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Duel2 :: View topic - 10-9-9-11-3-15-13
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gentleben
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PostPosted: Tue Jul 11, 2017 7:32 am Reply with quoteBack to top

Have a couple design ideas:

11-9-9-17-9-16-13 ST
10-9-9-17-7-15-17 PS

Your design thoughts?

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The Consortium
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PostPosted: Tue Jul 11, 2017 10:25 am Reply with quoteBack to top

gentleben wrote:
Have a couple design ideas:

11-9-9-17-9-16-13 ST
10-9-9-17-7-15-17 PS

Your design thoughts?


#1 is what we would have done.

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The Consortium
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PostPosted: Tue Jul 11, 2017 10:26 am Reply with quoteBack to top

gentleben wrote:
Have a couple design ideas:

11-9-9-17-9-16-13 ST
10-9-9-17-7-15-17 PS

Your design thoughts?


#1 is what we would have done.

_________________
Ye Old Consortium Scribe & Crapmaster 2013, Crapgiver 2014
1066 ADM graduates (40+ manager IDs) including 129K+ fights and 83K+ wins plus 4 teams with 1000+ wins (Animal Farm DM11 @1727*; Bulldogs DM11 @ 1657; Lenpros DM30 @ 1558; Fandils DM46 @ 1472
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jack
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PostPosted: Wed Jul 12, 2017 4:23 am Reply with quoteBack to top

definitely the ST no doubt

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Assurnasirbanipal
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Joined: Oct 21, 2002
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PostPosted: Wed Jul 12, 2017 1:56 pm Reply with quoteBack to top

I would use the #1 design, make it a basher, then DA it when it didn't come back as good as I want it to!
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KidArcane
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Joined: Apr 26, 2003
Posts: 659
Location: San Antonio, TX

PostPosted: Thu Jul 13, 2017 5:08 am Reply with quoteBack to top

The WL is so low I am tempted to DA this recruit out of hand. However... I always run 'em at least once to see what the overview looks like. Sometimes I'm pleasantly surprised. I would roll the dice and try this:

13-9-9-15-9-15-14 SL.

This violates my general rule of having at least a 15 in WT, WL, & DF for SL's, but hey, we all have to work with what we have. This would probably roll nicely (as nice as it could) with poor endurance, but good or great damage. Hey, the fight will be over in one or two minutes anyway... Rolling Eyes And some slashers are pretty good at stringing out their fights when you drop their AL to just one or two... as one would against a Parry-whatever. That's my 2.

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