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Duel2 :: View topic - 9-11-10-5-16-12-7
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KidArcane
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PostPosted: Wed Dec 30, 2015 4:35 pm Reply with quoteBack to top

All I see is a D.A. candidate here. I already have a scum TP in the stable, and a better one than this: 13-14-10-7-21-12-7 I suppose I could make him a LU, but I haven't heard of many low-wit LU's that did too well....

Thoughts?

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gentleben
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PostPosted: Wed Dec 30, 2015 5:29 pm Reply with quoteBack to top

9-11-10-5-16-12-7-->12-15-10-5-20-12-10 TP

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The Consortium
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PostPosted: Thu Dec 31, 2015 1:55 am Reply with quoteBack to top

KidArcane wrote:
All I see is a D.A. candidate here. I already have a scum TP in the stable, and a better one than this: 13-14-10-7-21-12-7 I suppose I could make him a LU, but I haven't heard of many low-wit LU's that did too well....

Thoughts?


Time to put another decent scum on the table .....
14-17-10-5-19-12-7
or .........................
15-12-10-7-21-12-7 BA

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Tripwire
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PostPosted: Thu Dec 31, 2015 4:20 am Reply with quoteBack to top

If no TP wanted and you must run it I would go:

11-11-10-11-21-12-8 SL

Starts 11 Dec, 7 Att, Good Endurance, (possible good damage) not horrible for starting in an arena. If you wanted to burn it you could get to 13-10-10-13-21-12-9 pretty easy for damage, but if you start with good just bump the DF for the ATT and give it a shot and see how it learns. If it learns att/dec your good to go.

Just something you could try for a bit. Run it with HA/BS and should do pretty decent in an arena.

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Darkheart
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PostPosted: Thu Dec 31, 2015 5:35 am Reply with quoteBack to top

If I had to run it I would give serious consideration to a 15-12-10-7-17-12-11 WS. Well suited to the style's second best weapon and shows +4 ATT and +2 PAR on the roll up.

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KidArcane
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PostPosted: Thu Dec 31, 2015 8:53 am Reply with quoteBack to top

I've got to mail this by this weekend... I'm giving serious consideration to 15-15-10-9-16-12-7 scum BA and burning it to 16-16-10-11-17-13-8. I might even go for a 17 ST, though two bumps with a WL <21 doesn't usually work for me (the first three times).

I figure a large shield coupled with some serious damage could work well. And there's always the maul for the TP scum. How long this guy would stick around would depend heavily on his luck roll, his endurance, his damage rating, and how easily I can bump his stats. At least seven turns, right? Unless he gets 'normal' damage, in which case... adios muchacho!

I like all these ideas. I would prefer the WoS idea except that the SP & DF need to be reversed. A low WT WASTE I can work with, but I prefer a 13+ DF. Same for the SL, though I've never run one that could use a halberd... intriguing. The 'burner' scum looks very good, but as I said, I already have one of those -- a triple T -- Tremendous endurance, damage tolerance, and damage rating. (Hope he survives!) Decisions decisions...

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Assurnasirbanipal
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PostPosted: Thu Dec 31, 2015 1:28 pm Reply with quoteBack to top

Assuming no scum, I'd probably roll it 11-11-10-8-21-12-11 as any LU/WS/BA.

If I was going to scum it up, I'd probably go burner at: 13/12-16/17-10-5-19-12-9.
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Street_Legal
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PostPosted: Fri Jan 01, 2016 12:52 am Reply with quoteBack to top

9-11-10-5-16-12-7 -----> 12-16--10-5-19-12-10 burn early to 14/15-18/19-5/7-21-12-11/13 and win.

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gentleben
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PostPosted: Fri Jan 01, 2016 9:49 am Reply with quoteBack to top

Assurnasirbanipal wrote:

If I was going to scum it up, I'd probably go burner at: 13/12-16/17-10-5-19-12-9.


I like Assur's 12-17-10-5-19-12-9 over anything else as a TP of course and burn the hell out of it

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