of paper and mail it to RSI. Or you can send it in an email to csr.

You can use either FtF Strategy Sheets or regular arena strategy sheets for their strategies. Just be sure to label them clearly. (I write "Bloodgames" at the top).


Some successful designs I've used over the years:

17-3-3-21-21-12-7 SL and BA. Both graduated at 10-0-3 from different Bloodgames, and both went on to runner-up the ADM tourney.

17-16-3-3-21-3-21 AB. Commonly referred to as a Jalon AB, after the first successful one of its kind, this warrior graduated from the Bloodgames for me at 7-3-4 and went on to TC both ADM and Eligibles.

17-16-3-21-21-3-3 LU. My most bloodthirsty Bloodgames graduate, he escaped at 7-3-5. He recently TC'd ADM.

21-18-3-7-21-3-11 WS. This one also graduated at 7-3-4, but is much younger than the AB. He has earned a runner-up in Freshmen so far and is now prepping for ADM.

17-3-3-21-21-8-11 ST. Squeaked out of the Bloodgames with a round 10 kill at 6-4-4. He is still very young, but is prepping for Freshmen.


Popular designs that others have had success with:

Trip-21 ABs: 9-3-3-21-21-6-21, 9-6-3-21-21-3-21, 12-3-3-21-21-3-21, etc. Many try to get this holy grail of ABs out of the Bloodgames and some succeed.

17-8-3-21-21-3-11: A design for hybrids like LUs and PLs.

17-8-3-11-21-3-21: A design for ABs and Parry-X styles.

17-16-3-13-21-3-11: A 'scummy' design for TP, WS, LU, and PL.


Some unanswerable questions:

- Should you use 10 KD or normal KDs (5, 6, 7) or something in between?

- Should you attack the vitals to increase your chances of killing, or attack the limbs to increase your chances of winning?

- Should you design to win or design your dream ADM warrior?

- Are there weapons that produce more kills or should you just use the best weapon available?


Manager seem evenly split on all of these topics. There is no "right" answer. And there is more experimentation and variation that these designs I've listed let on. I've tried 7+ SZ DYOs, some have even tried 21 SZ DYOs. 17 ST/3 SZ variants seem to produce the most reliable results, but you will face all kinds.

I hope you give it a try. If you have to pick one and you aren't attending the FtF, the Mail-In version is the one to choose as it is a perfectly level playing field.
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The Consortium
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Joined: Nov 23, 2002
Posts: 8836
Location: on the golf course, in the garden, reading, traveling, and now Consulting

PostPosted: Mon May 26, 2014 12:58 am Reply with quoteBack to top

Kudos to OAB for a wonderful, wonderful tutorial and advertisement for Bloodgames.

Very well done.

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1000 ADM graduates (with 40+ manager IDs) including 105K+ fights and 68K+ wins plus 4 teams with 1000+ wins (Animal Farm DM11 @1518*; Bulldogs DM11 @ 1460; Lenpros DM30 @ 1424; Fandils @ 1336
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jack
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Posts: 189
Location: VA

PostPosted: Mon May 26, 2014 4:25 am Reply with quoteBack to top

thank you OAB, that was much appreciated!!

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