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Duel2 :: View topic - Winter Bloodgames 2021
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One Armed Bandit
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Joined: Apr 15, 2004
Posts: 2906

PostPosted: Tue Jan 05, 2021 5:02 am Reply with quoteBack to top

From the arena newsletters dated 1/5/2021 on the RSI website:


Back by popular demand, we will be hosting a new round of Bloodgames beginning at the Winter Mail-in! For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. We will hold three different arenas:

Mail-in-Style (DM 97): One strategy for all ten rounds, due January 16.
This arena will process along with the winter mail-in.

Regular Speed (DM 96): Strategy changes allowed; bloodfeud challenges only.
Turn 1 is due February 2 and turns process every 14 days.

Slow (DM 95): Strategy changes allowed; bloodfeud challenges only.
Turn 1 is due May 10 and turns process every 28 days.

Gameplay proceeds according to standard DM rules, except for a few notable exceptions:

BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.) To submit your rollup, just write/type them up and send them in. We'll mail or email your overviews and you can write up your strategies.

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.

CHALLENGES AND STRATEGIES -- In the turn-based bloodgames (DM 96 and DM 95), there are no regular challenges, only bloodfeuds. For the Mail-in style arena (DM 97), each warrior will have a single strategy for all ten rounds. There will be no DA challenges in either arena.

TURN PROCESSING AND DUE DATES -- DM 97 is due January 16, DM 96 is due February 2, and DM 95 is due May 10. DM 97 will process along with the winter mail-in and the other two are turn-based and will process on a 14- and 28-day schedule respectively.

MISSED TURNS -- All warriors fight each round. Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes.

NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games.

FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49.

AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th through 6th place, will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these six warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie.

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours!

The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!
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